warzone2100/lib
Buginator 3a5f7d556b Use #define NOMINMAX to disable the min / max macros in windows.h
instead of r9562
The other option was to use (std::max) as in, you have ( ) around min/max



git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9589 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:57 +01:00
..
betawidget Minor indentation/spelling fixes in patternManager.[ch]. 2009-05-06 22:29:32 +02:00
exceptionhandler Fix building with PD-ksh on BSD. Reports and some patches from brad0. (svn -r9444) 2010-02-09 20:27:39 +01:00
framework Use #define NOMINMAX to disable the min / max macros in windows.h 2010-02-09 20:27:57 +01:00
gamelib Correctly calculate frameTimeFraction2 - fix bug #482, among many other bugs. 2010-02-09 20:27:41 +01:00
iniparser Update MSVC project file for release build and fix iniparser DebugInformationFormat. 2010-02-09 20:27:57 +01:00
ivis_common Remove a useless macro parameter. 2010-02-09 20:27:57 +01:00
ivis_opengl In certain corner cases, buildings could end up not being seen by sensors in true fog of war. 2010-02-09 20:27:47 +01:00
netplay lib/netplay/netplay.c: Change don't-while loop into do-while loop. 2010-02-09 20:27:57 +01:00
script cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
sequence Commit Safety0ff's audio fix. 2010-02-09 20:27:08 +01:00
sound 2.3: Fix bug #1444 - crash upon exit - patch provided by Safety0ff. 2010-02-09 20:27:51 +01:00
widget cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
Makefile.am As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00
makefile.win32 As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00