e2de834b13
-It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated -Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317) -Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win -Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding -Fixed multiplayer menu slider bug (bug #6529) -Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes -Further scripting engine improvements git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@780 4a71c877-e1ca-e34f-864e-861f7616d084 |
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skirmish |