warzone2100/lib/widget/widgint.h

78 lines
2.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* WidgInt.h
*
* Internal widget library definitions
*/
#ifndef _widgint_h
#define _widgint_h
#include "lib/framework/input.h"
/* Control whether to use malloc for widgets */
#define W_USE_MALLOC FALSE
/* Control whether the internal widget string heap should be used */
#define W_USE_STRHEAP FALSE
/* Set the id number for widgRunScreen to return */
extern void widgSetReturn(WIDGET *psWidget);
/* Find a widget in a screen from its ID number */
extern WIDGET *widgGetFromID(W_SCREEN *psScreen, UDWORD id);
/* Get a string from the string heap */
extern BOOL widgAllocString(char **ppStr);
/* Get a string from the heap and copy in some data.
* The string to copy will be truncated if it is too long.
*/
extern BOOL widgAllocCopyString(char **ppDest, char *pSrc);
/* Copy one string to another
* The string to copy will be truncated if it is longer than WIDG_MAXSTR.
*/
extern void widgCopyString(char *pDest, char *pSrc);
/* Return a string to the string heap */
extern void widgFreeString(char *pStr);
/* Release a list of widgets */
extern void widgReleaseWidgetList(WIDGET *psWidgets);
/* Call the correct function for mouse over */
extern void widgHiLite(WIDGET *psWidget, W_CONTEXT *psContext);
/* Call the correct function for mouse moving off */
extern void widgHiLiteLost(WIDGET *psWidget, W_CONTEXT *psContext);
/* Call the correct function for loss of focus */
extern void widgFocusLost(WIDGET *psWidget);
/* Set the keyboard focus for the screen */
extern void screenSetFocus(W_SCREEN *psScreen, WIDGET *psWidget);
/* Clear the keyboard focus */
extern void screenClearFocus(W_SCREEN *psScreen);
#endif