warzone2100/data/mp/messages/strings/resstrings.txt

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//RESEARCH STRINGS
//Version 1 (7449 words)
//16/12/98
//NOTE: Lines beginning // should not be translated.
/* RESEARCH STRINGS */
RMG_MSG1 _("Structure Research Completed")
RMG_MSG2 _("Power Research Completed")
RMG_MSG3 _("Computer Research Completed")
RMG_MSG4 _("Unit Research Completed")
RMG_MSG5 _("Systems Research Completed")
RMG_MSG6 _("Weapon Research Completed")
//RMG_MSG7 _("Cyborg Research Completed")
//RMG_MSG8 _("Defensive Research Completed")
/* COMPUTERS */
//R-Comp-CommandTurret01 Command Turret
RES_C_CT1_MSG1 _("New Systems Turret Available for Design")
RES_C_CT1_MSG2 _("New battlefield computer system")
RES_C_CT1_MSG3 _("Commander leads groups acts as factory delivery point")
RES_C_CT1_MSG4 _("Body Points: High")
//R-Comp-SynapticLink Synaptic Link
RES_C_SL1_MSG1 _("Computer Technology Breakthrough")
RES_C_SL1_MSG2 _("Synaptic Link allows humans to interface directly with computers")
RES_C_SL1_MSG3 _("Cyborgs can now be researched")
RES_C_SL1_MSG4 _("New research options available")
//R-Sys-Resistance NEXUS Intruder Program
RES_C_NIP_MSG1 _("Computer Technology Breakthrough")
RES_C_NIP_MSG2 _("NEXUS Intruder Program analyzed")
RES_C_NIP_MSG3 _("Intruder parasite isolated")
RES_C_NIP_MSG4 _("Reduced chance of NEXUS take-over")
//R-Sys-Resistance-Upgrade01 NEXUS Resistance Circuits
RES_C_NRC_MSG1 _("Computer Technology Breakthrough")
RES_C_NRC_MSG2 _("Improved NEXUS resistance circuitry")
RES_C_NRC_MSG3 _("Computer systems can now be 'ring-fenced' from NEXUS")
RES_C_NRC_MSG4 _("Reduced chance of NEXUS take-over")
/* CYBORGS */
//R-Cyborg-Jump01 Cyborg Jump Pack
RES_CYJ_J01_MSG1 _("New Cyborg Research Available")
RES_CYJ_J01_MSG2 _("Aerodynamic Jump Pack")
RES_CYJ_J01_MSG3 _("Gives Cyborg limited flight abilities")
RES_CYJ_J01_MSG4 _("Jump Cyborgs can now be researched")
//R-Cyborg-Legs01 Cyborg Propulsion
//RES_CYW_LG1_MSG1 _(" ")
//RES_CYW_LG1_MSG2 _(" ")
//RES_CYW_LG1_MSG3 _(" ")
//RES_CYW_LG1_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Legs02 Cyborg Propulsion II
RES_CYW_LG2_MSG1 _("Cyborg Propulsion Improved")
RES_CYW_LG2_MSG2 _("New armored construction")
RES_CYW_LG2_MSG3 _("Increases Body Points")
RES_CYW_LG2_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Legs03 Cyborg Propulsion III
RES_CYW_LG3_MSG1 _("Cyborg Propulsion Improved")
RES_CYW_LG3_MSG2 _("New armored construction")
RES_CYW_LG3_MSG3 _("Increases Body Points")
RES_CYW_LG3_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Transport Cyborg Transport
RES_CYTRANS_MSG1 _("Cyborg Transport Available")
RES_CYTRANS_MSG2 _("Armed with Machinegun")
RES_CYTRANS_MSG3 _("Body Points: Medium")
RES_CYTRANS_MSG4 _("Requires heavy VTOL factory to produce")
//R-Cyborg-Metals01 Cyborg Composite Alloys
RES_CYMET1_MSG1 _("Cyborg Materials Improved")
RES_CYMET1_MSG2 _("Layered composite alloys and energy-absorbing fibres")
RES_CYMET1_MSG3 _("Increases Kinetic Armor and Body Points")
RES_CYMET1_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Metals04 Cyborg Dense Composite Alloys
RES_CYMET4_MSG1 _("Cyborg Materials Improved")
RES_CYMET4_MSG2 _("Layered dense composite alloys and energy-absorbing fibres")
RES_CYMET4_MSG3 _("Increases Kinetic Armor and Body Points")
RES_CYMET4_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Metals07 Cyborg Superdense Composite Alloys
RES_CYMET7_MSG1 _("Cyborg Materials Improved")
RES_CYMET7_MSG2 _("Superdense composite alloys and energy-absorbing fibres")
RES_CYMET7_MSG3 _("Increases Kinetic Armor and Body Points")
RES_CYMET7_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Metals10 Cyborg Bonded Laminates
RES_CYMET10_MSG1 _("Cyborg Materials Improved")
RES_CYMET10_MSG2 _("Laminated alloys bonded with energy-deflecting optic bundles")
RES_CYMET10_MSG3 _("Increases Kinetic Armor and Body Points")
RES_CYMET10_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Armor-Heat01 Cyborg Thermal Armor
RES_CYARM-H1_MSG1 _("Cyborg Thermal Armor Improved")
RES_CYARM-H1_MSG2 _("Heat resistant armored layers")
RES_CYARM-H1_MSG3 _("Thermal Armor increased")
RES_CYARM-H1_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Armor-Heat04 Cyborg High Intensity Thermal Armour
RES_CYARM-H4_MSG1 _("Cyborg Thermal Armor Improved")
RES_CYARM-H4_MSG2 _("Heat resistant armored layers")
RES_CYARM-H4_MSG3 _("Thermal Armor increased")
RES_CYARM-H4_MSG4 _("All Cyborgs upgraded automatically")
//R-Cyborg-Wpn-BB Bunker Blaster
RES_CYW_BB1_MSG1 _("New Cyborg Available")
RES_CYW_BB1_MSG2 _("Armed with Bunker Buster rocket")
RES_CYW_BB1_MSG3 _("Body Points: Medium")
RES_CYW_BB1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Missile Revenger
RES_CYW_MIS_MSG1 _("New Cyborg Available")
RES_CYW_MIS_MSG2 _("Armed with Revenger Surface-to-Air missile")
RES_CYW_MIS_MSG3 _("Body Points: Medium")
RES_CYW_MIS_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-MG Machine Gunner
RES_CYW_MG1_MSG1 _("New Cyborg Available")
RES_CYW_MG1_MSG2 _("Armed with Cyborg Machinegun")
RES_CYW_MG1_MSG3 _("Body Points: Medium")
RES_CYW_MG1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Cannon Heavy Gunner
RES_CYW_CN1_MSG1 _("New Cyborg Available")
RES_CYW_CN1_MSG2 _("Armed with Cyborg Cannon")
RES_CYW_CN1_MSG3 _("Body Points: Medium")
RES_CYW_CN1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Flamer Flamer
RES_CYW_FL1_MSG1 _("New Cyborg Available")
RES_CYW_FL1_MSG2 _("Armed with Cyborg Flamer")
RES_CYW_FL1_MSG3 _("Body Points: Medium")
RES_CYW_FL1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Thermite Thermite Flamer
RES_CYW_TFL_MSG1 _("New Cyborg Available")
RES_CYW_TFL_MSG2 _("Armed with Cyborg Thermite Flamer")
RES_CYW_TFL_MSG3 _("Body Points: Medium")
RES_CYW_TFL_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Grenade Grenadier
RES_CYW_GRN_MSG1 _("New Cyborg Available")
RES_CYW_GRN_MSG2 _("Armed with grenades")
RES_CYW_GRN_MSG3 _("Body Points: Medium")
RES_CYW_GRN_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Hvywpn-Mcannon Medium Cannon Cyborg
RES_CYW_H_MC_MSG1 _("New Cyborg Available")
RES_CYW_H_MC_MSG2 _("Armed with medium cannon")
RES_CYW_H_MC_MSG3 _("Body Points: Medium")
RES_CYW_H_MC_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Hvywpn- Hyper Velocity Cannon Cyborg
RES_CYW_H_HPV_MSG1 _("New Cyborg Available")
RES_CYW_H_HPV_MSG2 _("Armed with hyper velocity cannon")
RES_CYW_H_HPV_MSG3 _("Body Points: Medium")
RES_CYW_H_HPV_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Hvywpn-Acannon Assault Cannon Cyborg
RES_CYW_H_AC_MSG1 _("New Cyborg Available")
RES_CYW_H_AC_MSG2 _("Armed with hyper velocity cannon")
RES_CYW_H_AC_MSG3 _("Body Points: Medium")
RES_CYW_H_AC_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Hvywpn-TK Tank Killer Cyborg
RES_CYW_H_TK_MSG1 _("New Cyborg Available")
RES_CYW_H_TK_MSG2 _("Armed with tank killer rockets")
RES_CYW_H_TK_MSG3 _("Body Points: Medium")
RES_CYW_H_TK_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Sys-Mechanic Mechanic
RES_CYS_MCH_MSG1 _("New Cyborg Available")
RES_CYS_MCH_MSG2 _("Mechanic with repair ability")
RES_CYS_MCH_MSG3 _("Body Points: Medium")
RES_CYS_MCH_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Sys-ComEng Combat Engineer
RES_CYS_CEN_MSG1 _("New Cyborg Available")
RES_CYS_CEN_MSG2 _("Combat engineer with construction ability")
RES_CYS_CEN_MSG3 _("Body Points: Medium")
RES_CYS_CEN_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Rocket Lancer
RES_CYW_RK1_MSG1 _("New Cyborg Available")
RES_CYW_RK1_MSG2 _("Armed with Lance Anti-Tank rocket")
RES_CYW_RK1_MSG3 _("Body Points: Medium")
RES_CYW_RK1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-RotMG-Grd Assault Gunner
RES_CYW_MG4_MSG1 _("New Cyborg Available")
RES_CYW_MG4_MSG2 _("Armed with Cyborg Assault Gun")
RES_CYW_MG4_MSG3 _("Body Points: Medium")
RES_CYW_MG4_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Rail1-Grd Needle Gunner
RES_CYW_RL1_MSG1 _("New Cyborg Available")
RES_CYW_RL1_MSG2 _("Armed with Needle Gun")
RES_CYW_RL1_MSG3 _("Body Points: Medium")
RES_CYW_RL1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-ATMiss-Grd Scourge
RES_CYW_ATM_MSG1 _("New Cyborg Available")
RES_CYW_ATM_MSG2 _("Armed with Scourge anti-tank missile")
RES_CYW_ATM_MSG3 _("Body Points: Medium")
RES_CYW_ATM_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Laser1-Grd Flashlight Gunner
RES_CYW_LS1_MSG1 _("New Cyborg Available")
RES_CYW_LS1_MSG2 _("Armed with flashlight laser")
RES_CYW_LS1_MSG3 _("Body Points: Medium")
RES_CYW_LS1_MSG4 _("Requires Cyborg factory to produce")
// R-Cyborg-Wpn-Missile-Jump Jump Revenger
RES_CYJ_MIS_MSG1 _("New Jump Cyborg Available")
RES_CYJ_MIS_MSG2 _("Armed with Revenger Surface-to-Air missile")
RES_CYJ_MIS_MSG3 _("Body Points: Medium")
RES_CYJ_MIS_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-BB-Jump Jump Bunker Killer
RES_CYJ_BB1_MSG1 _("New Jump Cyborg Available")
RES_CYJ_BB1_MSG2 _("Armed with Bunker Buster rocket")
RES_CYJ_BB1_MSG3 _("Body Points: Medium")
RES_CYJ_BB1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Rocket-Jump Jump Lancer
RES_CYJ_RKT_MSG1 _("New Jump Cyborg Available")
RES_CYJ_RKT_MSG2 _("Armed with Lancer anti-tank missile")
RES_CYJ_RKT_MSG3 _("Body Points: Medium")
RES_CYJ_RKT_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-RotMG-Jump Jump Assault Gunner
RES_CYJ_MG4_MSG1 _("New Jump Cyborg Available")
RES_CYJ_MG4_MSG2 _("Armed with Cyborg assault gun")
RES_CYJ_MG4_MSG3 _("Body Points: Medium")
RES_CYJ_MG4_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Rail1-Jump Jump Needle Gunner
RES_CYJ_RL1_MSG1 _("New Jump Cyborg Available")
RES_CYJ_RL1_MSG2 _("Armed with Needle Gun")
RES_CYJ_RL1_MSG3 _("Body Points: Medium")
RES_CYJ_RL1_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-ATMiss-Jump Jump Scourge
RES_CYJ_ATM_MSG1 _("New Jump Cyborg Available")
RES_CYJ_ATM_MSG2 _("Armed with Scourge anti-tank missile")
RES_CYJ_ATM_MSG3 _("Body Points: Medium")
RES_CYJ_ATM_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-Wpn-Laser1-Jump Jump Flashlight Gunner
RES_CYJ_LS2_MSG1 _("New Jump Cyborg Available")
RES_CYJ_LS2_MSG2 _("Armed with Flashlight Laser")
RES_CYJ_LS2_MSG3 _("Body Points: Medium")
RES_CYJ_LS2_MSG4 _("Requires cyborg factory to produce")
/* DEFENSES */
//R-Defense-HardcreteWall Hardcrete
RES_DF_HCW1_MSG1 _("New Construction Options Available")
RES_DF_HCW1_MSG2 _("Titanium-reinforced concrete")
RES_DF_HCW1_MSG3 _("Enables Hardcrete walls")
RES_DF_HCW1_MSG4 _("Defensive Strength: Medium")
//R-Defense-WallUpgrade01 Improved Hardcrete
RES_DF_WU1_MSG1 _("Defenses Improved")
RES_DF_WU1_MSG2 _("Improved Titanium-reinforced concrete")
RES_DF_WU1_MSG3 _("Increases Armour and Body Points")
RES_DF_WU1_MSG4 _("All defenses and walls upgraded automatically")
//R-Defense-WallUpgrade04 Supercrete
RES_DF_WU4_MSG1 _("Defenses Improved")
RES_DF_WU4_MSG2 _("High-tensile concrete reinforced with boron")
RES_DF_WU4_MSG3 _("Increases Armor and Body Points")
RES_DF_WU4_MSG4 _("All defenses and walls upgraded automatically")
//R-Defense-WallUpgrade07 Plascrete
RES_DF_WU7_MSG1 _("Defenses Improved")
RES_DF_WU7_MSG2 _("High tensile concrete-plastic composite")
RES_DF_WU7_MSG3 _("Increases Armor and Body Points")
RES_DF_WU7_MSG4 _("All defenses and walls upgraded automatically")
//R-Defense-WallUpgrade10 Plasteel
RES_DF_WU10_MSG1 _("Defenses Improved")
RES_DF_WU10_MSG2 _("Bonded metallic laminates formed into walls and defenses")
RES_DF_WU10_MSG3 _("Increases Armor and Body Points")
RES_DF_WU10_MSG4 _("All defenses and walls upgraded automatically")
//R-Defense-AASite-TwinBof Tornado AA Site
