34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
Easy:
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- Add an option to directly host or join a multiplay game to src/clparse.c
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- Make Warzone respond to the SDL_QUIT event so it can be closed with ^C, ALT+F4 or closing the window.
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This involves registering all needed functions to atexit() so Warzone shuts down properly on that event.
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- Fix memleaks in lexer files. Appears in functions like strres_ensure_buffer_stack or strres__create_buffer.
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More difficult:
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- Display "backdrops" instead of novideo.rpl so a story can be told using subtitles and be illustrated with pictures.
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- Create one single place where platform dependend defines reside.
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- [separation] Work out an engine part (lib/) and a game part (src/),
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where no engine part depends on any game part
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- [separation2] Separate the engine parts so they have only a minimum dependency on each other
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and rearrange them logically (depends on [separation])
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- Improve the menus for usability (esp. networking)
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- Improve loading of data / dataformat. Should be possible to load all maps
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in all techlevels for campaign as well as multiplay mode. This would hopefully
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fix those bugs where maps are missing or the campaign breaks because of maps.
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Would involve modification of data and YaCC/Lex files.
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- Revise input handling to support multiple keymaps.
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- Try getting QuesoGLC accepted into one of Debian's repositories since our Debian package depends on it;
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An RFP (Request For Packaging) is already existent in Debian's bugtracker:
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http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=443055
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