warzone2100/src/design.c

4922 lines
144 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Design.c
*
* Functions for design screen.
*
*/
#include <string.h>
#include "lib/framework/frame.h"
#include "lib/framework/strres.h"
#include "lib/widget/widget.h"
#include "objects.h"
#include "loop.h"
#include "map.h"
/* Includes direct access to render library */
#include "lib/ivis_common/ivisdef.h"
#include "lib/ivis_common/rendmode.h"
// FIXME Direct iVis implementation include!
#include "lib/ivis_opengl/piematrix.h"//matrix code
#include "lib/ivis_common/piestate.h"
#include "display3d.h"
#include "edit3d.h"
#include "structure.h"
#include "research.h"
#include "function.h"
#include "lib/gamelib/gtime.h"
#include "hci.h"
#include "stats.h"
#include "game.h"
#include "power.h"
#include "lib/sound/audio.h"
#include "lib/widget/widgint.h"
#include "lib/widget/bar.h"
#include "lib/widget/form.h"
#include "lib/widget/label.h"
#include "lib/widget/button.h"
#include "lib/widget/editbox.h"
#include "lib/widget/slider.h"
#include "lib/framework/fractions.h"
#include "order.h"
#include "projectile.h"
#include "intimage.h"
#include "intdisplay.h"
#include "design.h"
#include "component.h"
#include "lib/script/script.h"
#include "scripttabs.h"
#include "main.h"
#include "objects.h"
#include "display.h"
#include "console.h"
#include "cmddroid.h"
#include "scriptextern.h"
#include "mission.h"
#include "multiplay.h"
#include "multistat.h"
#define FLASH_BUTTONS // Enable flashing body part buttons.
#define MAX_TABS 4
#define TAB_USEMAJOR 0
#define TAB_USEMINOR 1
//how many buttons can be put on the system component form
#define DES_BUTSPERFORM 8
#define MAX_DESIGN_COMPONENTS 40 // Max number of stats the design screen can cope with.
#define MAX_SYSTEM_COMPONENTS 32 // can only fit 8 buttons on a system component form
/***************************************************************************************/
/* Max values for the design bar graphs */
#define DBAR_TEMPLATEMAXPOINTS 8400 //maximum body points for a template
#define DBAR_TEMPLATEMAXPOWER 1000 //maximum power points for a template
/* The maximum number of characters on the component buttons */
#define DES_COMPBUTMAXCHAR 5
/* The maximum number of characters in a design name */
#define DES_NAMEMAXCHAR MAX_STR_SIZE
/* Which type of system is displayed on the design screen */
typedef enum _des_sysmode
{
IDES_SENSOR, // The sensor clickable is displayed
IDES_ECM, // The ECM clickable is displayed
IDES_CONSTRUCT, // The Constructor clickable is displayed
IDES_REPAIR, // The Repair clickable is displayed
IDES_WEAPON, // The Weapon clickable is displayed
IDES_COMMAND, // The command droid clickable is displayed
IDES_NOSYSTEM, // No system clickable has been displayed
} DES_SYSMODE;
DES_SYSMODE desSysMode;
/* The major component tabs on the design screen */
#define IDES_MAINTAB 0
#define IDES_EXTRATAB 1
#define IDES_EXTRATAB2 2
/* Which component type is being selected on the design screen */
//Watermelon:added IDES_TURRET_A,IDES_TURRET_B,changing the name of IDES_TURRET might break exist codes
typedef enum _des_compmode
{
IDES_SYSTEM, // The main system for the droid (sensor, ECM, constructor)
IDES_TURRET, // The weapon for the droid
IDES_BODY, // The droid body
IDES_PROPULSION, // The propulsion system
IDES_NOCOMPONENT, // No system has been selected
IDES_TURRET_A, // The 2nd turret
IDES_TURRET_B, // The 3rd turret
} DES_COMPMODE;
DES_COMPMODE desCompMode;
/* Which type of propulsion is being selected */
typedef enum _des_propmode
{
IDES_GROUND, // Ground propulsion (wheeled, tracked, etc).
IDES_AIR, // Air propulsion
IDES_NOPROPULSION, // No propulsion has be selected
} DES_PROPMODE;
DES_PROPMODE desPropMode;
#define STRING_BUFFER_SIZE (32 * MAX_NAME_SIZE)
char StringBuffer[STRING_BUFFER_SIZE];
/* Design screen positions */
#define DESIGN_Y (59 + D_H) //the top left y value for all forms on the design screen
#define DES_TABTHICKNESS 0
#define DES_MAJORSIZE 40
#define DES_MINORSIZE 11
#define DES_TABBUTGAP 2
#define DES_TABBUTWIDTH 60
#define DES_TABBUTHEIGHT 46
#define DES_TITLEY 10
#define DES_TITLEHEIGHT 20
#define DES_NAMELABELX 10
#define DES_NAMELABELWIDTH 100
#define DES_TAB_LEFTOFFSET OBJ_TABOFFSET
#define DES_TAB_RIGHTOFFSET OBJ_TABOFFSET
#define DES_TAB_SYSOFFSET 0
#define DES_TAB_SYSWIDTH 12
#define DES_TAB_SYSHEIGHT 19
#define DES_TAB_WIDTH OBJ_TABWIDTH
#define DES_TAB_HEIGHT OBJ_TABHEIGHT
#define DES_TAB_SYSHORZOFFSET OBJ_TABOFFSET
#define DES_TAB_SYSGAP 4
#define DES_LEFTFORMX RET_X
#define DES_LEFTFORMY DESIGN_Y
#define DES_LEFTFORMWIDTH RET_FORMWIDTH
#define DES_LEFTFORMHEIGHT 258
#define DES_LEFTFORMBUTX 2
#define DES_LEFTFORMBUTY 2
#define DES_CENTERFORMWIDTH 315
#define DES_CENTERFORMHEIGHT 262
#define DES_CENTERFORMX POW_X
#define DES_CENTERFORMY DESIGN_Y
#define DES_3DVIEWX 8
#define DES_3DVIEWY 25
#define DES_3DVIEWWIDTH 236
#define DES_3DVIEWHEIGHT 192
#define DES_STATSFORMX POW_X
#define DES_STATSFORMY (DES_CENTERFORMY + DES_CENTERFORMHEIGHT + 3)
#define DES_STATSFORMWIDTH DES_CENTERFORMWIDTH
#define DES_STATSFORMHEIGHT 100
#define DES_PARTFORMX DES_3DVIEWX + DES_3DVIEWWIDTH + 2
#define DES_PARTFORMY DES_3DVIEWY
#define DES_PARTFORMHEIGHT DES_3DVIEWHEIGHT
#define DES_POWERFORMX DES_3DVIEWX
#define DES_POWERFORMY (DES_3DVIEWY + DES_3DVIEWHEIGHT + 2)
#define DES_POWERFORMWIDTH (DES_CENTERFORMWIDTH - 2*DES_POWERFORMX)
#define DES_POWERFORMHEIGHT 40
#define DES_RIGHTFORMX RADTLX
#define DES_RIGHTFORMY DESIGN_Y
#define DES_RIGHTFORMWIDTH (RET_FORMWIDTH + 20)
#define DES_RIGHTFORMHEIGHT DES_LEFTFORMHEIGHT
#define DES_RIGHTFORMBUTX 2
#define DES_RIGHTFORMBUTY 2
#define DES_BARFORMX 6
#define DES_BARFORMY 6
#define DES_BARFORMWIDTH 300
#define DES_BARFORMHEIGHT 85
#define DES_NAMEBOXX DES_3DVIEWX
#define DES_NAMEBOXY 6
#define DES_NAMEBOXWIDTH DES_CENTERFORMWIDTH - 2*DES_NAMEBOXX
#define DES_NAMEBOXHEIGHT 14
/* The central boxes on the design screen */
#define DES_COMPBUTWIDTH 150
#define DES_COMPBUTHEIGHT 85
#define DES_MAINBUTWIDTH 36
#define DES_MAINBUTHEIGHT 24
#define DES_ICONX 5
#define DES_ICONY 22//28
#define DES_ICONWIDTH 76
#define DES_ICONHEIGHT 53
#define DES_POWERX 1
#define DES_POWERY 6
#define DES_POWERSEPARATIONX 4
#define DES_POWERSEPARATIONY 2
#define DES_PARTSEPARATIONX 6
#define DES_PARTSEPARATIONY 6
/* Positions of stuff on the clickable boxes (Design screen) */
#define DES_CLICKLABELHEIGHT 14
#define DES_CLICKBARX 154
#define DES_CLICKBARY 7
#define DES_CLICKBARWIDTH 140
#define DES_CLICKBARHEIGHT 11
#define DES_CLICKGAP 9
#define DES_CLICKBARNAMEX 126
#define DES_CLICKBARNAMEWIDTH 20
#define DES_CLICKBARNAMEHEIGHT 19
#define DES_CLICKBARMAJORRED 255 //0xcc
#define DES_CLICKBARMAJORGREEN 235 //0
#define DES_CLICKBARMAJORBLUE 19 //0
#define DES_CLICKBARMINORRED 0x55
#define DES_CLICKBARMINORGREEN 0
#define DES_CLICKBARMINORBLUE 0
#define DES_WEAPONBUTTON_X 26
#define DES_SYSTEMBUTTON_X 68
#define DES_SYSTEMBUTTON_Y 10
// Stat bar y positions.
#define DES_STATBAR_Y1 (DES_CLICKBARY)
#define DES_STATBAR_Y2 (DES_CLICKBARY+DES_CLICKBARHEIGHT + DES_CLICKGAP)
#define DES_STATBAR_Y3 (DES_CLICKBARY+(DES_CLICKBARHEIGHT + DES_CLICKGAP)*2)
#define DES_STATBAR_Y4 (DES_CLICKBARY+(DES_CLICKBARHEIGHT + DES_CLICKGAP)*3)
/* the widget screen */
extern W_SCREEN *psWScreen;
extern UDWORD objID; // unique ID creation thing..
/* default droid design template */
DROID_TEMPLATE sDefaultDesignTemplate;
extern void intDisplayPlainForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
void desSetupDesignTemplates( void );
/* Set the current mode of the design screen, and display the appropriate component lists */
static void intSetDesignMode(DES_COMPMODE newCompMode);
/* Set all the design bar graphs from a design template */
static void intSetDesignStats(DROID_TEMPLATE *psTemplate);
/* Set up the system clickable form of the design screen given a set of stats */
static BOOL intSetSystemForm(COMP_BASE_STATS *psStats);
/* Set up the propulsion clickable form of the design screen given a set of stats */
static BOOL intSetPropulsionForm(PROPULSION_STATS *psStats);
/* Add the component tab form to the design screen */
static BOOL intAddComponentForm(UDWORD numButtons);
/* Add the template tab form to the design screen */
static BOOL intAddTemplateForm(DROID_TEMPLATE *psSelected);
/* Add the Major system tab form to the design screen */
// count the number of available components
static UDWORD intNumAvailable(UBYTE *aAvailable, UDWORD numEntries,
COMP_BASE_STATS *asStats, UDWORD size);
/* Add the system buttons (weapons, command droid, etc) to the design screen */
static BOOL intAddSystemButtons(SDWORD mode);
/* Add the component buttons to the main tab of the system or component form */
static BOOL intAddComponentButtons(COMP_BASE_STATS *psStats, UDWORD size,
UBYTE *aAvailable, UDWORD numEntries,
UDWORD compID,UDWORD WhichTab);
/* Add the component buttons to the main tab of the component form */
static BOOL intAddExtraSystemButtons(UDWORD sensorIndex, UDWORD ecmIndex,
UDWORD constIndex, UDWORD repairIndex, UDWORD brainIndex);
/* Set the bar graphs for the system clickable */
static void intSetSystemStats(COMP_BASE_STATS *psStats);
/* Set the shadow bar graphs for the system clickable */
static void intSetSystemShadowStats(COMP_BASE_STATS *psStats);
/* Set the bar graphs for the sensor stats */
static void intSetSensorStats(SENSOR_STATS *psStats);
/* Set the shadow bar graphs for the sensor stats */
static void intSetSensorShadowStats(SENSOR_STATS *psStats);
/* Set the bar graphs for the ECM stats */
static void intSetECMStats(ECM_STATS *psStats);
/* Set the shadow bar graphs for the ECM stats */
static void intSetECMShadowStats(ECM_STATS *psStats);
/* Set the bar graphs for the Repair stats */
static void intSetRepairStats(REPAIR_STATS *psStats);
/* Set the shadow bar graphs for the Repair stats */
static void intSetRepairShadowStats(REPAIR_STATS *psStats);
/* Set the bar graphs for the Constructor stats */
static void intSetConstructStats(CONSTRUCT_STATS *psStats);
/* Set the shadow bar graphs for the Constructor stats */
static void intSetConstructShadowStats(CONSTRUCT_STATS *psStats);
/* Set the bar graphs for the Weapon stats */
static void intSetWeaponStats(WEAPON_STATS *psStats);
/* Set the shadow bar graphs for the weapon stats */
static void intSetWeaponShadowStats(WEAPON_STATS *psStats);
/* Set the bar graphs for the Body stats */
static void intSetBodyStats(BODY_STATS *psStats);
/* Set the shadow bar graphs for the Body stats */
static void intSetBodyShadowStats(BODY_STATS *psStats);
/* Set the bar graphs for the Propulsion stats */
static void intSetPropulsionStats(PROPULSION_STATS *psStats);
/* Set the shadow bar graphs for the Propulsion stats */
static void intSetPropulsionShadowStats(PROPULSION_STATS *psStats);
/* Check whether a droid template is valid */
static BOOL intValidTemplate(DROID_TEMPLATE *psTempl);
/* General display window for the design form */
void intDisplayDesignForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
/* Sets the Design Power Bar for a given Template */
static void intSetDesignPower(DROID_TEMPLATE *psTemplate);
/* Sets the Power shadow Bar for the current Template with new stat*/
static void intSetTemplatePowerShadowStats(COMP_BASE_STATS *psStats);
/* Sets the Body Points Bar for a given Template */
static void intSetBodyPoints(DROID_TEMPLATE *psTemplate);
/* Sets the Body Points shadow Bar for the current Template with new stat*/
static void intSetTemplateBodyShadowStats(COMP_BASE_STATS *psStats);
/*Function to set the shadow bars for all the stats when the mouse is over
the Template buttons*/
static void runTemplateShadowStats(UDWORD id);
static BOOL intCheckValidWeaponForProp(void);
static BOOL checkTemplateIsVtol(DROID_TEMPLATE *psTemplate);
/* save the current Template if valid. Return TRUE if stored */
static BOOL saveTemplate(void);
static void desCreateDefaultTemplate( void );
/* The current name of the design */
static char aCurrName[WIDG_MAXSTR];
/* Store a list of component stats pointers for the design screen */
extern UDWORD maxComponent;
extern UDWORD numComponent;
extern COMP_BASE_STATS **apsComponentList;
extern UDWORD maxExtraSys;
extern UDWORD numExtraSys;
extern COMP_BASE_STATS **apsExtraSysList;
/* The button id of the component that is in the design */
static UDWORD desCompID;
static UDWORD droidTemplID;
/* The current design being edited on the design screen */
DROID_TEMPLATE sCurrDesign;
/* Flag to indictate whether a 'spare' template button is required */
static BOOL newTemplate = FALSE;
static void intDisplayStatForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
static void intDisplayViewForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
void intDisplayTemplateButton(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
static void intDisplayComponentButton(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
extern BOOL bRender3DOnly;
/* Add the design widgets to the widget screen */
static BOOL _intAddDesign( BOOL bShowCentreScreen )
{
W_FORMINIT sFormInit;
W_LABINIT sLabInit;
W_EDBINIT sEdInit;
W_BUTINIT sButInit;
W_BARINIT sBarInit;
desSetupDesignTemplates();
//set which states are to be paused while design screen is up
setDesignPauseState();
if((GetGameMode() == GS_NORMAL) && !bMultiPlayer)
{ // Only do this in main game.
BOOL radOnScreen = radarOnScreen;
bRender3DOnly = TRUE;
radarOnScreen = FALSE;
// Just display the 3d, no interface
displayWorld();
// Upload the current display back buffer into system memory.