RES_EMP_AA4_MSG1 _("New Defensive Structure Available")
RES_EMP_AA4_MSG2 _("AA Site with Tornado Flak Turret")
RES_EMP_AA4_MSG3 _("Automatically targets VTOLs")
RES_EMP_AA4_MSG4 _("Defensive Strength: Medium")
//R-Defense-AASite-QuadBof Cyclone AA Site
RES_EMP_AA1_MSG1 _("New Defensive Structure Available")
RES_EMP_AA1_MSG2 _("AA Site with Cyclone Flak Turret")
RES_EMP_AA1_MSG3 _("Automatically targets VTOLs")
RES_EMP_AA1_MSG4 _("Defensive Strength: Medium")
//R-Defense-AASite-QuadMg1 Hurricane AA Site
RES_EMP_AA2_MSG1 _("New Defensive Structure Available")
RES_EMP_AA2_MSG2 _("AA Site with Hurricane Gun Turret")
RES_EMP_AA2_MSG3 _("Automatically targets VTOL")
RES_EMP_AA2_MSG4 _("Defensive Strength: Medium")
//R-Defense-AASite-QuadRotMg Whirlwind AA Site
RES_EMP_AA3_MSG1 _("New Defensive Structure Available")
RES_EMP_AA3_MSG2 _("AA Site with Whirlwind Gun Turret")
RES_EMP_AA3_MSG3 _("Automatically targets VTOLs")
RES_EMP_AA3_MSG4 _("Defensive Strength: Medium")
//R-Defense-SamSite1 Avenger SAM Site
RES_EMP_Sam1_MSG1 _("New Defensive Structure Available")
RES_EMP_Sam1_MSG2 _("SAM site with Avenger missiles")
RES_EMP_Sam1_MSG3 _("Automatically targets VTOLs")
RES_EMP_Sam1_MSG4 _("Defensive Strength: Medium")
//R-Defense-SamSite2 Vindicator SAM Site
RES_EMP_Sam2_MSG1 _("New Defensive Structure Available")
RES_EMP_Sam2_MSG2 _("SAM site with Vindicator missiles")
RES_EMP_Sam2_MSG3 _("Automatically targets VTOLs")
RES_EMP_Sam2_MSG4 _("Defensive Strength: Medium")
//R-Defense-IDFRocket Ripple Rocket Battery
RES_EMP_IDFR_MSG1 _("New Defensive Structure Available")
RES_EMP_IDFR_MSG2 _("Indirect fire rocket battery")
RES_EMP_IDFR_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_IDFR_MSG4 _("Defensive Strength: Medium")
//R-Defense-MdArtMissile Firestorm Missile Battery
RES_EMP_MdAM_MSG1 _("New Defensive Structure Available")
RES_EMP_MdAM_MSG2 _("Artillery battery firing Firestorm Missiles")
RES_EMP_MdAM_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_MdAM_MSG4 _("Defensive Strength: Medium")
//R-Defense-HvyArtMissile Novastorm Missile Battery
RES_EMP_HvAM_MSG1 _("New Defensive Structure Available")
RES_EMP_HvAM_MSG2 _("Artillery battery firing Novastorm Missiles")
RES_EMP_HvAM_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HvAM_MSG4 _("Defensive Strength: Medium")
//R-Defense-MortarPit Mortar Pit
RES_EMP_MPit_MSG1 _("New Defensive Structure Available")
RES_EMP_MPit_MSG2 _("Armored Mortar battery pit")
RES_EMP_MPit_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_MPit_MSG4 _("Defensive Strength: Medium")
//R-Defense-Mortar-Incendiary Incendiary Mortar Pit
RES_EMP_IMP_MSG1 _("New Defensive Structure Available")
RES_EMP_IMP_MSG2 _("Armored Incendiary Mortar battery pit")
RES_EMP_IMP_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_IMP_MSG4 _("Defensive Strength: Medium")
//R-Defense-HvyMor Bombard Pit
RES_EMP_HvyMor_MSG1 _("New Defensive Structure Available")
RES_EMP_HvyMor_MSG2 _("Armored Bombard battery pit")
RES_EMP_HvyMor_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HvyMor_MSG4 _("Defensive Strength: Medium")
//R-Defense-RotMor Pepperpot Pit
RES_EMP_RotMor_MSG1 _("New Defensive Structure Available")
RES_EMP_RotMor_MSG2 _("Armored Pepperpot mortar battery pit")
RES_EMP_RotMor_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_RotMor_MSG4 _("Defensive Strength: Medium")
//R-Defense-MRL Mini-Rocket Battery
RES_EMP_MRL_MSG1 _("New Defensive Structure Available")
RES_EMP_MRL_MSG2 _("Mini-rocket armored strongpoint")
RES_EMP_MRL_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_MRL_MSG4 _("Defensive Strength: Medium")
//R-Defense-Howitzer Howitzer Emplacement
RES_EMP_HOW_MSG1 _("New Defensive Structure Available")
RES_EMP_HOW_MSG2 _("Armored howitzer emplacement")
RES_EMP_HOW_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-HvyHowitzer Ground Shaker Emplacement
RES_EMP_HvHOW_MSG1 _("New Defensive Structure Available")
RES_EMP_HvHOW_MSG2 _("Armored Ground Shaker howitzer emplacement")
RES_EMP_HvHOW_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_HvHOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-Howitzer-Incendiary Incendiary Howitzer Emplacement
RES_EMP_INH_MSG1 _("New Defensive Structure Available")
RES_EMP_INH_MSG2 _("Incendiary howitzer emplacement")
RES_EMP_INH_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_INH_MSG4 _("Defensive Strength: Medium")
//R-Defense-RotHow Hellstorm Emplacement
RES_EMP_RotHOW_MSG1 _("New Defensive Structure Available")
RES_EMP_RotHOW_MSG2 _("Armored Hellstorm howitzer emplacement")
RES_EMP_RotHOW_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_RotHOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-IncHow Hellfire Emplacement
RES_EMP_IncHOW_MSG1 _("New Defensive Structure Available")
RES_EMP_IncHow_MSG2 _("Armored Hellstorm howitzer emplacement")
RES_EMP_IncHow_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_EMP_IncHow_MSG4 _("Defensive Strength: Medium")
//R-Defense-HvyA-Trocket Tank Killer Emplacement
RES_EMP_HVATR_MSG1 _("New Defensive Structure Available")
RES_EMP_HVATR_MSG2 _("Armored strongpoint with Tank Killer rocket")
RES_EMP_HVATR_MSG3 _("Automatically targets enemies in range")
RES_EMP_HVATR_MSG4 _("Defensive Strength: Medium")
//R-Defense-Emp-HPV Hyper-Velocity Cannon Emplacement
RES_EMP_HPV_MSG1 _("New Defensive Structure Available")
RES_EMP_HPV_MSG2 _("Armored strongpoint with Hyper-Velocity Cannon")
RES_EMP_HPV_MSG3 _("Automatically targets enemies in range")
RES_EMP_HPV_MSG4 _("Defensive Strength: High")
//R-Defense-HvyFlamer Inferno Emplacement
RES_EMP_HVFL_MSG1 _("New Defensive Structure Available")
RES_EMP_HVFL_MSG2 _("Armored strongpoint with Inferno Flamer")
RES_EMP_HVFL_MSG3 _("Automatically targets enemies in range")
RES_EMP_HVFL_MSG4 _("Defensive Strength: Medium")
//R-Defense-Plasmite-Flamer Plasmite Flamer Emplacement
RES_EMP_PFL_MSG1 _("New Defensive Structure Available")
RES_EMP_PFL_MSG2 _("Armored strongpoint with Plasmite Flamer")
RES_EMP_PFL_MSG3 _("Automatically targets enemies in range")
RES_EMP_PFL_MSG4 _("Defensive Strength: Medium")
//R-Defense-PrisLas Flashlight Emplacement
RES_EMP_PrisLas_MSG1 _("New Defensive Structure Available")
RES_EMP_PrisLas_MSG2 _("Armored strongpoint with Flashlight laser")
RES_EMP_PrisLas_MSG3 _("Automatically targets enemies in range")
RES_EMP_PrisLas_MSG4 _("Defensive Strength: High")
//R-Defense-PulseLas Pulse Laser Emplacement
RES_EMP_PulseLas_MSG1 _("New Defensive Structure Available")
RES_EMP_PulseLas_MSG2 _("Armored strongpoint with Pulse Laser")
RES_EMP_PulseLas_MSG3 _("Automatically targets enemies in range")
RES_EMP_PulseLas_MSG4 _("Defensive Strength: High")
//R-Defense-HeavyLas Heavy Laser Emplacement
RES_EMP_HEAVYLAS_MSG1 _("New Defensive Structure Available")
RES_EMP_HEAVYLAS_MSG2 _("Armored strongpoint with Heavy Laser")
RES_EMP_HEAVYLAS_MSG3 _("Automatically targets enemies in range")
RES_EMP_HEAVYLAS_MSG4 _("Defensive Strength: Medium")
//R-Defense-Rail2 Rail Gun Emplacement
RES_EMP_Rail2_MSG1 _("New Defensive Structure Available")
RES_EMP_Rail2_MSG2 _("Armored strongpoint with Rail Gun")
RES_EMP_Rail2_MSG3 _("Automatically targets enemies in range")
RES_EMP_Rail2_MSG4 _("Defensive Strength: High")
//R-Defense-Rail3 Gauss Cannon Emplacement
RES_EMP_Rail3_MSG1 _("New Defensive Structure Available")
RES_EMP_Rail3_MSG2 _("Armored strongpoint with Gauss Cannon")
RES_EMP_Rail3_MSG3 _("Automatically targets enemies in range")
RES_EMP_Rail3_MSG4 _("Defensive Strength: High")
//R-Defense-RotCannon Assault Cannon Emplacement
RES_EMP_RotCan_MSG1 _("New Defensive Structure Available")
RES_EMP_RotCan_MSG2 _("Armored strongpoint with Assault Cannon")
RES_EMP_RotCan_MSG3 _("Automatically targets enemies in range")
RES_EMP_RotCan_MSG4 _("Defensive Strength: High")
//R-Defense-RotMG Assault Gun Emplacement
RES_DEF_RotMG_MSG1 _("New Defensive Structure Available")
RES_DEF_RotMG_MSG2 _("Reinforced tower with Assault Gun")
RES_DEF_RotMG_MSG3 _("Automatically targets enemies in range")
RES_DEF_RotMG_MSG4 _("Defensive Strength: Medium")
//R-Defense-Tower01 Machinegun Guard Tower
RES_TOWER1_MSG1 _("New Defensive Structure Available")
RES_TOWER1_MSG2 _("Steel tower with machinegun")
RES_TOWER1_MSG3 _("Automatically targets enemies within sensor range")
RES_TOWER1_MSG4 _("Defensive Strength: Low")
//R-Defense-Tower02 Twin Machinegun Guard Tower - DELETE
//R-Defense-Tower03 Heavy Machinegun Guard Tower
RES_EMP_HMGTOW_MSG1 _("New Defensive Structure Available")
RES_EMP_HMGTOW_MSG2 _("Armored guard tower with Heavy Machinegun")
RES_EMP_HMGTOW_MSG3 _("Automatically targets enemies within sensor range")
RES_EMP_HMGTOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-Tower04 Flamer Guard Tower
RES_EMP_FLTOW_MSG1 _("New Defensive Structure Available")
RES_EMP_FLTOW_MSG2 _("Armored guard tower with Flamer")
RES_EMP_FLTOW_MSG3 _("Automatically targets enemies within sensor range")
RES_EMP_FLTOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-Tower05 Lancer AT Rocket Guard Tower
RES_EMP_ATRTOW_MSG1 _("New Defensive Structure Available")
RES_EMP_ATRTOW_MSG2 _("Armored guard tower with Lancer AT Rocket")
RES_EMP_ATRTOW_MSG3 _("Automatically targets enemies within sensor range")
RES_EMP_ATRTOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-Tower06 Mini-Pod Rocket Guard Tower
RES_EMP_PODTOW_MSG1 _("New Defensive Structure Available")
RES_EMP_PODTOW_MSG2 _("Armored guard tower with Mini-Pod Rocket")
RES_EMP_PODTOW_MSG3 _("Automatically targets enemies within sensor range")
RES_EMP_PODTOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-GuardTower-ATMiss Scourge Missile Guard Tower
RES_EMP_ATMTOW_MSG1 _("New Defensive Structure Available")
RES_EMP_ATMTOW_MSG2 _("Armored guard tower with Scourge Missile")
RES_EMP_ATMTOW_MSG3 _("Automatically targets enemies within sensor range")
RES_EMP_ATMTOW_MSG4 _("Defensive Strength: Medium")
//R-Defense-GuardTower-Rail1 Needle Gun Guard Tower
RES_EMP_RL1TOW_MSG1 _("New Defensive Structure Available")
RES_EMP_RL1TOW_MSG2 _("Armored guard tower with Needle Gun")
RES_EMP_RL1TOW_MSG3 _("Automatically targets enemies within sensor range")
RES_EMP_RL1TOW_MSG4 _("Defensive Strength: High")
//R-Defense-Pillbox01 Machinegun Bunker
RES_DF_P1_MSG1 _("New Defensive Structure Available")
RES_DF_P1_MSG2 _("Armored bunker with Machinegun")
RES_DF_P1_MSG3 _("Automatically targets enemies within sensor range")
RES_DF_P1_MSG4 _("Defensive Strength: High")
//R-Defense-Pillbox03 Heavy Machinegun Bunker
RES_PB_HMG_MSG1 _("New Defensive Structure Available")
RES_PB_HMG_MSG2 _("Armored bunker with Heavy Machinegun")
RES_PB_HMG_MSG3 _("Automatically targets enemies within sensor range")
RES_PB_HMG_MSG4 _("Defensive Strength: High")
//R-Defense-Pillbox04 Light Cannon Bunker
RES_PB_LC_MSG1 _("New Defensive Structure Available")
RES_PB_LC_MSG2 _("Armored bunker with Light Cannon")
RES_PB_LC_MSG3 _("Automatically targets enemies within sensor range")
RES_PB_LC_MSG4 _("Defensive Strength: High")
//R-Defense-Pillbox05 Flamer Bunker
RES_PB_FL_MSG1 _("New Defensive Structure Available")
RES_PB_FL_MSG2 _("Armored bunker with Flamer")
RES_PB_FL_MSG3 _("Automatically targets enemies within sensor range")
RES_PB_FL_MSG4 _("Defensive Strength: High")
//R-Defense-Pillbox06 Lancer Bunker
RES_PB_ATR_MSG1 _("New Defensive Structure Available")
RES_PB_ATR_MSG2 _("Armored bunker with Lancer AT rocket")
RES_PB_ATR_MSG3 _("Automatically targets enemies within sensor range")
RES_PB_ATR_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower01 Heavy Machinegun Hardpoint
RES_DF_WT1_MSG1 _("New Defensive Structure Available")
