142 lines
4.0 KiB
C
142 lines
4.0 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "piepalette.h"
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#include "tex.h"
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#include "ivispatch.h"
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#include "bitimage.h"
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#include "lib/framework/frameresource.h"
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#include <physfs.h>
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static unsigned short LoadTextureFile(const char *FileName, iTexture *pSprite)
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{
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unsigned int i;
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debug(LOG_TEXTURE, "LoadTextureFile: %s", FileName);
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ASSERT(resPresent("IMGPAGE", FileName), "Texture file \"%s\" not preloaded.", FileName);
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*pSprite = *(iTexture*)resGetData("IMGPAGE", FileName);
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debug(LOG_TEXTURE, "Load texture from resource cache: %s (%d, %d)",
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FileName, pSprite->width, pSprite->height);
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/* Have we already loaded this one? */
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for (i = 0; i < _TEX_INDEX; ++i)
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{
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if (strcasecmp(FileName, _TEX_PAGE[i].name) == 0)
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{
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debug(LOG_TEXTURE, "LoadTextureFile: already loaded");
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return _TEX_PAGE[i].id;
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}
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}
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return pie_AddTexPage(pSprite, FileName);
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}
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static inline IMAGEFILE* iV_AllocImageFile(size_t NumTPages, size_t NumImages)
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{
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const size_t totalSize = sizeof(IMAGEFILE) + sizeof(iTexture) * NumTPages + sizeof(IMAGEDEF) * NumImages;
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IMAGEFILE* ImageFile = malloc(totalSize);
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if (ImageFile == NULL)
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{
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debug(LOG_ERROR, "iV_AllocImageFile: Out of memory");
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return NULL;
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}
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// Set member pointers to their respective areas in the allocated memory area
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ImageFile->TexturePages = (iTexture*)(ImageFile + 1);
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ImageFile->ImageDefs = (IMAGEDEF*)(ImageFile->TexturePages + NumTPages);
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return ImageFile;
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}
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IMAGEFILE *iV_LoadImageFile(const char *fileName)
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{
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IMAGEFILE *ImageFile;
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IMAGEDEF* ImageDef;
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unsigned int i;
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IMAGEHEADER Header;
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PHYSFS_file* fileHandle;
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fileHandle = PHYSFS_openRead(fileName);
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if (!fileHandle)
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{
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debug(LOG_ERROR, "iV_LoadImageFromFile: PHYSFS_openRead failed (opening %s) with error: %s", fileName, PHYSFS_getLastError());
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return NULL;
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}
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// Read header from file
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PHYSFS_readULE16 (fileHandle, &Header.Version);
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PHYSFS_readULE16 (fileHandle, &Header.NumImages);
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PHYSFS_readULE16 (fileHandle, &Header.BitDepth);
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PHYSFS_readULE16 (fileHandle, &Header.NumTPages);
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PHYSFS_read (fileHandle, &Header.TPageFiles, sizeof(Header.TPageFiles), 1);
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ImageFile = iV_AllocImageFile(Header.NumTPages, Header.NumImages);
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if(ImageFile == NULL)
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{
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PHYSFS_close(fileHandle);
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return NULL;
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}
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ImageFile->Header = Header;
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// Load the texture pages.
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for (i = 0; i < Header.NumTPages; i++)
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{
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ImageFile->TPageIDs[i] = LoadTextureFile((char *)Header.TPageFiles[i], &ImageFile->TexturePages[i]);
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}
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for(ImageDef = &ImageFile->ImageDefs[0]; ImageDef != &ImageFile->ImageDefs[Header.NumImages]; ++ImageDef)
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{
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// Read image definition from file
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PHYSFS_readULE16(fileHandle, &ImageDef->TPageID);
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PHYSFS_readULE16(fileHandle, &ImageDef->Tu);
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PHYSFS_readULE16(fileHandle, &ImageDef->Tv);
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PHYSFS_readULE16(fileHandle, &ImageDef->Width);
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PHYSFS_readULE16(fileHandle, &ImageDef->Height);
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PHYSFS_readSLE16(fileHandle, &ImageDef->XOffset);
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PHYSFS_readSLE16(fileHandle, &ImageDef->YOffset);
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if( (ImageDef->Width <= 0) || (ImageDef->Height <= 0) )
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{
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debug( LOG_ERROR, "iV_LoadImageFromFile: Illegal image size" );
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free(ImageFile);
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PHYSFS_close(fileHandle);
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return NULL;
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}
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}
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PHYSFS_close(fileHandle);
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return ImageFile;
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}
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void iV_FreeImageFile(IMAGEFILE *ImageFile)
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{
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free(ImageFile);
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}
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