53 lines
1.0 KiB
Plaintext
53 lines
1.0 KiB
Plaintext
/* Demo Map Script for Player 2*/
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/* General values */
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public int player;
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public int power;
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private int n; //keeps track of current factory
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/* Factory values */
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public int numFacts;
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public STRUCTURE fact[4]; //must be >= numFacts
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public STRUCTUREID factID[4];
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public int assX[4], assY[4];
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/* Build Templates */
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public TEMPLATE build[4]; //must be >= numFacts
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/* Triggers */
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trigger factTrig(every, 100); //new build every 10 seconds
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/* Events */
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event startup(init)
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{
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setPowerLevel(power, player); //set starting power
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while (n < numFacts)
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{
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setAssemblyPoint (fact[n], assX[n], assY[n]); //set assembly points (can't do later in case the factories are dead!!!
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n = n +1;
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}
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n = 0;
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}
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//build list for all factories (n controls which!)
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event factEvnt(factTrig) //try building every 10 seconds
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{
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if (not (buildingDestroyed (factID[n], player)))
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{
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if (structureIdle(fact[n]))
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{
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//build different template for each factory!!!!!!
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buildDroid (build[n], fact[n], player, 1);
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}
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}
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n = n +1;
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if (n >= numFacts)
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{
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n = 0;
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}
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} |