RES_DF_WT1_MSG2 _("Armored hardpoint with Heavy Machinegun")
RES_DF_WT1_MSG3 _("Automatically targets enemies within sensor range")
RES_DF_WT1_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower02 Light Cannon Hardpoint
RES_WT2_LC_MSG1 _("New Defensive Structure Available")
RES_WT2_LC_MSG2 _("Armored hardpoint with Light Cannon")
RES_WT2_LC_MSG3 _("Automatically targets enemies within sensor range")
RES_WT2_LC_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower03 Medium Cannon Hardpoint
RES_WT3_MC_MSG1 _("New Defensive Structure Available")
RES_WT3_MC_MSG2 _("Armored hardpoint with Medium Cannon")
RES_WT3_MC_MSG3 _("Automatically targets enemies within sensor range")
RES_WT3_MC_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower04 Heavy Cannon Hardpoint
RES_WT4_HC_MSG1 _("New Defensive Structure Available")
RES_WT4_HC_MSG2 _("Armored hardpoint with Heavy Cannon")
RES_WT4_HC_MSG3 _("Automatically targets enemies within sensor range")
RES_WT4_HC_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower05 Flamer Hardpoint
RES_WT5_FL_MSG1 _("New Defensive Structure Available")
RES_WT5_FL_MSG2 _("Armored hardpoint with Flamer")
RES_WT5_FL_MSG3 _("Automatically targets enemies within sensor range")
RES_WT5_FL_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower06 Lancer Hardpoint
RES_WT6_ATR_MSG1 _("New Defensive Structure Available")
RES_WT6_ATR_MSG2 _("Armored hardpoint with Lancer AT missile")
RES_WT6_ATR_MSG3 _("Automatically targets enemies within sensor range")
RES_WT6_ATR_MSG4 _("Defensive Strength: High")
//R-Defense-Wall-RotMg Assault Gun Hardpoint
RES_WT7_RMG_MSG1 _("New Defensive Structure Available")
RES_WT7_RMG_MSG2 _("Armored hardpoint with Assault Gun")
RES_WT7_RMG_MSG3 _("Automatically targets enemies within sensor range")
RES_WT7_RMG_MSG4 _("Defensive Strength: High")
//R-Defense-Wall-VulcanCan Assault Cannon Hardpoint
RES_WT8_RC_MSG1 _("New Defensive Structure Available")
RES_WT8_RC_MSG2 _("Armored hardpoint with Assault Cannon")
RES_WT8_RC_MSG3 _("Automatically targets enemies within sensor range")
RES_WT8_RC_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-A-Tmiss Scourge Missile Hardpoint
RES_WT9_ATM_MSG1 _("New Defensive Structure Available")
RES_WT9_ATM_MSG2 _("Armored hardpoint with Scourge AT Missile")
RES_WT9_ATM_MSG3 _("Automatically targets enemies within sensor range")
RES_WT9_ATM_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-HvyFlamer Inferno Hardpoint
RES_WT11_HFL_MSG1 _("New Defensive Structure Available")
RES_WT11_HFL_MSG2 _("Armored hardpoint with Inferno flamer")
RES_WT11_HFL_MSG3 _("Automatically targets enemies within sensor range")
RES_WT11_HFL_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-HvyA-Trocket Tank Killer Hardpoint
RES_WT12_HAT_MSG1 _("New Defensive Structure Available")
RES_WT12_HAT_MSG2 _("Armored hardpoint with Tank Killer AT missile")
RES_WT12_HAT_MSG3 _("Automatically targets enemies within sensor range")
RES_WT12_HAT_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-HPVcannon Hyper-Velocity Cannon Hardpoint
RES_WT13_HPV_MSG1 _("New Defensive Structure Available")
RES_WT13_HPV_MSG2 _("Armored hardpoint with Hyper-Velocity Cannon")
RES_WT13_HPV_MSG3 _("Automatically targets enemies within sensor range")
RES_WT13_HPV_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-PulseLas Flashlight Hardpoint
RES_WT14_PLS_MSG1 _("New Defensive Structure Available")
RES_WT14_PLS_MSG2 _("Armored hardpoint with Flashlight laser")
RES_WT14_PLS_MSG3 _("Automatically targets enemies within sensor range")
RES_WT14_PLS_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-Rail2 Rail Gun Hardpoint
RES_WT15_RL2_MSG1 _("New Defensive Structure Available")
RES_WT15_RL2_MSG2 _("Armored hardpoint with Rail Gun")
RES_WT15_RL2_MSG3 _("Automatically targets enemies within sensor range")
RES_WT15_RL2_MSG4 _("Defensive Strength: High")
//R-Defense-WallTower-Rail3 Gauss Cannon Hardpoint
RES_WT15_RL3_MSG1 _("New Defensive Structure Available")
RES_WT15_RL3_MSG2 _("Armored hardpoint with Gauss Cannon")
RES_WT15_RL3_MSG3 _("Automatically targets enemies within sensor range")
RES_WT15_RL3_MSG4 _("Defensive Strength: High")
//R-Defense-TankTrap01 Tank Traps
RES_TTRAP1_MSG1 _("New Defensive Structure Available")
RES_TTRAP1_MSG2 _("Reinforced concrete tank traps")
RES_TTRAP1_MSG3 _("Prevents enemy movement")
RES_TTRAP1_MSG4 _("Defensive Strength: Medium")
//R-Defense-TankTrap02 Dragon's Teeth
RES_TTRAP2_MSG1 _("New Defensive Structure Available")
RES_TTRAP2_MSG2 _("Reinforced concrete tank traps")
RES_TTRAP2_MSG3 _("Prevents enemy movement")
RES_TTRAP2_MSG4 _("Defensive Strength: High")
/* STRUCTURES */
//R-Struc-RepairFacility Repair Facility
RES_REPAI1_MSG1 _("New Base Structure Available")
RES_REPAI1_MSG2 _("New Repair Facility Repairs Damaged Units")
RES_REPAI1_MSG3 _("Use the Command Console to send units back for repair")
RES_REPAI1_MSG4 _("Or select the Repair Facility as a unit's target")
//R-Struc-RprFac-Upgrade01 Automated Repair Facility
RES_ST_RFU1_MSG1 _("Repair Facility Improved")
RES_ST_RFU1_MSG2 _("New automated repair techniques")
RES_ST_RFU1_MSG3 _("Increases Repair Speed")
RES_ST_RFU1_MSG4 _("All repair facilities upgraded automatically")
//R-Struc-RprFac-Upgrade04 Robotic Repair Facility Upgrade
RES_ST_RFU4_MSG1 _("Repair Facility Improved")
RES_ST_RFU4_MSG2 _("New robotic repair techniques")
RES_ST_RFU4_MSG3 _("Increases Repair Speed")
RES_ST_RFU4_MSG4 _("All repair facilities upgraded automatically")
//R-Struc-RprFac-Upgrade07 Advanced Repair Facility Upgrade
RES_ST_RFU7_MSG1 _("Repair Facility Improved")
RES_ST_RFU7_MSG2 _("Advanced repair techniques")
RES_ST_RFU7_MSG3 _("Increases Repair Speed")
RES_ST_RFU7_MSG4 _("All repair facilities upgraded automatically")
//R-Struc-CommandRelay Command Relay Post
RES_ST_CR1_MSG1 _("New Base Structure Available")
RES_ST_CR1_MSG2 _("Enables command turret research")
RES_ST_CR1_MSG3 _("Directs and collates information for command turrets")
RES_ST_CR1_MSG4 _("Controls up to five commanders")
//R-Struc-Factory-Cyborg Cyborg Factory
RES_ST_FCY1_MSG1 _("New Base Structure Available")
RES_ST_FCY1_MSG2 _("Cyborg Factory")
RES_ST_FCY1_MSG3 _("Produces Cyborgs")
RES_ST_FCY1_MSG4 _("Research makes additional Cyborgs available")
//R-Struc-Factory-Cyborg-U01 Automated Cyborg Production
RES_ST_FCY01_MSG1 _("Cyborg Production Improved")
RES_ST_FCY01_MSG2 _("Automated Cyborg Production")
RES_ST_FCY01_MSG3 _("Increases Cyborg factory output")
RES_ST_FCY01_MSG4 _("All Cyborg factories upgraded automatically")
//R-Struc-Factory-Cyborg-U04 Robotic Cyborg Production
RES_ST_FCY4_MSG1 _("Cyborg Production Improved")
RES_ST_FCY4_MSG2 _("Robotic Cyborg Production")
RES_ST_FCY4_MSG3 _("Increases Cyborg factory output")
RES_ST_FCY4_MSG4 _("All Cyborg factories upgraded automatically")
//R-Struc-Factory-Cyborg-U07 Advanced Cyborg Production
RES_ST_FCY7_MSG1 _("Cyborg Production Improved")
RES_ST_FCY7_MSG2 _("Advanced Cyborg Production")
RES_ST_FCY7_MSG3 _("Increases Cyborg factory output")
RES_ST_FCY7_MSG4 _("All Cyborg factories upgraded automatically")
//R-Struc-Factory-Cyborg-U10 Self-Replicating Cyborg Production
RES_ST_FCY10_MSG1 _("Cyborg Production Improved")
RES_ST_FCY10_MSG2 _("Self-Replicating Cyborg Production")
RES_ST_FCY10_MSG3 _("Increases Cyborg factory output")
RES_ST_FCY10_MSG4 _("All Cyborg factories upgraded automatically")
//R-Struc-Factory-Module Factory Module
RES_ST_FM1_MSG1 _("Production Improved")
RES_ST_FM1_MSG2 _("Factory module enables medium and large bodies")
RES_ST_FM1_MSG3 _("Increases factory output")
RES_ST_FM1_MSG4 _("Use a truck to add modules to a factory")
//R-Struc-Factory-Upgrade01 Automated Factory Production
RES_ST_FU1_MSG1 _("Vehicle Production Improved")
RES_ST_FU1_MSG2 _("Automated Factory Production")
RES_ST_FU1_MSG3 _("Increases factory output")
RES_ST_FU1_MSG4 _("All vehicle factories upgraded automatically")
//R-Struc-Factory-Upgrade04 Robotic Factory Production
RES_ST_FU4_MSG1 _("Vehicle Production Improved")
RES_ST_FU4_MSG2 _("New Robotic Techniques improve factory production")
RES_ST_FU4_MSG3 _("Increases factory production rate")
RES_ST_FU4_MSG4 _("All vehicle factories upgraded automatically")
//R-Struc-Factory-Upgrade07 Advanced Factory Production
RES_ST_FU7_MSG1 _("Vehicle Production Improved")
RES_ST_FU7_MSG2 _("Advanced Factory Production")
RES_ST_FU7_MSG3 _("Increases factory output")
RES_ST_FU7_MSG4 _("All vehicle factories upgraded automatically")
//R-Struc-Factory-Upgrade10 Self-Replicating Factory Production
RES_ST_FU10_MSG1 _("Vehicle Production Improved")
RES_ST_FU10_MSG2 _("Self-Replicating Factory Production")
RES_ST_FU10_MSG3 _("Increases factory output")
RES_ST_FU10_MSG4 _("All vehicle factories upgraded automatically")
//R-Struc-PowerModuleMk1 Power Module
RES_POWMD1_MSG1 _("Power Module Available")
RES_POWMD1_MSG2 _("Improved Power Generator Performance")
RES_POWMD1_MSG3 _("Burns oil more efficiently")
RES_POWMD1_MSG4 _("Use a truck to add the module to a power generator")
//R-Struc-Power-Upgrade01 Gas Turbine Generator
RES_POWU1_MSG1 _("Improved Power Generator Performance")
RES_POWU1_MSG2 _("New Power Generation Technology")
RES_POWU1_MSG3 _("Gas turbine boosts power output")
RES_POWU1_MSG4 _("All power generators upgraded automatically")
//R-Struc-Power-Upgrade02 Vapor Turbine Generator
RES_POWU2_MSG1 _("Improved Power Generator Performance")
RES_POWU2_MSG2 _("New Power Generation Technology")
RES_POWU2_MSG3 _("Vapor Turbine boosts power output")
RES_POWU2_MSG4 _("All power generators upgraded automatically")
//R-Struc-Research-Module Research Module
RES_ST_RM1_MSG1 _("Research Module Available")
RES_ST_RM1_MSG2 _("Research module expands research facilities")
RES_ST_RM1_MSG3 _("Increases research speed")
RES_ST_RM1_MSG4 _("Use a truck to add the module to a research facility")
//R-Struc-Research-Upgrade01 Synaptic Link Data Analysis
RES_ST_RU1_MSG1 _("Research Improved")
RES_ST_RU1_MSG2 _("Synaptic link data analysis")
RES_ST_RU1_MSG3 _("Increases research speed")
RES_ST_RU1_MSG4 _("All research facilities upgraded automatically")
//R-Struc-Research-Upgrade04 Dedicated Synaptic Link Data Analysis
RES_ST_RU4_MSG1 _("Research Improved")
RES_ST_RU4_MSG2 _("Dedicated Synaptic Link Data Analysis")
RES_ST_RU4_MSG3 _("Increases research speed")
RES_ST_RU4_MSG4 _("All research facilities upgraded automatically")
//R-Struc-Research-Upgrade07 Neural Synapse Research Brain
RES_ST_RU7_MSG1 _("Research Improved")
RES_ST_RU7_MSG2 _("Neural Synapse Research Brain")
RES_ST_RU7_MSG3 _("Increases research speed")
RES_ST_RU7_MSG4 _("All research facilities upgraded automatically")
//R-Struc-Materials01 Reinforced Base Structure Materials
RES_ST_MAT1_MSG1 _("Increases Damage Resistance")
RES_ST_MAT1_MSG2 _("Reinforced Base Structure Materials")
RES_ST_MAT1_MSG3 _("Increases Armor and Body Points")
RES_ST_MAT1_MSG4 _("All base structures upgraded automatically")
//R-Struc-Materials04 Hardened Base Structure Materials
RES_ST_MAT4_MSG1 _("Increases Damage Resistance")
RES_ST_MAT4_MSG2 _("Hardened Base Structure Materials")
RES_ST_MAT4_MSG3 _("Increases Armor and Body Points")
RES_ST_MAT4_MSG4 _("All base structures upgraded automatically")
//R-Struc-Materials07 Advanced Base Structure Materials
RES_ST_MAT7_MSG1 _("Increases Damage Resistance")
RES_ST_MAT7_MSG2 _("Advanced Base Structure Materials")
RES_ST_MAT7_MSG3 _("Increases Armor and Body Points")
RES_ST_MAT7_MSG4 _("All base structures upgraded automatically")
//R-Struc-Materials10 High Density Base Structure Materials
RES_ST_MAT10_MSG1 _("Increases Damage Resistance")
