307 lines
7.4 KiB
C++
307 lines
7.4 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include "imd.h"
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#include "texture.h"
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#include "resmaster.h" // needed for texture width/height
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//*************************************************************************
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//*************************************************************************
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#define MAX_SHAPE_RADIUS 160
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//*************************************************************************
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//*************************************************************************
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// new code the write out the connectors !
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void _imd_save_connectors(FILE *fp, iIMDShape *s)
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{
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int i;
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if (s->nconnectors != 0) {
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fprintf(fp,"CONNECTORS %d\n",s->nconnectors);
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Vector3f *p = s->connectors;
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for (i=0; i<s->nconnectors; i++, p++) {
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fprintf(fp,"\t%f %f %f\n", p->x,p->y,p->z);
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}
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}
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}
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// new code the write out the connectors ! Old version (Integer)
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void _imd_save_connectorsOld(FILE *fp, iIMDShape *s)
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{
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int i;
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if (s->nconnectors != 0) {
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fprintf(fp,"CONNECTORS %d\n",s->nconnectors);
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Vector3f *p = s->connectors;
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for (i=0; i<s->nconnectors; i++, p++) {
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fprintf(fp,"\t%d %d %d\n", (Sint32)p->x,(Sint32)p->y,(Sint32)p->z);
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}
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}
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}
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//*************************************************************************
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//*** save IMD file
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//*
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//* pre shape successfully loaded
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//*
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//* params filename = name of file to save to including .IMD extention
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//* s = pointer to IMD shape
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//*
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//* returns TRUE -> ok, FLASE -> error
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//*
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//******
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bool iV_IMDSave(const char *filename, iIMDShape *s, bool PieIMD)
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{
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FILE *fp;
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iIMDShape *sp;
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iIMDPoly *poly;
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int nlevel, i, j, d;
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const Uint32 dummyFlags = 0xDEADBEEF;
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if ((fp = fopen(filename,"w")) == NULL) {
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return false;
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}
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if (PieIMD == true) {
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fprintf(fp,"%s %d\n",PIE_NAME,PIE_VER);
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} else {
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fprintf(fp,"%s %d\n",IMD_NAME,IMD_VER);
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}
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fprintf(fp,"TYPE %x\n", dummyFlags);
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// if textured write tex page file info
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if (s->texpage != iV_TEX_INVALID)
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{
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//512W 512H for now...
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fprintf(fp,"TEXTURE %s %s %d %d\n", (const char*)"0",
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iV_TEXNAME(s->texpage), _TEX_PAGE[s->texpage].w,
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_TEX_PAGE[s->texpage].h);
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}
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// find number of levels in shape
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for (nlevel=0, sp = s; sp != NULL; sp = sp->next, nlevel++)
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;
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fprintf(fp,"LEVELS %d\n",nlevel);
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for (sp = s, i=0; i<nlevel; sp = sp->next, i++) {
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fprintf(fp,"LEVEL %d\n",(i+1));
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fprintf(fp,"POINTS %d\n",sp->npoints);
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// write shape points
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for (j = 0; j < sp->npoints; j++) {
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fprintf(fp,"\t%f %f %f\n",sp->points[j].x,sp->points[j].y,
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sp->points[j].z);
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}
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// write shape polys
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{
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fprintf(fp,"POLYGONS %d\n",sp->npolys);
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for (poly = sp->polys, j=0; j<sp->npolys; j++, poly++) {
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fprintf(fp,"\t%8x %d",poly->flags,poly->npnts);
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for (d=0; d<poly->npnts; d++) {
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fprintf(fp," %d",poly->pindex[d]);
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}
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if (poly->flags & iV_IMD_TEXANIM) {
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if (poly->pTexAnim == NULL) {
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fprintf( stderr, "No TexAnim pointer!\n" );
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} else {
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fprintf(fp," %d %d %d %d",
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poly->pTexAnim->nFrames,
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poly->pTexAnim->playbackRate,
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poly->pTexAnim->textureWidth,
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poly->pTexAnim->textureHeight);
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}
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}
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// if textured write texture uv's
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if (poly->flags & iV_IMD_TEX)
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{
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for (d=0; d<poly->npnts; d++) {
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fprintf(fp," %f %f",poly->texCoord[d].x,poly->texCoord[d].y);
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}
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}
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fprintf(fp,"\n");
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}
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}
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}
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_imd_save_connectors(fp,s); // Write out the connectors if they exist
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fclose(fp);
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return true;
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}
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//*************************************************************************
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//*** save IMD file (Old Integer version) WARNING:float mantissa will be discarded
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//*
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//* pre shape successfully loaded
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//*
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//* params filename = name of file to save to including .IMD extention
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//* s = pointer to IMD shape
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//*
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//* returns TRUE -> ok, FLASE -> error
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//*
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//******
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bool iV_IMDSaveOld(const char *filename, iIMDShape *s, bool PieIMD)
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{
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FILE *fp;
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iIMDShape *sp;
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iIMDPoly *poly;
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int nlevel, i, j, d;
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const Uint32 dummyFlags = 0xDEADBEEF;
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if ((fp = fopen(filename,"w")) == NULL) {
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return false;
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}
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if (PieIMD == true) {
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fprintf(fp,"%s %d\n",PIE_NAME,PIE_VER);
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} else {
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fprintf(fp,"%s %d\n",IMD_NAME,IMD_VER);
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}
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fprintf(fp,"TYPE %x\n", dummyFlags);
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// if textured write tex page file info
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if (s->texpage != iV_TEX_INVALID)
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{
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//512W 512H for now...
