warzone2100/win32/Warzone2100.sln

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Warzone2100", "Warzone2100.vcproj", "{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
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EndProjectSection
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "autorevision", "..\build_tools\autorevision\autorevision.vcproj", "{32FC4941-5ADF-483F-BD90-CDEBC50BA4AE}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound", "..\lib\sound\sound.vcproj", "{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sequence", "..\lib\sequence\sequence.vcproj", "{30F5FC4A-31F5-42F5-9581-45309559382F}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "script", "..\lib\script\script.vcproj", "{2D0B0F06-3CA2-46C7-908D-5C7098645021}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "netplay", "..\lib\netplay\netplay.vcproj", "{C7698ECE-9255-4A60-8091-A9A76E8BE911}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ivis_opengl", "..\lib\ivis_opengl\ivis_opengl.vcproj", "{4D637147-73F9-4A51-944B-34BF78E6C6DC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ivis_common", "..\lib\ivis_common\ivis_common.vcproj", "{F580F567-CE2A-4C58-A036-C1B71664BF2D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamelib", "..\lib\gamelib\gamelib.vcproj", "{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "framework", "..\lib\framework\framework.vcproj", "{33979915-684A-4885-BFEA-2A4CCC5A5FD6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal