130 lines
4.0 KiB
C
130 lines
4.0 KiB
C
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
#ifndef __INCLUDED_INTIMAGE__
|
|
#define __INCLUDED_INTIMAGE__
|
|
|
|
#include "intfac.h" // Interface image id's.
|
|
|
|
#define FILLRED 16
|
|
#define FILLGREEN 16
|
|
#define FILLBLUE 128
|
|
#define FILLTRANS 128
|
|
|
|
|
|
// Sprite image structure.
|
|
typedef struct {
|
|
UDWORD BMPNum; // Source bitmap index.
|
|
UDWORD Offset; // byte offset within source bitmap.
|
|
UDWORD Width; // Width of image.
|
|
UDWORD Height; // Height of image.
|
|
UDWORD Modulus; // Width of source bitmap.
|
|
SDWORD XOffset; // X offset for drawing.
|
|
SDWORD YOffset; // Y offset for drawing.
|
|
} IMAGE;
|
|
|
|
|
|
|
|
enum {
|
|
FR_IGNORE, // Fill rect is ignored.
|
|
FR_FRAME, // Fill rect drawn relative to frame.
|
|
FR_LEFT, // Fill rect drawn relative to left of frame.
|
|
FR_RIGHT, // Fill rect drawn relative to right of frame.
|
|
FR_TOP, // Fill rect drawn relative to top of frame.
|
|
FR_BOTTOM, // Fill rect drawn relative to bottom of frame.
|
|
};
|
|
|
|
enum {
|
|
FR_SOLID, // Bitmap drawn solid.
|
|
FR_KEYED, // Bitmap drawn with colour 0 transparent.
|
|
};
|
|
|
|
typedef struct {
|
|
UWORD Type; // One of the FR_... values.
|
|
SWORD TLXOffset,TLYOffset; // Offsets for the rect fill.
|
|
SWORD BRXOffset,BRYOffset;
|
|
UBYTE ColourIndex;
|
|
} FRAMERECT;
|
|
|
|
// Frame definition structure.
|
|
typedef struct {
|
|
SWORD OffsetX0,OffsetY0; // Offset top left of frame.
|
|
SWORD OffsetX1,OffsetY1; // Offset bottom right of frame.
|
|
SWORD TopLeft; // Image indecies for the corners ( -1 = don't draw).
|
|
SWORD TopRight;
|
|
SWORD BottomLeft;
|
|
SWORD BottomRight;
|
|
SWORD TopEdge,TopType; // Image indecies for the edges ( -1 = don't draw). Type ie FR_SOLID or FR_KEYED.
|
|
SWORD RightEdge,RightType;
|
|
SWORD BottomEdge,BottomType;
|
|
SWORD LeftEdge,LeftType;
|
|
FRAMERECT FRect[5]; // Fill rectangles.
|
|
} IMAGEFRAME;
|
|
|
|
typedef struct {
|
|
SWORD MajorUp; // Index of image to use for tab not pressed.
|
|
SWORD MajorDown; // Index of image to use for tab pressed.
|
|
SWORD MajorHilight; // Index of image to use for tab hilighted by mouse.
|
|
SWORD MajorSelected; // Index of image to use for tab selected ( same as pressed ).
|
|
|
|
SWORD MinorUp; // As above but for minot tabs.
|
|
SWORD MinorDown;
|
|
SWORD MinorHilight;
|
|
SWORD MinorSelected;
|
|
} TABDEF;
|
|
|
|
extern IMAGEFILE *IntImages; // All the 2d graphics for the user interface.
|
|
|
|
|
|
// A few useful defined frames.
|
|
extern IMAGEFRAME FrameNormal;
|
|
extern IMAGEFRAME FrameDesignComponent;
|
|
extern IMAGEFRAME FrameRadar;
|
|
extern IMAGEFRAME FrameObject;
|
|
extern IMAGEFRAME FrameStats;
|
|
extern IMAGEFRAME FrameDesignLeft;
|
|
extern IMAGEFRAME FrameDesignRight;
|
|
extern IMAGEFRAME FrameDesignCenter;
|
|
extern IMAGEFRAME FrameDesignComponent;
|
|
extern IMAGEFRAME FrameDesignView;
|
|
extern IMAGEFRAME FrameDesignHilight;
|
|
extern IMAGEFRAME FrameText;
|
|
|
|
// A few useful defined tabs.
|
|
extern TABDEF StandardTab;
|
|
extern TABDEF SystemTab;
|
|
|
|
extern TABDEF SmallTab;
|
|
|
|
|
|
extern BOOL imageInitBitmaps(void);
|
|
|
|
extern void imageDeleteBitmaps(void);
|
|
|
|
// Draws a transparent window
|
|
extern void RenderWindowFrame(IMAGEFRAME *Frame,UDWORD x,UDWORD y,UDWORD Width,UDWORD Height);
|
|
|
|
// Draws a solid window
|
|
extern void RenderOpaqueWindow(IMAGEFRAME *Frame,UDWORD x,UDWORD y,UDWORD Width,UDWORD Height);
|
|
|
|
// Called by RenderWindowFrame and RenderOpaqueWindow but you can call it yourself if you want.
|
|
extern void RenderWindow(IMAGEFRAME *Frame,UDWORD x,UDWORD y,UDWORD Width,UDWORD Height,BOOL Opaque);
|
|
|
|
#endif
|