pie_UploadDisplayBuffer();
radarOnScreen = radOnScreen;
bRender3DOnly = FALSE;
}
//initialise flags
newTemplate = FALSE;
memset(&sFormInit, 0, sizeof(W_FORMINIT));
memset(&sLabInit, 0, sizeof(W_LABINIT));
memset(&sEdInit, 0, sizeof(W_EDBINIT));
memset(&sButInit, 0, sizeof(W_BUTINIT));
memset(&sBarInit, 0, sizeof(W_BARINIT));
/* Add the main design form */
sFormInit.formID = 0;
sFormInit.id = IDDES_FORM;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)DES_CENTERFORMX; //0;
sFormInit.y = (SWORD)DES_CENTERFORMY; //0;
sFormInit.width = DES_CENTERFORMWIDTH; //DISP_WIDTH-1;
sFormInit.height = DES_CENTERFORMHEIGHT; //DES_BASEHEIGHT;
sFormInit.pDisplay = intDisplayPlainForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* add the edit name box */
sEdInit.formID = IDDES_FORM;
sEdInit.id = IDDES_NAMEBOX;
sEdInit.style = WEDB_PLAIN;
sEdInit.x = DES_NAMEBOXX;
sEdInit.y = DES_NAMEBOXY;
sEdInit.width = DES_NAMEBOXWIDTH;
sEdInit.height = DES_NAMEBOXHEIGHT;
sEdInit.pText = _("New Vehicle");
sEdInit.FontID = font_regular;
sEdInit.pBoxDisplay = intDisplayEditBox;
if (!widgAddEditBox(psWScreen, &sEdInit))
{
return FALSE;
}
CurrentStatsTemplate = NULL;
/* Initialise the current design */
if (psCurrTemplate != NULL)
{
memcpy(&sCurrDesign, psCurrTemplate, sizeof(DROID_TEMPLATE));
strlcpy(aCurrName, getStatName(psCurrTemplate), sizeof(aCurrName));
strlcpy(sCurrDesign.aName, aCurrName, sizeof(sCurrDesign.aName));
}
else
{
memcpy(&sCurrDesign, &sDefaultDesignTemplate, sizeof(DROID_TEMPLATE));
strlcpy(aCurrName, _("New Vehicle"), sizeof(aCurrName));
strlcpy(sCurrDesign.aName, aCurrName, sizeof(sCurrDesign.aName));
}
/* Add the design templates form */
if (!intAddTemplateForm(psCurrTemplate))
{
return FALSE;
}
/* Add the 3D View form */
sFormInit.formID = IDDES_FORM;
sFormInit.id = IDDES_3DVIEW;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = DES_3DVIEWX;
sFormInit.y = DES_3DVIEWY;
sFormInit.width = DES_3DVIEWWIDTH;
sFormInit.height = DES_3DVIEWHEIGHT;
sFormInit.pDisplay = intDisplayViewForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Add the part button form */
sFormInit.formID = IDDES_FORM;
sFormInit.id = IDDES_PARTFORM;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = DES_PARTFORMX;
sFormInit.y = DES_PARTFORMY;
sFormInit.width = (UWORD)(iV_GetImageWidth(IntImages, IMAGE_DES_TURRET) +
2*DES_PARTSEPARATIONX);
sFormInit.height = DES_PARTFORMHEIGHT;
sFormInit.pDisplay = intDisplayDesignForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
// add the body part button
sButInit.formID = IDDES_PARTFORM;
sButInit.id = IDDES_BODYBUTTON;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_PARTSEPARATIONX;
sButInit.y = DES_PARTSEPARATIONY;
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_BODY);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_BODY);
sButInit.pTip = _("Vehicle Body");
sButInit.FontID = font_regular;
#ifdef FLASH_BUTTONS
sButInit.pDisplay = intDisplayButtonFlash;
#else
sButInit.pDisplay = intDisplayButtonHilight;
#endif
sButInit.UserData = PACKDWORD_TRI(1, IMAGE_DES_BODYH, IMAGE_DES_BODY);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
// add the propulsion part button
sButInit.formID = IDDES_PARTFORM;
sButInit.id = IDDES_PROPBUTTON;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_PARTSEPARATIONX;
sButInit.y = (UWORD)(iV_GetImageHeight(IntImages, IMAGE_DES_PROPULSION) +
2 * DES_PARTSEPARATIONY);
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_PROPULSION);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_PROPULSION);
sButInit.pTip = _("Vehicle Propulsion");
sButInit.FontID = font_regular;
#ifdef FLASH_BUTTONS
sButInit.pDisplay = intDisplayButtonFlash;
#else
sButInit.pDisplay = intDisplayButtonHilight;
#endif
sButInit.UserData = PACKDWORD_TRI(1, IMAGE_DES_PROPULSIONH, IMAGE_DES_PROPULSION);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
// add the turret part button
sButInit.formID = IDDES_PARTFORM;
sButInit.id = IDDES_SYSTEMBUTTON;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_PARTSEPARATIONX;
sButInit.y = (UWORD)(iV_GetImageHeight(IntImages, IMAGE_DES_PROPULSION) +
iV_GetImageHeight(IntImages, IMAGE_DES_BODY) +
3*DES_PARTSEPARATIONY);
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_TURRET);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_TURRET);
sButInit.pTip = _("Vehicle Turret");
sButInit.FontID = font_regular;
#ifdef FLASH_BUTTONS
sButInit.pDisplay = intDisplayButtonFlash;
#else
sButInit.pDisplay = intDisplayButtonHilight;
#endif
sButInit.UserData = PACKDWORD_TRI(1, IMAGE_DES_TURRETH, IMAGE_DES_TURRET);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
//Watermelon: add the turret_a button
sButInit.formID = IDDES_PARTFORM;
sButInit.id = IDDES_WPABUTTON;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_PARTSEPARATIONX;
//Watermelon: use BODY height for now
sButInit.y = (UWORD)(iV_GetImageHeight(IntImages, IMAGE_DES_PROPULSION) +
iV_GetImageHeight(IntImages, IMAGE_DES_BODY) +
iV_GetImageHeight(IntImages, IMAGE_DES_BODY) +
4*DES_PARTSEPARATIONY);
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_TURRET);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_TURRET);
sButInit.pTip = _("Vehicle Turret");
sButInit.FontID = font_regular;
#ifdef FLASH_BUTTONS
sButInit.pDisplay = intDisplayButtonFlash;
#else
sButInit.pDisplay = intDisplayButtonHilight;
#endif
sButInit.UserData = PACKDWORD_TRI(1, IMAGE_DES_TURRETH, IMAGE_DES_TURRET);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
//Watermelon: add the turret_b button
sButInit.formID = IDDES_PARTFORM;
sButInit.id = IDDES_WPBBUTTON;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_PARTSEPARATIONX;
//Watermelon:use body height for now
sButInit.y = (UWORD)(iV_GetImageHeight(IntImages, IMAGE_DES_PROPULSION) +
iV_GetImageHeight(IntImages, IMAGE_DES_BODY) +
iV_GetImageHeight(IntImages, IMAGE_DES_BODY) +
iV_GetImageHeight(IntImages, IMAGE_DES_BODY) +
5*DES_PARTSEPARATIONY);
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_TURRET);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_TURRET);
sButInit.pTip = _("Vehicle Turret");
sButInit.FontID = font_regular;
#ifdef FLASH_BUTTONS
sButInit.pDisplay = intDisplayButtonFlash;
#else
sButInit.pDisplay = intDisplayButtonHilight;
#endif
sButInit.UserData = PACKDWORD_TRI(1, IMAGE_DES_TURRETH, IMAGE_DES_TURRET);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
/* add the delete button */
sButInit.formID = IDDES_PARTFORM;
sButInit.id = IDDES_BIN;
sButInit.style = WBUT_PLAIN;
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_BIN);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_BIN);
sButInit.x = DES_PARTSEPARATIONX;
sButInit.y = (UWORD)(DES_PARTFORMHEIGHT - sButInit.height - DES_PARTSEPARATIONY);
sButInit.pTip = _("Delete Design");
sButInit.FontID = font_regular;
sButInit.pDisplay = intDisplayButtonHilight;
sButInit.UserData = PACKDWORD_TRI(0,IMAGE_DES_BINH, IMAGE_DES_BIN);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
/* add central stats form */
sFormInit.formID = 0;
sFormInit.id = IDDES_STATSFORM;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)DES_STATSFORMX;
sFormInit.y = (SWORD)DES_STATSFORMY;
sFormInit.width = DES_STATSFORMWIDTH;
sFormInit.height = DES_STATSFORMHEIGHT;
sFormInit.pDisplay = intDisplayPlainForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Add the body form */
sFormInit.formID = IDDES_STATSFORM;
sFormInit.id = IDDES_BODYFORM;
sFormInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE;
sFormInit.width = DES_BARFORMWIDTH;
sFormInit.height = DES_BARFORMHEIGHT;
sFormInit.x = DES_BARFORMX;
sFormInit.y = DES_BARFORMY;
sFormInit.pDisplay = intDisplayStatForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Add the graphs for the Body */
sBarInit.formID = IDDES_BODYFORM;
sBarInit.id = IDDES_BODYARMOUR_K;
sBarInit.style = WBAR_PLAIN;
sBarInit.orientation = WBAR_LEFT;
sBarInit.x = DES_CLICKBARX;
sBarInit.y = DES_STATBAR_Y1; //DES_CLICKBARY;
sBarInit.width = DES_CLICKBARWIDTH;
sBarInit.height = DES_CLICKBARHEIGHT;
sBarInit.size = 50;
sBarInit.sCol.byte.r = DES_CLICKBARMAJORRED;
sBarInit.sCol.byte.g = DES_CLICKBARMAJORGREEN;
sBarInit.sCol.byte.b = DES_CLICKBARMAJORBLUE;
sBarInit.sMinorCol.byte.r = DES_CLICKBARMINORRED;
sBarInit.sMinorCol.byte.g = DES_CLICKBARMINORGREEN;
sBarInit.sMinorCol.byte.b = DES_CLICKBARMINORBLUE;
sBarInit.pDisplay = intDisplayStatsBar;
sBarInit.pTip = _("Kinetic Armour");
sBarInit.iRange = (UWORD)getMaxBodyArmour();//DBAR_BODYMAXARMOUR;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return TRUE;
}
sBarInit.id = IDDES_BODYARMOUR_H;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Thermal Armour");
sBarInit.iRange = (UWORD)getMaxBodyArmour();//DBAR_BODYMAXARMOUR;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return TRUE;
}
//body points added AB 3/9/97
//sBarInit.id = IDDES_BODYPOINTS;
//sBarInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
//if (!widgAddBarGraph(psWScreen, &sBarInit))
//{
// return TRUE;
//}
sBarInit.id = IDDES_BODYPOWER;
sBarInit.y = DES_STATBAR_Y3; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Engine Output");
sBarInit.iRange = (UWORD)getMaxBodyPower();//DBAR_BODYMAXPOWER;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return TRUE;
}
sBarInit.id = IDDES_BODYWEIGHT;
sBarInit.y = DES_STATBAR_Y4; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Weight");
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return TRUE;
}
/* Add the labels for the Body */
sLabInit.formID = IDDES_BODYFORM;
sLabInit.id = IDDES_BODYARMOURKLAB;
sLabInit.style = WLAB_PLAIN;
sLabInit.x = DES_CLICKBARNAMEX;
sLabInit.y = DES_CLICKBARY - DES_CLICKBARHEIGHT/3;
sLabInit.width = DES_CLICKBARNAMEWIDTH;
sLabInit.height = DES_CLICKBARHEIGHT;
sLabInit.pTip = _("Kinetic Armour");
sLabInit.FontID = font_regular;
sLabInit.pDisplay = intDisplayImage;
//just to confuse things even more - the graphics were named incorrectly!
sLabInit.UserData = IMAGE_DES_ARMOUR_EXPLOSIVE;//IMAGE_DES_ARMOUR_KINETIC;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return TRUE;
}
sLabInit.id = IDDES_BODYARMOURHLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Thermal Armour");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_ARMOUR_KINETIC;//IMAGE_DES_ARMOUR_EXPLOSIVE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return TRUE;
}
//body points added AB 3/9/97
//sLabInit.id = IDDES_BODYPOINTSLAB;
//sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
//sLabInit.pText = "Body Points";
//sLabInit.pTip = sLabInit.pText;
//sLabInit.pDisplay = intDisplayImage;
//sLabInit.pUserData = (void*)IMAGE_DES_BODYPOINTS;
//if (!widgAddLabel(psWScreen, &sLabInit))
//{
// return TRUE;
//}
sLabInit.id = IDDES_BODYPOWERLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Engine Output");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_POWER;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return TRUE;
}
sLabInit.id = IDDES_BODYWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return TRUE;
}
/* add power/points bar subform */
memset(&sFormInit, 0, sizeof(W_FORMINIT));
sFormInit.formID = IDDES_FORM;
sFormInit.id = IDDES_POWERFORM;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = DES_POWERFORMX;
sFormInit.y = DES_POWERFORMY;
sFormInit.width = DES_POWERFORMWIDTH;
sFormInit.height = DES_POWERFORMHEIGHT;
sFormInit.pDisplay = intDisplayDesignForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Set the text colour for the form */
widgSetColour(psWScreen, IDDES_POWERFORM, WCOL_TEXT, 0, 164, 0);
/* Add the design template power bar and label*/
sLabInit.formID = IDDES_POWERFORM;
sLabInit.id = IDDES_TEMPPOWERLAB;
sLabInit.x = DES_POWERX;
sLabInit.y = DES_POWERY;
sLabInit.pTip = _("Total Power Required");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_POWER;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return TRUE;
}
memset(&sBarInit, 0, sizeof(W_BARINIT));
sBarInit.formID = IDDES_POWERFORM;
sBarInit.id = IDDES_POWERBAR;
sBarInit.style = WBAR_PLAIN;
sBarInit.orientation = WBAR_LEFT;
sBarInit.x = (SWORD)(DES_POWERX + DES_POWERSEPARATIONX +
iV_GetImageWidth(IntImages,IMAGE_DES_BODYPOINTS));
sBarInit.y = DES_POWERY;
sBarInit.width = (SWORD)(DES_POWERFORMWIDTH - 15 -
iV_GetImageWidth(IntImages,IMAGE_DES_BODYPOINTS));
sBarInit.height = iV_GetImageHeight(IntImages,IMAGE_DES_POWERBACK);
sBarInit.pDisplay = intDisplayDesignPowerBar;//intDisplayStatsBar;
sBarInit.pTip = _("Total Power Required");
sBarInit.iRange = DBAR_TEMPLATEMAXPOWER;//WBAR_SCALE;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the design template body points bar and label*/
sLabInit.formID = IDDES_POWERFORM;
sLabInit.id = IDDES_TEMPBODYLAB;
sLabInit.x = DES_POWERX;
sLabInit.y = (SWORD)(DES_POWERY + DES_POWERSEPARATIONY +
iV_GetImageHeight(IntImages,IMAGE_DES_BODYPOINTS));
sLabInit.pTip = _("Total Body Points");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_BODYPOINTS;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return TRUE;
}
memset(&sBarInit, 0, sizeof(W_BARINIT));
sBarInit.formID = IDDES_POWERFORM;
sBarInit.id = IDDES_BODYPOINTS;
sBarInit.style = WBAR_PLAIN;
sBarInit.orientation = WBAR_LEFT;
sBarInit.x = (SWORD)(DES_POWERX + DES_POWERSEPARATIONX +
iV_GetImageWidth(IntImages,IMAGE_DES_BODYPOINTS));
sBarInit.y = (SWORD)(DES_POWERY + DES_POWERSEPARATIONY + 4 +
iV_GetImageHeight(IntImages,IMAGE_DES_BODYPOINTS));
sBarInit.width = (SWORD)(DES_POWERFORMWIDTH - 15 -
iV_GetImageWidth(IntImages,IMAGE_DES_BODYPOINTS));
sBarInit.height = iV_GetImageHeight(IntImages,IMAGE_DES_POWERBACK);
sBarInit.pDisplay = intDisplayDesignPowerBar;//intDisplayStatsBar;
sBarInit.pTip = _("Total Body Points");
sBarInit.iRange = DBAR_TEMPLATEMAXPOINTS;//(UWORD)getMaxBodyPoints();//DBAR_BODYMAXPOINTS;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the variable bits of the design screen and set the bar graphs */
desCompMode = IDES_NOCOMPONENT;
desSysMode = IDES_NOSYSTEM;
desPropMode = IDES_NOPROPULSION;
intSetDesignStats(&sCurrDesign);
intSetBodyPoints(&sCurrDesign);
intSetDesignPower(&sCurrDesign);
intSetDesignMode(IDES_BODY);
/* hide design and component forms until required */
if ( bShowCentreScreen == FALSE )
{
widgHide( psWScreen, IDDES_FORM );
}
widgHide( psWScreen, IDDES_STATSFORM );
widgHide( psWScreen, IDDES_RIGHTBASE );
return TRUE;
}
/* set up droid templates before going into design screen */
void desSetupDesignTemplates( void )
{
DROID_TEMPLATE *psTempl;
UDWORD i;
/* init template list */
memset( apsTemplateList, 0, sizeof(DROID_TEMPLATE*) * MAXTEMPLATES );
apsTemplateList[0] = &sDefaultDesignTemplate;
i = 1;
psTempl = apsDroidTemplates[selectedPlayer];
while ((psTempl != NULL) && (i < MAXTEMPLATES))
{
/* add template to list if not a transporter,
* cyborg, person or command droid,
*/
if ( psTempl->droidType != DROID_TRANSPORTER &&
psTempl->droidType != DROID_CYBORG &&
psTempl->droidType != DROID_CYBORG_SUPER &&
psTempl->droidType != DROID_CYBORG_CONSTRUCT &&
psTempl->droidType != DROID_CYBORG_REPAIR &&
psTempl->droidType != DROID_PERSON )
{
apsTemplateList[i] = psTempl;
i++;
}
/* next template */
psTempl = psTempl->psNext;
}
}
/* Add the design template form */
static BOOL _intAddTemplateForm(DROID_TEMPLATE *psSelected)
{
W_FORMINIT sFormInit;
UDWORD numButtons, butPerForm;
UDWORD i;
/* Count the number of minor tabs needed for the template form */
numButtons = 0;
for( i=0; i<MAXTEMPLATES; i++ )
{
if ( apsTemplateList[i] != NULL )
{
numButtons++;
}
}
/* Calculate how many buttons will go on a single form */
butPerForm = ((DES_LEFTFORMWIDTH - DES_TABTHICKNESS - DES_TABBUTGAP) /
(DES_TABBUTWIDTH + DES_TABBUTGAP)) *
((DES_LEFTFORMHEIGHT - DES_TABTHICKNESS - DES_TABBUTGAP) /
(DES_TABBUTHEIGHT + DES_TABBUTGAP));
/* add a form to place the tabbed form on */
memset(&sFormInit, 0, sizeof(W_FORMINIT));
sFormInit.formID = 0;
sFormInit.id = IDDES_TEMPLBASE;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)RET_X;
sFormInit.y = (SWORD)DESIGN_Y;
sFormInit.width = RET_FORMWIDTH;
sFormInit.height = DES_LEFTFORMHEIGHT + 4;
sFormInit.pDisplay = intDisplayPlainForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Add the design templates form */
