430 lines
21 KiB
Plaintext
430 lines
21 KiB
Plaintext
warzone2100 (10:3.0~0master) unstable; urgency=low
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* Updated packaging.
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-- Warzone 2100 Project <warzone-dev@gna.org> Tue, 03 May 2011 13:21:50 +0200
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warzone2100 (9:3.0~0trunk) unstable; urgency=low
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* SVN snapshot of trunk (3.0).
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* Updated packaging.
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-- Warzone 2100 Project <warzone-dev@gna.org> Tue, 10 Aug 2010 18:01:55 +0200
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warzone2100 (2.1.1-0) unstable; urgency=low
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* General:
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* Fix: Double endian swapping bug that caused loading of save games to go
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wrong on big endian systems, e.g. PowerPC (ticket:96, ticket:127,
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ticket:177)
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 11 Jan 2009 22:25:25 +0100
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warzone2100 (2.1.0-0) unstable; urgency=low
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* GUI:
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* Fix: Bug that caused the number of assigned units to a structure to be
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displayed wrongly (ticket:90)
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 21 Dec 2008 19:31:04 +0100
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warzone2100 (2.1.0~rc2-0) unstable; urgency=low
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* General:
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* Change: Updated Italian (100%), Portugues (99.96%) and Russian (46%)
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translations
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* Fix: Crash when translations for player colour names where larger than
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the string buffer allocated for them (12 bytes) (r6283)
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* AI:
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* Fix: Allow a droid to pick a new target while auto-repairing.
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(ticket:35, bug #12217)
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* Multiplayer:
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* Fix: More out-of-sync issues fixed (r6285)
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 30 Nov 2008 15:53:41 +0100
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warzone2100 (2.1.0~rc1-0) unstable; urgency=low
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* General:
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* Fix: Don't validate the weapons of a structure using the maximum amount
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of weapons on a droid (DROID_MAXWEAPS, bug #12400)
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* Fix: Crash as a result of uninitialised C++ library, caused by linking
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as C instead of C++ (ticket:65)
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* Fix: Crash when passing an invalid file as log file with the
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"--debugfile" parameter (ticket:136)
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* Change: Don't terminate on a bad/corrupted save game, instead reload the
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main menu.
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* AI:
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* Fix: Prevent the AI from attempting to add command or transporter droids
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to a group as that's impossible with these droid types (r5678, r6194)
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* Sound:
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* New: Add the original sound track
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* New: Dump out available devices available for OpenAL on startup when
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LOG_SOUND is enabled (r6196, r6197).
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* Workaround: Force software "accelerated" OpenAL for Windows XP users to
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prevent audio "clogging" issues (ticket:115)
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* GUI:
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* Fix: When new games are created in the lobby make sure to remove the "NO
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GAMES ARE AVAILABLE" message (bug #12399).
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* Fix: Prevent the "return" key from being mistaken for enabling chat mode
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if it has just been pressed to save a game (r6132, r6191)
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* Fix: Prevent flickering of the backdrop image while loading (ticket:87)
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* Gameplay:
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* Change: Disable multi turret support
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* Fix: Fix the laser satellite such that it does hit droids correctly
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* Fix: Team alliances from skirmish/multiplayer games are "copied" over to
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campaign games. (ticket:103)
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* Scripts:
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* Fix: Read some scripts using with the correct case for their filenames
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(bug #12011, r5539)
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* Change: Dump the script call stack to LOG_ERROR on errors.
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* Maps:
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* Change: Be more lenient with broken maps, since we do not have a map
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editor that we can fix: If the next feature in the map overlaps another,
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remove the already placed feature in favour of the new one. (bug #12121,
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r5782, r6195)
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* Multiplayer:
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* Fix: When a player drops out do not grant control to the AI.
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(ticket:105)
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* Buildsystem:
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* Change: Verify the versions of pkg-config, xgettext and msgfmt in the
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configure script instead of autogen.sh
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* Exceptionhandler:
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* Fix: Prevent a potential symlink attack by using a temporary filename
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(of the form "/tmp/warzone2100.gdmp-XXXXXX") that's guaranteed not to
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exist yet
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* Fix: Prevent a potential crash in the Windows exception handler (r6146,
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r6147)
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* Change: Make sure that the backtraces are slightly more useful when GDB
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isn't available but the GNU C library is (r5678, r6194)
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-- Giel van Schijndel <muggenhor@gna.org> Sat, 09 Nov 2008 16:48:06 +0100
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warzone2100 (2.1.0~beta5-0) unstable; urgency=low
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* General:
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* Change: Reordered main menus. Skirmish is now under Single Player.
