warzone2100/data/mp/stats
Guangcong Luo 582962732d Rebalance 0.7.0 - The cannon overhaul.
Cannons and rails have their original 1.10 HP levels restored.

- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + DSLDA3), and has been rebalanced accordingly.
- Hyper Velocity Cannon can now hit air.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.

("Rebalanced accordingly" means that the component price, research price, and damage have been adjusted to fit the new techlevel.)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 18:50:16 +01:00
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research/multiplayer Rebalance 0.7.0 - The cannon overhaul. 2010-02-21 18:50:16 +01:00
assignweapons.txt Fix some AI unit templates which had multiple turrets, but shouldn't have. 2010-02-09 20:27:59 +01:00
body.txt A few balance changes: 2010-01-30 20:27:06 +01:00
bodypropulsionimd.txt Add naval propulsion PIE model and texture. 2008-08-13 19:15:55 +00:00
brain.txt Merged all (useless, wicked) patches into data/mp directory. 2006-03-27 11:03:10 +00:00
construction.txt Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.) 2009-11-22 16:19:43 +01:00
ecm.txt Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from 2008-02-22 19:13:13 +00:00
features.txt Forgot to commit stats headers for MP games. Oops. 2009-11-22 16:20:02 +01:00
functions.txt Rebalance 0.5.0: 2009-05-09 23:29:54 +02:00
propulsion.txt Commit Rebalance 0.4.1 2009-04-03 18:53:11 +02:00
propulsionsounds.txt Rename some files with spaces in them. 2008-01-05 21:21:10 +00:00
propulsiontype.txt Commit Rebalance 0.4.1 2009-04-03 18:53:11 +02:00
repair.txt Balance Issues (better late than never): 2007-05-30 16:53:17 +00:00
sensor.txt Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen. 2010-02-09 20:04:35 +01:00
specialability.txt Merged all (useless, wicked) patches into data/mp directory. 2006-03-27 11:03:10 +00:00
structurefunctions.txt Merged all (useless, wicked) patches into data/mp directory. 2006-03-27 11:03:10 +00:00
structuremodifier.txt Rebalance 0.7.0. 2010-02-09 20:27:21 +01:00
structures.txt Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% -> 100%, 999 -> 1000. 2010-02-09 20:27:27 +01:00
structureweapons.txt Commit Rebalance 0.3.0. 2009-03-07 21:28:18 +00:00
templates.txt Reenable cyborg mechanic, thermite and grenadier. 2010-02-09 20:28:19 +01:00
terraintable.txt Merged all (useless, wicked) patches into data/mp directory. 2006-03-27 11:03:10 +00:00
weaponmodifier.txt Rebalance 0.7.0. 2010-02-09 20:27:21 +01:00
weapons.txt Rebalance 0.7.0 - The cannon overhaul. 2010-02-21 18:50:16 +01:00
weaponsounds.txt Some sounds were missing for super cyborgs and MG4-bunker (ticket #919). 2009-09-28 22:21:02 +02:00