memset(&sFormInit, 0, sizeof(W_FORMINIT));
sFormInit.formID = IDDES_TEMPLBASE; //IDDES_FORM;
sFormInit.id = IDDES_TEMPLFORM;
sFormInit.style = WFORM_TABBED;
sFormInit.x = 2;//DES_LEFTFORMX; //DES_TEMPLX;
sFormInit.y = 2;//DES_LEFTFORMY; //DES_TEMPLY;
sFormInit.width = DES_LEFTFORMWIDTH; //DES_TEMPLWIDTH;
sFormInit.height = DES_LEFTFORMHEIGHT; //DES_TEMPLHEIGHT;
sFormInit.numMajor = numForms(numButtons, butPerForm);
sFormInit.majorPos = WFORM_TABTOP;
sFormInit.minorPos = WFORM_TABNONE;
sFormInit.majorSize = DES_TAB_WIDTH;
sFormInit.majorOffset = DES_TAB_LEFTOFFSET;
sFormInit.tabVertOffset = (DES_TAB_HEIGHT/2); //(DES_TAB_HEIGHT/2)+2;
sFormInit.tabMajorThickness = DES_TAB_HEIGHT;
sFormInit.pFormDisplay = intDisplayObjectForm;
sFormInit.pUserData = &StandardTab;
sFormInit.pTabDisplay = intDisplayTab;
for (i=0; i< sFormInit.numMajor; i++)
{
sFormInit.aNumMinors[i] = 1;
}
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Put the buttons on it */
if (!intAddTemplateButtons(IDDES_TEMPLFORM, DES_LEFTFORMWIDTH - DES_TABTHICKNESS,
DES_LEFTFORMHEIGHT - DES_TABTHICKNESS,
DES_TABBUTWIDTH, DES_TABBUTHEIGHT, DES_TABBUTGAP,
psSelected ))
{
return FALSE;
}
return TRUE;
}
/* Add the droid template buttons to a form */
BOOL intAddTemplateButtons(UDWORD formID, UDWORD formWidth, UDWORD formHeight,
UDWORD butWidth, UDWORD butHeight, UDWORD gap,
DROID_TEMPLATE *psSelected)
{
W_FORMINIT sButInit;
W_BARINIT sBarInit;
DROID_TEMPLATE *psTempl = NULL;
char aButText[DES_COMPBUTMAXCHAR + 1];
SDWORD BufferID;
UDWORD i;
char TempString[256];
int BufferPos = 0;
ClearStatBuffers();
memset(aButText, 0, DES_COMPBUTMAXCHAR + 1);
memset(&sButInit, 0, sizeof(W_BUTINIT));
/* Set up the button struct */
sButInit.formID = formID;
sButInit.id = IDDES_TEMPLSTART;
sButInit.style = WFORM_CLICKABLE;
sButInit.x = DES_LEFTFORMBUTX;
sButInit.y = DES_LEFTFORMBUTY;
sButInit.width = OBJ_BUTWIDTH; //DES_TABBUTWIDTH;
sButInit.height = OBJ_BUTHEIGHT; //DES_TABBUTHEIGHT;
/* Add each button */
memset(&sBarInit, 0, sizeof(W_BARINIT));
sBarInit.id = IDDES_BARSTART;
sBarInit.style = WBAR_PLAIN;
sBarInit.orientation = WBAR_LEFT;
sBarInit.x = STAT_TIMEBARX;
sBarInit.y = STAT_TIMEBARY;
sBarInit.width = STAT_PROGBARWIDTH;
sBarInit.height = STAT_PROGBARHEIGHT;
sBarInit.size = 50;
sBarInit.sCol.byte.r = STAT_PROGBARMAJORRED;
sBarInit.sCol.byte.g = STAT_PROGBARMAJORGREEN;
sBarInit.sCol.byte.b = STAT_PROGBARMAJORBLUE;
sBarInit.sMinorCol.byte.r = STAT_PROGBARMINORRED;
sBarInit.sMinorCol.byte.g = STAT_PROGBARMINORGREEN;
sBarInit.sMinorCol.byte.b = STAT_PROGBARMINORBLUE;
sBarInit.pTip = _("Power Usage");
droidTemplID = 0;
for( i=0; i<MAXTEMPLATES; i++ )
{
if ( apsTemplateList[i] != NULL )
{
psTempl = apsTemplateList[i];
/* Set the tip and add the button */
// On the playstation the tips are additionaly setup when they are displayed ... because we only have one text name buffer
strlcpy(aButText, getTemplateName( psTempl ), sizeof(aButText));
sButInit.pTip = getTemplateName(psTempl);
BufferID = GetStatBuffer();
ASSERT( BufferID >= 0,"Unable to aquire stat buffer." );
RENDERBUTTON_INUSE(&StatBuffers[BufferID]);
StatBuffers[BufferID].Data = (void*)psTempl;
sButInit.pUserData = &StatBuffers[BufferID];
sButInit.pDisplay = intDisplayTemplateButton;
if (!widgAddForm(psWScreen, &sButInit))
{
return FALSE;
}
sBarInit.iRange = POWERPOINTS_DROIDDIV;
sBarInit.size = (UWORD)(psTempl->powerPoints / POWERPOINTS_DROIDDIV);
if(sBarInit.size > WBAR_SCALE) sBarInit.size = WBAR_SCALE;
snprintf(TempString, sizeof(TempString), "%s - %d",_("Power Usage"), psTempl->powerPoints);
// Guarantee to nul-terminate
TempString[sizeof(TempString) - 1] = '\0';
ASSERT( BufferPos+strlen(TempString)+1 < STRING_BUFFER_SIZE,"String Buffer Overrun" );
strlcpy(&StringBuffer[BufferPos], TempString, sizeof(StringBuffer) - BufferPos);
sBarInit.pTip = &StringBuffer[BufferPos];
BufferPos += strlen(TempString) + 1;
sBarInit.formID = sButInit.id;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* if the current template matches psSelected lock the button */
if (psTempl == psSelected)
{
droidTemplID = sButInit.id;
widgSetButtonState(psWScreen, droidTemplID, WBUT_LOCK);
widgSetTabs(psWScreen, IDDES_TEMPLFORM, sButInit.majorID, 0);
}
/* Update the init struct for the next button */
sBarInit.id += 1;
sButInit.id += 1;
sButInit.x = (SWORD)(sButInit.x + butWidth + gap);
if (sButInit.x + butWidth + gap > formWidth)
{
sButInit.x = DES_LEFTFORMBUTX;
sButInit.y = (SWORD)(sButInit.y + butHeight + gap);
}
if (sButInit.y + butHeight + gap > formHeight)
{
sButInit.y = DES_LEFTFORMBUTY;
sButInit.majorID += 1;
}
//check don't go over max templates that can fit on the form
if (sButInit.id >= IDDES_TEMPLEND)
{
break;
}
}
}
return TRUE;
}
/* Set the current mode of the design screen, and display the appropriate
* component lists
* Watermelon:added case IDES_TURRET_A,IDES_TURRET_B
*/
static void intSetDesignMode(DES_COMPMODE newCompMode)
{
UDWORD weaponIndex;
if (newCompMode != desCompMode)
{
/* Have to change the component display - remove the old one */
switch (desCompMode)
{
case IDES_NOCOMPONENT:
/* Nothing displayed so nothing to remove */
break;
case IDES_SYSTEM:
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgSetButtonState(psWScreen, IDDES_SYSTEMFORM, 0);
break;
case IDES_TURRET:
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgSetButtonState(psWScreen, IDDES_SYSTEMFORM, 0);
break;
case IDES_BODY:
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgSetButtonState(psWScreen, IDDES_BODYFORM, 0);
break;
case IDES_PROPULSION:
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgSetButtonState(psWScreen, IDDES_PROPFORM, 0);
break;
case IDES_TURRET_A:
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgSetButtonState(psWScreen, IDDES_WPABUTTON, 0);
break;
case IDES_TURRET_B:
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, 0);
break;
}
/* Set up the display for the new mode */
desCompMode = newCompMode;
switch (desCompMode)
{
case IDES_NOCOMPONENT:
/* Nothing to display */
break;
case IDES_SYSTEM:
intAddComponentForm(
intNumAvailable(apCompLists[selectedPlayer][COMP_SENSOR], numSensorStats,
(COMP_BASE_STATS *)asSensorStats, sizeof(SENSOR_STATS)) +
intNumAvailable(apCompLists[selectedPlayer][COMP_ECM], numECMStats,
(COMP_BASE_STATS *)asECMStats, sizeof(ECM_STATS)) +
intNumAvailable(apCompLists[selectedPlayer][COMP_BRAIN], numBrainStats,
(COMP_BASE_STATS *)asBrainStats, sizeof(BRAIN_STATS)) +
intNumAvailable(apCompLists[selectedPlayer][COMP_CONSTRUCT], numConstructStats,
(COMP_BASE_STATS *)asConstructStats, sizeof(CONSTRUCT_STATS)) +
intNumAvailable(apCompLists[selectedPlayer][COMP_REPAIRUNIT], numRepairStats,
(COMP_BASE_STATS *)asRepairStats, sizeof(REPAIR_STATS)));
intAddExtraSystemButtons(sCurrDesign.asParts[COMP_SENSOR],
sCurrDesign.asParts[COMP_ECM],
sCurrDesign.asParts[COMP_CONSTRUCT],
sCurrDesign.asParts[COMP_REPAIRUNIT],
sCurrDesign.asParts[COMP_BRAIN]);
intAddSystemButtons(IDES_SYSTEM);
widgSetButtonState(psWScreen, IDDES_SYSTEMFORM, WBUT_LOCK);
break;
case IDES_TURRET:
intAddComponentForm(
intNumAvailable(apCompLists[selectedPlayer][COMP_WEAPON], numWeaponStats,
(COMP_BASE_STATS *)asWeaponStats, sizeof(WEAPON_STATS)));
weaponIndex = (sCurrDesign.numWeaps > 0) ? sCurrDesign.asWeaps[0] : 0;
intAddComponentButtons((COMP_BASE_STATS *)asWeaponStats,
sizeof(WEAPON_STATS),
apCompLists[selectedPlayer][COMP_WEAPON],
numWeaponStats, weaponIndex,TAB_USEMAJOR);
intAddSystemButtons(IDES_TURRET);
widgSetButtonState(psWScreen, IDDES_SYSTEMFORM, WBUT_LOCK);
break;
case IDES_BODY:
intAddComponentForm(
intNumAvailable(apCompLists[selectedPlayer][COMP_BODY], numBodyStats,
(COMP_BASE_STATS *)asBodyStats, sizeof(BODY_STATS)));
intAddComponentButtons((COMP_BASE_STATS *)asBodyStats,
sizeof(BODY_STATS),
apCompLists[selectedPlayer][COMP_BODY],
numBodyStats, sCurrDesign.asParts[COMP_BODY],TAB_USEMAJOR);
widgSetButtonState(psWScreen, IDDES_BODYFORM, WBUT_LOCK);
break;
case IDES_PROPULSION:
intAddComponentForm(
intNumAvailable(apCompLists[selectedPlayer][COMP_PROPULSION], numPropulsionStats,
(COMP_BASE_STATS *)asPropulsionStats, sizeof(PROPULSION_STATS)));
intAddComponentButtons((COMP_BASE_STATS *)asPropulsionStats,
sizeof(PROPULSION_STATS),
apCompLists[selectedPlayer][COMP_PROPULSION],
//NumComponents, sCurrDesign.asParts[COMP_PROPULSION],TAB_USEMAJOR);
numPropulsionStats, sCurrDesign.asParts[COMP_PROPULSION],
TAB_USEMAJOR);
widgSetButtonState(psWScreen, IDDES_PROPFORM, WBUT_LOCK);
break;
case IDES_TURRET_A:
intAddComponentForm(
intNumAvailable(apCompLists[selectedPlayer][COMP_WEAPON], numWeaponStats,
(COMP_BASE_STATS *)asWeaponStats, sizeof(WEAPON_STATS)));
weaponIndex = (sCurrDesign.numWeaps > 1) ? sCurrDesign.asWeaps[1] : 0;
intAddComponentButtons((COMP_BASE_STATS *)asWeaponStats,
sizeof(WEAPON_STATS),
apCompLists[selectedPlayer][COMP_WEAPON],
numWeaponStats, weaponIndex,TAB_USEMAJOR);
intAddSystemButtons(IDES_TURRET_A);
widgSetButtonState(psWScreen, IDDES_WPABUTTON, WBUT_LOCK);
break;
case IDES_TURRET_B:
intAddComponentForm(
intNumAvailable(apCompLists[selectedPlayer][COMP_WEAPON], numWeaponStats,
(COMP_BASE_STATS *)asWeaponStats, sizeof(WEAPON_STATS)));
weaponIndex = (sCurrDesign.numWeaps > 2) ? sCurrDesign.asWeaps[2] : 0;
intAddComponentButtons((COMP_BASE_STATS *)asWeaponStats,
sizeof(WEAPON_STATS),
apCompLists[selectedPlayer][COMP_WEAPON],
numWeaponStats, weaponIndex,TAB_USEMAJOR);
intAddSystemButtons(IDES_TURRET_B);
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, WBUT_LOCK);
break;
}
}
}
static COMP_BASE_STATS *
intChooseSystemStats( DROID_TEMPLATE *psTemplate )
{
COMP_BASE_STATS *psStats = NULL;
// Choose correct system stats
switch (droidTemplateType(psTemplate))
{
case DROID_COMMAND:
psStats = (COMP_BASE_STATS *)(asBrainStats +
psTemplate->asParts[COMP_BRAIN]);
break;
case DROID_SENSOR:
psStats = (COMP_BASE_STATS *)(asSensorStats +
psTemplate->asParts[COMP_SENSOR]);
break;
case DROID_ECM:
psStats = (COMP_BASE_STATS *)(asECMStats +
psTemplate->asParts[COMP_ECM]);
break;
case DROID_CONSTRUCT:
case DROID_CYBORG_CONSTRUCT:
psStats = (COMP_BASE_STATS *)(asConstructStats +
psTemplate->asParts[COMP_CONSTRUCT]);
break;
case DROID_REPAIR:
case DROID_CYBORG_REPAIR:
psStats = (COMP_BASE_STATS *)(asRepairStats +
psTemplate->asParts[COMP_REPAIRUNIT]);
break;
case DROID_WEAPON:
//Watermelon:this is naming stuff
if (psTemplate->numWeaps > 0)
{
psStats = (COMP_BASE_STATS *)(asWeaponStats +
psTemplate->asWeaps[0]);
}
case DROID_PERSON:
case DROID_CYBORG:
case DROID_CYBORG_SUPER:
case DROID_DEFAULT:
psStats = (COMP_BASE_STATS *)(asWeaponStats +
psTemplate->asWeaps[0]);
break;
default:
debug( LOG_ERROR, "intSetDesignStats: unrecognised droid type" );
abort();
return NULL;
}
return psStats;
}
/* set SHOWTEMPLATENAME to 0 to show template components in edit box */
#define SHOWTEMPLATENAME 0
static const char *GetDefaultTemplateName(DROID_TEMPLATE *psTemplate)
{
COMP_BASE_STATS *psStats = NULL;
/*
First we check for the special cases of the Transporter & Cyborgs
*/
if(psTemplate->droidType == DROID_TRANSPORTER)
{
return _("Transporter");
}
/*
Now get the normal default droid name based on its components
*/
aCurrName[0] = '\0'; // Reset string to null
psStats = intChooseSystemStats( psTemplate );
if ( psTemplate->asWeaps[0] != 0 ||
psTemplate->asParts[COMP_CONSTRUCT] != 0 ||
psTemplate->asParts[COMP_SENSOR] != 0 ||
psTemplate->asParts[COMP_ECM] != 0 ||
psTemplate->asParts[COMP_REPAIRUNIT] != 0 ||
psTemplate->asParts[COMP_BRAIN] != 0 )
{
const char * pStr = getStatName( psStats );
strlcpy(aCurrName, pStr, sizeof(aCurrName));
strlcat(aCurrName, " ", sizeof(aCurrName));
}
if ( psTemplate->numWeaps > 1 )
{
strlcat(aCurrName, "Hydra ", sizeof(aCurrName));
}
psStats = (COMP_BASE_STATS *) (asBodyStats + psTemplate->asParts[COMP_BODY]);
if ( psTemplate->asParts[COMP_BODY] != 0 )
{
const char * pStr = getStatName( psStats );
if ( strlen( aCurrName ) + strlen( pStr ) > WIDG_MAXSTR )
{
debug( LOG_NEVER, "GetDefaultTemplateName: name string too long %s+%s\n", aCurrName, pStr );
return NULL;
}
strlcat(aCurrName, pStr, sizeof(aCurrName));
strlcat(aCurrName, " ", sizeof(aCurrName));
}
psStats = (COMP_BASE_STATS *) (asPropulsionStats + psTemplate->asParts[COMP_PROPULSION]);
if ( psTemplate->asParts[COMP_PROPULSION] != 0 )
{
const char * pStr = getStatName( psStats );
if ( strlen( aCurrName ) + strlen( pStr ) > WIDG_MAXSTR )
{
debug( LOG_NEVER, "GetDefaultTemplateName: name string too long %s+%s\n", aCurrName, pStr );
return NULL;
}
strlcat(aCurrName, pStr, sizeof(aCurrName));
}
return aCurrName;
}
static void intSetEditBoxTextFromTemplate( DROID_TEMPLATE *psTemplate )
{
#if SHOWTEMPLATENAME
widgSetString(psWScreen, IDDES_NAMEBOX, getStatName(psTemplate));
#else
strlcpy(aCurrName, "", sizeof(aCurrName));
/* show component names if default template else show stat name */
if ( psTemplate->droidType != DROID_DEFAULT )
{
strlcpy(aCurrName, getTemplateName(psTemplate), sizeof(aCurrName));
}
else
{
GetDefaultTemplateName(psTemplate);
}
widgSetString(psWScreen, IDDES_NAMEBOX, aCurrName);
#endif
}
/* Set all the design bar graphs from a design template */
static void intSetDesignStats( DROID_TEMPLATE *psTemplate )
{
COMP_BASE_STATS *psStats = intChooseSystemStats( psTemplate );
/* Set system stats */
intSetSystemForm( psStats );
/* Set the body stats */
intSetBodyStats(asBodyStats + psTemplate->asParts[COMP_BODY]);
/* Set the propulsion stats */
intSetPropulsionForm(asPropulsionStats + psTemplate->asParts[COMP_PROPULSION]);
/* Set the name in the edit box */
intSetEditBoxTextFromTemplate( psTemplate );
}
/* Set up the system clickable form of the design screen given a set of stats */
static BOOL _intSetSystemForm(COMP_BASE_STATS *psStats)
{
SENSOR_STATS *psSensor;
ECM_STATS *psECM;
CONSTRUCT_STATS *psConst;
WEAPON_STATS *psWeapon;
REPAIR_STATS *psRepair;
W_FORMINIT sFormInit;
W_BARINIT sBarInit;
W_LABINIT sLabInit;
DES_SYSMODE newSysMode=(DES_SYSMODE)0;
memset(&sFormInit, 0, sizeof(W_FORMINIT));
memset(&sLabInit, 0, sizeof(W_LABINIT));
memset(&sBarInit, 0, sizeof(W_BARINIT));
/* Figure out what the new mode should be */
switch (statType(psStats->ref))
{
case COMP_WEAPON:
newSysMode = IDES_WEAPON;
break;
case COMP_SENSOR:
newSysMode = IDES_SENSOR;
break;
case COMP_ECM:
newSysMode = IDES_ECM;
break;
case COMP_CONSTRUCT:
newSysMode = IDES_CONSTRUCT;
break;
case COMP_BRAIN:
newSysMode = IDES_COMMAND;
break;
case COMP_REPAIRUNIT:
newSysMode = IDES_REPAIR;
break;
}
/* If the correct form is already displayed just set the stats */
if (newSysMode == desSysMode)
{
intSetSystemStats(psStats);
return TRUE;
}
/* Remove the old form if necessary */
if (desSysMode != IDES_NOSYSTEM)
{
widgDelete(psWScreen, IDDES_SYSTEMFORM);
}
/* Set the new mode */
desSysMode = newSysMode;
/* Add the system form */
sFormInit.formID = IDDES_STATSFORM;
sFormInit.id = IDDES_SYSTEMFORM;
sFormInit.style = (WFORM_CLICKABLE | WFORM_NOCLICKMOVE);
sFormInit.x = DES_BARFORMX;
sFormInit.y = DES_BARFORMY;
sFormInit.width = DES_BARFORMWIDTH; //COMPBUTWIDTH;
sFormInit.height = DES_BARFORMHEIGHT; //COMPBUTHEIGHT;
sFormInit.pTip = getStatName(psStats); /* set form tip to stats string */
sFormInit.pUserData = psStats; /* store component stats */
sFormInit.pDisplay = intDisplayStatForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Initialise the bargraph struct */
sBarInit.formID = IDDES_SYSTEMFORM;
sBarInit.style = WBAR_PLAIN;//WBAR_DOUBLE;
sBarInit.orientation = WBAR_LEFT;
sBarInit.x = DES_CLICKBARX;
sBarInit.y = DES_STATBAR_Y1; //DES_CLICKBARY;
sBarInit.width = DES_CLICKBARWIDTH;
sBarInit.height = DES_CLICKBARHEIGHT;
sBarInit.sCol.byte.r = DES_CLICKBARMAJORRED;
sBarInit.sCol.byte.g = DES_CLICKBARMAJORGREEN;
sBarInit.sCol.byte.b = DES_CLICKBARMAJORBLUE;
sBarInit.sMinorCol.byte.r = DES_CLICKBARMINORRED;
sBarInit.sMinorCol.byte.g = DES_CLICKBARMINORGREEN;
sBarInit.sMinorCol.byte.b = DES_CLICKBARMINORBLUE;
sBarInit.pDisplay = intDisplayStatsBar;
/* Initialise the label struct */
sLabInit.formID = IDDES_SYSTEMFORM;
sLabInit.style = WLAB_PLAIN;
sLabInit.x = DES_CLICKBARNAMEX;