RES_ST_MAT10_MSG2 _("High Density Base Structure Materials")
RES_ST_MAT10_MSG3 _("Increases Armor and Body Points")
RES_ST_MAT10_MSG4 _("All base structures upgraded automatically")
//R-Struc-VTOLFactory VTOL Factory
RES_ST_VF_MSG1 _("New Base Structure Available")
RES_ST_VF_MSG2 _("VTOL factory enables VTOL production")
RES_ST_VF_MSG3 _("VTOL rearming pads required to keep VTOLs flying")
RES_ST_VF_MSG4 _("May be upgraded using factory modules")
//R-Struc-VTOLFactory-U01 Robotic VTOL Production
RES_ST_VFU1_MSG1 _("Production Improved")
RES_ST_VFU1_MSG2 _("Robotic VTOL Production")
RES_ST_VFU1_MSG3 _("Increases VTOL factory output")
RES_ST_VFU1_MSG4 _("All VTOL factories upgraded automatically")
//R-Struc-VTOLFactory-U 04 Advanced VTOL Production
RES_ST_VFU4_MSG1 _("Production Improved")
RES_ST_VFU4_MSG2 _("Advanced VTOL Production")
RES_ST_VFU4_MSG3 _("Increases VTOL factory output")
RES_ST_VFU4_MSG4 _("All VTOL factories upgraded automatically")
//R-Struc-VTOLPad VTOL Rearming Pad
RES_ST_VP_MSG1 _("New Base Structure Available")
RES_ST_VP_MSG2 _("Refuels, rearms and repairs VTOLs")
RES_ST_VP_MSG3 _("Assign a VTOL by selecting the rearming pad as its target")
RES_ST_VP_MSG4 _("The VTOL returns to the selected pad for rearming")
//R-Struc-VTOLPad-U01 Automated VTOL Rearming
RES_ST_VP1_MSG1 _("VTOL Rearming Times Reduced")
RES_ST_VP1_MSG2 _("Automated VTOL Rearming")
RES_ST_VP1_MSG3 _("Reduces rearming time")
RES_ST_VP1_MSG4 _("All rearming pads upgraded automatically")
//R-Struc-VTOLPad-U04 Robotic VTOL Rearming
RES_ST_VP4_MSG1 _("VTOL Rearming Times Reduced")
RES_ST_VP4_MSG2 _("Robotic VTOL Rearming")
RES_ST_VP4_MSG3 _("Reduces rearming time")
RES_ST_VP4_MSG4 _("All rearming pads upgraded automatically")
/* SYSTEMS */
//R-Sys-Spade1Mk1 Construction Unit
//RES_SY_SP1MK1_MSG1 _(" ")
//RES_SY_SP1MK1_MSG2 _(" ")
//RES_SY_SP1MK1_MSG3 _(" ")
//RES_SY_SP1MK1_MSG4 _(" ")
//R-Sys-Engineering01 Engineering
RES_ENGIN1_MSG1 _("Research Breakthrough Improves Construction Rates")
RES_ENGIN1_MSG2 _("Improved Engineering Techniques")
RES_ENGIN1_MSG3 _("Increases construction speed")
RES_ENGIN1_MSG4 _("All trucks upgraded automatically")
//R-Sys-Engineering02 Improved Engineering
RES_ENGIN2_MSG1 _("Research Breakthrough Improves Construction Rates")
RES_ENGIN2_MSG2 _("Improved Engineering Techniques")
RES_ENGIN2_MSG3 _("Increases construction speed")
RES_ENGIN2_MSG4 _("All trucks upgraded automatically")
//R-Sys-Engineering03 Advanced Engineering
RES_ENGIN3_MSG1 _("Research Breakthrough Improves Construction Rates")
RES_ENGIN3_MSG2 _("Advanced Engineering Techniques")
RES_ENGIN3_MSG3 _("Increases construction speed")
RES_ENGIN3_MSG4 _("All trucks upgraded automatically")
//R-Sys-MobileRepairTurret01 Mobile Repair Turret
RES_REPTU1_MSG1 _("New Systems Turret Available")
RES_REPTU1_MSG2 _("Battlefield repair unit")
RES_REPTU1_MSG3 _("Automatically Repairs Damaged Units")
RES_REPTU1_MSG4 _("Or damaged units may be selected as target")
//R-Sys-MobileRepairTurret02 Heavy Mobile Repair Turret
RES_REPTU2_MSG1 _("New Systems Turret Available")
RES_REPTU2_MSG2 _("Heavy repair unit")
RES_REPTU2_MSG3 _("Automatically Repairs Damaged Units")
RES_REPTU2_MSG4 _("Or damaged units may be selected as target")
//R-Sys-MobileRepairTurretHeavy Heavy Mobile Repair Turret
RES_REPTUHVY_MSG1 _("New Systems Turret Available")
RES_REPTUHVY_MSG2 _("Heavy repair unit")
RES_REPTUHVY_MSG3 _("Automatically Repairs Damaged Units")
RES_REPTUHVY_MSG4 _("Or damaged units may be selected as target")
//R-Sys-MobileRepairTurret01-U01 Mobile Repair Upgrade
RES_REPTUP1_MSG1 _("Research Breakthrough Improves Repair Speeds")
RES_REPTUP1_MSG2 _("Mobile Repair Upgrade")
RES_REPTUP1_MSG3 _("Increases repair speed")
RES_REPTUP1_MSG4 _("All mobile repair units upgraded automatically")
//R-Sys-Sensor-Turret01 Sensor Turret
RES_SENSO1_MSG1 _("New Systems Turret Available For Design")
RES_SENSO1_MSG2 _("Improved sensor range")
RES_SENSO1_MSG3 _("Makes excellent scout vehicle")
RES_SENSO1_MSG4 _("May be assigned as spotter for indirect fire weapons")
//R-Sys-Sensor-Tower01 Sensor Tower
RES_SY_STW1_MSG1 _("New Systems Tower Available")
RES_SY_STW1_MSG2 _("Extended sensor range")
RES_SY_STW1_MSG3 _("Keeps map areas under constant surveillance")
RES_SY_STW1_MSG4 _("May be assigned as spotter for indirect fire weapons")
//R-Sys-Sensor-Tower02 Hardened Sensor Tower
RES_SY_STW2_MSG1 _("Improved Sensor Tower Available")
RES_SY_STW2_MSG2 _("New construction techniques improve tower")
RES_SY_STW2_MSG3 _("Replaces existing sensor tower")
RES_SY_STW2_MSG4 _("May be assigned as spotter for indirect fire weapons")
//R-Sys-Sensor-Upgrade01 Sensor Upgrade
RES_SY_SU1_MSG1 _("Sensors Improved")
RES_SY_SU1_MSG2 _("New Thermal Emissions detection")
RES_SY_SU1_MSG3 _("Extends Sensor Range")
RES_SY_SU1_MSG4 _("All sensors upgraded automatically")
//R-Sys-CBSensor-Turret01 CB Turret
RES_SY_CBSTU1_MSG1 _("New Systems Turret Available for Design")
RES_SY_CBSTU1_MSG2 _("Counter-battery turret detects enemy indirect fire batteries")
RES_SY_CBSTU1_MSG3 _("Orders assigned indirect fire units to fire at the enemy batteries")
RES_SY_CBSTU1_MSG4 _("Counter-battery fire continues until enemy battery is suppressed")
//R-Sys-CBSensor-Tower01 CB Tower
RES_SY_CBSTW1_MSG1 _("New Systems Tower Available")
RES_SY_CBSTW1_MSG2 _("Counter-battery tower detects enemy indirect fire batteries")
RES_SY_CBSTW1_MSG3 _("Orders assigned indirect fire units to fire at the enemy batteries")
RES_SY_CBSTW1_MSG4 _("Counter-battery fire continues until enemy battery is suppressed")
//R-Sys-CBSensor-Upgrade01 CB Sensor Upgrade
RES_SY_CBSU1_MSG1 _("CB Sensor Improved")
RES_SY_CBSU1_MSG2 _("New fire detection systems")
RES_SY_CBSU1_MSG3 _("Extends CB Range")
RES_SY_CBSU1_MSG4 _("All CB sensors upgraded automatically")
//R-Sys-CBSensor-Upgrade02 CB Sensor Upgrade 2
RES_SY_CBSU2_MSG1 _("CB Sensor Improved")
RES_SY_CBSU2_MSG2 _("Improved fire detection systems")
RES_SY_CBSU2_MSG3 _("Extends CB Range")
RES_SY_CBSU2_MSG4 _("All CB sensors upgraded automatically")
//R-Sys-CBSensor-Upgrade03 CB Sensor Upgrade 3
RES_SY_CBSU3_MSG1 _("CB Sensor Improved")
RES_SY_CBSU3_MSG2 _("Improved fire detection systems")
RES_SY_CBSU3_MSG3 _("Extends CB Range")
RES_SY_CBSU3_MSG4 _("All CB sensors upgraded automatically")
//R-Sys-VTOLCBS-Tower01 VTOL CB Tower
RES_SY_VCBSTW1_MSG1 _("New Systems Tower Available")
RES_SY_VCBSTW1_MSG2 _("VTOL CB Tower detects enemy indirect fire batteries")
RES_SY_VCBSTW1_MSG3 _("Orders assigned VTOLs to attack the enemy batteries")
RES_SY_VCBSTW1_MSG4 _("VTOLs attack until enemy battery is suppressed")
//R-Sys-VTOLCBS-Turret01 VTOL CB Turret
RES_SY_VCBSTU1_MSG1 _("New Systems Turret Available")
RES_SY_VCBSTU1_MSG2 _("VTOL CB turret detects enemy indirect fire batteries")
RES_SY_VCBSTU1_MSG3 _("Orders assigned VTOLs to attack the enemy batteries")
RES_SY_VCBSTU1_MSG4 _("VTOLs attack until enemy battery is suppressed")
//R-Sys-VTOLCBS-Upgrade01 VTOL CB Upgrade
RES_SY_VCBSU1_MSG1 _("VTOL CB Improved")
RES_SY_VCBSU1_MSG2 _("New fire detection systems")
RES_SY_VCBSU1_MSG3 _("Extends VTOL CB Range")
RES_SY_VCBSU1_MSG4 _("All VTOL CB sensors upgraded automatically")
//R-Sys-VTOLCBS-Upgrade02 VTOL CB Upgrade 2
RES_SY_VCBSU2_MSG1 _("VTOL CB Improved")
RES_SY_VCBSU2_MSG2 _("Improved fire detection systems")
RES_SY_VCBSU2_MSG3 _("Extends VTOL CB Range")
RES_SY_VCBSU2_MSG4 _("All VTOL CB sensors upgraded automatically")
//R-Sys-VTOLCBS-Upgrade03 VTOL CB Upgrade 3
RES_SY_VCBSU3_MSG1 _("VTOL CB Improved")
RES_SY_VCBSU3_MSG2 _("Advanced fire detection systems")
RES_SY_VCBSU3_MSG3 _("Extends VTOL CB Range")
RES_SY_VCBSU3_MSG4 _("All VTOL CB sensors upgraded automatically")
//R-Sys-VTOLStrike-Tower01 VTOL Strike Tower
RES_SY_VSTW1_MSG1 _("New Systems Tower Available")
RES_SY_VSTW1_MSG2 _("VTOL Strike Tower detects approaching enemies")
RES_SY_VSTW1_MSG3 _("Assigned VTOLs attack the enemy units")
RES_SY_VSTW1_MSG4 _("Strike mission continues until enemy destroyed or they retreat")
//R-Sys-VTOLStrike-Turret01 VTOL Strike Turret
RES_SY_VSTU1_MSG1 _("New Systems Turret Available")
RES_SY_VSTU1_MSG2 _("VTOL Strike turret used to spot targets")
RES_SY_VSTU1_MSG3 _("Assigned VTOLs attack the designated targets")
RES_SY_VSTU1_MSG4 _("Select new targets to continue the VTOL strikes")
//R-Sys-VTOLStrike-Upgrade01 VTOL Strike Upgrade
RES_SY_VS1_MSG1 _("VTOL Strike Improved")
RES_SY_VS1_MSG2 _("New target recognition systems")
RES_SY_VS1_MSG3 _("Extends VTOL Strike Range")
RES_SY_VS1_MSG4 _("All VTOL Strike sensors upgraded automatically")
//R-Sys-VTOLStrike-Upgrade02 VTOL Strike Upgrade Mk2
RES_SY_VS2_MSG1 _("VTOL Strike Improved")
RES_SY_VS2_MSG2 _("Improved target recognition systems")
RES_SY_VS2_MSG3 _("Extends VTOL Strike Range")
RES_SY_VS2_MSG4 _("All VTOL Strike sensors upgraded automatically")
//R-Sys-VTOLStrike-Upgrade03 VTOL Strike Upgrade Mk3
RES_SY_VS3_MSG1 _("VTOL Strike Improved")
RES_SY_VS3_MSG2 _("Advanced target recognition systems")
RES_SY_VS3_MSG3 _("Extends VTOL Strike Range")
RES_SY_VS3_MSG4 _("All VTOL Strike sensors upgraded automatically")
//R-Sys-SpyTurret Spy Turret
RES_SY_ST1_MSG1 _("New Systems Turret Available")
RES_SY_ST1_MSG2 _("Synaptic Link Scrambler technology")
RES_SY_ST1_MSG3 _("Electronically attacks and disrupts enemy structures")
RES_SY_ST1_MSG4 _("Steals technology from structures and takes control of weapons")
//R-Sys-SpyTurret-Upgrade01 Improved Scrambler
RES_SY_STU1_MSG1 _("Scrambler Improved")
RES_SY_STU1_MSG2 _("Improvement in synaptic link technology")
RES_SY_STU1_MSG3 _("Increases scrambler rate")
RES_SY_STU1_MSG4 _("All scramblers upgraded automatically")
//R-Sys-Autorepair-General Auto-Repair
RES_SY_AR_MSG1 _("New Repair Technology Discovered")
RES_SY_AR_MSG2 _("Synaptic Link technology breakthrough")
RES_SY_AR_MSG3 _("On-board diagnostic and repair systems")
RES_SY_AR_MSG4 _("Enables self-repair")
//R-Sys-Autorepair-Cyborg Cyborg Self-Repair
RES_SY_ACYB_MSG1 _("New Repair Technology Discovered")
RES_SY_ACYB_MSG2 _("Synaptic Link technology breakthrough")
RES_SY_ACYB_MSG3 _("On-board diagnostic and repair systems")
RES_SY_ACYB_MSG4 _("Enables self-repair in all Cyborgs")
//R-Sys-Autorepair-Struc Base Structure Self-Repair
RES_SY_ASTRUC_MSG1 _("New Repair Technology Discovered")
RES_SY_ASTRUC_MSG2 _("Synaptic Link technology breakthrough")
RES_SY_ASTRUC_MSG3 _("Built-in diagnostic and repair systems")
RES_SY_ASTRUC_MSG4 _("Enables self-repair in all base structures")
//R-Sys-Autorepair-Def Defenses Self-Repair
RES_SY_ADEF_MSG1 _("New Repair Technology Discovered")
RES_SY_ADEF_MSG2 _("Synaptic Link technology breakthrough")
RES_SY_ADEF_MSG3 _("Built-in diagnostic and repair systems")
RES_SY_ADEF_MSG4 _("Enables self-repair in all defenses")
//R-Sys-Autorepair-Vehicle Vehicle Self-Repair
RES_SY_AVEH_MSG1 _("New Repair Technology Discovered")
RES_SY_AVEH_MSG2 _("Synaptic Link technology breakthrough")
RES_SY_AVEH_MSG3 _("On-board diagnostic and repair systems")
RES_SY_AVEH_MSG4 _("Enables self-repair in all vehicles")
//R-Sys-Resistance-Circuits Resistance Circuits
RES_SY_RC_MSG1 _("New Electronic Technology Discovered")
RES_SY_RC_MSG2 _("Synaptic Link technology breakthrough")
RES_SY_RC_MSG3 _("On-board resistance circuit systems")
RES_SY_RC_MSG4 _("Enables resistance to Nexus Link technology")
/* VEHICLES */
//R-Vehicle-Body01 Light Body - Viper
RES_V_B01_MSG1 _("Project Light Body")
RES_V_B01_MSG2 _("Light body vulnerable to heavy weapons")
RES_V_B01_MSG3 _("Good scout vehicle")
RES_V_B01_MSG4 _("Low power cost and low production times")
//R-Vehicle-Body02 Light Body - Leopard
RES_V_B02_MSG1 _("Collective Light Body")
RES_V_B02_MSG2 _("Superior armor and body points to Viper")
RES_V_B02_MSG3 _("Slower than Viper")
RES_V_B02_MSG4 _("High power costs and slower to produce than Viper")
//R-Vehicle-Body03 Light Body - Retaliation
RES_V_B03_MSG1 _("NEXUS Light Body")
RES_V_B03_MSG2 _("Superior armor and body points to Viper")
RES_V_B03_MSG3 _("Faster than Viper")
RES_V_B03_MSG4 _("Expensive to produce")
//R-Vehicle-Body04 Light Body - Bug
RES_V_B04_MSG1 _("New Paradigm Light Body")
RES_V_B04_MSG2 _("Inferior armor and body points to Viper")
RES_V_B04_MSG3 _("Faster than Viper")
RES_V_B04_MSG4 _("Power cost and production time similar to Viper")
//R-Vehicle-Body05 Medium Body - Cobra
RES_V_B05_MSG1 _("Project Medium Body")
RES_V_B05_MSG2 _("Medium body increases armor and body points")
RES_V_B05_MSG3 _("Good medium tank and support vehicle")
RES_V_B05_MSG4 _("Average power costs and production times")
//R-Vehicle-Body06 Medium Body - Panther
RES_V_B06_MSG1 _("Collective Medium Body")
RES_V_B06_MSG2 _("Superior armor and body points to Cobra")
RES_V_B06_MSG3 _("Slower than Cobra")
RES_V_B06_MSG4 _("High power costs and slower to produce than Cobra")
//R-Vehicle-Body07 Medium Body - Retribution
RES_V_B07_MSG1 _("NEXUS Medium Body")
RES_V_B07_MSG2 _("Superior armor and body points to Cobra")
RES_V_B07_MSG3 _("Faster than Cobra")
RES_V_B07_MSG4 _("Expensive and slow to produce")
//R-Vehicle-Body08 Medium Body - Scorpion
RES_V_B08_MSG1 _("New Paradigm Medium body")
RES_V_B08_MSG2 _("Inferior armor and body points to Cobra")
RES_V_B08_MSG3 _("Faster than Cobra")
RES_V_B08_MSG4 _("Power cost and production time similar to Cobra")
//R-Vehicle-Body09 Heavy Body - Tiger
RES_V_B09_MSG1 _("Collective Heavy Body")
RES_V_B09_MSG2 _("More armor and body points than Python")
RES_V_B09_MSG3 _("Slower than Python")
RES_V_B09_MSG4 _("High power costs and slow to produce")
//R-Vehicle-Body10 Heavy Body - Vengeance
RES_V_B10_MSG1 _("NEXUS Heavy Body")
RES_V_B10_MSG2 _("More armor and body points than Python")
RES_V_B10_MSG3 _("Faster than Python")
RES_V_B10_MSG4 _("Very expensive to produce")
//R-Vehicle-Body11 Heavy Body - Python
RES_V_B11_MSG1 _("Project Heavy Body")
RES_V_B11_MSG2 _("Heavy body increases armor and body points")
RES_V_B11_MSG3 _("Good main battle tank and heavy artillery platform")
RES_V_B11_MSG4 _("Very high power costs and very slow to produce")
//R-Vehicle-Body12 Heavy Body - Mantis
RES_V_B12_MSG1 _("New Paradigm Heavy Body")
RES_V_B12_MSG2 _("Less armor and body points than Python")
RES_V_B12_MSG3 _("Faster than Python")
RES_V_B12_MSG4 _("Power cost and production time the same as Python")
//R-Vehicle-Engine01 Fuel Injection Engine
RES_V_EN1_MSG1 _("Vehicle Engine Upgrade")
RES_V_EN1_MSG2 _("Fuel Injection Engine")
RES_V_EN1_MSG3 _("Improves vehicle speed")
RES_V_EN1_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Engine04 Turbo-Charged Engine
RES_V_EN4_MSG1 _("Vehicle Engine Upgrade")
RES_V_EN4_MSG2 _("Turbo-Charged Engine")
RES_V_EN4_MSG3 _("Improves vehicle speed")
RES_V_EN4_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Engine07 Gas Turbine Engine
RES_V_EN7_MSG1 _("Vehicle Engine Upgrade")
RES_V_EN7_MSG2 _("Gas Turbine Engine")
RES_V_EN7_MSG3 _("Improves vehicle speed")
RES_V_EN7_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Engine10 Ionizing Turbine Engine
RES_V_EN10_MSG1 _("Vehicle Engine Upgrade")
RES_V_EN10_MSG2 _("Ionizing Turbine Engine")
RES_V_EN10_MSG3 _("Improves vehicle speed")
RES_V_EN10_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Metals01 Composite Alloys
RES_V_MET1_MSG1 _("Vehicle Bodies Improved")
RES_V_MET1_MSG2 _("Layered composite alloys and energy-absorbing fibres")
RES_V_MET1_MSG3 _("Increases kinetic armor and body points")
RES_V_MET1_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Metals04 Dense Composite Alloys
RES_V_MET4_MSG1 _("Vehicle Bodies Improved")
RES_V_MET4_MSG2 _("Layered dense composite alloys and energy-absorbing fibres")
RES_V_MET4_MSG3 _("Increases kinetic armor and body points")
RES_V_MET4_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Metals07 Superdense Composite Alloys
RES_V_MET7_MSG1 _("Vehicle Bodies Improved")
RES_V_MET7_MSG2 _("Superdense composite alloys and energy-absorbing fibres")
RES_V_MET7_MSG3 _("Increases kinetic armor and body points")
RES_V_MET7_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Metals10 Bonded Laminates
RES_V_MET10_MSG1 _("Vehicle Bodies Improved")
RES_V_MET10_MSG2 _("Laminated alloys bonded with energy-deflecting optic bundles")
RES_V_MET10_MSG3 _("Increases kinetic armor and body points")
RES_V_MET10_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Armor-Heat01 Thermal Armor
RES_V_AH1_MSG1 _("Vehicle Thermal Armor Improved")
RES_V_AH1_MSG2 _("Heat-resistant armored layers")
RES_V_AH1_MSG3 _("Increases Thermal Armor")
RES_V_AH1_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Armor-Heat04 High Intensity Thermal Armor
RES_V_AH4_MSG1 _("Vehicle Thermal Armor Improved")
RES_V_AH4_MSG2 _("Heat-resistant armored layers")
RES_V_AH4_MSG3 _("Increases Thermal Armor")
RES_V_AH4_MSG4 _("All vehicles upgraded automatically")
//R-Vehicle-Prop-Halftracks Half-tracked Propulsion
RES_HALFT1_MSG1 _("New Propulsion Available")
RES_HALFT1_MSG2 _("Armored Half-tracks")
RES_HALFT1_MSG3 _("Speed: Medium")
RES_HALFT1_MSG4 _("Body Points: Medium")
//R-Vehicle-Prop-Halftracks02 Half-tracked Propulsion II
RES_HALFT2_MSG1 _("Vehicle Propulsion Improved")
RES_HALFT2_MSG2 _("New armored construction")
RES_HALFT2_MSG3 _("Increases Body Points")
RES_HALFT2_MSG4 _("All half-tracks upgraded automatically")
//R-Vehicle-Prop-Halftracks03 Half-tracked Propulsion III
RES_HALFT3_MSG1 _("Vehicle Propulsion Improved")
RES_HALFT3_MSG2 _("New armored construction")
RES_HALFT3_MSG3 _("Increases Body Points")
RES_HALFT3_MSG4 _("All half-tracks upgraded automatically")
//R-Vehicle-Prop-Hover Hover Propulsion
RES_V_P_H1_MSG1 _("New Propulsion Available")
RES_V_P_H1_MSG2 _("Amphibious hover propulsion")
RES_V_P_H1_MSG3 _("Speed: Fast")
RES_V_P_H1_MSG4 _("Body Points: Low")
//R-Vehicle-Prop-Hover02 Hover Propulsion II
RES_V_P_H2_MSG1 _("Vehicle Propulsion Improved")
RES_V_P_H2_MSG2 _("New armored construction")
RES_V_P_H2_MSG3 _("Increases Body Points")
RES_V_P_H2_MSG4 _("All hovers upgraded automatically")
//R-Vehicle-Prop-Hover03 Hover Propulsion III
RES_V_P_H3_MSG1 _("Vehicle Propulsion Improved")
RES_V_P_H3_MSG2 _("New armored construction")
RES_V_P_H3_MSG3 _("Increases Body Points")
RES_V_P_H3_MSG4 _("All hovers upgraded automatically")
//R-Vehicle-Prop-Tracks Tracked Propulsion
RES_TRACK1_MSG1 _("New Propulsion Available")
RES_TRACK1_MSG2 _("Armored Tracks")
RES_TRACK1_MSG3 _("Speed: Slow")
RES_TRACK1_MSG4 _("Body Points: High")
//R-Vehicle-Prop-Tracks02 Tracked Propulsion II
RES_TRACK2_MSG1 _("Vehicle Propulsion Improved")
RES_TRACK2_MSG2 _("New armored construction")
RES_TRACK2_MSG3 _("Increases Body Points")
RES_TRACK2_MSG4 _("All tracks upgraded automatically")
//R-Vehicle-Prop-Tracks03 Tracked Propulsion III
RES_TRACK3_MSG1 _("Vehicle Propulsion Improved")
RES_TRACK3_MSG2 _("New armored construction")
RES_TRACK3_MSG3 _("Increases Body Points")
RES_TRACK3_MSG4 _("All tracks upgraded automatically")
//R-Vehicle-Prop-Wheels Wheeled Propulsion
RES_V_P_W1_MSG1 _("New Propulsion Available")
RES_V_P_W1_MSG2 _("Wheeled Propulsion")
RES_V_P_W1_MSG3 _("Speed: Fast")
RES_V_P_W1_MSG4 _("Body Points: Low")
//R-Vehicle-Prop-Wheels02 Wheeled Propulsion II
RES_V_P_W2_MSG1 _("Vehicle Propulsion Improved")
RES_V_P_W2_MSG2 _("New armored construction")
RES_V_P_W2_MSG3 _("Increases Body Points")
RES_V_P_W2_MSG4 _("All wheels upgraded automatically")
//R-Vehicle-Prop-Wheels03 Wheeled Propulsion III
RES_V_P_W3_MSG1 _("Vehicle Propulsion Improved")
RES_V_P_W3_MSG2 _("New armored construction")
RES_V_P_W3_MSG3 _("Increases Body Points")
RES_V_P_W3_MSG4 _("All wheels upgraded automatically")
//R-Vehicle-Prop-VTOL VTOL Propulsion
RES_V_P_V1_MSG1 _("New Propulsion Available for Design")
RES_V_P_V1_MSG2 _("Vertical Take Off and Landing Propulsion")
RES_V_P_V1_MSG3 _("Speed: VTOL")
RES_V_P_V1_MSG4 _("Body Points: Low")
//R-Vehicle-Prop-VTOL02 VTOL Propulsion II
RES_V_P_V2_MSG1 _("Vehicle Propulsion Improved")
RES_V_P_V2_MSG2 _("New power efficient propulsion")
RES_V_P_V2_MSG3 _("Body Points and Speed Increased")
RES_V_P_V2_MSG4 _("All VTOLs upgraded automatically")
//R-Vehicle-Prop-VTOL03 VTOL Propulsion III
RES_V_P_V3_MSG1 _("Vehicle Propulsion Improved")
RES_V_P_V3_MSG2 _("New power efficient propulsion")
RES_V_P_V3_MSG3 _("Body Points and Speed Increased")
RES_V_P_V3_MSG4 _("All VTOLs upgraded automatically")
/* WEAPONS */
//R-Wpn-AAGun01 Tornado Flak Turret
RES_AA1_MSG1 _("New AA Turret Available")
RES_AA1_MSG2 _("Twin 80mm flak weapon")
RES_AA1_MSG3 _("Aerial targets only")
RES_AA1_MSG4 _("Body Points: Medium")
//R-Wpn-AAGun02 Cyclone Flak Turret
RES_AA2_MSG1 _("New AA Turret Available")
RES_AA2_MSG2 _("Quad 80mm flak weapon")
RES_AA2_MSG3 _("Aerial targets only")
RES_AA2_MSG4 _("Body Points: Medium")
//R-Wpn-AAGun03 Hurricane AA Turret
RES_AA3_MSG1 _("New AA Turret Available")
RES_AA3_MSG2 _("30mm Anti-Aircraft machinegun")
RES_AA3_MSG3 _("Aerial targets only")
RES_AA3_MSG4 _("Body Points: Medium")
//R-Wpn-AAGun04 Whirlwind AATurret
RES_AA4_MSG1 _("New AA Turret Available")
RES_AA4_MSG2 _("Quad 30mm Anti-Aircraft machinegun")
RES_AA4_MSG3 _("Aerial targets only")
RES_AA4_MSG4 _("Body Points: Medium")
//R-Wpn-AAGun-Accuracy01 AA Thermal Imaging Sensor
RES_AAAC1_MSG1 _("AA Upgrade")
RES_AAAC1_MSG2 _("Detects and locks-on to VTOL engine emissions")
RES_AAAC1_MSG3 _("Increases AA accuracy")
RES_AAAC1_MSG4 _("All AA weapons upgraded automatically")
//R-Wpn-AAGun-Accuracy02 AA Target Acquisition Shells
RES_AAAC2_MSG1 _("AA Upgrade")
RES_AAAC2_MSG2 _("Self-guided rocket powered shells")
RES_AAAC2_MSG3 _("Increases AA accuracy")
RES_AAAC2_MSG4 _("All AA weapons upgraded automatically")
//R-Wpn-AAGun-Accuracy03 AA Target Prediction Shells
RES_AAAC3_MSG1 _("AA Upgrade")
RES_AAAC3_MSG2 _("Computer plots and guides shell to target's position")
RES_AAAC3_MSG3 _("Increases AA accuracy")
RES_AAAC3_MSG4 _("All AA weapons upgraded automatically")
//R-Wpn-AAGun-Damage01 AA HE Flak
RES_AAD1_MSG1 _("AA Flak Upgrade")
RES_AAD1_MSG2 _("High Explosive Flak shards")
RES_AAD1_MSG3 _("Increases AA Flak damage")
RES_AAD1_MSG4 _("All AA flak weapons upgraded automatically")
//R-Wpn-AAGun-Damage04 AA HEAP Flak
RES_AAD4_MSG1 _("AA Flak Upgrade")
RES_AAD4_MSG2 _("High Explosive Armor Piercing Flak")
RES_AAD4_MSG3 _("Increases AA Flak damage")
RES_AAD4_MSG4 _("All AA flak weapons upgraded automatically")
//R-Wpn-AAGun-ROF01 AA Ammunition Hopper
RES_AAROF1_MSG1 _("AA Upgrade")
RES_AAROF1_MSG2 _("Recoil loaded AA ammunition hopper")
RES_AAROF1_MSG3 _("Increases AA ROF")
RES_AAROF1_MSG4 _("All AA weapons upgraded automatically")
//R-Wpn-AAGun-ROF04 AA Chainfeed Loader
RES_AAROF4_MSG1 _("AA Upgrade")
RES_AAROF4_MSG2 _("Chainfeed loader eradicates jams and improves performance")
RES_AAROF4_MSG3 _("Increases AA ROF")
RES_AAROF4_MSG4 _("All AA weapons upgraded automatically")
//R-Wpn-PBomb Proximity Bomb Turret
RES_PBMB1_MSG1 _("New Proximity Bomb Turret Available")
RES_PBMB1_MSG2 _("Bomb turret explodes in proximity to enemy")
RES_PBMB1_MSG3 _("Best Targets: Base Structures and Defenses")
RES_PBMB1_MSG4 _("Body Points: Medium")
//R-Wpn-SPBomb Proximity Superbomb Turret
RES_PBMB2_MSG1 _("New Proximity Bomb Turret Available")
RES_PBMB2_MSG2 _("Superbomb turret explodes in proximity to enemy")
RES_PBMB2_MSG3 _("Best Targets: Base Structures and Defenses")
RES_PBMB2_MSG4 _("Body Points: Medium")
//R-Wpn-Bomb01 Cluster Bomb Bay
RES_BMB1_MSG1 _("New Bomb Bay Available")
RES_BMB1_MSG2 _("Drops High Explosive Cluster bombs")
RES_BMB1_MSG3 _("Best Targets: Base Structures")
RES_BMB1_MSG4 _("Body Points: Low")
//R-Wpn-Bomb02 HEAP Bomb Bay
RES_BMB2_MSG1 _("New Bomb Bay Available")
RES_BMB2_MSG2 _("Drops High Explosive Armor Piercing bombs")
RES_BMB2_MSG3 _("Best Targets: Defenses")
RES_BMB2_MSG4 _("Body Points: Low")
//R-Wpn-Bomb03 Phosphor Bomb Bay
RES_BMB3_MSG1 _("New Bomb Bay Available")
RES_BMB3_MSG2 _("Drops incendiary bombs")
RES_BMB3_MSG3 _("Best Targets: Bunkers and Hardpoints")
RES_BMB3_MSG4 _("Body Points: Low")
//R-Wpn-Bomb04 Thermite Bomb Bay
RES_BMB4_MSG1 _("New Bomb Bay Available")
RES_BMB4_MSG2 _("Drops high intensity thermite bombs")
RES_BMB4_MSG3 _("Best Targets: Bunkers and hardpoints")
RES_BMB4_MSG4 _("Body Points: Low")
//R-Wpn-Bomb-Accuracy01 Thermal Imaging Bombsight
RES_BAC1_MSG1 _("Bombsight Upgrade")
RES_BAC1_MSG2 _("Locks on to thermal emissions")
RES_BAC1_MSG3 _("Increases Bombing accuracy")
RES_BAC1_MSG4 _("All bomb bays upgraded automatically")
//R-Wpn-Bomb-Accuracy02 Laser Guided Bombsight
RES_BAC2_MSG1 _("Bombsight Upgrade")
RES_BAC2_MSG2 _("Laser designator paints and guides bombs to the target")
RES_BAC2_MSG3 _("Increases Bombing accuracy")
RES_BAC2_MSG4 _("All bomb bays upgraded automatically")
//R-Wpn-Bomb-Accuracy03 Target Acquisition Bombsight
RES_BAC3_MSG1 _("Bombsight Upgrade")
RES_BAC3_MSG2 _("Bombs lock on and guide themselves to the target")
RES_BAC3_MSG3 _("Increases Bombing accuracy")
RES_BAC3_MSG4 _("All bomb bays upgraded automatically")
//R-Wpn-Cannon1Mk1 Light Cannon
RES_CN1MK1_MSG1 _("New Weapon Turret Available")
RES_CN1MK1_MSG2 _("Light Cannon firing 40mm rounds")
RES_CN1MK1_MSG3 _("Best Targets: Vehicles")
RES_CN1MK1_MSG4 _("Body Points: Medium")
//R-Wpn-Cannon2Mk1 Medium Cannon
RES_CN2MK1_MSG1 _("New Weapon Turret Available")
RES_CN2MK1_MSG2 _("Medium Cannon firing 76mm rounds")
RES_CN2MK1_MSG3 _("Best Targets: Vehicles")
RES_CN2MK1_MSG4 _("Body Points: Medium")
//R-Wpn-Cannon3Mk1 Heavy Cannon
RES_CN3MK1_MSG1 _("New Weapon Turret Available")
RES_CN3MK1_MSG2 _("Heavy Cannon firing 120 mm rounds")
RES_CN3MK1_MSG3 _("Best Targets: Vehicles")
RES_CN3MK1_MSG4 _("Body Points: High")
//R-Wpn-Cannon4AMk1 Hyper-Velocity Cannon
RES_W_CN4_MSG1 _("New Weapon Turret Available")
RES_W_CN4_MSG2 _("Hyper-velocity automatic-cannon firing 88mm rounds")
RES_W_CN4_MSG3 _("Best Targets: Vehicles")
RES_W_CN4_MSG4 _("Replaces Medium Cannon")
// R-Wpn-Cannon5 Assault Cannon
RES_W_CN5_MSG1 _("New Weapon Turret Available")
RES_W_CN5_MSG2 _("76mm hyper-velocity quad-barrel automatic-cannon")
RES_W_CN5_MSG3 _("Best Targets: Vehicles")
RES_W_CN5_MSG4 _("Body Points: High")
// R-Wpn-Cannon6 Assault Cannon
RES_W_CN6_T_A_MSG1 _("New Weapon Turret Available")
RES_W_CN6_T_A_MSG2 _("76mm twin-barrel automatic-cannon")
RES_W_CN6_T_A_MSG3 _("Best Targets: Vehicles")
RES_W_CN6_T_A_MSG4 _("Body Points: High")
//R-Wpn-Cannon-Accuracy01 Cannon Laser Rangefinder
RES_W_CNAC1_MSG1 _("Cannon Upgrade")
RES_W_CNAC1_MSG2 _("Determines range to target")
RES_W_CNAC1_MSG3 _("Increases Cannon accuracy")
RES_W_CNAC1_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Cannon-Accuracy02 Cannon Laser Designator
RES_W_CNAC2_MSG1 _("Cannon Upgrade")
RES_W_CNAC2_MSG2 _("Laser designator paints and guides rounds to the target")
RES_W_CNAC2_MSG3 _("Increases Cannon accuracy")
RES_W_CNAC2_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Cannon-Damage01 HEAT Cannon Shells
RES_W_CN_D1_MSG1 _("Cannon Upgrade")
RES_W_CN_D1_MSG2 _("High Explosive Anti-Tank Cannon Shells")
RES_W_CN_D1_MSG3 _("Increases Cannon damage")
RES_W_CN_D1_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Cannon-Damage04 APFSDS Cannon Rounds
RES_W_CN_D4_MSG1 _("Cannon Upgrade")
RES_W_CN_D4_MSG2 _("Armor-Piercing Fin-Stabilized Discarding Sabot")
RES_W_CN_D4_MSG3 _("Increases Cannon damage")
RES_W_CN_D4_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Cannon-Damage07 HVAPFSDS Cannon Rounds
RES_W_CN_D7_MSG1 _("Cannon Upgrade")
RES_W_CN_D7_MSG2 _("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot")
RES_W_CN_D7_MSG3 _("Increases Cannon damage")
RES_W_CN_D7_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Cannon-ROF01 Cannon Auto-Loader
RES_W_CN_ROF1_MSG1 _("Cannon Upgrade")
RES_W_CN_ROF1_MSG2 _("Automatic loading mechanism replaces manual loader")
RES_W_CN_ROF1_MSG3 _("Increases Cannon ROF")
RES_W_CN_ROF1_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Cannon-ROF04 Cannon Rapid Loader
RES_W_CN_ROF4_MSG1 _("Cannon Upgrade")
RES_W_CN_ROF4_MSG2 _("Robotic loading system feeds rounds into breech")
RES_W_CN_ROF4_MSG3 _("Increases Cannon ROF")
RES_W_CN_ROF4_MSG4 _("All cannons upgraded automatically")
//R-Wpn-Flamer01Mk1 Flamer
RES_FLAME1_MSG1 _("New Weapon Turret Available")
RES_FLAME1_MSG2 _("Flame-thrower firing Propylene Oxide gel")
RES_FLAME1_MSG3 _("Best Targets: Bunkers, wheeled and hover vehicles")
RES_FLAME1_MSG4 _("Body Points: Very low")
//R-Wpn-Plasmite-Flamer Plasmite Flamer
RES_PLFL_MSG1 _("New Weapon Turret Available")
RES_PLFL_MSG2 _("Plasmite Flame-thrower")
RES_PLFL_MSG3 _("Best Targets: Bunkers, wheeled and hover vehicles")
RES_PLFL_MSG4 _("Body Points: Very low")
//R-Wpn-Flame2 Heavy Flamer - Inferno Flamer
RES_FLAME2_MSG1 _("New Weapon Turret Available")
RES_FLAME2_MSG2 _("Heavy Flame-thrower firing Propylene Oxide gel")
RES_FLAME2_MSG3 _("Best Targets: Bunkers, wheeled and hover vehicles")
RES_FLAME2_MSG4 _("Body Points: Low")
//R-Wpn-Flamer-Damage01 High Temperature Flamer Gel
RES_W_FL_D1_MSG1 _("Flamer Upgrade")
RES_W_FL_D1_MSG2 _("Propylene Oxide gel treated to burn at higher temperatures")
RES_W_FL_D1_MSG3 _("Increases Flamer damage")
RES_W_FL_D1_MSG4 _("All flamers upgraded automatically")
//R-Wpn-Flamer-Damage04 Superhot Flamer Gel
RES_W_FL_D4_MSG1 _("Flamer Upgrade")
RES_W_FL_D4_MSG2 _("Propylene Oxide treated to burn at superhot temperatures")
RES_W_FL_D4_MSG3 _("Increases Flamer damage")
RES_W_FL_D4_MSG4 _("All flamers upgraded automatically")
//R-Wpn-Flamer-ROF01 Flamer Autoloader
RES_W_FL_ROF1_MSG1 _("Flamer Upgrade")
RES_W_FL_ROF1_MSG2 _("Automatic loading mechanism replaces manual loader")
RES_W_FL_ROF1_MSG3 _("Increases Flamer ROF")
RES_W_FL_ROF1_MSG4 _("All flamers upgraded automatically")
//R-Wpn-HowitzerMk1 Howitzer
RES_W_HMK1_MSG1 _("New Indirect Fire Weapon Available")
RES_W_HMK1_MSG2 _("105mm Howitzer may be assigned to a sensor")
RES_W_HMK1_MSG3 _("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_HMK1_MSG4 _("Body Points: Low")
//R-Wpn-Howitzer-Incendiary Incendiary Howitzer
RES_W_INH_MSG1 _("New Indirect Fire Weapon Available")
RES_W_INH_MSG2 _("Incendiary Howitzer may be assigned to a sensor")
RES_W_INH_MSG3 _("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_INH_MSG4 _("Body Points: Low")
//R-Wpn-HvyHowitzer Heavy Howitzer - Ground Shaker
RES_W_HH1_MSG1 _("New Indirect Fire Weapon Available")
RES_W_HH1_MSG2 _("155mm Howitzer may be assigned to a sensor")
RES_W_HH1_MSG3 _("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_HH1_MSG4 _("Body Points: Low")
//R-Wpn-Howitzer03-Rot Rotary Howitzer - Hellstorm
RES_W_RHOW_MSG1 _("New Indirect Fire Weapon Available")
RES_W_RHOW_MSG2 _("105mm multi-barrel Howitzer may be assigned to a sensor")
RES_W_RHOW_MSG3 _("Best Targets: Base Structures, infantry, wheeled vehicles")
RES_W_RHOW_MSG4 _("Body Points: Low")
//R-Wpn-Howitzer04-Inc Incendiary Howitzer - Hellfire
RES_W_IHOW_MSG1 _("New Indirect Fire Weapon Available")
RES_W_IHOW_MSG2 _("105m Howitzer firing incendiaries, may be assigned to a sensor")
RES_W_IHOW_MSG3 _("Best Targets: Base Structures, bunkers")
RES_W_IHOW_MSG4 _("Body Points: Low")
//R-Wpn-Howitzer-Accuracy01 Target Acquisition Artillery Shells
RES_HOWAC1_MSG1 _("Howitzer Upgrade")
RES_HOWAC1_MSG2 _("Self-guided rocket powered shells")
RES_HOWAC1_MSG3 _("Increases Howitzer accuracy")
RES_HOWAC1_MSG4 _("All howitzers upgraded automatically")
//R-Wpn-Howitzer-Accuracy03 Target Prediction Artillery Shells
RES_HOWAC3_MSG1 _("Howitzer Upgrade")
RES_HOWAC3_MSG2 _("Computer guided shells")
RES_HOWAC3_MSG3 _("Increases Howitzer accuracy")
RES_HOWAC3_MSG4 _("All howitzers upgraded automatically")
//R-Wpn-Howitzer-Damage01 HE Howitzer Shells
RES_HOWD1_MSG1 _("Howitzer Upgrade")
RES_HOWD1_MSG2 _("High Explosive shells")
RES_HOWD1_MSG3 _("Increases Howitzer damage")
RES_HOWD1_MSG4 _("All howitzers upgraded automatically")
//R-Wpn-Howitzer-Damage04 HEAP Howitzer Shells
RES_HOWD4_MSG1 _("Howitzer Upgrade")
RES_HOWD4_MSG2 _("High Explosive Armor Piercing Shells")
RES_HOWD4_MSG3 _("Increases Howitzer damage")
RES_HOWD4_MSG4 _("All howitzers upgraded automatically")
//R-Wpn-Howitzer-ROF01 Howitzer Autoloader
RES_HOWRF1_MSG1 _("Howitzer Upgrade")
RES_HOWRF1_MSG2 _("Automatic loading mechanism replaces manual loader")
RES_HOWRF1_MSG3 _("Increases Howitzer ROF")
RES_HOWRF1_MSG4 _("All howitzers upgraded automatically")
//R-Wpn-Howitzer-ROF01 Howitzer Fast Loader
RES_HOWRF4_MSG1 _("Howitzer Upgrade")
RES_HOWRF4_MSG2 _("Robotic loading system feeds rounds into breech")
RES_HOWRF4_MSG3 _("Increases Howitzer ROF")
RES_HOWRF4_MSG4 _("All howitzers upgraded automatically")
//R-Wpn-Laser01 Laser - Flashlight
RES_LAS1_MSG1 _("New Laser Weapon Available")
RES_LAS1_MSG2 _("Generates and concentrates bursts of laser energy")
RES_LAS1_MSG3 _("Best Targets: Cyborgs")
RES_LAS1_MSG4 _("Body Points: Medium")
//R-Wpn-Laser02 Pulse Laser
RES_LAS2_MSG1 _("New Laser Weapon Available")
RES_LAS2_MSG2 _("Fires pulses of laser light")
RES_LAS2_MSG3 _("Best Targets: Cyborgs")
RES_LAS2_MSG4 _("Body Points: Medium")
//R-Wpn-Energy-Accuracy01 Improved Laser Focusing
RES_LASAC1_MSG1 _("Laser Upgrade")
RES_LASAC1_MSG2 _("Improvement in laser optics reduces light dispersal")
RES_LASAC1_MSG3 _("Increases Laser accuracy")
RES_LASAC1_MSG4 _("All lasers upgraded automatically")
//R-Won-Energy-Damage01 Hi-Energy Laser Emitter
RES_LASD1_MSG1 _("Laser Upgrade")
RES_LASD1_MSG2 _("Improvement in laser emission density ")
RES_LASD1_MSG3 _("Increases Laser damage")
RES_LASD1_MSG4 _("All lasers upgraded automatically")
//R-Wpn-Energy-ROF01 Thermopole Energizer
RES_LASROF1_MSG1 _("Laser Upgrade")
RES_LASROF1_MSG2 _("Improved Energizer reduces laser recharge time")
RES_LASROF1_MSG3 _("Increases Laser ROF")
RES_LASROF1_MSG4 _("All lasers upgraded automatically")
//R-Wpn-HvyLaser Heavy Laser
RES_W_HLAS_MSG1 _("New Laser Weapon Available")
RES_W_HLAS_MSG2 _("Fires heavy pulses of laser light")
RES_W_HLAS_MSG3 _("Best Targets: Heavy cyborgs")
RES_W_HLAS_MSG4 _("Body Points: Medium")
//R-Wpn-MG1Mk1 Machinegun
RES_MG1MK1_MSG1 _("New Weapon Turret Available")
RES_MG1MK1_MSG2 _("7.62mm machinegun")
RES_MG1MK1_MSG3 _("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG1MK1_MSG4 _("Body Points: Low")
//R-Wpn-MG2Mk1 Twin Machinegun
RES_MG2MK1_MSG1 _("New Weapon Turret Available")
RES_MG2MK1_MSG2 _("Twin 7.62mm machineguns")
RES_MG2MK1_MSG3 _("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG2MK1_MSG4 _("Body Points: Low")
//R-Wpn-MG3Mk1 Heavy Machinegun
RES_MG3MK1_MSG1 _("New Weapon Turret Available")
RES_MG3MK1_MSG2 _(".50-calibre heavy machinegun")
RES_MG3MK1_MSG3 _("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG3MK1_MSG4 _("Body Points: Medium")
//R-Wpn-MG4 Assault Gun
RES_MG4_MSG1 _("New Weapon Turret Available")
RES_MG4_MSG2 _("Multi-barrel, rapid-fire machinegun")
RES_MG4_MSG3 _("Best Targets: Infantry, base structures, wheeled vehicles")
RES_MG4_MSG4 _("Replaces all machineguns")
//WHAT IS THIS? ???
//RES_ROFUP1_MSG1 _("Research Breakthrough Improves ROF")
//RES_ROFUP1_MSG2 _("New Autoloader Increases Rate-of-Fire")
//RES_ROFUP1_MSG3 _("Increases machinegun and cannon Rates-Of-Fire")
//RES_ROFUP1_MSG4 _("All machineguns and cannons upgraded automatically")
//R-Wpn-MG-Damage01 Hardened MG Bullets
RES_W_MG_D1_MSG1 _("Machinegun Upgrade")
RES_W_MG_D1_MSG2 _("Hardened case machinegun bullets")
RES_W_MG_D1_MSG3 _("Increases Machinegun damage")
RES_W_MG_D1_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-Damage02 APDSB MG Bullets
RES_W_MG_D2_MSG1 _("Machinegun Upgrade")
RES_W_MG_D2_MSG2 _("Armor-Piercing Discard Sabot Bullets")
RES_W_MG_D2_MSG3 _("Increases Machinegun damage")
RES_W_MG_D2_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-Damage05 Tungsten-Tipped MG Bullets
RES_W_MG_D5_MSG1 _("Machinegun Upgrade")
RES_W_MG_D5_MSG2 _("Tungsten-tipped armor-piercing bullets")
RES_W_MG_D5_MSG3 _("Increases Machinegun damage")
RES_W_MG_D5_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-Damage08 Depleted Uranium MG Bullets
RES_W_MG_D8_MSG1 _("Machinegun Upgrade")
RES_W_MG_D8_MSG2 _("Depleted uranium kinetic energy bullets")
RES_W_MG_D8_MSG3 _("Increases Machinegun damage")
RES_W_MG_D8_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-Damage10 C-60 Machinegun Bullets
RES_W_MG_D10_MSG1 _("Machinegun Upgrade")
RES_W_MG_D10_MSG2 _("Collapsing Plutonium kinetic energy bullets")
RES_W_MG_D10_MSG3 _("Increases Machinegun damage")
RES_W_MG_D10_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-ROF01 Chaingun Upgrade
RES_W_MG_ROF1_MSG1 _("Machinegun Upgrade")
RES_W_MG_ROF1_MSG2 _("Chaingun mechanism replaces belt-feed")
RES_W_MG_ROF1_MSG3 _("Increases Machinegun ROF")
RES_W_MG_ROF1_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-ROF02 Rapid Fire Chaingun
RES_W_MG_ROF2_MSG1 _("Machinegun Upgrade")
RES_W_MG_ROF2_MSG2 _("Improved chaingun mechanism")
RES_W_MG_ROF2_MSG3 _("Increases Machinegun ROF")
RES_W_MG_ROF2_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-MG-ROF03 Hyper Fire Chaingun Upgrade
RES_W_MG_ROF3_MSG1 _("Machinegun Upgrade")
RES_W_MG_ROF3_MSG2 _("Robotic advances make new chaingun upgrade available")
RES_W_MG_ROF3_MSG3 _("Increases Machinegun ROF")
RES_W_MG_ROF3_MSG4 _("All machineguns upgraded automatically")
//R-Wpn-Missile-ASM-AT Scourge Missile
RES_ASM_AT_MSG1 _("New Missile Turret Available")
RES_ASM_AT_MSG2 _("Anti-tank missile")
RES_ASM_AT_MSG3 _("Best Targets: Vehicles")
RES_ASM_AT_MSG4 _("Body Points: Very Low")
//R-Wpn-Misisile-ASM-BB Devastator Missile
RES_ASM_BB_MSG1 _("New Missile Turret Available")
RES_ASM_BB_MSG2 _("Bunker buster missile")
RES_ASM_BB_MSG3 _("Best Targets: Bunkers and hardpoints")
RES_ASM_BB_MSG4 _("Body Points: Very Low")
//R-Wpn-Missile-LtSAM Avenger SAM
RES_MS_SAM_MSG1 _("New SAM Turret Available")
RES_MS_SAM_MSG2 _("Surface-to-air missile")
RES_MS_SAM_MSG3 _("Best Targets: Aerial targets only")
RES_MS_SAM_MSG4 _("Body Points: Very Low")
//R-Wpn-Missile-HvSAM Vindicator SAM
RES_MS_SAM2_MSG1 _("New SAM Turret Available")
RES_MS_SAM2_MSG2 _("Heavy surface-to-air missile")
RES_MS_SAM2_MSG3 _("Best Targets: Aerial targets only")
RES_MS_SAM2_MSG4 _("Body Points: Very Low")
//R-Wpn-MdArtMissile Angel Missile
RES_MS_MART_MSG1 _("New Artillery Missile Turret Available")
RES_MS_MART_MSG2 _("High explosive artillery missile")
RES_MS_MART_MSG3 _("Best Targets: Base structures and cyborgs")
RES_MS_MART_MSG4 _("Body Points: Very Low")
//R-Wpn-HvArtMissile Archangel Missile
RES_MS_HART_MSG1 _("New Artillery Missile Turret Available")
RES_MS_HART_MSG2 _("High explosive heavy artillery missile")
RES_MS_HART_MSG3 _("Best Targets: Base structures and cyborgs")
RES_MS_HART_MSG4 _("Body Points: Very Low")
//R-Wpn-Missile-Accuracy01 Target Prediction Missiles
RES_MS_AC1_MSG1 _("Missile Upgrade")
RES_MS_AC1_MSG2 _("On-board computer predicts target movement")
RES_MS_AC1_MSG3 _("Increases Missile accuracy")
RES_MS_AC1_MSG4 _("All missiles upgraded automatically")
//R-Wpn-Missile-Accuracy02 Search & Destroy Missiles
RES_MS_AC2_MSG1 _("Missile Upgrade")
RES_MS_AC2_MSG2 _("Missile actively seeks and homes on targets")
RES_MS_AC2_MSG3 _("Increases Missile accuracy")
RES_MS_AC2_MSG4 _("All missiles upgraded automatically")
//R-Wpn-Missile-Damage01 Advanced Missile Warhead
RES_MS_D1_MSG1 _("Missile Upgrade")
RES_MS_D1_MSG2 _("Low yield thermonuclear warhead")
RES_MS_D1_MSG3 _("Increases Missile damage")
RES_MS_D1_MSG4 _("All missiles upgraded automatically")
//R-Wpn-Missile-ROF01 Advanced Missile Allocation System
RES_MS_ROF1_MSG1 _("Missile Upgrade")
RES_MS_ROF1_MSG2 _("Missiles detect and lock-on to targets while loading")
RES_MS_ROF1_MSG3 _("Increases Missile ROF")
RES_MS_ROF1_MSG4 _("All missiles upgraded automatically")
//R-Wpn-MissileSlow-ROF01 Improved Missile Loading System
RES_SMS_ROF1_MSG1 _("Missile Upgrade")
RES_SMS_ROF1_MSG2 _("Racked missile dispensers allow for fast reloading")
RES_SMS_ROF1_MSG3 _("Increases Missile ROF")
RES_SMS_ROF1_MSG4 _("All missiles upgraded automatically")
//R-Wpn-Mortar01Lt Light Mortar
RES_MORTA1_MSG1 _("New Indirect Fire Weapon Available")
RES_MORTA1_MSG2 _("May be targeted directly or assigned to a sensor turret or tower")
RES_MORTA1_MSG3 _("Best Targets: Base structures, infantry, wheeled vehicles")
RES_MORTA1_MSG4 _("Body Points: Very Low")
//R-Wpn-Mortar02Hvy Heavy Mortar - Bombard
RES_W_M2_MSG1 _("New Indirect Fire Weapon Available")
RES_W_M2_MSG2 _("May be assigned to a sensor")
RES_W_M2_MSG3 _("Best Targets: Base structures, infantry, wheeled vehicles")
RES_W_M2_MSG4 _("Body Points: Very Low")
//R-Wpn-Mortar3 Rotary Mortar - Pepperpot
RES_W_M3_MSG1 _("New Indirect Fire Weapon Available")
RES_W_M3_MSG2 _("May be assigned to a sensor")
RES_W_M3_MSG3 _("Best Targets: Base structures, infantry, wheeled vehicles")
RES_W_M3_MSG4 _("Body Points: Very Low")
//R-Wpn-Mortar-Incendiary Incendiary Mortar
RES_IMORT_MSG1 _("New Indirect Fire Weapon Available")
RES_IMORT_MSG2 _("May be targeted directly or assigned to a sensor turret or tower")
RES_IMORT_MSG3 _("Best Targets: Base structures, infantry, wheeled vehicles")
RES_IMORT_MSG4 _("Body Points: Very Low")
//R-Wpn-Mortar-Acc01 Mortar Targeting Computer
RES_W_M_AC1_MSG1 _("Mortar Upgrade")
RES_W_M_AC1_MSG2 _("Targeting systems compensate for distance and weather conditions")
RES_W_M_AC1_MSG3 _("Increases Mortar accuracy")
RES_W_M_AC1_MSG4 _("All mortars upgraded automatically")
//R-Wpn-Mortar-Acc02 Thermal Imaging Mortar Shells
RES_W_M_AC2_MSG1 _("Mortar Upgrade")
RES_W_M_AC2_MSG2 _("Shells detect and home to thermal heat signatures")
RES_W_M_AC2_MSG3 _("Increases Mortar accuracy")
RES_W_M_AC2_MSG4 _("All mortars upgraded automatically")
//R-Wpn-Mortar-Acc03 Target Acquisition Mortar Shells
RES_W_M_AC3_MSG1 _("Mortar Upgrade")
RES_W_M_AC3_MSG2 _("Self-guided rocket-powered shells")
RES_W_M_AC3_MSG3 _("Increases Mortar accuracy")
RES_W_M_AC3_MSG4 _("All mortars upgraded automatically")
//R-Wpn-Mortar-Damage01 HE Mortar Shells
RES_W_M_D1_MSG1 _("Mortar Upgrade")
RES_W_M_D1_MSG2 _("Improved high explosive shells")
RES_W_M_D1_MSG3 _("Increases Mortar damage")
RES_W_M_D1_MSG4 _("All mortars upgraded automatically")
//R-Wpn-Mortar-Damage04 HEAP Mortar Shells
RES_W_M_D4_MSG1 _("Mortar Upgrade")
RES_W_M_D4_MSG2 _("High Explosive Armor-Piercing Shells")
RES_W_M_D4_MSG3 _("Increases Mortar damage")
RES_W_M_D4_MSG4 _("All mortars upgraded automatically")
//R-Wpn-Mortar-ROF01 Mortar Autoloader
RES_W_M_ROF1_MSG1 _("Mortar Upgrade")
RES_W_M_ROF1_MSG2 _("Automatic loader replaces manual feed")
RES_W_M_ROF1_MSG3 _("Increases Mortar ROF")
RES_W_M_ROF1_MSG4 _("All mortars upgraded automatically")
//R-Wpn-Mortar-ROF04 Mortar Fast Loader
RES_W_M_ROF4_MSG1 _("Mortar Upgrade")
RES_W_M_ROF4_MSG2 _("Robotic loading system feeds rounds into breech")
RES_W_M_ROF4_MSG3 _("Increases Mortar ROF")
RES_W_M_ROF4_MSG4 _("All mortars upgraded automatically")
//R-Wpn-RailGun01 Needle Gun
RES_RAIL1_MSG1 _("New Rail Gun Available")
RES_RAIL1_MSG2 _("Rapid fire rail gun firing needle darts")
RES_RAIL1_MSG3 _("Best Targets: Vehicles")
RES_RAIL1_MSG4 _("Body Points: Medium")
//R-Wpn-RailGun02 Rail Gun
RES_RAIL2_MSG1 _("New Rail Gun Available")
RES_RAIL2_MSG2 _("Rail gun firing armor-piercing darts")
RES_RAIL2_MSG3 _("Best Targets: Vehicles")
RES_RAIL2_MSG4 _("Body Points: Medium")
//R-Wpn-RailGun03 Gauss Cannon
RES_RAIL3_MSG1 _("New Rail Gun Available")
RES_RAIL3_MSG2 _("Heavy rail gun firing large kinetic energy darts")
RES_RAIL3_MSG3 _("Best Targets: Vehicles")
RES_RAIL3_MSG4 _("Body Points: High")
//R-Wpn-Rail-Accuracy01 Target Prediction Computer
RES_RAIL_AC1_MSG1 _("Rail Gun Upgrade")
RES_RAIL_AC1_MSG2 _("Computer predicts and compensates for target's movement")
RES_RAIL_AC1_MSG3 _("Increases Rail Gun accuracy")
RES_RAIL_AC1_MSG4 _("All rail guns upgraded automatically")
//R-Wpn-Rail-Damage01 Hardened Rail Dart
RES_RAIL_D1_MSG1 _("Rail Gun Upgrade")
RES_RAIL_D1_MSG2 _("Improved armor-piercing dart")
RES_RAIL_D1_MSG3 _("Increases Rail Gun damage")
RES_RAIL_D1_MSG4 _("All rail guns upgraded automatically")
//R-Wpn-Rail-ROF01 Rail Gun ROF
RES_RAIL_ROF1_MSG1 _("Rail Gun Upgrade")
RES_RAIL_ROF1_MSG2 _("Increased gauss output speeds up reload time")
RES_RAIL_ROF1_MSG3 _("Increases Rail Gun ROF")
RES_RAIL_ROF1_MSG4 _("All rail guns upgraded automatically")
//R-Wpn-Rocket01-LtAT Lancer AT Rocket
RES_W_RK_LTAT1_MSG1 _("New Rocket Available")
RES_W_RK_LTAT1_MSG2 _("Anti-tank rocket")
RES_W_RK_LTAT1_MSG3 _("Best Targets: Vehicles")
RES_W_RK_LTAT1_MSG4 _("Body Points: Very Low")
//R-Wpn-Rocket02-MRL Mini-Rocket Artillery
RES_W_RK_MRL1_MSG1 _("New Rocket Available")
RES_W_RK_MRL1_MSG2 _("Fires salvoes of mini-rockets")
RES_W_RK_MRL1_MSG3 _("Best Targets: Base structures")
RES_W_RK_MRL1_MSG4 _("Body Points: Very Low")
//R-Wpn-Rocket03-HvAT Bunker Buster Rocket
RES_W_RK_HVAT1_MSG1 _("New Rocket Available")
RES_W_RK_HVAT1_MSG2 _("High explosive shaped charge missile")
RES_W_RK_HVAT1_MSG3 _("Best Targets: Bunkers and hardpoints")
RES_W_RK_HVAT1_MSG4 _("Body Points: Very Low")
//R-Wpn-Rocket05-MiniPod Mini-Pod Rockets
RES_W_RK_MP1_MSG1 _("New Rocket Available")
RES_W_RK_MP1_MSG2 _("Fast firing light anti-vehicle rockets")
RES_W_RK_MP1_MSG3 _("Best Targets: Wheeled and hover vehicles")
RES_W_RK_MP1_MSG4 _("Body Points: Very Low")
//R-Wpn-Rocket06-IDF Ripple Rockets
RES_W_RK_IDF_MSG1 _("New Rocket Available")
RES_W_RK_IDF_MSG2 _("Rocket artillery; can be assigned to a sensor")
RES_W_RK_IDF_MSG3 _("Best Targets: Vehicles and Emplacements")
RES_W_RK_IDF_MSG4 _("Body Points: Very Low")
//R-Wpn-Rocket07-Tank-Killer Tank Killer Rocket
RES_W_RK_HvAT_MSG1 _("New Rocket Available")
RES_W_RK_HvAT_MSG2 _("Heavy anti-tank rocket")
RES_W_RK_HvAT_MSG3 _("Best Targets: Vehicles")
RES_W_RK_HvAT_MSG4 _("Body Points: Very Low")
//R-Wpn-Rocket-Accuracy01 Stabilized Mini-Rockets
RES_W_RK_AC1_MSG1 _("Mini-Rocket Upgrade")
RES_W_RK_AC1_MSG2 _("Fin-stabilization improves flight trajectory")
RES_W_RK_AC1_MSG3 _("Increases Mini-Rocket accuracy")
RES_W_RK_AC1_MSG4 _("All mini-rockets upgraded automatically")