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* Fix: Various source compilation fixes.
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* Campaign:
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* Fix: Researching Gas Turbine Generator no longer reduces the output of
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power generators (bug #12262)
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* Mods:
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* New: New Team War (NTW) by Delphino added
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* Multiplayer (non-skirmish only):
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* New: Added visual feedback for when there are no games available in the
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lobby.
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* Fix: Smoking healthy droids gone.
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* Fix: Cyborg transports should now unload correctly. (bug #12116)
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* Buildsystem:
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* Fix: The OS X build system now works properly on both Tiger and Leopard.
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* New: Bison is no longer an external dependency when building on OS X as
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it is automatically downloaded if the system version of Bison is
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incompatible with the build system.
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* Pathfinding and savegames:
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* Change: We now use zones for path-finding again. This means savegames
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from beta4 are no longer useable. Your beta4 savegames can be used with
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2.2, however.
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 28 Sep 2008 13:23:55 +0200
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warzone2100 (2.1.0~beta4-0) unstable; urgency=low
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* General:
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* New: An error will be shown if an invalid command line option is used.
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* New: "Map Preview" button added to the multiplayer/skirmish lobby, including ability to preview starting positions (patch #1040).
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* New: A 'Ready' button that all players must press in order to start a multiplayer game.
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* Change: Game speed is limited to 0.3-1.5 range in non-debug mode.
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* Change: Oil pumping and power generator hum sounds are quieter.
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* Fix: Building limits apply correctly (bug #11293).
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* Fix: Game won't crash when commander units are used.
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* Fix: The sky does not disappear anymore when a tooltip is shown (bug #11216).
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* Fix: Translation-related bug in the structure limits screen fixed (bug #11345).
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* Fix: Placing a beacon on map will not result in memory corruption and a crash anymore (bug #10955, #11373, and #11005).
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* Fix: Invalid group orders during multiplayer games are ignored (bug #11358).
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* Fix: Smoking structures (bug #11348).
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* Fix: AIs are now always run on Host's machine during multiplayer games.
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* Fix: Derricks do not disappear or blink anymore (bug #11357).
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* Fix: Save games will load properly when trying to load them when a game is already in progress (bug #11467).
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* Fix: Bad textures after third load of saved game (bug #11641)
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* Fix: VTOLs do not move over water (bug #11638)
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* Fix: Multiple Nexus Link crashes (bugs #11500, #11501, and #11444)
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* Fix: Assert if upgrading building while second building tab open (bugs #9336 and #11446)
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* Fix: Assert when smoke effects drift off the map (bug #11586)
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* Fix: Trucks going in circles (bug #11341)
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* Fix: Render super-cyborgs using the bucket list, to avoid jittery HP bars.
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* Fix: Bug that would make sliders inactive in multiplayer when not hosting a game.
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* Fix: Textures missing on first beta away mission (bug #11733)
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* Fix: Lots of other things that we may have forgotten about. This beta really does contain a lot of bug fixes.
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* Gameplay:
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* New: Support for coloured mouse cursors (ingame only, not in menus), controlled by configuration option "ColouredCursor". Turned off by default. (patch #956)
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* New: Human player console messages are rendered using brighter color. Friend-foe colors are can be turned on using Shift+Tab key combination.
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* New: Prevent structure 'painting' exploit by making unfinished structures return power with time and disappear when all power was given back (patch #1030).
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* New: Units gain speed increase with experience (patch #906).
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* New: A sound is played and a notification is shown on the console when placing a beacon on the map. F12 key can be used to jump to the beacon location.
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* Change: Effect of skirmish modifier slider increased by 20%.
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* Change: 'ENTER' key is now the default key for bringing up the chat dialog instead of 'T' (key configuration must be reset in the 'Key Mappings' dialog).
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* Change: Removed lowest power level, added a higher power level.
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* Change: VTOL movement rules simplified. No cliff height limitations anymore.