sLabInit.y = DES_CLICKBARY - DES_CLICKBARHEIGHT/3;
sLabInit.width = DES_CLICKBARNAMEWIDTH;
sLabInit.height = DES_CLICKBARHEIGHT;
sLabInit.FontID = font_regular;
/* See what type of system stats we've got */
if (psStats->ref >= REF_SENSOR_START &&
psStats->ref < REF_SENSOR_START + REF_RANGE)
{
ASSERT( psStats != NULL,
"intAddSystemForm: Invalid sensor stats pointer" );
psSensor = (SENSOR_STATS *)psStats;
/* Add the bar graphs*/
sBarInit.id = IDDES_SENSORRANGE;
sBarInit.iRange = (UWORD)getMaxSensorRange();//DBAR_SENSORMAXRANGE;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_SENSORPOWER;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = (UWORD)getMaxSensorPower();//DBAR_SENSORMAXPOWER;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_SENSORWEIGHT;
sBarInit.y = DES_STATBAR_Y3; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_SENSORRANGELAB;
sLabInit.pTip = _("Sensor Range");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_RANGE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_SENSORPOWERLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Sensor Power");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_POWER;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_SENSORWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
}
else if (psStats->ref >= REF_ECM_START &&
psStats->ref < REF_ECM_START + REF_RANGE)
{
ASSERT( psStats != NULL,
"intAddSystemForm: Invalid ecm stats pointer" );
psECM = (ECM_STATS *)psStats;
/* Add the bar graphs */
sBarInit.id = IDDES_ECMPOWER;
sBarInit.iRange = (UWORD)getMaxECMPower();//DBAR_ECMMAXPOWER;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_ECMWEIGHT;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_ECMPOWERLAB;
sLabInit.pTip = _("ECM Power");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_POWER;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_ECMWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
}
else if (psStats->ref >= REF_CONSTRUCT_START &&
psStats->ref < REF_CONSTRUCT_START + REF_RANGE)
{
ASSERT( psStats != NULL,
"intAddSystemForm: Invalid constructor stats pointer" );
psConst = (CONSTRUCT_STATS *)psStats;
/* Add the bar graphs */
sBarInit.id = IDDES_CONSTPOINTS;
sBarInit.pTip = _("Build Points");
sBarInit.iRange = (UWORD)getMaxConstPoints();//DBAR_CONSTMAXPOINTS;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_CONSTWEIGHT;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Weight");
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_CONSTPOINTSLAB;
sLabInit.pTip = _("Build Points");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_BUILDRATE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_CONSTWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
}
else if (psStats->ref >= REF_REPAIR_START &&
psStats->ref < REF_REPAIR_START + REF_RANGE)
{
ASSERT( psStats != NULL,
"intAddSystemForm: Invalid repair stats pointer" );
psRepair = (REPAIR_STATS *)psStats;
/* Add the bar graphs */
sBarInit.id = IDDES_REPAIRPOINTS;
sBarInit.pTip = _("Build Points");
sBarInit.iRange = (UWORD)getMaxRepairPoints();//DBAR_REPAIRMAXPOINTS;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_REPAIRWEIGHT;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Weight");
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_REPAIRPTLAB;
sLabInit.pTip = _("Build Points");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_BUILDRATE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_REPAIRWGTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
}
else if (psStats->ref >= REF_WEAPON_START &&
psStats->ref < REF_WEAPON_START + REF_RANGE)
{
ASSERT( psStats != NULL,
"intAddSystemForm: Invalid ecm stats pointer" );
psWeapon = (WEAPON_STATS *)psStats;
/* Add the bar graphs */
sBarInit.id = IDDES_WEAPRANGE;
sBarInit.iRange = (UWORD)getMaxWeaponRange();//DBAR_WEAPMAXRANGE;
sBarInit.pTip = _("Range");
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_WEAPDAMAGE;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = (UWORD)getMaxWeaponDamage();//DBAR_WEAPMAXDAMAGE;
sBarInit.pTip = _("Damage");
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_WEAPROF;
sBarInit.y = DES_STATBAR_Y3; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = getMaxWeaponROF();
sBarInit.pTip = _("Rate-of-Fire");
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_WEAPWEIGHT;
sBarInit.y = DES_STATBAR_Y4; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
sBarInit.pTip = _("Weight");
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_WEAPRANGELAB;
sLabInit.pTip = _("Range");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_RANGE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_WEAPDAMAGELAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Damage");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_DAMAGE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_WEAPROFLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Rate-of-Fire");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_FIRERATE;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_WEAPWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
}
// Add the correct component form
switch (desSysMode)
{
case IDES_SENSOR:
case IDES_CONSTRUCT:
case IDES_ECM:
case IDES_REPAIR:
case IDES_COMMAND:
intSetDesignMode(IDES_SYSTEM);
break;
case IDES_WEAPON:
intSetDesignMode(IDES_TURRET);
break;
default:
break;
}
/* Set the stats */
intSetSystemStats(psStats);
/* Lock the form down if necessary */
if ( desCompMode == IDES_SYSTEM )
{
widgSetButtonState(psWScreen, IDDES_SYSTEMFORM, WBUT_LOCK);
}
return TRUE;
}
/* Set up the propulsion clickable form of the design screen given a set of stats */
static BOOL intSetPropulsionForm(PROPULSION_STATS *psStats)
{
W_FORMINIT sFormInit;
W_BARINIT sBarInit;
W_LABINIT sLabInit;
DES_PROPMODE newPropMode=(DES_PROPMODE)0;
ASSERT( psStats != NULL,
"intAddPropulsionForm: Invalid propulsion stats pointer" );
memset(&sFormInit, 0, sizeof(W_FORMINIT));
memset(&sLabInit, 0, sizeof(W_LABINIT));
memset(&sBarInit, 0, sizeof(W_BARINIT));
/* figure out what the new mode should be */
switch (asPropulsionTypes[psStats->propulsionType].travel)
{
case GROUND:
newPropMode = IDES_GROUND;
break;
case AIR:
newPropMode = IDES_AIR;
break;
}
/* If the mode hasn't changed, just set the stats */
if (desPropMode == newPropMode)
{
intSetPropulsionStats(psStats);
return TRUE;
}
/* Remove the old form if necessary */
if (desPropMode != IDES_NOPROPULSION)
{
widgDelete(psWScreen, IDDES_PROPFORM);
}
/* Set the new mode */
desPropMode = newPropMode;
/* Add the propulsion form */
sFormInit.formID = IDDES_STATSFORM;
sFormInit.id = IDDES_PROPFORM;
sFormInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE;
sFormInit.x = DES_BARFORMX;
sFormInit.y = DES_BARFORMY;
sFormInit.width = DES_BARFORMWIDTH; //DES_COMPBUTWIDTH;
sFormInit.height = DES_BARFORMHEIGHT; //DES_COMPBUTHEIGHT;
sFormInit.pTip = getStatName(psStats); /* set form tip to stats string */
sFormInit.pDisplay = intDisplayStatForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
/* Initialise the bargraph struct */
sBarInit.formID = IDDES_PROPFORM;
sBarInit.style = WBAR_PLAIN;//WBAR_DOUBLE;
sBarInit.orientation = WBAR_LEFT;
sBarInit.x = DES_CLICKBARX;
sBarInit.y = DES_STATBAR_Y1; //DES_CLICKBARY;
sBarInit.width = DES_CLICKBARWIDTH;
sBarInit.height = DES_CLICKBARHEIGHT;
sBarInit.sCol.byte.r = DES_CLICKBARMAJORRED;
sBarInit.sCol.byte.g = DES_CLICKBARMAJORGREEN;
sBarInit.sCol.byte.b = DES_CLICKBARMAJORBLUE;
sBarInit.sMinorCol.byte.r = DES_CLICKBARMINORRED;
sBarInit.sMinorCol.byte.g = DES_CLICKBARMINORGREEN;
sBarInit.sMinorCol.byte.b = DES_CLICKBARMINORBLUE;
sBarInit.pDisplay = intDisplayStatsBar;
/* Initialise the label struct */
sLabInit.formID = IDDES_PROPFORM;
sLabInit.style = WLAB_PLAIN;
sLabInit.x = DES_CLICKBARNAMEX;
sLabInit.y = DES_CLICKBARY - DES_CLICKBARHEIGHT/3;
sLabInit.width = DES_CLICKBARNAMEWIDTH;
sLabInit.height = DES_CLICKBARNAMEHEIGHT; //DES_CLICKBARHEIGHT;
sLabInit.FontID = font_regular;
/* See what type of propulsion we've got */
switch (desPropMode)
{
case IDES_AIR:
/* Add the bar graphs */
sBarInit.id = IDDES_PROPAIR;
sBarInit.iRange = (UWORD)getMaxPropulsionSpeed();//DBAR_PROPMAXSPEED;
sBarInit.pTip = _("Air Speed");
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_PROPWEIGHT;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
sBarInit.pTip = _("Weight");
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_PROPAIRLAB;
sLabInit.pTip = _("Air Speed");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_HOVER;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_PROPWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
break;
case IDES_GROUND:
/* Add the bar graphs */
sBarInit.id = IDDES_PROPROAD;
sBarInit.pTip = _("Road Speed");
sBarInit.iRange = (UWORD)getMaxPropulsionSpeed();//DBAR_PROPMAXSPEED;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_PROPCOUNTRY;
sBarInit.y = DES_STATBAR_Y2; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Off-Road Speed");
sBarInit.iRange = (UWORD)getMaxPropulsionSpeed();//DBAR_PROPMAXSPEED;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_PROPWATER;
sBarInit.y = DES_STATBAR_Y3; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Water Speed");
sBarInit.iRange = (UWORD)getMaxPropulsionSpeed();//DBAR_PROPMAXSPEED;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
sBarInit.id = IDDES_PROPWEIGHT;
sBarInit.y = DES_STATBAR_Y4; //+= DES_CLICKBARHEIGHT + DES_CLICKGAP;
sBarInit.pTip = _("Weight");
sBarInit.iRange = (UWORD)getMaxComponentWeight();//DBAR_MAXWEIGHT;
if (!widgAddBarGraph(psWScreen, &sBarInit))
{
return FALSE;
}
/* Add the labels */
sLabInit.id = IDDES_PROPROADLAB;
sLabInit.pTip = _("Road Speed");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_ROAD;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_PROPCOUNTRYLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Off-Road Speed");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_CROSSCOUNTRY;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_PROPWATERLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Water Speed");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_HOVER; //WATER;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
sLabInit.id = IDDES_PROPWEIGHTLAB;
sLabInit.y += DES_CLICKBARHEIGHT + DES_CLICKGAP;
sLabInit.pTip = _("Weight");
sLabInit.pDisplay = intDisplayImage;
sLabInit.UserData = IMAGE_DES_WEIGHT;
if (!widgAddLabel(psWScreen, &sLabInit))
{
return FALSE;
}
break;
default:
break;
}
/* Set the stats */
intSetPropulsionStats(psStats);
/* Lock the form down if necessary */
if (desCompMode == IDES_PROPULSION)
{
widgSetButtonState(psWScreen, IDDES_PROPFORM, WBUT_LOCK);
}
return TRUE;
}
// count the number of available components
static UDWORD intNumAvailable(UBYTE *aAvailable, UDWORD numEntries,
COMP_BASE_STATS *asStats, UDWORD size)
{
UDWORD numButtons, i;
COMP_BASE_STATS *psCurrStats;
numButtons = 0;
psCurrStats = asStats;
for(i=0; i < numEntries; i++)
{
if (psCurrStats->design &&
(aAvailable[i] & AVAILABLE))
{
numButtons++;
}
psCurrStats = (COMP_BASE_STATS *)( (UBYTE *)psCurrStats + size );
}
return numButtons;
}
/* Add the component tab form to the design screen */
static BOOL intAddComponentForm(UDWORD numButtons)
{
W_FORMINIT sFormInit;
UDWORD i, butPerForm, numFrm;
memset(&sFormInit, 0, sizeof(W_FORMINIT));
butPerForm = DES_BUTSPERFORM;
/* add a form to place the tabbed form on */
memset(&sFormInit, 0, sizeof(W_FORMINIT));
sFormInit.formID = 0;
sFormInit.id = IDDES_RIGHTBASE;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)(RADTLX-2);
sFormInit.y = (SWORD)DESIGN_Y;
sFormInit.width = RET_FORMWIDTH;
sFormInit.height = DES_RIGHTFORMHEIGHT + 4;
sFormInit.pDisplay = intDisplayPlainForm;
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
//now a single form
memset(&sFormInit, 0, sizeof(W_FORMINIT));
sFormInit.formID = IDDES_RIGHTBASE;
sFormInit.id = IDDES_COMPFORM;
sFormInit.style = WFORM_TABBED;
sFormInit.x = 2;
sFormInit.y = 40;
sFormInit.width = DES_RIGHTFORMWIDTH;
sFormInit.height = DES_RIGHTFORMHEIGHT;
numFrm = numForms(numButtons, butPerForm);
sFormInit.numMajor = (UWORD)(numFrm >= WFORM_MAXMAJOR ? WFORM_MAXMAJOR-1 : numFrm);
sFormInit.majorPos = WFORM_TABTOP;
sFormInit.minorPos = WFORM_TABNONE;
sFormInit.majorSize = DES_TAB_WIDTH;
sFormInit.majorOffset = DES_TAB_LEFTOFFSET;
sFormInit.tabVertOffset = (DES_TAB_HEIGHT/2);
sFormInit.tabMajorThickness = DES_TAB_HEIGHT;
sFormInit.pFormDisplay = intDisplayObjectForm;
sFormInit.pUserData = &StandardTab;
sFormInit.pTabDisplay = intDisplayTab;
for (i=0; i< sFormInit.numMajor; i++)
{
sFormInit.aNumMinors[i] = 1;
}
if (!widgAddForm(psWScreen, &sFormInit))
{
return FALSE;
}
return TRUE;
}
/* Add the system buttons (weapons, command droid, etc) to the design screen */
static BOOL intAddSystemButtons(SDWORD mode)
{
W_BUTINIT sButInit;
memset(&sButInit, 0, sizeof(W_BUTINIT));
// add the weapon button
sButInit.formID = IDDES_RIGHTBASE;
sButInit.id = IDDES_WEAPONS;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_WEAPONBUTTON_X;
sButInit.y = DES_SYSTEMBUTTON_Y;
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_WEAPONS);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_WEAPONS);
sButInit.pTip = _("Weapons");
sButInit.FontID = font_regular;
sButInit.pDisplay = intDisplayButtonHilight;
sButInit.UserData = PACKDWORD_TRI(0,IMAGE_DES_EXTRAHI , IMAGE_DES_WEAPONS);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
//if currently got a VTOL proplusion attached then don't add the system buttons
//Watermelon:dont add the system button if mode is IDES_TURRET_A or IDES_TURRET_B
if (!checkTemplateIsVtol(&sCurrDesign) &&
mode != IDES_TURRET_A &&
mode != IDES_TURRET_B &&
sCurrDesign.numWeaps < 2)
{
// add the system button
sButInit.formID = IDDES_RIGHTBASE;
sButInit.id = IDDES_SYSTEMS;
sButInit.style = WBUT_PLAIN;
sButInit.x = DES_SYSTEMBUTTON_X;
sButInit.y = DES_SYSTEMBUTTON_Y;
sButInit.width = iV_GetImageWidth(IntImages, IMAGE_DES_SYSTEMS);
sButInit.height = iV_GetImageHeight(IntImages, IMAGE_DES_SYSTEMS);
sButInit.pTip = _("Systems");
sButInit.FontID = font_regular;
sButInit.pDisplay = intDisplayButtonHilight;
sButInit.UserData = PACKDWORD_TRI(0,IMAGE_DES_EXTRAHI , IMAGE_DES_SYSTEMS);
if (!widgAddButton(psWScreen, &sButInit))
{
return FALSE;
}
}
// lock down the correct button
switch (mode)
{
case IDES_TURRET:
case IDES_TURRET_A:
case IDES_TURRET_B:
widgSetButtonState(psWScreen, IDDES_WEAPONS, WBUT_LOCK);
break;
case IDES_SYSTEM:
widgSetButtonState(psWScreen, IDDES_SYSTEMS, WBUT_LOCK);
break;
default:
ASSERT(!"invalid/unexpected mode", "intAddSystemButtons: unexpected mode");
break;
}
return TRUE;
}
/* Add the component buttons to the main tab of the component form */
static BOOL intAddComponentButtons(COMP_BASE_STATS *psStats, UDWORD size,
UBYTE *aAvailable, UDWORD numEntries,
UDWORD compID,UDWORD WhichTab)
{
W_FORMINIT sButInit;
W_TABFORM *psTabForm;
UDWORD i, maxComponents;
COMP_BASE_STATS *psCurrStats;
char aButText[DES_COMPBUTMAXCHAR + 1];
SDWORD BufferID;
PROPULSION_STATS *psPropStats;
BOOL bVTol, bWeapon, bVtolWeapon;
UWORD numTabs;
ClearObjectBuffers();
memset(aButText, 0, DES_COMPBUTMAXCHAR + 1);
memset(&sButInit, 0, sizeof(W_BUTINIT));
/* Set up the button struct */
sButInit.formID = IDDES_COMPFORM;
sButInit.majorID = IDES_MAINTAB;
sButInit.minorID = 0;
sButInit.id = IDDES_COMPSTART;
sButInit.style = WFORM_CLICKABLE;
sButInit.x = DES_RIGHTFORMBUTX;
sButInit.y = DES_RIGHTFORMBUTY;
sButInit.width = DES_TABBUTWIDTH;
sButInit.height = DES_TABBUTHEIGHT;
//need to set max number of buttons possible
if (psStats->ref >=REF_WEAPON_START && psStats->ref < REF_WEAPON_START +
REF_RANGE)
{
maxComponents = MAX_SYSTEM_COMPONENTS;
}
else
{
maxComponents = MAX_DESIGN_COMPONENTS;
}
/*if adding weapons - need to check if the propulsion is a VTOL*/
bVTol = FALSE;
if ( (psStats->ref >= REF_WEAPON_START) &&
(psStats->ref < REF_WEAPON_START + REF_RANGE) )
{
bWeapon = TRUE;
}
else
{
bWeapon = FALSE;
}
if ( bWeapon )
{
//check if the current Template propulsion has been set
if (sCurrDesign.asParts[COMP_PROPULSION])
{
psPropStats = asPropulsionStats + sCurrDesign.
