86 lines
3.0 KiB
C
86 lines
3.0 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Message.h
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*
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* Functions for the messages shown in the Intelligence Map View
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*/
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#ifndef _message_h
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#define _message_h
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#include "structure.h"
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#include "messagedef.h"
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#include "deliverance.h"
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#define NO_AUDIO_MSG -1
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/* The lists of messages allocated */
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extern MESSAGE *apsMessages[MAX_PLAYERS];
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/* The current tutorial message - there is only ever one at a time. They are displayed
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when called by the script. They are not to be re-displayed*/
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//extern MESSAGE tutorialMessage;
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/* The IMD to use for the proximity messages */
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extern struct iIMDShape *pProximityMsgIMD;
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/* The list of proximity displays allocated */
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extern PROXIMITY_DISPLAY *apsProxDisp[MAX_PLAYERS];
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//allocates the viewdata heap
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extern BOOL initViewData(void);
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/* Initialise the message heaps */
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extern BOOL initMessage(void);
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/* Release the message heaps */
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extern BOOL messageShutdown(void);
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//destroys the viewdata heap
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extern void viewDataHeapShutDown(void);
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/*Add a messgae to the list */
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extern MESSAGE * addMessage(MESSAGE_TYPE msgType, BOOL proxPos, UDWORD player);
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/*remove a message */
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extern void removeMessage(MESSAGE *psDel, UDWORD player);
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/* Remove all Messages*/
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extern void freeMessages(void);
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/* removes all the proximity displays */
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extern void releaseAllProxDisp(void);
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/*load the view data for the messages from the file exported from the world editor*/
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extern VIEWDATA* loadViewData(const char *pViewMsgData, UDWORD bufferSize);
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/*get the view data that contains the text message pointer passed in */
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extern VIEWDATA* getViewData(const char *pTextMsg);
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/* Release the viewdata memory */
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extern void viewDataShutDown(VIEWDATA *psViewData);
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//extern void storeProximityScreenCoords(MESSAGE *psMessage, SDWORD x, SDWORD y);
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extern PROXIMITY_DISPLAY * getProximityDisplay(MESSAGE *psMessage);
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/* Looks through the players list of messages to find one with the same viewData
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pointer and which is the same type of message - used in scriptFuncs */
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extern MESSAGE* findMessage(MSG_VIEWDATA *pViewdata, MESSAGE_TYPE type, UDWORD player);
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/*'displays' a proximity display*/
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extern void displayProximityMessage(PROXIMITY_DISPLAY *psProxDisp);
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//add proximity messages for all untapped VISIBLE oil resources
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extern void addOilResourceProximities(void);
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#endif // message_h
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