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* Fix: Dull mini-map player colors were replaced by brighter colors.
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* Fix: Rocket Autoloader research does not appear before lancer is researched and has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets" (bug #11312).
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* Fix: When cheating is on AIs get power boost on client's machines too.
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* Balancing (Multiplayer Only):
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* Change: Tank Killer now fires four projectiles instead of two, total firepower is unaffected.
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* Change: AA Projectiles fly faster which increases accuracy.
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* Change: Hitpoints of Hardpoints, Fortresses and Walls slightly increased. Hitpoints of other structures doubled.
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* Change: All cyborgs are produced faster by 10-15%.
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* Change: Mini-pod's accuracy decreased by 10%.
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* Change: Mini-Rocket Artillery short range accuracy increased by 10%, long range accuracy decreased by 15%.
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* Change: Super Heavy-Gunner, Super HPV Cyborg, Super Auto-Cannon Cyborg and Tank-Killer Cyborg have more firepower.
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* Change: Cost of Super Rail-Gunner, Super HPV Cyborg slightly decreased. Cost of Super Pulse Laser Cyborg, Super Heavy-Gunner and Super Auto-Cannon Cyborg halved to match their firepower.
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* Change: Super Scourge Cyborg's cost increased by 10%.
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* Change: Super HPV Cyborg has longer range, Super Auto-Cannon Cyborg's range slightly decreased.
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* Change: Super Cyborg's build time slightly decreased.
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* Change: Flamers Rate of Fire decreased, damage increased. The resulting damage in the game is not affected.
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* Change: Inferno weapon fires two jets instead of one.
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* Change: All flamers are 5% less effective against tracked units.
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* Change: Rate of Fire of Hyper Velocity Cannon decreased, damage increased. The resulting damage in the game is not affected.
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* Change: Bunker Buster's damage increased by 30% to make it competitive against flamers.
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* Change: Anti-tank weapons are 15% more effective against hardpoints.
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* Change: Anti-tank weapons effectiveness increased from 110% to 133% against Half-tracked units, decreased from 133% to 110% against Tracked units.
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* Change: Cost of all bodies (except for 'Viper' body) decreased to reflect body's real value. Later bodies have more value that earlier bodies to justify research cost and time.
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* Change: Tank-Killer hardpoint cost decreased from 300 to 275.
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* Change: Range of Mini-Rocket Artillery increased from 7.5 tiles to 8.5 tiles.
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* Change: Bunker Buster rocket is available earlier and has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3".
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* Aivolution AI:
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* New: Different taunts.
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* New: To find out what AI players are using Aivolution AI type "are you aiv?" in the game.
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* Fix: Using "go <player>" command makes Aivolution send its units to the proper player now.
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* Fix: Division by zero error fixed.
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* Fix: Won't ask allies for help when already defeated.
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* Fix: Assert when trying to find out player name based on incorrect player number.
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* Fix: All dialogs between allied AIs are visible to all allies.
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* Fix: A beacon is always placed on map before initializing a command.
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* Fix: Several Aivolution AIs sending chat messages at the same time will not result in an infinite loop anymore.
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* Fix: Undefended enemy derricks will now be properly attacked with defenses by trucks.
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* Mods:
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* Change: We no longer use zones for path-finding. If they are present in the map file, they will be ignored. Gateways are only used by AI.
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-- Dennis Schridde <devurandom@gna.org> Sat, 19 Jul 2008 21:00:00 +0200
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warzone2100 (2.1.0~beta2-0) unstable; urgency=low
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* Bump upstream version number: releasing 2.1 beta 1
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* General:
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* New: Preview of italian (35% complete), french (25%) and russian (9%) translations
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* Fix: Crash (integer divide by zero) when starting a multiplayer game after playing a single player game
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* Fix: A memory corruption in structure limits could cause destroy button to disappear (among other things)
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* Fix: Crash during saving in multiplayer/skirmish mode, when Aivolution AI is enabled (bug #11084)
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* Fix: Special characters would be printed as '?' (bug #10913)
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* Fix: Warzone could lock up, trying to pick a droid (bug #11250)
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* Graphics:
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* New: Replaced old menu backdrops with new, high-res ones
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* Change: Reduce the number of atmospheric particles generated and lower the CPU usage
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* Fix: Briefings were not displayed at high resolutions (bug #11121)
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* Fix: Fonts were not displayed with QuesoGLC 0.7.0 (patch #961)
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* Fix: Fireworks looked crappy (patch #994)
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* AI:
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* Fix: Restarting a map caused "unable to load experience" messages (bug #11085)
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* Fix: Upgrade power generator with powModule instead of resModule (bug #11122)
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* Fix: AI opponents would use the medium yellow body all the time (bug #11097)
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* Balancing (Multiplayer):
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* Change: Let weapons with high ROF but low damage deal damage too (bug #11191)
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* Change: Fortress balacing adapted
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-- Dennis Schridde <devurandom@gna.org> Sun, 16 Mar 2008 00:00:00 +0100
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warzone2100 (2.1.0~beta1-0) unstable; urgency=low
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* Bump upstream version number: releasing 2.1 beta 1
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* General:
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* New: Video options menu to allow for things such as resolution to be
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changed without needing to manually edit the config file.