asParts[COMP_PROPULSION];
ASSERT( psPropStats != NULL,
"intAddComponentButtons: invalid propulsion stats pointer" );
if (asPropulsionTypes[psPropStats->propulsionType].travel == AIR)
{
bVTol = TRUE;
}
}
}
/* Add each button */
desCompID = 0;
numComponent = 0;
psCurrStats = psStats;
for (i=0; i<numEntries; i++)
{
/* If we are out of space in the list - stop */
if (numComponent >= maxComponents)
{
//ASSERT( FALSE,
// "intAddComponentButtons: Too many components for the list" );
break;
}
/* Skip unavailable entries and non-design ones*/
if (!(aAvailable[i] & AVAILABLE) || !psCurrStats->design)
{
/* Update the stats pointer for the next button */
psCurrStats = (COMP_BASE_STATS *)(((UBYTE *)psCurrStats) + size);
continue;
}
/*skip indirect weapons if VTOL propulsion or numVTOLattackRuns for the weapon is zero*/
if ( bWeapon )
{
if ( ((WEAPON_STATS *)psCurrStats)->vtolAttackRuns )
{
bVtolWeapon = TRUE;
}
else
{
bVtolWeapon = FALSE;
}
if ( (bVTol && !bVtolWeapon) || (!bVTol && bVtolWeapon) )
{
/* Update the stats pointer for the next button */
psCurrStats = (COMP_BASE_STATS *)(((UBYTE *)psCurrStats) + size);
continue;
}
}
/* Set the tip and add the button */
strlcpy(aButText, getStatName(psCurrStats), sizeof(aButText));
sButInit.pTip = getStatName(psCurrStats);
BufferID = GetObjectBuffer();
ASSERT( BufferID >= 0,"Unable to acquire Topic buffer." );
RENDERBUTTON_INUSE(&ObjectBuffers[BufferID]);
ObjectBuffers[BufferID].Data = psCurrStats;
sButInit.pUserData = &ObjectBuffers[BufferID];
sButInit.pDisplay = intDisplayComponentButton;
if (!widgAddForm(psWScreen, &sButInit))
{
return FALSE;
}
/* Store the stat pointer in the list */
apsComponentList[numComponent++] = psCurrStats;
/* If this matches the component ID lock the button */
if (i == compID)
{
desCompID = sButInit.id;
widgSetButtonState(psWScreen, sButInit.id, WBUT_LOCK);
widgSetTabs(psWScreen, IDDES_COMPFORM, sButInit.majorID, sButInit.minorID);
}
// if this is a command droid that is in use or dead - make it unavailable
if (statType(psCurrStats->ref) == COMP_BRAIN)
{
if ( ( ((COMMAND_DROID *)psCurrStats)->psDroid != NULL ) ||
((COMMAND_DROID *)psCurrStats)->died )
{
widgSetButtonState(psWScreen, sButInit.id, WBUT_DISABLE);
}
}
if(WhichTab == TAB_USEMAJOR) {
/* Update the init struct for the next button */
sButInit.id += 1;
sButInit.x += DES_TABBUTWIDTH + DES_TABBUTGAP;
if (sButInit.x + DES_TABBUTWIDTH+DES_TABBUTGAP > DES_RIGHTFORMWIDTH - DES_TABTHICKNESS)
{
sButInit.x = DES_RIGHTFORMBUTX;
sButInit.y += DES_TABBUTHEIGHT + DES_TABBUTGAP;
}
if (sButInit.y + DES_TABBUTHEIGHT+DES_TABBUTGAP > DES_RIGHTFORMHEIGHT - DES_MAJORSIZE)
{
sButInit.y = DES_RIGHTFORMBUTY;
sButInit.majorID += 1;
if (sButInit.majorID >= WFORM_MAXMAJOR)
{
debug( LOG_NEVER, "Too many buttons for component form" );
return FALSE;
}
}
} else {
/* Update the init struct for the next button */
sButInit.id += 1;
sButInit.x += DES_TABBUTWIDTH + DES_TABBUTGAP;
if (sButInit.x + DES_TABBUTWIDTH+DES_TABBUTGAP > DES_RIGHTFORMWIDTH - DES_MINORSIZE)
{
sButInit.x = DES_RIGHTFORMBUTX;
sButInit.y += DES_TABBUTHEIGHT + DES_TABBUTGAP;
}
if (sButInit.y + DES_TABBUTHEIGHT+DES_TABBUTGAP > DES_RIGHTFORMHEIGHT - DES_MAJORSIZE)
{
sButInit.y = DES_RIGHTFORMBUTY;
sButInit.minorID += 1;
if (sButInit.minorID >= WFORM_MAXMINOR)
{
debug( LOG_NEVER, "Too many buttons for component form" );
return FALSE;
}
}
}
/* Update the stats pointer for the next button */
psCurrStats = (COMP_BASE_STATS *)(((UBYTE *)psCurrStats) + size);
}
//hack to sort out the tabs on the weapon form
//need to check how many buttons have been added to see if need all the tabs that are there
psTabForm = (W_TABFORM *) widgGetFromID(psWScreen,IDDES_COMPFORM);
if (psTabForm)
{
numTabs = psTabForm->numMajor;
if (numComponent < (UDWORD)(numTabs * DES_BUTSPERFORM))
{
psTabForm->numMajor = numForms(numComponent, DES_BUTSPERFORM);
}
}
return TRUE;
}
/* Add the component buttons to the main tab of the component form */
static BOOL intAddExtraSystemButtons(UDWORD sensorIndex, UDWORD ecmIndex,
UDWORD constIndex, UDWORD repairIndex,
UDWORD brainIndex)
{
W_FORMINIT sButInit;
UDWORD i, buttonType, size=0;
UDWORD compIndex=0, numStats=0;
COMP_BASE_STATS *psCurrStats=0;
UBYTE *aAvailable=0;
char aButText[DES_COMPBUTMAXCHAR + 1];
SDWORD BufferID;
memset(aButText, 0, DES_COMPBUTMAXCHAR + 1);
memset(&sButInit, 0, sizeof(W_BUTINIT));
// Set up the button struct
sButInit.formID = IDDES_COMPFORM;
sButInit.majorID = 0;
sButInit.minorID = 0;
sButInit.id = IDDES_EXTRASYSSTART;
sButInit.style = WFORM_CLICKABLE;
sButInit.x = DES_RIGHTFORMBUTX;
sButInit.y = DES_RIGHTFORMBUTY;
sButInit.width = DES_TABBUTWIDTH;
sButInit.height = DES_TABBUTHEIGHT;
// Add the buttons :
// buttonType == 0 - Sensor Buttons
// buttonType == 1 - ECM Buttons
// buttonType == 2 - Constructor Buttons
// buttonType == 3 - Repair Buttons
// buttonType == 4 - Brain Buttons
numExtraSys = 0;
for(buttonType = 0; buttonType < 5; buttonType++)
{
switch (buttonType)
{
case 0:
// Sensor Buttons
psCurrStats = (COMP_BASE_STATS *)asSensorStats;
size = sizeof(SENSOR_STATS);
aAvailable = apCompLists[selectedPlayer][COMP_SENSOR];
numStats = numSensorStats;
compIndex = sensorIndex;
break;
case 1:
// ECM Buttons
psCurrStats = (COMP_BASE_STATS *)asECMStats;
size = sizeof(ECM_STATS);
aAvailable = apCompLists[selectedPlayer][COMP_ECM];
numStats = numECMStats;
compIndex = ecmIndex;
break;
case 2:
// Constructor Buttons
psCurrStats = (COMP_BASE_STATS *)asConstructStats;
size = sizeof(CONSTRUCT_STATS);
aAvailable = apCompLists[selectedPlayer][COMP_CONSTRUCT];
numStats = numConstructStats;
compIndex = constIndex;
break;
case 3:
// Repair Buttons
psCurrStats = (COMP_BASE_STATS *)asRepairStats;
size = sizeof(REPAIR_STATS);
aAvailable = apCompLists[selectedPlayer][COMP_REPAIRUNIT];
numStats = numRepairStats;
compIndex = repairIndex;
break;
case 4:
// Repair Buttons
psCurrStats = (COMP_BASE_STATS *)asBrainStats;
size = sizeof(BRAIN_STATS);
aAvailable = apCompLists[selectedPlayer][COMP_BRAIN];
numStats = numBrainStats;
compIndex = brainIndex;
break;
}
for (i=0; i<numStats; i++)
{
// If we are out of space in the list - stop
if (numExtraSys >= MAXEXTRASYS)
{
ASSERT( FALSE,
"intAddExtraSystemButtons: Too many components for the list" );
return FALSE;
}
// Skip unavailable entries or non-design ones
if (!(aAvailable[i] & AVAILABLE) ||
!psCurrStats->design)
{
// Update the stats pointer for the next button
psCurrStats = (COMP_BASE_STATS *)(((UBYTE *)psCurrStats) + size);
continue;
}
// Set the tip and add the button
strlcpy(aButText, getStatName(psCurrStats), sizeof(aButText));
sButInit.pTip = getStatName(psCurrStats);
BufferID = sButInit.id-IDDES_EXTRASYSSTART;
ASSERT( BufferID < NUM_OBJECTBUFFERS,"BufferID > NUM_OBJECTBUFFERS" );
//just use one set of buffers for mixed system form
RENDERBUTTON_INUSE(&System0Buffers[BufferID]);
if (statType(psCurrStats->ref) == COMP_BRAIN)
{
System0Buffers[BufferID].Data = ((BRAIN_STATS *)psCurrStats)->psWeaponStat;
}
else
{
System0Buffers[BufferID].Data = psCurrStats;
}
sButInit.pUserData = &System0Buffers[BufferID];
sButInit.pDisplay = intDisplayComponentButton;
if (!widgAddForm(psWScreen, &sButInit))
{
return FALSE;
}
// Store the stat pointer in the list
apsExtraSysList[numExtraSys++] = psCurrStats;
// If this matches the sensorIndex note the form and button
if (i == compIndex)
{
desCompID = sButInit.id;
widgSetButtonState(psWScreen, sButInit.id, WBUT_LOCK);
widgSetTabs(psWScreen, IDDES_COMPFORM,
sButInit.majorID, sButInit.minorID);
}
// Update the init struct for the next button
sButInit.id += 1;
sButInit.x += DES_TABBUTWIDTH + DES_TABBUTGAP;
if (sButInit.x + DES_TABBUTWIDTH+DES_TABBUTGAP > DES_RIGHTFORMWIDTH - DES_MINORSIZE)
{
sButInit.x = DES_RIGHTFORMBUTX;
sButInit.y += DES_TABBUTHEIGHT + DES_TABBUTGAP;
}
if (sButInit.y + DES_TABBUTHEIGHT+DES_TABBUTGAP > DES_RIGHTFORMHEIGHT - DES_MAJORSIZE)
{
sButInit.y = DES_RIGHTFORMBUTY;
sButInit.majorID += 1;
}
// Update the stats pointer for the next button
psCurrStats = (COMP_BASE_STATS *)(((UBYTE *)psCurrStats) + size);
}
}
return TRUE;
}
/* Set the bar graphs for the system clickable */
static void intSetSystemStats(COMP_BASE_STATS *psStats)
{
W_FORM *psForm;
ASSERT( psStats != NULL, "intSetSystemStats: Invalid stats pointer" );
/* set form tip to stats string */
widgSetTip( psWScreen, IDDES_SYSTEMFORM, getStatName(psStats) );
/* set form stats for later display in intDisplayStatForm */
psForm = (W_FORM *) widgGetFromID( psWScreen, IDDES_SYSTEMFORM );
if ( psForm != NULL )
{
psForm->pUserData = psStats;
}
/* Set the correct system stats */
switch (statType(psStats->ref))
{
case COMP_SENSOR:
intSetSensorStats((SENSOR_STATS *)psStats);
break;
case COMP_ECM:
intSetECMStats((ECM_STATS *)psStats);
break;
case COMP_WEAPON:
intSetWeaponStats((WEAPON_STATS *)psStats);
break;
case COMP_CONSTRUCT:
intSetConstructStats((CONSTRUCT_STATS *)psStats);
break;
case COMP_REPAIRUNIT:
intSetRepairStats((REPAIR_STATS *)psStats);
break;
}
}
/* Set the shadow bar graphs for the system clickable */
static void intSetSystemShadowStats(COMP_BASE_STATS *psStats)
{
/* Set the correct system stats - psStats can be set to NULL if
* desSysMode does not match the type of the stats.
*/
if (psStats)
{
switch (statType(psStats->ref))
{
case COMP_SENSOR:
if (desSysMode == IDES_SENSOR)
{
intSetSensorShadowStats((SENSOR_STATS *)psStats);
}
else
{
psStats = NULL;
}
break;
case COMP_ECM:
if (desSysMode == IDES_ECM)
{
intSetECMShadowStats((ECM_STATS *)psStats);
}
else
{
psStats = NULL;
}
break;
case COMP_WEAPON:
if (desSysMode == IDES_WEAPON)
{
intSetWeaponShadowStats((WEAPON_STATS *)psStats);
}
else
{
psStats = NULL;
}
break;
case COMP_CONSTRUCT:
if (desSysMode == IDES_CONSTRUCT)
{
intSetConstructShadowStats((CONSTRUCT_STATS *)psStats);
}
else
{
psStats = NULL;
}
break;
case COMP_BRAIN:
psStats = NULL;
break;
case COMP_REPAIRUNIT:
if (desSysMode == IDES_REPAIR)
{
intSetRepairShadowStats((REPAIR_STATS *)psStats);
}
else
{
psStats = NULL;
}
break;
}
}
if (psStats == NULL)
{
switch (desSysMode)
{
case IDES_SENSOR:
intSetSensorShadowStats(NULL);
break;
case IDES_ECM:
intSetECMShadowStats(NULL);
break;
case IDES_WEAPON:
intSetWeaponShadowStats(NULL);
break;
case IDES_CONSTRUCT:
intSetConstructShadowStats(NULL);
break;
case IDES_REPAIR:
intSetRepairShadowStats(NULL);
break;
default:
break;
}
}
}
/* Set the bar graphs for the sensor stats */
static void intSetSensorStats(SENSOR_STATS *psStats)
{
ASSERT( psStats != NULL,
"intSetSensorStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_SENSOR_START) &&
(psStats->ref < REF_SENSOR_START + REF_RANGE),
"intSetSensorStats: stats ref is out of range" );
/* range */
widgSetBarSize(psWScreen, IDDES_SENSORRANGE,
sensorRange(psStats, (UBYTE)selectedPlayer));
/* power */
widgSetBarSize(psWScreen, IDDES_SENSORPOWER,
sensorPower(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetBarSize(psWScreen, IDDES_SENSORWEIGHT, psStats->weight);
}
/* Set the shadow bar graphs for the sensor stats */
static void intSetSensorShadowStats(SENSOR_STATS *psStats)
{
ASSERT( psStats == NULL ||
((psStats->ref >= REF_SENSOR_START) &&
(psStats->ref < REF_SENSOR_START + REF_RANGE)),
"intSetSensorShadowStats: stats ref is out of range" );
if (psStats)
{
/* range */
widgSetMinorBarSize(psWScreen, IDDES_SENSORRANGE,
sensorRange(psStats, (UBYTE)selectedPlayer));
/* power */
widgSetMinorBarSize(psWScreen, IDDES_SENSORPOWER,
sensorPower(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetMinorBarSize(psWScreen, IDDES_SENSORWEIGHT, psStats->weight);
}
else
{
/* Remove the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_SENSORRANGE, 0);
widgSetMinorBarSize(psWScreen, IDDES_SENSORPOWER, 0);
widgSetMinorBarSize(psWScreen, IDDES_SENSORWEIGHT, 0);
}
}
/* Set the bar graphs for the ECM stats */
static void intSetECMStats(ECM_STATS *psStats)
{
ASSERT( psStats != NULL,
"intSetECMStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_ECM_START) &&
(psStats->ref < REF_ECM_START + REF_RANGE),
"intSetECMStats: stats ref is out of range" );
/* power */
widgSetBarSize(psWScreen, IDDES_ECMPOWER,
ecmPower(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetBarSize(psWScreen, IDDES_ECMWEIGHT, psStats->weight);
}
/* Set the shadow bar graphs for the ECM stats */
static void intSetECMShadowStats(ECM_STATS *psStats)
{
ASSERT( psStats == NULL ||
((psStats->ref >= REF_ECM_START) &&
(psStats->ref < REF_ECM_START + REF_RANGE)),
"intSetECMShadowStats: stats ref is out of range" );
if (psStats)
{
/* power */
widgSetMinorBarSize(psWScreen, IDDES_ECMPOWER,
ecmPower(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetMinorBarSize(psWScreen, IDDES_ECMWEIGHT, psStats->weight);
}
else
{
/* Remove the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_ECMPOWER, 0);
widgSetMinorBarSize(psWScreen, IDDES_ECMWEIGHT, 0);
}
}
/* Set the bar graphs for the Constructor stats */
static void intSetConstructStats(CONSTRUCT_STATS *psStats)
{
ASSERT( psStats != NULL,
"intSetConstructStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_CONSTRUCT_START) &&
(psStats->ref < REF_CONSTRUCT_START + REF_RANGE),
"intSetConstructStats: stats ref is out of range" );
/* power */
widgSetBarSize(psWScreen, IDDES_CONSTPOINTS,
constructorPoints(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetBarSize(psWScreen, IDDES_CONSTWEIGHT, psStats->weight);
}
/* Set the shadow bar graphs for the Constructor stats */
static void intSetConstructShadowStats(CONSTRUCT_STATS *psStats)
{
ASSERT( psStats == NULL ||
((psStats->ref >= REF_CONSTRUCT_START) &&
(psStats->ref < REF_CONSTRUCT_START + REF_RANGE)),
"intSetConstructShadowStats: stats ref is out of range" );
if (psStats)
{
/* power */
widgSetMinorBarSize(psWScreen, IDDES_CONSTPOINTS,
constructorPoints(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetMinorBarSize(psWScreen, IDDES_CONSTWEIGHT, psStats->weight);
}
else
{
/* reset the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_CONSTPOINTS, 0);
widgSetMinorBarSize(psWScreen, IDDES_CONSTWEIGHT, 0);
}
}
/* Set the bar graphs for the Repair stats */
static void intSetRepairStats(REPAIR_STATS *psStats)
{
ASSERT( psStats != NULL,
"intSetRepairStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_REPAIR_START) &&
(psStats->ref < REF_REPAIR_START + REF_RANGE),
"intSetRepairStats: stats ref is out of range" );
/* power */
widgSetBarSize(psWScreen, IDDES_REPAIRPOINTS,
repairPoints(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetBarSize(psWScreen, IDDES_REPAIRWEIGHT, psStats->weight);
}
/* Set the shadow bar graphs for the Repair stats */
static void intSetRepairShadowStats(REPAIR_STATS *psStats)
{
ASSERT( psStats == NULL ||
((psStats->ref >= REF_REPAIR_START) &&
(psStats->ref < REF_REPAIR_START + REF_RANGE)),
"intSetRepairShadowStats: stats ref is out of range" );
if (psStats)
{
/* power */
widgSetMinorBarSize(psWScreen, IDDES_REPAIRPOINTS,
repairPoints(psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetMinorBarSize(psWScreen, IDDES_REPAIRWEIGHT, psStats->weight);
}
else
{
/* reset the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_REPAIRPOINTS, 0);
widgSetMinorBarSize(psWScreen, IDDES_REPAIRWEIGHT, 0);
}
}
/* Set the bar graphs for the Weapon stats */
static void intSetWeaponStats(WEAPON_STATS *psStats)
{
ASSERT( psStats != NULL,
"intSetWeaponStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_WEAPON_START) &&
(psStats->ref < REF_WEAPON_START + REF_RANGE),
"intSetWeaponStats: stats ref is out of range" );
/* range */
widgSetBarSize(psWScreen, IDDES_WEAPRANGE, proj_GetLongRange(psStats));
/* rate of fire */
widgSetBarSize(psWScreen, IDDES_WEAPROF, weaponROF(psStats, (SBYTE)selectedPlayer));
/* damage */
widgSetBarSize(psWScreen, IDDES_WEAPDAMAGE, (UWORD)weaponDamage(psStats,
(UBYTE)selectedPlayer));
/* weight */
widgSetBarSize(psWScreen, IDDES_WEAPWEIGHT, psStats->weight);
}
/* Set the shadow bar graphs for the Weapon stats */
static void intSetWeaponShadowStats(WEAPON_STATS *psStats)
{
ASSERT( psStats == NULL ||
((psStats->ref >= REF_WEAPON_START) &&
(psStats->ref < REF_WEAPON_START + REF_RANGE)),
"intSetWeaponShadowStats: stats ref is out of range" );
if (psStats)
{
/* range */
widgSetMinorBarSize(psWScreen, IDDES_WEAPRANGE, proj_GetLongRange(psStats));
/* rate of fire */
widgSetMinorBarSize(psWScreen, IDDES_WEAPROF, weaponROF(psStats, (SBYTE)selectedPlayer));
/* damage */