//R-Wpn-Rocket-Damage01 HE Mini-Rockets
RES_W_RK_D1_MSG1 _("Mini-Rocket Upgrade")
RES_W_RK_D1_MSG2 _("Improved shaped charge warhead")
RES_W_RK_D1_MSG3 _("Increases Mini-Rocket damage")
RES_W_RK_D1_MSG4 _("All mini-rockets upgraded automatically")
//R-Wpn-Rocket-Damage04 HEAP Mini-Rockets
RES_W_RK_D4_MSG1 _("Mini-Rocket Upgrade")
RES_W_RK_D4_MSG2 _("High Explosive Armor-Piercing warheads")
RES_W_RK_D4_MSG3 _("Increases Mini-Rocket damage")
RES_W_RK_D4_MSG4 _("All mini-rockets upgraded automatically")
//R-Wpn-Rocket-ROF1 Fast Fire Mini-Rockets
RES_W_RK_ROF1_MSG1 _("Mini-Rocket Upgrade")
RES_W_RK_ROF1_MSG2 _("Automated reload system")
RES_W_RK_ROF1_MSG3 _("Increases Mini-Rockets ROF")
RES_W_RK_ROF1_MSG4 _("All mini-rockets upgraded automatically")
//R-Wpn-Rocket-ROF04 Rapid Fire Mini-Rockets
RES_W_RK_ROF4_MSG1 _("Mini-Rocket Upgrade")
RES_W_RK_ROF4_MSG2 _("Robotic reload system")
RES_W_RK_ROF4_MSG3 _("Increases Mini-Rocket ROF")
RES_W_RK_ROF4_MSG4 _("All mini-rockets upgraded automatically")
//R-Wpn-RocketSlow-Accuracy01 Improved Rocket Wire Guidance
RES_W_SRK_AC1_MSG1 _("Rocket Upgrade")
RES_W_SRK_AC1_MSG2 _("Tracks and directs in-flight rocket to target")
RES_W_SRK_AC1_MSG3 _("Increases Rocket accuracy")
RES_W_SRK_AC1_MSG4 _("All rockets upgraded automatically")
//R-Wpn-RocketSlow-Accuracy02 Rocket Laser Designator
RES_W_SRK_AC2_MSG1 _("Rocket Upgrade")
RES_W_SRK_AC2_MSG2 _("Rocket tracks the laser designator to the target")
RES_W_SRK_AC2_MSG3 _("Increases Rocket accuracy")
RES_W_SRK_AC2_MSG4 _("All rockets upgraded automatically")
//R-Wpn-RocketSlow-Accuracy03 Thermal Imaging Rockets
RES_W_SRK_AC3_MSG1 _("Rocket Upgrade")
RES_W_SRK_AC3_MSG2 _("Rocket detects and locks on to engine emissions")
RES_W_SRK_AC3_MSG3 _("Increases Rocket accuracy")
RES_W_SRK_AC3_MSG4 _("All rockets upgraded automatically")
//R-Wpn-RocketSlow-Damage01 HEAT Rocket Warhead
RES_W_SRK_D1_MSG1 _("Rocket Upgrade")
RES_W_SRK_D1_MSG2 _("High Explosive Anti-Tank warhead")
RES_W_SRK_D1_MSG3 _("Increases Rocket damage")
RES_W_SRK_D1_MSG4 _("All rockets upgraded automatically")
//R-Wpn-RocketSlow-Damage04 HESH Rocket Warhead
RES_W_SRK_D4_MSG1 _("Rocket Upgrade")
RES_W_SRK_D4_MSG2 _("High Explosive Squash Head warhead")
RES_W_SRK_D4_MSG3 _("Increases Rocket damage")
RES_W_SRK_D4_MSG4 _("All rockets upgraded automatically")
//R-Wpn-RocketSlow-ROF01 Rocket Autoloader
RES_W_SRK_ROF1_MSG1 _("Rocket Upgrade")
RES_W_SRK_ROF1_MSG2 _("Autoloader increases reload rate")
RES_W_SRK_ROF1_MSG3 _("Increases Rocket ROF")
RES_W_SRK_ROF1_MSG4 _("All rockets upgraded automatically")
//R-Wpn-TUTMG Machine Gun Artifact
//R-Defense-EMPCannon EMP Cannon Guard Tower
RES_DEF_EMP_MSG1 _("New Defensive Structure Available")
RES_DEF_EMP_MSG2 _("Armored guard tower with EMP Cannon")
RES_DEF_EMP_MSG3 _("Automatically targets enemies within sensor range")
RES_DEF_EMP_MSG4 _("Defensive Strength: Medium")
//R-Sys-SpyTower Spy Tower
RES_SY_SPYT_MSG1 _("New Defensive Structure Available")
RES_SY_SPYT_MSG2 _("Armored guard tower with Nexus Link")
RES_SY_SPYT_MSG3 _("Automatically targets enemies within sensor range")
RES_SY_SPYT_MSG4 _("Defensive Strength: Medium")
//R-Sys-Sensor-Uplink Sensor Uplink
RES_SY_S_UP_MSG1 _("New Systems Structure Available")
RES_SY_S_UP_MSG2 _("Complete battlefield visibility")
RES_SY_S_UP_MSG3 _("Keeps map areas under constant surveillance")
RES_SY_S_UP_MSG4 _("The ultimate in sensor technology")
//R-Sys-Sensor-WS Wide Spectrum Sensor
RES_SY_S_WS_MSG1 _("New Systems Structure Available")
RES_SY_S_WS_MSG2 _("Combines standard, counter battery and VTOL sensors")
RES_SY_S_WS_MSG3 _("Keeps map areas under constant surveillance")
RES_SY_S_WS_MSG4 _("Improved sensor range")
//R-Wpn-LasSat Laser Satellite Weapon
RES_W_LASSAT_MSG1 _("New Advanced Weapon Available")
RES_W_LASSAT_MSG2 _("Very slow recharge time")
RES_W_LASSAT_MSG3 _("Immense damage infliction capability")
RES_W_LASSAT_MSG4 _("Narrow area of affect")
//R-Wpn-PlasmaCannon Plasma Cannon
RES_W_PLASCAN_MSG1 _("New Weapon Turret Available")
RES_W_PLASCAN_MSG2 _("Plasma Cannon firing plasma")
RES_W_PLASCAN_MSG3 _("Best Targets: Vehicles")
RES_W_PLASCAN_MSG4 _("Body Points: Medium")
//R-Defense-PlasmaCannon Plasma Cannon Emplacement
RES_EMP_PLASCAN_MSG1 _("New Defensive Structure Available")
RES_EMP_PLASCAN_MSG2 _("Plasma Cannon firing plasma")
RES_EMP_PLASCAN_MSG3 _("Best Targets : Vehicles")
RES_EMP_PLASCAN_MSG4 _("Defensive Strength: Medium")
//R-Cyborg-HvyWpn-AT Scourge Missile Cyborg
RES_CYW_H_AT_MSG1 _("New Cyborg Available")
RES_CYW_H_AT_MSG2 _("Armed with Cyborg Scourge Missile Launcher")
RES_CYW_H_AT_MSG3 _("Body Points: Medium")
RES_CYW_H_AT_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-HvyWpn-PulseLsr Pulse Laser Cyborg
RES_CYW_H_PLAS_MSG1 _("New Cyborg Available")
RES_CYW_H_PLAS_MSG2 _("Armed with Cyborg Pulse Laser")
RES_CYW_H_PLAS_MSG3 _("Body Points: Medium")
RES_CYW_H_PLAS_MSG4 _("Requires Cyborg factory to produce")
//R-Cyborg-HvyWpn-RailGunner Rail Gunner Cyborg
RES_CYW_H_RG_MSG1 _("New Cyborg Available")
RES_CYW_H_RG_MSG2 _("Armed with Cyborg Rail Gun")
RES_CYW_H_RG_MSG3 _("Body Points: Medium")
RES_CYW_H_RG_MSG4 _("Requires Cyborg factory to produce")
//R-Defense-Super-MassDriver
RES_EMP_MD_MSG1 _("New Defensive Structure Available")
RES_EMP_MD_MSG2 _("Uses advanced mass driver railgun technology")
RES_EMP_MD_MSG3 _("Best Targets : Vehicles")
RES_EMP_MD_MSG4 _("Defensive Strength : High")
//R-Defense-Super-Cannon
RES_EMP_CAN_MSG1 _("New Defensive Structure Available")
RES_EMP_CAN_MSG2 _("Uses advanced cannon technology")
RES_EMP_CAN_MSG3 _("Best Targets : Vehicles")
RES_EMP_CAN_MSG4 _("Defensive Strength : High")
//R-Defense-Super-Rocket
RES_EMP_RKT_MSG1 _("New Defensive Structure Available")
RES_EMP_RKT_MSG2 _("Uses advanced rocket gun technology")
RES_EMP_RKT_MSG3 _("Best Targets : Vehicles")
RES_EMP_RKT_MSG4 _("Defensive Strength : High")
//R-Defense-Super-Missile
RES_EMP_MSL_MSG1 _("New Defensive Structure Available")
RES_EMP_MSL_MSG2 _("Uses advanced missile gun technology")
RES_EMP_MSL_MSG3 _("Best Targets : Vehicles")
RES_EMP_MSL_MSG4 _("Defensive Strength : High")
//R-Wpn-EMPCannon EMP Cannon
RES_EMP_CANT_MSG1 _("New Weapon Turret Available")
RES_EMP_CANT_MSG2 _("Powerful Electronic magnetic pulse weapon")
RES_EMP_CANT_MSG3 _("Best Targets : Vehicles")
RES_EMP_CANT_MSG4 _("Defensive Strength: Medium")
//R-Sys-Sensor-WS Wide Spectrum Sensor
RES_SY_S_WST_MSG1 _("New System Available")
RES_SY_S_WST_MSG2 _("Combines standard, counter battery and VTOL sensors")
RES_SY_S_WST_MSG3 _("Keeps map areas under constant surveillance")
RES_SY_S_WST_MSG4 _("Improved sensor range")
//R-Vehicle-Body13 Super Heavy Body Wyvern
RES_V_B13_MSG1 _("Medium Super Heavy Body")
RES_V_B13_MSG2 _("More armor and body points than Vengance")
RES_V_B13_MSG3 _("Slow moving Body")
RES_V_B13_MSG4 _("Very expensive to produce")
//R-Vehicle-Body14 Super Heavy Body Dragon
RES_V_B14_MSG1 _("Large Super Heavy Body")
RES_V_B14_MSG2 _("Maximum armor and body points")
RES_V_B14_MSG3 _("Very slow moving Body")
RES_V_B14_MSG4 _("Very expensive to produce")
//R-Defense-WallTower-SamHvy Vindicator SAM Hardpoint
RES_MS_SAM2WT_MSG1 _("Hardpoint Vindicator SAM Site Available")
RES_MS_SAM2WT_MSG2 _("Heavy surface-to-air missile")
RES_MS_SAM2WT_MSG3 _("Best Targets: Aerial targets only")
RES_MS_SAM2WT_MSG4 _("Body Points: Medium")
//R-Defense-WallTower-QuadRotAA Whirlwind AA Hardpoint
RES_WT_QUADAA_MSG1 _("Hardpoint Whirlwind AA Gun Available")
RES_WT_QUADAA_MSG2 _("Quad 30mm Anti-Aircraft machinegun")
RES_WT_QUADAA_MSG3 _("Aerial targets only")
RES_WT_QUADAA_MSG4 _("Body Points: Medium")
//R-Wpn-Flamer-Damage07 Plasmite Flamer Gel
RES_W_FL_D7_MSG1 _("Flamer Upgrade")
RES_W_FL_D7_MSG2 _("Propylene Oxide treated to burn at superhot temperatures")
RES_W_FL_D7_MSG3 _("Increases Flamer damage")
RES_W_FL_D7_MSG4 _("All flamers upgraded automatically")
//R-Defense-EMPMortar EMP Mortar
RES_DEF_EMPM_MSG1 _("New Defensive Structure Available")
RES_DEF_EMPM_MSG2 _("Armored EMP Mortar battery pit")
RES_DEF_EMPM_MSG3 _("Assigned automatically to nearest sensor or CB tower")
RES_DEF_EMPM_MSG4 _("Defensive Strength: Medium")
//R-Defense-AA-Laser AA Laser Battery
RES_DEF_AALAS_MSG1 _("Laser AA Gun Available")
RES_DEF_AALAS_MSG2 _("Twin Medium Anti-Aircraft Laser")
RES_DEF_AALAS_MSG3 _("Aerial targets only")
RES_DEF_AALAS_MSG4 _("Body Points: Medium")
//R-Vehicle-Armor-Heat07 Improved Heat armours
RES_V_AH7_MSG1 _("Vehicle Thermal Armor Improved")
RES_V_AH7_MSG2 _("Heat-resistant armored layers")
RES_V_AH7_MSG3 _("Increases Thermal Armor")
RES_V_AH7_MSG4 _("All vehicles upgraded automatically")
//R-Defense-WallTower-SamSite Avenger SAM Hardpoint
RES_MS_SAM1WT_MSG1 _("Hardpoint Avenger SAM Site Available")
RES_MS_SAM1WT_MSG2 _("Surface-to-air missile")
RES_MS_SAM1WT_MSG3 _("Best Targets: Aerial targets only")
RES_MS_SAM1WT_MSG4 _("Body Points: Medium")
//R-Defense-WallTower-DoubleAAgun Cyclone AA Hardpoint
RES_WT_DOUBLEAA_MSG1 _("Hardpoint Cyclone AA Gun Available")
RES_WT_DOUBLEAA_MSG2 _("Quad 80mm Anti-Aircraft machinegun")
RES_WT_DOUBLEAA_MSG3 _("Aerial targets only")
RES_WT_DOUBLEAA_MSG4 _("Body Points: Medium")
//R-Wpn-MG5 Twin Assault Gun
RES_WT_TWINAGUN_MSG1 _("New Weapon Turret Available")
RES_WT_TWINAGUN_MSG2 _("Twin Multi-barrel, rapid-fire machinegun")
RES_WT_TWINAGUN_MSG3 _("Best Targets: Infantry, base structures, wheeled vehicles")
RES_WT_TWINAGUN_MSG4 _("Replaces all machineguns")
//R-Defense-WallTower-TwinAGun Twin Assault Gun Hardpoint
RES_WT_TWINAGHP_MSG1 _("Hardpoint Twin Assault Gun Available")
RES_WT_TWINAGHP_MSG2 _("Twin Multi-barrel, rapid-fire machinegun")
RES_WT_TWINAGHP_MSG3 _("Best Targets: Infantry, base structures, wheeled vehicles")
RES_WT_TWINAGHP_MSG4 _("Replaces all machineguns")
//R-Wpn-Bomb05 Plasmite Bomb Bay
RES_W_BMB5_MSG1 _("New Bomb Bay Available")
RES_W_BMB5_MSG2 _("Drops high intensity Plasmite bombs")
RES_W_BMB5_MSG3 _("Best Targets: Bunkers and hardpoints")
RES_W_BMB5_MSG4 _("Body Points: Low")
//R-Wpn-Bomb06 EMP Missile Launcher
RES_W_BMB6_MSG1 _("New VTOL Missile Launcher")
RES_W_BMB6_MSG2 _("Fires Electronic Magnetic Pulse Missiles")
RES_W_BMB6_MSG3 _("Best Targets: Vehicles")
RES_W_BMB6_MSG4 _("Body Points: Low")
//R-Comp-CommandTurret02 Command Turret 2
RES_C_CT2_MSG1 _("Stronger Commander Turret Available for Design")
RES_C_CT2_MSG2 _("Upgraded battlefield computer system")
RES_C_CT2_MSG3 _("Commander leads groups acts as factory delivery point")
RES_C_CT2_MSG4 _("Body Points: High")
//R-Comp-CommandTurret03 Command Turret 3
RES_C_CT3_MSG1 _("Stronger Commander Turret Available for Design")
RES_C_CT3_MSG2 _("Upgraded battlefield computer system")
RES_C_CT3_MSG3 _("Commander leads groups acts as factory delivery point")
RES_C_CT3_MSG4 _("Body Points: High")
//R-Comp-CommandTurret04 Command Turret 4
RES_C_CT4_MSG1 _("Stronger Commander Turret Available for Design")
RES_C_CT4_MSG2 _("Upgraded battlefield computer system")
RES_C_CT4_MSG3 _("Commander leads groups acts as factory delivery point")
RES_C_CT4_MSG4 _("Body Points: High")