103 lines
3.3 KiB
C
103 lines
3.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* pieState.h
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*
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* render State controlr all pumpkin image library functions.
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*
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*/
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/***************************************************************************/
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#ifndef _piestate_h
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#define _piestate_h
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/***************************************************************************/
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#include "lib/framework/frame.h"
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#include "piedef.h"
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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typedef struct RENDER_STATE
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{
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BOOL fogEnabled;
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BOOL fog;
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PIELIGHT fogColour;
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SDWORD texPage;
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REND_MODE rendMode;
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BOOL keyingOn;
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}
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RENDER_STATE;
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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extern unsigned int pieStateCount;
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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extern void pie_SetDefaultStates(void);//Sets all states
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extern void pie_SetDepthBufferStatus(DEPTH_MODE depthMode);
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extern void pie_SetDepthOffset(float offset);
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//fog available
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extern void pie_EnableFog(BOOL val);
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extern BOOL pie_GetFogEnabled(void);
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//fog currently on
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extern void pie_SetFogStatus(BOOL val);
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extern BOOL pie_GetFogStatus(void);
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extern void pie_SetFogColour(PIELIGHT colour);
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extern PIELIGHT pie_GetFogColour(void) WZ_DECL_PURE;
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extern void pie_UpdateFogDistance(float begin, float end);
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//render states
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extern void pie_SetTexturePage(SDWORD num);
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extern void pie_SetAlphaTest(BOOL keyingOn);
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extern void pie_SetRendMode(REND_MODE rendMode);
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extern void pie_InitColourMouse(IMAGEFILE* img, const uint16_t cursorIDs[CURSOR_MAX]);
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extern void pie_SetMouse(CURSOR cursor, bool coloured);
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extern void pie_DrawMouse(unsigned int X, unsigned int Y);
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extern void pie_ShowMouse(bool visible);
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// Shaders control center
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bool pie_LoadShaders(void);
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// Actual shaders (we do not want to export these calls)
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void pie_DeactivateShader(void);
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void pie_ActivateShader(SHADER_MODE shaderMode, PIELIGHT teamcolour, int maskpage);
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void pie_SetShaderStretchDepth(float stretch);
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/* Errors control routine */
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#define glErrors() \
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_glerrors(__FUNCTION__, __FILE__, __LINE__)
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extern bool _glerrors(const char *, const char *, int);
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#endif // _pieState_h
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