widgSetMinorBarSize(psWScreen, IDDES_WEAPDAMAGE, (UWORD)weaponDamage(
psStats, (UBYTE)selectedPlayer));
/* weight */
widgSetMinorBarSize(psWScreen, IDDES_WEAPWEIGHT, psStats->weight);
}
else
{
/* Reset the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_WEAPRANGE, 0);
widgSetMinorBarSize(psWScreen, IDDES_WEAPROF, 0);
widgSetMinorBarSize(psWScreen, IDDES_WEAPDAMAGE, 0);
widgSetMinorBarSize(psWScreen, IDDES_WEAPWEIGHT, 0);
}
}
/* Set the bar graphs for the Body stats */
static void intSetBodyStats(BODY_STATS *psStats)
{
W_FORM *psForm;
ASSERT( psStats != NULL,
"intSetBodyStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_BODY_START) &&
(psStats->ref < REF_BODY_START + REF_RANGE),
"intSetBodyStats: stats ref is out of range" );
/* set form tip to stats string */
widgSetTip( psWScreen, IDDES_BODYFORM, getStatName(psStats) );
/* armour */
// size = WBAR_SCALE * psStats->armourValue/DBAR_BODYMAXARMOUR;
//do kinetic armour
widgSetBarSize(psWScreen, IDDES_BODYARMOUR_K, bodyArmour(psStats,
(UBYTE)selectedPlayer, DROID_BODY_UPGRADE, WC_KINETIC, 0));
//do heat armour
widgSetBarSize(psWScreen, IDDES_BODYARMOUR_H, bodyArmour(psStats,
(UBYTE)selectedPlayer, DROID_BODY_UPGRADE, WC_HEAT, 0));
/* body points */
/*size = WBAR_SCALE * psStats->body/DBAR_BODYMAXPOINTS;
if (size > WBAR_SCALE)
{
size = WBAR_SCALE;
}
widgSetBarSize(psWScreen, IDDES_BODYPOINTS, size);*/
/* power */
//widgSetBarSize(psWScreen, IDDES_BODYPOWER, psStats->powerOutput);
widgSetBarSize(psWScreen, IDDES_BODYPOWER, bodyPower(psStats,
(UBYTE)selectedPlayer,DROID_BODY_UPGRADE));
/* weight */
widgSetBarSize(psWScreen, IDDES_BODYWEIGHT, psStats->weight);
/* set form stats for later display in intDisplayStatForm */
psForm = (W_FORM *) widgGetFromID( psWScreen, IDDES_BODYFORM );
if ( psForm != NULL )
{
psForm->pUserData = psStats;
}
}
/* Set the shadow bar graphs for the Body stats */
static void intSetBodyShadowStats(BODY_STATS *psStats)
{
ASSERT( psStats == NULL ||
((psStats->ref >= REF_BODY_START) &&
(psStats->ref < REF_BODY_START + REF_RANGE)),
"intSetBodyShadowStats: stats ref is out of range" );
if (psStats)
{
/* armour - kinetic*/
//size = WBAR_SCALE * psStats->armourValue/DBAR_BODYMAXARMOUR;
//widgSetMinorBarSize(psWScreen, IDDES_BODYARMOUR_K,psStats->armourValue[WC_KINETIC]);
widgSetMinorBarSize(psWScreen, IDDES_BODYARMOUR_K, bodyArmour(psStats,
(UBYTE)selectedPlayer, DROID_BODY_UPGRADE, WC_KINETIC, 0));
//armour - heat
//widgSetMinorBarSize(psWScreen, IDDES_BODYARMOUR_H,psStats->armourValue[WC_HEAT]);
widgSetMinorBarSize(psWScreen, IDDES_BODYARMOUR_H,bodyArmour(psStats,
(UBYTE)selectedPlayer, DROID_BODY_UPGRADE, WC_HEAT, 0));
/* body points */
// size = WBAR_SCALE * psStats->bodyPoints/DBAR_BODYMAXPOINTS;
// if (size > WBAR_SCALE)
// {
// size = WBAR_SCALE;
// }
// widgSetMinorBarSize(psWScreen, IDDES_BODYPOINTS, size);
/* power */
//widgSetMinorBarSize(psWScreen, IDDES_BODYPOWER, psStats->powerOutput);
widgSetMinorBarSize(psWScreen, IDDES_BODYPOWER, bodyPower(psStats,
(UBYTE)selectedPlayer, DROID_BODY_UPGRADE));
/* weight */
widgSetMinorBarSize(psWScreen, IDDES_BODYWEIGHT, psStats->weight);
}
else
{
/* Reset the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_BODYARMOUR_K, 0);
widgSetMinorBarSize(psWScreen, IDDES_BODYARMOUR_H, 0);
// widgSetMinorBarSize(psWScreen, IDDES_BODYPOINTS, 0);
widgSetMinorBarSize(psWScreen, IDDES_BODYPOWER, 0);
widgSetMinorBarSize(psWScreen, IDDES_BODYWEIGHT, 0);
}
}
/* Sets the Design Power Bar for a given Template */
static void intSetDesignPower(DROID_TEMPLATE *psTemplate)
{
/* use the same scale as PowerBar in main window so values are relative */
widgSetBarSize(psWScreen, IDDES_POWERBAR, calcTemplatePower(psTemplate));
}
// work out current system component
static UDWORD getSystemType(DROID_TEMPLATE* droidTemplate)
{
if (droidTemplate->asParts[COMP_ECM]) {
return COMP_ECM;
} else if (droidTemplate->asParts[COMP_SENSOR]) {
return COMP_SENSOR;
} else if (droidTemplate->asParts[COMP_CONSTRUCT]) {
return COMP_CONSTRUCT;
} else if (droidTemplate->asParts[COMP_REPAIRUNIT]) {
return COMP_REPAIRUNIT;
} else if (droidTemplate->asWeaps[0]) {
return COMP_WEAPON;
} else {
// compare it with the current weapon
return COMP_WEAPON;
}
}
/* Set the shadow bar graphs for the template power points - psStats is new hilited stats*/
static void intSetTemplatePowerShadowStats(COMP_BASE_STATS *psStats)
{
UDWORD type;
UDWORD power, i;
if (psStats != NULL) {
UDWORD bodyPower = asBodyStats[sCurrDesign.asParts[COMP_BODY]].buildPower;
UDWORD brainPower = asBrainStats[sCurrDesign.asParts[COMP_BRAIN]].buildPower;
UDWORD sensorPower = asSensorStats[sCurrDesign.asParts[COMP_SENSOR]].buildPower;
UDWORD ECMPower = asECMStats[sCurrDesign.asParts[COMP_ECM]].buildPower;
UDWORD repairPower = asRepairStats[sCurrDesign.asParts[COMP_REPAIRUNIT]].buildPower;
UDWORD constructPower = asConstructStats[sCurrDesign.asParts[COMP_CONSTRUCT]].buildPower;
UDWORD propulsionPower = asPropulsionStats[sCurrDesign.asParts[COMP_PROPULSION]].buildPower;
UDWORD weaponPower = asWeaponStats[sCurrDesign.numWeaps ? sCurrDesign.asWeaps[0] : 0].buildPower;
type = statType(psStats->ref);
/*if type = BODY or PROPULSION can do a straight comparison but if the new stat is
a 'system' stat then need to find out which 'system' is currently in place so the
comparison is meaningful*/
if (desCompMode == IDES_SYSTEM)
{
type = getSystemType(&sCurrDesign);
}
switch (type)
{
case COMP_BODY:
bodyPower = psStats->buildPower;
break;
case COMP_PROPULSION:
propulsionPower = psStats->buildPower;
break;
case COMP_ECM:
ECMPower = psStats->buildPower;
break;
case COMP_SENSOR:
sensorPower = psStats->buildPower;
break;
case COMP_CONSTRUCT:
constructPower = psStats->buildPower;
break;
case COMP_REPAIRUNIT:
repairPower = psStats->buildPower;
break;
case COMP_WEAPON:
weaponPower = psStats->buildPower;
break;
//default:
//don't want to draw for unknown comp
}
// this code is from calcTemplatePower
//get the component power
power = bodyPower + brainPower + sensorPower + ECMPower + repairPower + constructPower;
/* propulsion power points are a percentage of the bodys' power points */
power += (propulsionPower *
bodyPower) / 100;
//add weapon power
// FIXME: Only takes first weapon into account
power += weaponPower;
for(i=1; i<sCurrDesign.numWeaps; i++)
{
power += asWeaponStats[sCurrDesign.asWeaps[i]].buildPower;
}
widgSetMinorBarSize( psWScreen, IDDES_POWERBAR,
power);
}
else
{
/* Reset the shadow bar */
widgSetMinorBarSize(psWScreen, IDDES_POWERBAR, 0);
}
}
/* Sets the Body Points Bar for a given Template */
static void intSetBodyPoints(DROID_TEMPLATE *psTemplate)
{
// If total greater than Body Bar size then scale values.
widgSetBarSize( psWScreen, IDDES_BODYPOINTS, calcTemplateBody(psTemplate,
(UBYTE)selectedPlayer) );
}
/* Set the shadow bar graphs for the template Body points - psStats is new hilited stats*/
static void intSetTemplateBodyShadowStats(COMP_BASE_STATS *psStats)
{
UDWORD type;
UDWORD body, i;
if (psStats != NULL) {
UDWORD bodyBody = asBodyStats[sCurrDesign.asParts[COMP_BODY]].body;
UDWORD brainBody = asBrainStats[sCurrDesign.asParts[COMP_BRAIN]].body;
UDWORD sensorBody = asSensorStats[sCurrDesign.asParts[COMP_SENSOR]].body;
UDWORD ECMBody = asECMStats[sCurrDesign.asParts[COMP_ECM]].body;
UDWORD repairBody = asRepairStats[sCurrDesign.asParts[COMP_REPAIRUNIT]].body;
UDWORD constructBody = asConstructStats[sCurrDesign.asParts[COMP_CONSTRUCT]].body;
UDWORD propulsionBody = asPropulsionStats[sCurrDesign.asParts[COMP_PROPULSION]].body;
UDWORD weaponBody = asWeaponStats[sCurrDesign.numWeaps ? sCurrDesign.asWeaps[0] : 0].body;
type = statType(psStats->ref);
/*if type = BODY or PROPULSION can do a straight comparison but if the new stat is
a 'system' stat then need to find out which 'system' is currently in place so the
comparison is meaningful*/
if ( desCompMode == IDES_SYSTEM )
{
type = getSystemType( &sCurrDesign );
}
switch (type)
{
case COMP_BODY:
bodyBody = psStats->body;
break;
case COMP_PROPULSION:
propulsionBody = psStats->body;
break;
case COMP_ECM:
ECMBody = psStats->body;
break;
case COMP_SENSOR:
sensorBody = psStats->body;
break;
case COMP_CONSTRUCT:
constructBody = psStats->body;
break;
case COMP_REPAIRUNIT:
repairBody = psStats->body;
break;
case COMP_WEAPON:
weaponBody = psStats->body;
break;
//default:
//don't want to draw for unknown comp
}
// this code is from calcTemplateBody
//get the component power
body = bodyBody + brainBody + sensorBody + ECMBody + repairBody + constructBody;
/* propulsion power points are a percentage of the bodys' power points */
body += (propulsionBody *
bodyBody) / 100;
//add weapon power
// FIXME: Only takes first weapon into account
body += weaponBody;
for(i=1; i<sCurrDesign.numWeaps; i++)
{
body += asWeaponStats[sCurrDesign.asWeaps[i]].body;
}
body += (body * asBodyUpgrade[selectedPlayer]->body / 100);
widgSetMinorBarSize( psWScreen, IDDES_BODYPOINTS,
body);
}
else
{
/* Reset the shadow bar */
widgSetMinorBarSize(psWScreen, IDDES_BODYPOINTS, 0);
}
}
/* Calculate the speed of a droid over a type of terrain */
static UDWORD intCalcSpeed(TYPE_OF_TERRAIN type, PROPULSION_STATS *psProp)
{
UDWORD weight;
/* Calculate the weight */
weight = calcDroidWeight(&sCurrDesign);
if (weight == 0)
{
return 0;
}
//we want the design screen to show zero speed over water for all prop types except Hover and Vtol
if (type == TER_WATER)
{
if (!(psProp->propulsionType == HOVER || psProp->propulsionType == LIFT))
{
return 0;
}
}
return calcDroidSpeed(calcDroidBaseSpeed(&sCurrDesign, weight,
(UBYTE)selectedPlayer), type, psProp - asPropulsionStats);
}
/* Set the bar graphs for the Propulsion stats */
static void intSetPropulsionStats(PROPULSION_STATS *psStats)
{
W_FORM *psForm;
UDWORD weight;
ASSERT( psStats != NULL,
"intSetPropulsionStats: Invalid stats pointer" );
ASSERT( (psStats->ref >= REF_PROPULSION_START) &&
(psStats->ref < REF_PROPULSION_START + REF_RANGE),
"intSetPropulsionStats: stats ref is out of range" );
/* set form tip to stats string */
widgSetTip( psWScreen, IDDES_PROPFORM, getStatName(psStats) );
/* set form stats for later display in intDisplayStatForm */
psForm = (W_FORM *) widgGetFromID( psWScreen, IDDES_PROPFORM );
if ( psForm != NULL )
{
psForm->pUserData = psStats;
}
switch (desPropMode)
{
case IDES_GROUND:
/* Road speed */
widgSetBarSize(psWScreen, IDDES_PROPROAD, intCalcSpeed(TER_ROAD, psStats));
/* Cross country speed - grass */
widgSetBarSize(psWScreen, IDDES_PROPCOUNTRY, intCalcSpeed(TER_SANDYBRUSH, psStats));
/* Water speed */
widgSetBarSize(psWScreen, IDDES_PROPWATER, intCalcSpeed(TER_WATER, psStats));
break;
case IDES_AIR:
/* Air speed - terrain type doesn't matter, use road */
widgSetBarSize(psWScreen, IDDES_PROPAIR, intCalcSpeed(TER_ROAD, psStats));
break;
default:
break;
}
/* weight */
//widgSetBarSize(psWScreen, IDDES_PROPWEIGHT, psStats->weight);
/* propulsion weight is a percentage of the body weight */
if (sCurrDesign.asParts[COMP_BODY] != 0)
{
weight = psStats->weight * asBodyStats[sCurrDesign.asParts[COMP_BODY]].weight / 100;
}
else
{
//if haven't got a body - can't calculate a value
weight = 0;
}
widgSetBarSize(psWScreen, IDDES_PROPWEIGHT, weight);
}
/* Set the shadow bar graphs for the Propulsion stats */
static void intSetPropulsionShadowStats(PROPULSION_STATS *psStats)
{
UDWORD weight;
ASSERT( psStats == NULL ||
((psStats->ref >= REF_PROPULSION_START) &&
(psStats->ref < REF_PROPULSION_START + REF_RANGE)),
"intSetPropulsionShadowStats: stats ref is out of range" );
/* Only set the shadow stats if they are the right type */
if (psStats &&
((asPropulsionTypes[psStats->propulsionType].travel == GROUND &&
desPropMode != IDES_GROUND) ||
(asPropulsionTypes[psStats->propulsionType].travel == AIR &&
desPropMode != IDES_AIR)))
{
return;
}
switch (desPropMode)
{
case IDES_GROUND:
if (psStats)
{
/* Road speed */
widgSetMinorBarSize( psWScreen, IDDES_PROPROAD,
intCalcSpeed(TER_ROAD, psStats) );
/* Cross country speed - grass */
widgSetMinorBarSize( psWScreen, IDDES_PROPCOUNTRY,
intCalcSpeed(TER_SANDYBRUSH, psStats) );
/* Water speed */
widgSetMinorBarSize(psWScreen, IDDES_PROPWATER,
intCalcSpeed(TER_WATER, psStats));
}
else
{
/* Reset the shadow bars */
widgSetMinorBarSize(psWScreen, IDDES_PROPROAD, 0);
widgSetMinorBarSize(psWScreen, IDDES_PROPCOUNTRY, 0);
widgSetMinorBarSize(psWScreen, IDDES_PROPWATER, 0);
}
break;
case IDES_AIR:
if (psStats)
{
/* Air speed - terrain type doesn't matter, use ROAD */
widgSetMinorBarSize( psWScreen, IDDES_PROPAIR,
intCalcSpeed(TER_ROAD, psStats) );
}
else
{
/* Reset the shadow bar */
widgSetMinorBarSize(psWScreen, IDDES_PROPAIR, 0);
}
break;
default:
break;
}
if (psStats)
{
/* weight */
//widgSetMinorBarSize(psWScreen, IDDES_PROPWEIGHT, psStats->weight);
/* propulsion weight is a percentage of the body weight */
if (sCurrDesign.asParts[COMP_BODY] != 0)
{
weight = psStats->weight * asBodyStats[sCurrDesign.asParts[COMP_BODY]].weight / 100;
}
else
{
//if haven't got a body - can't calculate a value
weight = 0;
}
widgSetMinorBarSize(psWScreen, IDDES_PROPWEIGHT, weight);
}
else
{
/* Reset the shadow bar */
widgSetMinorBarSize(psWScreen, IDDES_PROPWEIGHT, 0);
}
}
/* Check whether a droid template is valid */
static BOOL intValidTemplate(DROID_TEMPLATE *psTempl)
{
UDWORD i;
// set the weapon for a command droid
if (psTempl->asParts[COMP_BRAIN] != 0)
{
psTempl->numWeaps = 1;
psTempl->asWeaps[0] = asBrainStats[psTempl->asParts[COMP_BRAIN]].psWeaponStat - asWeaponStats;
}
/* Check all the components have been set */
if (psTempl->asParts[COMP_BODY] == 0)
{
return FALSE;
}
else if (psTempl->asParts[COMP_PROPULSION] == 0)
{
return FALSE;
}
// Check a turret has been installed
if (psTempl->numWeaps == 0 &&
psTempl->asParts[COMP_SENSOR] == 0 &&
psTempl->asParts[COMP_ECM] == 0 &&
psTempl->asParts[COMP_BRAIN] == 0 &&
psTempl->asParts[COMP_REPAIRUNIT] == 0 &&
psTempl->asParts[COMP_CONSTRUCT] == 0 )
{
return FALSE;
}
/* Check the weapons */
for(i=0; i<psTempl->numWeaps; i++)
{
if (psTempl->asWeaps[i] == 0)
{
return FALSE;
}
}
//can only have a weapon on a VTOL propulsion
if (checkTemplateIsVtol(psTempl))
{
if (psTempl->numWeaps == 0)
{
return FALSE;
}
}
if (psTempl->asParts[COMP_SENSOR] == 0)
{
/* Set the default Sensor */
psTempl->asParts[COMP_SENSOR] = aDefaultSensor[selectedPlayer];
}
if (psTempl->asParts[COMP_ECM] == 0)
{
/* Set the default ECM */
psTempl->asParts[COMP_ECM] = aDefaultECM[selectedPlayer];
}
if (psTempl->asParts[COMP_REPAIRUNIT] == 0)
{
/* Set the default Repair */
psTempl->asParts[COMP_REPAIRUNIT] = aDefaultRepair[selectedPlayer];
}
psTempl->ref = REF_TEMPLATE_START;
/* Calculate build points */
psTempl->buildPoints = calcTemplateBuild(psTempl);
psTempl->powerPoints = calcTemplatePower(psTempl);
//set the droidtype
psTempl->droidType = droidTemplateType(psTempl);
/* copy current name into template */
strlcpy(sCurrDesign.aName, aCurrName, sizeof(sCurrDesign.aName));
return TRUE;
}
static void desCreateDefaultTemplate( void )
{
/* set current design to default */
memcpy( &sCurrDesign, &sDefaultDesignTemplate, sizeof(DROID_TEMPLATE) );
/* reset stats */
intSetDesignStats(&sCurrDesign);
widgDelete(psWScreen, IDDES_SYSTEMFORM);
desSysMode = IDES_NOSYSTEM;
CurrentStatsTemplate = (BASE_STATS *) &sCurrDesign;
}
/* Remove the design widgets from the widget screen */
void intRemoveDesign(void)
{
//save the current design on exit if it is valid
saveTemplate();
newTemplate = FALSE;
widgDelete(psWScreen, IDDES_POWERFORM);
widgDelete(psWScreen, IDDES_NAMEBOX);
widgDelete(psWScreen, IDDES_TEMPLFORM);
widgDelete(psWScreen, IDDES_TEMPLBASE);
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
widgDelete(psWScreen, IDDES_BODYFORM);
widgDelete(psWScreen, IDDES_PROPFORM);
widgDelete(psWScreen, IDDES_SYSTEMFORM);
widgDelete(psWScreen, IDDES_FORM);
widgDelete( psWScreen, IDDES_STATSFORM );
resetDesignPauseState();
}
/* set flashing flag for button */
static void intSetButtonFlash( UDWORD id, BOOL bFlash )
{
#ifdef FLASH_BUTTONS
WIDGET *psWidget = widgGetFromID( psWScreen, id );
ASSERT( psWidget->type == WIDG_BUTTON,"intSetButtonFlash : Not a button" );
if ( bFlash == TRUE )
{
psWidget->display = intDisplayButtonFlash;
}
else
{
psWidget->display = intDisplayButtonHilight;
}
#endif
}
/*
* desTemplateNameCustomised
*
* Checks whether user has customised template name : template not
* customised if not complete or if generated name same as current.