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fprintf(fp,"TEXTURE %s %s %d %d\n", (const char*)"0",
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iV_TEXNAME(s->texpage), _TEX_PAGE[s->texpage].w,
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_TEX_PAGE[s->texpage].h);
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}
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// find number of levels in shape
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for (nlevel=0, sp = s; sp != NULL; sp = sp->next, nlevel++)
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;
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fprintf(fp,"LEVELS %d\n",nlevel);
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for (sp = s, i=0; i<nlevel; sp = sp->next, i++) {
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fprintf(fp,"LEVEL %d\n",(i+1));
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fprintf(fp,"POINTS %d\n",sp->npoints);
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// write shape points
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for (j = 0; j < sp->npoints; j++) {
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fprintf(fp,"\t%d %d %d\n",(Sint32)sp->points[j].x,(Sint32)sp->points[j].y,
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(Sint32)sp->points[j].z);
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}
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// write shape polys
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{
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fprintf(fp,"POLYGONS %d\n",sp->npolys);
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for (poly = sp->polys, j=0; j<sp->npolys; j++, poly++) {
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fprintf(fp,"\t%8x %d",poly->flags,poly->npnts);
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for (d=0; d<poly->npnts; d++) {
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fprintf(fp," %d",poly->pindex[d]);
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}
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if (poly->flags & iV_IMD_TEXANIM) {
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if (poly->pTexAnim == NULL) {
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fprintf( stderr, "No TexAnim pointer!\n" );
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} else {
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fprintf(fp," %d %d %d %d",
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poly->pTexAnim->nFrames,
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poly->pTexAnim->playbackRate,
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poly->pTexAnim->textureWidth,
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poly->pTexAnim->textureHeight);
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}
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}
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// if textured write texture uv's
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if (poly->flags & iV_IMD_TEX)
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{
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for (d=0; d<poly->npnts; d++) {
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fprintf(fp," %d %d",(Sint32)poly->texCoord[d].x,(Sint32)poly->texCoord[d].y);
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}
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}
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fprintf(fp,"\n");
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}
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}
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}
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_imd_save_connectorsOld(fp,s); // Write out the connectors if they exist
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fclose(fp);
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return true;
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}
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//*************************************************************************
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//*** free IMD shape memory
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//*
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//* pre shape successfully allocated
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//*
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//* params shape = pointer to IMD shape
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//*
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//******
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void iV_IMDRelease(iIMDShape *s)
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{
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int i;
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iIMDShape *d;
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if (s) {
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if (s->points) {
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free(s->points);
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}
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if (s->connectors) {
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free(s->connectors);
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}
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if (s->polys) {
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for (i = 0; i < s->npolys; i++) {
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if (s->polys[i].pindex) {
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free(s->polys[i].pindex);
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}
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if (s->polys[i].pTexAnim) {
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free(s->polys[i].pTexAnim);
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}
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if (s->polys[i].texCoord) {
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free(s->polys[i].texCoord);
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}
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}
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free(s->polys);
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}
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if (s->shadowEdgeList)
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{
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free(s->shadowEdgeList);
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s->shadowEdgeList = NULL;
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}
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fprintf(stderr, "imd[IMDRelease] = release successful\n");
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d = s->next;
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free(s);
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iV_IMDRelease(d);
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}
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}
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