44 lines
1.9 KiB
Plaintext
44 lines
1.9 KiB
Plaintext
Source: warzone2100
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Section: games
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Priority: optional
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Maintainer: Angus Lees <gus@debian.org>
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Build-Depends: autoconf, automake, autotools-dev, bison, flex, gettext (>= 0.15), libopenal-dev, libphysfs-dev, libpng12-dev, libpopt-dev, libsdl1.2-dev, libsdl-net1.2-dev, libvorbis-dev, netpbm, pkg-config, zlib1g-dev
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Build-Depends-Indep: debhelper (>= 4.2.21), zip, unzip
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Standards-Version: 3.6.2
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Package: warzone2100
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Architecture: any
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Depends: warzone2100-data (= ${Source-Version}), ${shlibs:Depends}, ttf-dejavu
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Description: Post-nuclear 3D real-time strategy game
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Warzone 2100 was an innovative 3D real-time strategy game back in
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1999, and most will agree it didn't enjoy the commercial success it
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should have had. The game's source code was liberated on December
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6th, 2004, under a GPL license. Soon after that, the Warzone
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Resurrection Project was formed to take care of its future.
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.
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Features include:
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- 400+ technologies to research
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- 2,000+ different units to design
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- 3 large campaign maps to conquer
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- 24 fast play mission maps for extra action
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- intelligence display sets objectives dynamically
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- interactive message system
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- fast play Interface graphically based
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- quick screen navigation
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- fast find system for units & structures
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- set factories to constant production
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- automatically send each factory's units to where you want them.
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Package: warzone2100-data
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Architecture: all
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Recommends: warzone2100
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Description: data files for Warzone 2100 game
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Warzone 2100 was an innovative 3D real-time strategy game back in
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1999, and most will agree it didn't enjoy the commercial success it
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should have had. The game's source code was liberated on December
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6th, 2004, under a GPL license (see COPYING in this directory for
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details). Soon after that, the Warzone Resurrection project was
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formed to take care of its future.
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.
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This package contains the data files for the game.
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