*/
static BOOL desTemplateNameCustomised( DROID_TEMPLATE *psTemplate )
{
if ( (psTemplate->droidType == DROID_DEFAULT) ||
(strcmp( getTemplateName(psTemplate),
GetDefaultTemplateName(psTemplate) ) == 0) )
{
return FALSE;
}
else
{
return TRUE;
}
}
/* Process return codes from the design screen */
void intProcessDesign(UDWORD id)
{
DROID_TEMPLATE *psTempl = NULL, *psCurr, *psPrev;
//DROID_TEMPLATE *psTempPrev;
UDWORD currID;
UDWORD i;
BOOL bTemplateNameCustomised;
/* check template button pressed */
if (id >= IDDES_TEMPLSTART && id <= IDDES_TEMPLEND)
{
/* if first template create blank design */
if ( id == IDDES_TEMPLSTART )
{
desCreateDefaultTemplate();
strlcpy(aCurrName, _("New Vehicle"), sizeof(aCurrName));
strlcpy(sCurrDesign.aName, aCurrName, sizeof(sCurrDesign.aName));
/* hide body and system component buttons */
widgHide( psWScreen, IDDES_SYSTEMBUTTON );
widgHide( psWScreen, IDDES_PROPBUTTON );
//Watermelon:hide WeaponA and WeaponB button
widgHide( psWScreen, IDDES_WPABUTTON );
widgHide( psWScreen, IDDES_WPBBUTTON );
/* set button render routines to flash */
intSetButtonFlash( IDDES_SYSTEMBUTTON, TRUE );
intSetButtonFlash( IDDES_BODYBUTTON, TRUE );
intSetButtonFlash( IDDES_PROPBUTTON, TRUE );
//Watermelon:set WeaponA and Weapon button to flash
intSetButtonFlash( IDDES_WPABUTTON, TRUE );
intSetButtonFlash( IDDES_WPBBUTTON, TRUE );
}
else
{
/* Find the template for the new button */
currID = IDDES_TEMPLSTART;
for( i=0; i<MAXTEMPLATES; i++ )
{
psTempl = apsTemplateList[i];
if (currID == id)
{
break;
}
currID ++;
}
ASSERT( psTempl != NULL, "intProcessDesign: template not found!\n" );
if ( psTempl != NULL )
{
/* Set the new template */
memcpy(&sCurrDesign, psTempl, sizeof(DROID_TEMPLATE));
strlcpy(aCurrName, getTemplateName(psTempl), sizeof(aCurrName));
/* reveal body and propulsion component buttons */
widgReveal( psWScreen, IDDES_BODYBUTTON );
widgReveal( psWScreen, IDDES_PROPBUTTON );
widgReveal( psWScreen, IDDES_SYSTEMBUTTON );
//Watermelon:hide these 2 to prevent cheat
widgHide( psWScreen, IDDES_WPABUTTON );
widgHide( psWScreen, IDDES_WPBBUTTON );
// Watermelon:reveal,flash,reset additional buttons
if (psTempl->numWeaps == 2 && (asBodyStats + psTempl->asParts[COMP_BODY])->weaponSlots == 2 )
{
widgReveal( psWScreen, IDDES_WPABUTTON );
intSetButtonFlash( IDDES_WPABUTTON, FALSE );
widgSetButtonState(psWScreen, IDDES_WPABUTTON, 0);
}
else if (psTempl->numWeaps == 3 && (asBodyStats + psTempl->asParts[COMP_BODY])->weaponSlots == 3 )
{
widgReveal( psWScreen, IDDES_WPABUTTON );
widgReveal( psWScreen, IDDES_WPBBUTTON );
intSetButtonFlash( IDDES_WPABUTTON, FALSE );
intSetButtonFlash( IDDES_WPBBUTTON, FALSE );
widgSetButtonState(psWScreen, IDDES_WPABUTTON, 0);
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, 0);
}
/* turn off button flashes */
intSetButtonFlash( IDDES_SYSTEMBUTTON, FALSE );
intSetButtonFlash( IDDES_BODYBUTTON, FALSE );
intSetButtonFlash( IDDES_PROPBUTTON, FALSE );
//Watermelon:turn off additional 2 button flashes
intSetButtonFlash( IDDES_WPABUTTON, FALSE );
intSetButtonFlash( IDDES_WPBBUTTON, FALSE );
/* reset button states */
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
//Watermelon:reset additional 2 buttons
widgSetButtonState(psWScreen, IDDES_WPABUTTON, 0);
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, 0);
}
intSetDesignMode(IDES_BODY);
}
/* reveal and flash body component button */
widgReveal( psWScreen, IDDES_BODYBUTTON );
#ifdef FLASH_BUTTONS
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, WBUT_CLICKLOCK);
#endif
/* reveal design form if not already on-screen */
widgReveal( psWScreen, IDDES_FORM );
/* Droid template button has been pressed - clear the old button */
if (droidTemplID != 0)
{
widgSetButtonState(psWScreen, droidTemplID, 0);
}
intSetDesignStats(&sCurrDesign);
/* show body stats only */
widgReveal( psWScreen, IDDES_STATSFORM );
widgReveal( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
widgHide( psWScreen, IDDES_SYSTEMFORM );
/*Update the Power bar stats as the power to build will have changed */
intSetDesignPower(&sCurrDesign);
/*Update the body points */
intSetBodyPoints(&sCurrDesign);
/* Lock the button */
widgSetButtonState(psWScreen, id, WBUT_LOCK);
droidTemplID = id;
/* Update the component form */
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
desCompMode = IDES_NOCOMPONENT;
intSetDesignMode(IDES_BODY);
}
else if (id >= IDDES_COMPSTART && id <= IDDES_COMPEND)
{
/* check whether can change template name */
bTemplateNameCustomised = desTemplateNameCustomised( &sCurrDesign );
/* Component stats button has been pressed - clear the old button */
if (desCompID != 0)
{
widgSetButtonState(psWScreen, desCompID, 0);
}
/* Set the stats in the template */
switch (desCompMode)
{
case IDES_SYSTEM:
//Watermelon:0 weapon for utility droid
sCurrDesign.numWeaps = 0;
break;
case IDES_TURRET:
/* Calculate the index of the component */
sCurrDesign.asWeaps[0] =
((WEAPON_STATS *)apsComponentList[id - IDDES_COMPSTART]) -
asWeaponStats;
sCurrDesign.numWeaps = 1;
/* Reset the sensor, ECM and constructor and repair
- defaults will be set when OK is hit */
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
//Watemelon:weaponslots >= 2
if( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots >= 2 )
{
/* reveal turret_a button if hidden */
widgReveal( psWScreen, IDDES_WPABUTTON );
}
/* Set the new stats on the display */
intSetSystemForm(apsComponentList[id - IDDES_COMPSTART]);
// do the callback if in the tutorial
if (bInTutorial)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_WEAPON);
}
break;
//Watermelon:Added cases for 2nd/3rd turret
case IDES_TURRET_A:
/* Calculate the index of the component */
sCurrDesign.asWeaps[1] =
((WEAPON_STATS *)apsComponentList[id - IDDES_COMPSTART]) -
asWeaponStats;
sCurrDesign.numWeaps = 2;
/* Reset the sensor, ECM and constructor and repair
- defaults will be set when OK is hit */
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
//Watemelon:weaponSlots > 2
if( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 2 )
{
/* reveal turret_b button if hidden */
widgReveal( psWScreen, IDDES_WPBBUTTON );
}
/* Set the new stats on the display */
intSetSystemForm(apsComponentList[id - IDDES_COMPSTART]);
// do the callback if in the tutorial
if (bInTutorial)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_WEAPON);
}
break;
case IDES_TURRET_B:
/* Calculate the index of the component */
sCurrDesign.asWeaps[2] =
((WEAPON_STATS *)apsComponentList[id - IDDES_COMPSTART]) -
asWeaponStats;
sCurrDesign.numWeaps = 3;
/* Reset the sensor, ECM and constructor and repair
- defaults will be set when OK is hit */
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
/* Set the new stats on the display */
intSetSystemForm(apsComponentList[id - IDDES_COMPSTART]);
// do the callback if in the tutorial
if (bInTutorial)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_WEAPON);
}
break;
case IDES_BODY:
/* reveal propulsion button if hidden */
widgReveal( psWScreen, IDDES_PROPBUTTON );
/* Calculate the index of the component */
sCurrDesign.asParts[COMP_BODY] =
((BODY_STATS *)apsComponentList[id - IDDES_COMPSTART]) -
asBodyStats;
/* Set the new stats on the display */
intSetBodyStats((BODY_STATS *)apsComponentList[id - IDDES_COMPSTART]);
if (sCurrDesign.numWeaps > 1 && (sCurrDesign.asParts[COMP_BODY] + asBodyStats)->weaponSlots < sCurrDesign.numWeaps )
{
if ( (sCurrDesign.asParts[COMP_BODY] + asBodyStats)->weaponSlots == 1 )
{
sCurrDesign.asWeaps[1] = 0;
sCurrDesign.asWeaps[2] = 0;
widgHide( psWScreen, IDDES_WPABUTTON );
widgHide( psWScreen, IDDES_WPBBUTTON );
}
else if( (sCurrDesign.asParts[COMP_BODY] + asBodyStats)->weaponSlots == 2 )
{
sCurrDesign.asWeaps[2] = 0;
widgHide( psWScreen, IDDES_WPBBUTTON );
}
}
// do the callback if in the tutorial
if (bInTutorial)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_BODY);
}
break;
case IDES_PROPULSION:
/* Calculate the index of the component */
sCurrDesign.asParts[COMP_PROPULSION] =
((PROPULSION_STATS *)apsComponentList[id - IDDES_COMPSTART]) -
asPropulsionStats;
/* Set the new stats on the display */
intSetPropulsionStats((PROPULSION_STATS *)apsComponentList[id - IDDES_COMPSTART]);
//check that the weapon (if any) is valid for this propulsion
if (sCurrDesign.numWeaps
&& !intCheckValidWeaponForProp())
{
//no way of allocating more than one weapon is there?
if (sCurrDesign.numWeaps > 1)
{
//Watermelon:this ASSERT is 'malicious' now ;)
/*
ASSERT( FALSE,
"designScreen: More than one weapon on droid - how?" );
*/
//Reset slot 2,3 weapons so it wont cause more than one weapon on VTOL problem
sCurrDesign.asWeaps[1] = 0;
sCurrDesign.asWeaps[2] = 0;
}
//not valid weapon so initialise the weapon stat
sCurrDesign.asWeaps[0] = 0;
//init all other stats as well!
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
/* Reset the weapon stats on the display */
intSetSystemForm((COMP_BASE_STATS *)(asWeaponStats +
sCurrDesign.asWeaps[0]));
intSetDesignMode(IDES_PROPULSION);
}
// do the callback if in the tutorial
if (bInTutorial)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_PROPULSION);
}
break;
default:
break;
}
/* Lock the new button */
widgSetButtonState(psWScreen, id, WBUT_LOCK);
desCompID = id;
/* Update the propulsion stats as the droid weight will have changed */
intSetPropulsionStats(asPropulsionStats + sCurrDesign.asParts[COMP_PROPULSION]);
/*Update the Power bar stats as the power to build will have changed */
intSetDesignPower(&sCurrDesign);
/*Update the body points */
intSetBodyPoints(&sCurrDesign);
/* update name if not customised */
if ( bTemplateNameCustomised == FALSE )
{
strlcpy(sCurrDesign.aName, GetDefaultTemplateName(&sCurrDesign), sizeof(sCurrDesign.aName));
}
/* Update the name in the edit box */
intSetEditBoxTextFromTemplate( &sCurrDesign );
/* flash next button if design not complete */
if ( intValidTemplate( &sCurrDesign ) == FALSE )
{
/* reset button states */
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
#ifdef FLASH_BUTTONS
switch (desCompMode)
{
case IDES_BODY:
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, WBUT_CLICKLOCK);
break;
case IDES_PROPULSION:
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, WBUT_CLICKLOCK);
break;
case IDES_SYSTEM:
case IDES_TURRET:
//Watermelon:if weaponSlots > 1,+ 1 turret else fall back to body button
if( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 1 )
{
widgSetButtonState(psWScreen, IDDES_WPABUTTON, WBUT_CLICKLOCK);
}
else
{
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, WBUT_CLICKLOCK);
}
//Watermelon: hope these hacks will work
case IDES_TURRET_A:
//Watermelon:if body weaponSlots > 2,+ 1 turret else fall back to body button
if( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 2 )
{
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, WBUT_CLICKLOCK);
}
else
{
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, WBUT_CLICKLOCK);
}
case IDES_TURRET_B:
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, WBUT_CLICKLOCK);
break;
default:
break;
}
#endif
}
}
else if (id >= IDDES_EXTRASYSSTART && id <= IDDES_EXTRASYSEND)
{
/* check whether can change template name */
bTemplateNameCustomised = desTemplateNameCustomised( &sCurrDesign );
// Extra component stats button has been pressed - clear the old button
if (desCompID != 0)
{
widgSetButtonState(psWScreen, desCompID, 0);
}
// Now store the new stats
switch (statType(apsExtraSysList[id - IDDES_EXTRASYSSTART]->ref))
{
case COMP_SENSOR:
// Calculate the index of the component
sCurrDesign.asParts[COMP_SENSOR] =
((SENSOR_STATS *)apsExtraSysList[id - IDDES_EXTRASYSSTART]) -
asSensorStats;
// Reset the ECM, constructor and weapon and repair
// - defaults will be set when OK is hit
sCurrDesign.numWeaps = 0;
sCurrDesign.asWeaps[0] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
// Set the new stats on the display
intSetSystemForm(apsExtraSysList[id - IDDES_EXTRASYSSTART]);
break;
case COMP_ECM:
// Calculate the index of the component
sCurrDesign.asParts[COMP_ECM] =
((ECM_STATS *)apsExtraSysList[id - IDDES_EXTRASYSSTART]) -
asECMStats;
// Reset the Sensor, constructor and weapon and repair
// - defaults will be set when OK is hit
sCurrDesign.numWeaps = 0;
sCurrDesign.asWeaps[0] = 0;
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
// Set the new stats on the display
intSetSystemForm(apsExtraSysList[id - IDDES_EXTRASYSSTART]);
break;
case COMP_CONSTRUCT:
// Calculate the index of the component and repair
sCurrDesign.asParts[COMP_CONSTRUCT] =
((CONSTRUCT_STATS *)apsExtraSysList[id - IDDES_EXTRASYSSTART]) -
asConstructStats;
// Reset the Sensor, ECM and weapon
// - defaults will be set when OK is hit
sCurrDesign.numWeaps = 0;
sCurrDesign.asWeaps[0] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
// Set the new stats on the display
intSetSystemForm(apsExtraSysList[id - IDDES_EXTRASYSSTART]);
break;
case COMP_REPAIRUNIT:
// Calculate the index of the component
sCurrDesign.asParts[COMP_REPAIRUNIT] =
((REPAIR_STATS *)apsExtraSysList[id - IDDES_EXTRASYSSTART]) -
asRepairStats;
// Reset the Sensor, ECM and weapon and construct
// - defaults will be set when OK is hit
sCurrDesign.numWeaps = 0;
sCurrDesign.asWeaps[0] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_BRAIN] = 0;
// Set the new stats on the display
intSetSystemForm(apsExtraSysList[id - IDDES_EXTRASYSSTART]);
break;
case COMP_BRAIN:
/* Calculate the index of the brain */
sCurrDesign.asParts[COMP_BRAIN] =
((BRAIN_STATS *)apsExtraSysList[id - IDDES_EXTRASYSSTART]) -
asBrainStats;
/* Reset the sensor, ECM and constructor and repair
- defaults will be set when OK is hit */
sCurrDesign.asParts[COMP_SENSOR] = 0;
sCurrDesign.asParts[COMP_ECM] = 0;
sCurrDesign.asParts[COMP_CONSTRUCT] = 0;
sCurrDesign.asParts[COMP_REPAIRUNIT] = 0;
sCurrDesign.numWeaps = 0;
/* Set the new stats on the display */
intSetSystemForm(apsExtraSysList[id - IDDES_EXTRASYSSTART]);
break;
}
// Lock the new button
widgSetButtonState(psWScreen, id, WBUT_LOCK);
desCompID = id;
// Update the propulsion stats as the droid weight will have changed
intSetPropulsionStats(asPropulsionStats + sCurrDesign.asParts[COMP_PROPULSION]);
// Update the Power bar stats as the power to build will have changed
intSetDesignPower(&sCurrDesign);
// Update the body points
intSetBodyPoints(&sCurrDesign);
/* update name if not customised */
if ( bTemplateNameCustomised == FALSE )
{
strlcpy(sCurrDesign.aName, GetDefaultTemplateName(&sCurrDesign), sizeof(sCurrDesign.aName));
}
/* Update the name in the edit box */
intSetEditBoxTextFromTemplate( &sCurrDesign );
// do the callback if in the tutorial
if (bInTutorial)
{
if (statType(apsExtraSysList[id - IDDES_EXTRASYSSTART]->ref) == COMP_BRAIN)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_COMMAND);
}
else
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DESIGN_SYSTEM);
}
}
#ifdef FLASH_BUTTONS
/* flash body button */
// widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
// widgSetButtonState(psWScreen, IDDES_BODYBUTTON, WBUT_CLICKLOCK);
// widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
#endif
}
else
{
switch (id)
{
/* The four component clickable forms */
/* Watermelon the six component clickable forms... */
case IDDES_WEAPONS:
desCompID = 0;
intSetDesignMode(IDES_TURRET);
break;
case IDDES_WEAPONS_A:
desCompID = 0;
intSetDesignMode(IDES_TURRET_A);
break;
case IDDES_WEAPONS_B:
desCompID = 0;
intSetDesignMode(IDES_TURRET_B);
break;
case IDDES_COMMAND:
desCompID = 0;
break;
case IDDES_SYSTEMS:
desCompID = 0;
intSetDesignMode(IDES_SYSTEM);
break;
/* The name edit box */
case IDDES_NAMEBOX:
strlcpy(sCurrDesign.aName, widgGetString(psWScreen, IDDES_NAMEBOX), sizeof(sCurrDesign.aName));
strlcpy(aCurrName, sCurrDesign.aName, sizeof(aCurrName));
break;
case IDDES_BIN:
/* Find the template for the current button */
currID = IDDES_TEMPLSTART+1;
//psTempPrev = NULL;
for( i=1; i<MAXTEMPLATES; i++ )
{
psTempl = apsTemplateList[i];
if (currID == droidTemplID && psTempl != &sCurrDesign)
{
break;
}
currID ++;
//psTempPrev = psTempl;
}
/* remove template if found */
if ( psTempl )
{
if (bMultiPlayer) //ajl. inform others of template destruction.
{
SendDestroyTemplate(psTempl);
}
//update player template list.
{
for (psCurr = apsDroidTemplates[selectedPlayer], psPrev = NULL;
psCurr != NULL; psCurr = psCurr->psNext)
{
if (psCurr == psTempl)
{
if (psPrev)
{
psPrev->psNext = psCurr->psNext;
}
else
{
apsDroidTemplates[selectedPlayer] = psCurr->psNext;
}
//quit looking cos found
break;
}
psPrev = psCurr;
}
}
// Delete the template.
