31 lines
1.6 KiB
Plaintext
31 lines
1.6 KiB
Plaintext
Warzone 2100 Source & Data
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1) These source and data files are provided as is with no guarantees.
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2) No assistance or support will be offered or given.
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3) Everything you will require to make a build of the game should be here. If it isn't, you'll have to improvise(*).
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4) None of us here at Pivotal Games are in a position to be able to offer any help with making this work.
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5) This source code is released under the terms of the GNU Public License.
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Please be sure to read the entirety of this license but the summary is that you're free to do what you want
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with the source subject to making the full source code freely available in the event of the distribution
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of new binaries.
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Finally, the primary motivation for this release is for entertainment and educational purposes. On the subject of the
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latter, don't be surprised to see some pretty gnarly old-school C code in here; the game was a classic but
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large areas of the code aren't pretty; OO design and C++ evangelists beware! We haven't spent any time
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cleaning the code or making if pretty - what you see is what you're getting, warts n' all.
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Thankyou to Jonathan Kemp of Eidos Europe for permitting the release. Thanks also to Frank Lamboy for
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assistance with the release and for campaigning along with many many others over the years for the source to be made
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available. The correspondence, online petitions and persistence made this possible. We were constantly amazed at the
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community support for Warzone even after all this time; it's nice to be able to give something back,
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assuming you can get it to compile...;-)
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6th December 2004
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Alex M - ex Pumpkin Studios (Eidos)
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(*) Except FMV and music...
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