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* New: 'Locked Teams' alliance mode: human players and AIs can play in a
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team against other teams.
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* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
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* New: Height-map mini-map mode (Default key combination to cycle through
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mini-map modes: Ctrl+Tab).
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* New: Multi-Turret support for units and structures.
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* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in
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circles and engage approaching enemies.
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* New: A more realistic miss/hit evaluation system - allows to dodge
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projectiles.
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* New: Top, bottom, left, right, front and rear armor types for units.
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* New: Improved scripting language documentation.
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* New: UTF-8 and font rendering support added (aids in i18n). This depends
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on QuesoGLC.
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* Fix: Skirmish difficulty slider now applies settings to the right players.
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* Change: Migrate all networking code to a new and improved net-primitives
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API.
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* Campaign Mode:
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* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to
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Mini-Pods and Mini-Rocket Artillery, are now correctly applied
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Lancer, Bunker Buster, Tank Killer and Ripple Rockets.
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* Unit AI:
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* New: Multi-criteria target selection routine to automatically choose the
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best suitable target.
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* New: Units and structures will constantly look for a better target taking
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into consideration targets of the friendly units nearby - won't lock
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on one target forever anymore.
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* Skirmish/Multiplayer AI:
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* New: Enabled basic level of Human-AI cooperation, for more information
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visit: http://wz2100.net/wiki/gameplay:cooperative_ai
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* New: AI units now return to defend its own base when it's in trouble.
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* Improved: AI is faster at producing units, upgrading structures and oil
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capturing.
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* Several other improvements.
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* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode
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anymore.
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* Fix: AI won't preferably attack humans anymore.
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* Buildsystem:
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* New: Gettext support (0.16.1 included)
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* New: Intel C++ Compiler (ICC) supported (10.0 is known to work,
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FIXME: non-debug compiles only atm :FIXME)
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* Change: No optional dependencies anymore (Ogg now required)
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* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for
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SDL, PNG and Ogg/Vorbis (Faster)
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* Balancing (Multiplayer):
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* Light Cannon:
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* weapon damage raised from 25 to 37
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* weapon chance hit increased from 20 to 25
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* weapon radius damage increased from 5 to 7
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* Heavy Gunner Cyborg:
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* weapon damage raised from 30 to 37
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* Cyborg Engineer:
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* construction component cost decreased from 17 to 10
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* construction time for construction component decreased from 85 to 65
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(used to be the same as truck's)
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* hitpoints of construction component decreased from 50 to 40 (used to be
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the same as truck's)
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* Cyborg Mechanic: (all 3 repair components used to have almost same values,
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which is now history)
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* repair component cost reduced from 50 to 35
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* repair component build time decreased from 250 to 100
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* Heavy Repair:
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* heavy repair component cost increased from 50 to 70
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* heavy repair component build time increased from 250 to 300
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* EMP Cannon:
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* increased reload time from 5 to 8 seconds
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* units will now get disabled in the splash radius of 2x2 tiles, with
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probability of 50%
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* Laser Satellite weapon:
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* blast radius: increased from 2 tiles to 4.5 tiles
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* blast radius damage: increased from 1000 to 2800
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* reload time: increased from 5 mins to 8 mins
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* chance to hit in the blast radius: reduced from 99% to 90%
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 17 Feb 2008 01:19:48 +0100
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warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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- This version is _not_ an official release, just a development snapshot.
