59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _i18n_h
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#define _i18n_h
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/* Check the header files have been included from frame.h if they
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* are used outside of the framework library.
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*/
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#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
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# error Framework header files MUST be included from frame.h ONLY.
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#endif
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#include "gettext.h"
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// Enable NLS for our parsers when it's enabled for us
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#define YYENABLE_NLS ENABLE_NLS
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// MSVC doesn't have it, and gettext's wonderful design needs it.
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#if !defined(LC_MESSAGES)
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# define LC_MESSAGES 0
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#endif
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#define _(String) gettext(String)
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#define N_(String) gettext_noop(String)
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// Context sensitive strings
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#define P_(Context, String) pgettext(Context, String)
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// Non literal context sensitive strings
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#define PE_(Context, String) pgettext_expr(Context, String)
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// Make xgettext recognize the context
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#define NP_(Context, String) gettext_noop(String)
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extern WZ_DECL_CONST const char* getLanguage(void);
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extern WZ_DECL_CONST const char* getLanguageName(void);
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extern bool setLanguage(const char *name);
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extern void setNextLanguage(void);
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extern void initI18n(void);
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#endif // _i18n_h
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