warzone2100/data/multiplay
Roman C e2de834b13 -1.10 AI doesn't build flamer bunkers in the base anymore
-It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated
-Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317)
-Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win
-Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding
-Fixed multiplayer menu slider bug (bug #6529)
-Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes
-Further scripting engine improvements

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@780 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-08 08:06:46 +00:00
..
forces Create final repository structure. 2007-06-28 17:47:08 +00:00
maps Cleaning up the data/ dir: 2006-08-05 22:51:44 +00:00
players Create final repository structure. 2007-06-28 17:47:08 +00:00
script Fixed bug #6540: 5 research facilities should always be available now 2006-08-22 11:58:31 +00:00
skirmish -1.10 AI doesn't build flamer bunkers in the base anymore 2006-10-08 08:06:46 +00:00