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 03 Feb 2008 21:24:31 +0100
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warzone2100 (2.1.0~0.svn3379-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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- This version is _not_ an official release, just a development snapshot.
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* Depend on libglc-dev while building
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-- Giel van Schijndel <muggenhor@gna.org> Wed, 02 Jan 2008 00:13:13 +0100
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warzone2100 (2.1.0~0.svn2922-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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- This version is _not_ an official release, just a development snapshot.
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* Don't strip output binaries anymore
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* Depend on libpopt-dev while building
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-- Giel van Schijndel <muggenhor@gna.org> Sat, 01 Dec 2007 13:47:17 +0100
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warzone2100 (2.0.9-0) unstable; urgency=low
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* Bump upstream version number
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* Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153)
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-- Dennis Schridde <devurandom@gna.org> Mon, 03 Dec 2007 15:30:00 +0100
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warzone2100 (2.0.8-0) unstable; urgency=low
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* Bump upstream version number
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* New: Possibility to use the zero-key ('0') to assign groups as well
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(patch #828)
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* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch
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#833)
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* Change: Protocol-selection removed from "Host Game", since the only
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option was "Internet"
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* Fix: Reduce the dark borders around the terrain tiles (patch #845)
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* Fix: Slight visual improvement: Reduced flickering of ground and water
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tiles (patch #841)
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* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927
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and #10142)
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* Fix: Crash on game exit (bug #9927)
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* Fix: Don't add/remove droids to/from groups upon selecting/deselecting
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them (patch #829)
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* Fix: Crash where rearming VTOL would try to set a dead target (r2651)
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-- Giel van Schijndel <muggenhor@gna.org> Sat, 01 Dec 2007 13:30:49 +0100
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warzone2100 (2.0.8-rc1-0) unstable; urgency=low
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* Bump upstream version number
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-- Dennis Schridde <devurandom@gna.org> Sat, 29 Sep 2007 00:00:00 +0100
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warzone2100 (2.0.7-0svn1) unstable; urgency=low
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* Bump upstream version number
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-- Giel van Schijndel <muggenhor@gna.org> Fri, 22 Jun 2007 18:54:53 +0100
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warzone2100 (2.0.6-0svn2) unstable; urgency=low
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* Move icons and desktop from /debian/ into /icons/.
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-- Dennis Schridde <devurandom@gna.org> Fri, 8 Jun 2007 00:51:55 +0200
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warzone2100 (2.0.6-0svn1) unstable; urgency=low
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* Commented out dh_installdocs in order to prevent warzone2100 and
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warzone2100-data to contain the same doc files, the docs gets
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installed anyway.
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* Added --enable-data to the configure script parameters in order
|
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to make the data package contain any game data.
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-- Joakim Soderlund <joakim.soderlund@gmail.com> Thu, 5 Apr 2007 18:43:38 +0200
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warzone2100 (2.0.5-0svn1) unstable; urgency=low
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* Bump upstream version number again.
|
|
* Update packaging from "warzone" to less generic "warzone2100".
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(Thanks upstream guys)
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-- Angus Lees <gus@debian.org> Sun, 17 Sep 2006 14:01:03 +0100
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warzone (2.0.3-0svn1) unstable; urgency=low
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|
|
* Fix upstream version number..
|
|
* Use dh_desktop
|
|
- Bump debhelper build-dep version accordingly.
|
|
* Add icon to menu file too
|
|
- Requires build-dep on netpbm for conversion to xpm.
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|
|
|
-- Angus Lees <gus@debian.org> Fri, 14 Jul 2006 21:38:26 +0100
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|
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warzone (0.2.2+0svn-2) unstable; urgency=low
|
|
|
|
* remove alut-dev from Build-Depends: not needed
|
|
* make warzone-data depend on Source-Version
|
|
* desktop entry added (using scaled icon from win32)
|
|
|
|
-- Pavel Rojtberg <pavel@madman2k.net> Thu, 13 Jul 2006 15:52:49 +0200
|
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|
warzone (0.2.2+0svn-1) unstable; urgency=low
|
|
|
|
* Initial release.
|
|
|
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-- Angus Lees <gus@debian.org> Mon, 27 Mar 2006 21:31:19 +0100
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