//before deleting the template, need to make sure not being used in production
deleteTemplateFromProduction(psTempl, (UBYTE)selectedPlayer);
free(psTempl);
/* get previous template and set as current */
psTempl = apsTemplateList[i-1];
/* update local list */
desSetupDesignTemplates();
/* Now update the droid template form */
newTemplate = FALSE;
widgDelete(psWScreen, IDDES_TEMPLFORM);
widgDelete(psWScreen, IDDES_TEMPLBASE);
intAddTemplateForm( psTempl );
/* Set the new template */
memcpy(&sCurrDesign, psTempl, sizeof(DROID_TEMPLATE));
//strlcpy(sCurrDesign.aName, aCurrName, sizeof(aCurrName));
strlcpy(aCurrName, getTemplateName(psTempl), sizeof(aCurrName));
intSetEditBoxTextFromTemplate( psTempl );
intSetDesignStats(&sCurrDesign);
/* show body stats only */
widgReveal( psWScreen, IDDES_STATSFORM );
widgReveal( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
widgHide( psWScreen, IDDES_SYSTEMFORM );
/*Update the Power bar stats as the power to build will have changed */
intSetDesignPower(&sCurrDesign);
/*Update the body points */
intSetBodyPoints(&sCurrDesign);
/* show correct body component highlight */
widgDelete(psWScreen, IDDES_COMPFORM);
widgDelete(psWScreen, IDDES_RIGHTBASE);
desCompMode = IDES_NOCOMPONENT;
intSetDesignMode(IDES_BODY);
}
break;
case IDDES_SYSTEMBUTTON:
// Add the correct component form
switch (droidTemplateType(&sCurrDesign))
{
case DROID_COMMAND:
case DROID_SENSOR:
case DROID_CONSTRUCT:
case DROID_ECM:
case DROID_REPAIR:
intSetDesignMode(IDES_SYSTEM);
break;
default:
intSetDesignMode(IDES_TURRET);
break;
}
/* reveal components if not already onscreen */
widgReveal( psWScreen, IDDES_STATSFORM );
widgReveal( psWScreen, IDDES_RIGHTBASE );
widgReveal( psWScreen, IDDES_SYSTEMFORM );
widgHide( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
#ifdef FLASH_BUTTONS
/* lock button if design complete */
if ( intValidTemplate( &sCurrDesign ) == TRUE )
{
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, WBUT_CLICKLOCK);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
//Watermelon:weaponSlots > 1 check
if ( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 1 )
{
widgSetButtonState(psWScreen, IDDES_WPABUTTON, 0);
}
}
#endif
break;
//Watermelon: WPABUTTON
case IDDES_WPABUTTON:
// Add the correct component form
switch (droidTemplateType(&sCurrDesign))
{
case DROID_COMMAND:
case DROID_SENSOR:
case DROID_CONSTRUCT:
case DROID_ECM:
case DROID_REPAIR:
break;
default:
intSetDesignMode(IDES_TURRET_A);
break;
}
/* reveal components if not already onscreen */
widgReveal( psWScreen, IDDES_STATSFORM );
widgReveal( psWScreen, IDDES_RIGHTBASE );
widgReveal( psWScreen, IDDES_SYSTEMFORM );
widgHide( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
#ifdef FLASH_BUTTONS
/* lock button if design complete */
if ( intValidTemplate( &sCurrDesign ) == TRUE )
{
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_WPABUTTON, WBUT_CLICKLOCK);
//Watermelon:weaponSlots > 2 checks
if ( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 2 )
{
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, 0);
}
}
#endif
break;
//Watermelon: WPBBUTTON
case IDDES_WPBBUTTON:
// Add the correct component form
switch (droidTemplateType(&sCurrDesign))
{
case DROID_COMMAND:
case DROID_SENSOR:
case DROID_CONSTRUCT:
case DROID_ECM:
case DROID_REPAIR:
break;
default:
intSetDesignMode(IDES_TURRET_B);
break;
}
/* reveal components if not already onscreen */
widgReveal( psWScreen, IDDES_STATSFORM );
widgReveal( psWScreen, IDDES_RIGHTBASE );
widgReveal( psWScreen, IDDES_SYSTEMFORM );
widgHide( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
#ifdef FLASH_BUTTONS
/* lock button if design complete */
if ( intValidTemplate( &sCurrDesign ) == TRUE )
{
//Watermelon:enable the 2nd turret button
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, WBUT_CLICKLOCK);
widgSetButtonState(psWScreen, IDDES_WPABUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
}
#endif
break;
case IDDES_BODYBUTTON:
/* reveal components if not already onscreen */
widgReveal( psWScreen, IDDES_RIGHTBASE );
intSetDesignMode(IDES_BODY);
widgReveal( psWScreen, IDDES_STATSFORM );
widgHide( psWScreen, IDDES_SYSTEMFORM );
widgReveal( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
#ifdef FLASH_BUTTONS
/* lock button if design complete */
if ( intValidTemplate( &sCurrDesign ) == TRUE )
{
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, WBUT_CLICKLOCK);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
}
#endif
break;
case IDDES_PROPBUTTON:
/* reveal components if not already onscreen */
widgReveal( psWScreen, IDDES_RIGHTBASE );
intSetDesignMode(IDES_PROPULSION);
widgReveal( psWScreen, IDDES_STATSFORM );
widgHide( psWScreen, IDDES_SYSTEMFORM );
widgHide( psWScreen, IDDES_BODYFORM );
widgReveal( psWScreen, IDDES_PROPFORM );
#ifdef FLASH_BUTTONS
/* lock button if design complete */
if ( intValidTemplate( &sCurrDesign ) == TRUE )
{
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, WBUT_CLICKLOCK);
}
#endif
break;
}
}
/* show body button if component button pressed and
* save template if valid
*/
if ( ( id >= IDDES_COMPSTART && id <= IDDES_COMPEND ) ||
( id >= IDDES_EXTRASYSSTART && id <= IDDES_EXTRASYSEND ) )
{
/* reveal body button if hidden */
widgReveal( psWScreen, IDDES_BODYBUTTON );
/* save template if valid */
if (saveTemplate())
{
#ifdef SCRIPTS
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DROIDDESIGNED);
#endif
}
switch ( desCompMode )
{
case IDES_BODY:
widgReveal( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
widgHide( psWScreen, IDDES_SYSTEMFORM );
break;
case IDES_PROPULSION:
widgHide( psWScreen, IDDES_BODYFORM );
widgReveal( psWScreen, IDDES_PROPFORM );
widgHide( psWScreen, IDDES_SYSTEMFORM );
break;
case IDES_SYSTEM:
case IDES_TURRET:
//Watermelon: reveals SYSTEMFORM
case IDES_TURRET_A:
case IDES_TURRET_B:
widgHide( psWScreen, IDDES_BODYFORM );
widgHide( psWScreen, IDDES_PROPFORM );
widgReveal( psWScreen, IDDES_SYSTEMFORM );
break;
default:
break;
}
widgReveal( psWScreen, IDDES_STATSFORM );
/* switch automatically to next component type if initial design */
if ( !intValidTemplate( &sCurrDesign ) )
{
/* show next component design screen */
switch ( desCompMode )
{
case IDES_BODY:
intSetDesignMode( IDES_PROPULSION );
widgReveal(psWScreen, IDDES_PROPBUTTON);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, WBUT_CLICKLOCK);
break;
case IDES_PROPULSION:
intSetDesignMode( IDES_TURRET );
widgReveal(psWScreen, IDDES_SYSTEMBUTTON);
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, WBUT_CLICKLOCK);
break;
case IDES_SYSTEM:
case IDES_TURRET:
if ( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 1 )
{
debug(LOG_GUI, "intProcessDesign: First weapon selected, doing next.");
intSetDesignMode( IDES_TURRET_A );
widgReveal(psWScreen, IDDES_WPABUTTON);
widgSetButtonState(psWScreen, IDDES_WPABUTTON, WBUT_CLICKLOCK);
}
else
{
debug(LOG_GUI, "intProcessDesign: First weapon selected, is final.");
intSetDesignMode( IDES_BODY );
}
break;
case IDES_TURRET_A:
if ( (asBodyStats + sCurrDesign.asParts[COMP_BODY])->weaponSlots > 2 )
{
debug(LOG_GUI, "intProcessDesign: Second weapon selected, doing next.");
intSetDesignMode( IDES_TURRET_B );
widgReveal(psWScreen, IDDES_WPBBUTTON);
widgSetButtonState(psWScreen, IDDES_WPBBUTTON, WBUT_CLICKLOCK);
}
else
{
debug(LOG_GUI, "intProcessDesign: Second weapon selected, is final.");
intSetDesignMode( IDES_BODY );
}
break;
case IDES_TURRET_B:
debug(LOG_GUI, "intProcessDesign: Third weapon selected, is final.");
intSetDesignMode( IDES_BODY );
break;
default:
break;
}
}
}
//save the template if the name gets edited
if (id == IDDES_NAMEBOX)
{
saveTemplate();
}
}
/* Set the shadow bar graphs for the design screen */
void intRunDesign(void)
{
UDWORD statID;
COMP_BASE_STATS *psStats;
BOOL templateButton;
/* Find out which button was hilited */
templateButton = FALSE;
statID = widgGetMouseOver(psWScreen);
// Somut around here is casuing a nasty crash.....
/* If a component button is hilited get the stats for it */
if (statID == desCompID)
{
/* The mouse is over the selected component - no shadow stats */
psStats = NULL;
}
else if (statID >= IDDES_COMPSTART && statID <= IDDES_COMPEND)
{
psStats = apsComponentList[statID - IDDES_COMPSTART];
}
else if (statID >= IDDES_EXTRASYSSTART && statID <= IDDES_EXTRASYSEND)
{
psStats = apsExtraSysList[statID - IDDES_EXTRASYSSTART];
}
else if (statID >= IDDES_TEMPLSTART && statID <= IDDES_TEMPLEND)
{
runTemplateShadowStats(statID);
templateButton = TRUE;
psStats = NULL;
}
else
{
/* No component button so reset the stats to nothing */
psStats = NULL;
}
/* Now set the bar graphs for the stats - don't bother if over template
since setting them all!*/
if (!templateButton)
{
switch (desCompMode)
{
case IDES_SYSTEM:
case IDES_TURRET:
intSetSystemShadowStats(psStats);
intSetBodyShadowStats(NULL);
intSetPropulsionShadowStats(NULL);
break;
case IDES_BODY:
intSetSystemShadowStats(NULL);
intSetBodyShadowStats((BODY_STATS *)psStats);
intSetPropulsionShadowStats(NULL);
break;
case IDES_PROPULSION:
intSetSystemShadowStats(NULL);
intSetBodyShadowStats(NULL);
intSetPropulsionShadowStats((PROPULSION_STATS *)psStats);
break;
default:
break;
}
//set the template shadow stats
intSetTemplateBodyShadowStats(psStats);
intSetTemplatePowerShadowStats(psStats);
}
}
static void intDisplayStatForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
W_CLICKFORM *Form = (W_CLICKFORM*)psWidget;
UWORD x0, y0;
static UDWORD iRY = 45;
BASE_STATS *psStats;
Vector3i Rotation,Position;
SWORD templateRadius;
SDWORD falseScale;
/* get stats from userdata pointer in widget stored in
* intSetSystemStats, intSetBodyStats, intSetPropulsionStats
*/
psStats = (BASE_STATS *) Form->pUserData;
x0 = (UWORD)(xOffset+Form->x);
y0 = (UWORD)(yOffset+Form->y);
iV_DrawImage(IntImages,(UWORD)(IMAGE_DES_STATBACKLEFT),x0,y0);
iV_DrawImageRect(IntImages,IMAGE_DES_STATBACKMID,
x0+iV_GetImageWidth(IntImages,IMAGE_DES_STATBACKLEFT),y0,
Form->width-iV_GetImageWidth(IntImages,IMAGE_DES_STATBACKLEFT)-iV_GetImageWidth(IntImages,IMAGE_DES_STATBACKRIGHT),
iV_GetImageHeight(IntImages,IMAGE_DES_STATBACKMID) );
iV_DrawImage(IntImages,IMAGE_DES_STATBACKRIGHT,
x0+Form->width-iV_GetImageWidth(IntImages,(UWORD)(IMAGE_DES_STATBACKRIGHT)),y0);
/* display current component */
pie_SetGeometricOffset( (xOffset+psWidget->width/4),
(yOffset+psWidget->height/2) );
Rotation.x = -30;
Rotation.y = iRY;
Rotation.z = 0;
/* inc rotation if highlighted */
if ( Form->state & WCLICK_HILITE )
{
iRY += timeAdjustedIncrement(BUTTONOBJ_ROTSPEED, FALSE);
iRY %= 360;
}
templateRadius = (SWORD)(getComponentRadius(psStats));
Position.x = 0;
Position.y = -templateRadius / 4;
// Position.z = templateRadius * 12;
Position.z = BUTTON_DEPTH;
//scale the object around the BUTTON_RADIUS so that half size objects are draw are draw 75% the size of normal objects
falseScale = (DESIGN_COMPONENT_SCALE * COMPONENT_RADIUS) / templateRadius;
falseScale = (falseScale/2) + (DESIGN_COMPONENT_SCALE/2);
//display component in bottom design screen window
displayComponentButton( psStats, &Rotation, &Position, TRUE, falseScale);
}
/* Displays the 3D view of the droid in a window on the design form */
static void intDisplayViewForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
W_FORM *Form = (W_FORM*)psWidget;
UDWORD x0,y0,x1,y1;
static UDWORD iRY = 45;
Vector3i Rotation, Position;
SWORD templateRadius;
SDWORD falseScale;
x0 = xOffset+Form->x;
y0 = yOffset+Form->y;
x1 = x0 + Form->width;
y1 = y0 + Form->height;
RenderWindowFrame(&FrameNormal,x0,y0,x1-x0,y1-y0);
if(CurrentStatsTemplate) {
pie_SetGeometricOffset( (DES_CENTERFORMX+DES_3DVIEWX) + (DES_3DVIEWWIDTH/2),
(DES_CENTERFORMY+DES_3DVIEWY) + (DES_3DVIEWHEIGHT/4) + 32);
Rotation.x = -30;
Rotation.y = iRY;
Rotation.z = 0;
/* inc rotation */
iRY += timeAdjustedIncrement(BUTTONOBJ_ROTSPEED, FALSE);
iRY %= 360;
//fixed depth scale the pie
Position.x = 0;
Position.y = -100;
Position.z = BUTTON_DEPTH;
templateRadius = (SWORD)(getComponentDroidTemplateRadius((DROID_TEMPLATE*)
CurrentStatsTemplate));
//scale the object around the OBJECT_RADIUS so that half size objects are draw are draw 75% the size of normal objects
falseScale = (DESIGN_DROID_SCALE * OBJECT_RADIUS) / templateRadius;
//display large droid view in the design screen
displayComponentButtonTemplate((DROID_TEMPLATE*)&sCurrDesign,&Rotation,&Position,TRUE, falseScale);
}
}
void intDisplayTemplateButton(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
intDisplayStatsButton(psWidget, xOffset, yOffset, pColours);
}
static void intDisplayComponentButton(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
// iIMDShape *OldCurShape = CurrentStatsShape;
// SWORD OldCurIndex = CurrentStatsIndex;
BASE_STATS *OldCurStatsTemplate = CurrentStatsTemplate;
intDisplayStatsButton(psWidget, xOffset, yOffset, pColours);
CurrentStatsTemplate = OldCurStatsTemplate;
// CurrentStatsShape = OldCurShape;
// CurrentStatsIndex = OldCurIndex;
}
/* General display window for the design form SOLID BACKGROUND - NOT TRANSPARENT*/
void intDisplayDesignForm(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
W_TABFORM *Form = (W_TABFORM*)psWidget;
UDWORD x0,y0,x1,y1;
x0 = xOffset+Form->x;
y0 = yOffset+Form->y;
x1 = x0 + Form->width;
y1 = y0 + Form->height;
//AdjustTabFormSize(Form,&x0,&y0,&x1,&y1);
//RenderWindowFrame(&FrameDesignView,x0,y0,x1-x0,y1-y0);
RenderWindowFrame(&FrameNormal,x0,y0,x1-x0,y1-y0);
}
/* save the current Template if valid. Return TRUE if stored */
static BOOL saveTemplate(void)
{
DROID_TEMPLATE *psTempl = NULL, *psPlayerTempl, *psPrevTempl;
BOOL stored = FALSE, bTemplateFound = FALSE;
UDWORD i, iCurrID;
/* if first (New Design) button selected find empty template
* else find current button template
*/
if ( droidTemplID == IDDES_TEMPLSTART )
{
/* find empty template and point to that */
for( i=1; i<MAXTEMPLATES; i++ )
{
psTempl = apsTemplateList[i];
if ( psTempl == NULL )
{
bTemplateFound = TRUE;
break;
}
}
}
else
{
/* Find the template for the current button */
iCurrID = IDDES_TEMPLSTART + 1;
for( i=1; i<MAXTEMPLATES; i++ )
{
psTempl = apsTemplateList[i];
if ( iCurrID == droidTemplID )
{
bTemplateFound = TRUE;
break;
}
iCurrID++;
}
}
if ( bTemplateFound == TRUE && intValidTemplate( &sCurrDesign ) )
{
/* create new template if button is NULL,
* else store changes to existing template */
if ( psTempl == NULL )
{
/* The design needs a new template in the list */
psTempl = malloc(sizeof(DROID_TEMPLATE));
if (psTempl == NULL)
{
debug(LOG_ERROR, "saveTemplate: Out of memory");
return FALSE;
}
psTempl->ref = REF_TEMPLATE_START;
newTemplate = TRUE;
/* Add it to temp array */
apsTemplateList[i] = psTempl;
/* update player template list */
psPlayerTempl = apsDroidTemplates[selectedPlayer];
psPrevTempl = NULL;
while ( psPlayerTempl != NULL )
{
psPrevTempl = psPlayerTempl;
psPlayerTempl = psPlayerTempl->psNext;
}
if ( psPrevTempl == NULL )
{
apsDroidTemplates[selectedPlayer] = psTempl;
}
else
{
psPrevTempl->psNext = psTempl;
}
/* set button render routines to highlight, not flash */
intSetButtonFlash( IDDES_SYSTEMBUTTON, FALSE );
intSetButtonFlash( IDDES_BODYBUTTON, FALSE );
intSetButtonFlash( IDDES_PROPBUTTON, FALSE );
/* reset all button states */
widgSetButtonState(psWScreen, IDDES_SYSTEMBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_BODYBUTTON, 0);
widgSetButtonState(psWScreen, IDDES_PROPBUTTON, 0);
}
else
{
/* Get existing template */
psTempl = apsTemplateList[i];
newTemplate = FALSE;
/*ANY change to the template affect the production - even if the
template is changed and then changed back again!*/
deleteTemplateFromProduction(psTempl, (UBYTE)selectedPlayer);
}
/* Copy the template */
memcpy(psTempl, &sCurrDesign, sizeof(DROID_TEMPLATE));
strlcpy(psTempl->aName, aCurrName, sizeof(psTempl->aName));
/* Now update the droid template form */
widgDelete(psWScreen, IDDES_TEMPLFORM);
widgDelete(psWScreen, IDDES_TEMPLBASE);
intAddTemplateForm(psTempl);
stored = TRUE;
}
if (stored)
{
ASSERT(psTempl != NULL, "Template is NULL in saveTemplate()!");
psTempl->multiPlayerID = (objID<<3)|selectedPlayer;
objID++;
if (bMultiPlayer)
{
sendTemplate(psTempl);
}
}
return stored;
}
/*Function to set the shadow bars for all the stats when the mouse is over
the Template buttons*/
void runTemplateShadowStats(UDWORD id)
{
UDWORD currID;
DROID_TEMPLATE *psTempl = NULL;
COMP_BASE_STATS *psStats;
DROID_TYPE templType;
UDWORD i;
/* Find the template for the new button */
//currID = IDDES_TEMPLSTART;
//we're ignoring the Blank Design so start at the second button
currID = IDDES_TEMPLSTART + 1;
for( i=1; i<MAXTEMPLATES; i++ )
{
psTempl = apsTemplateList[i];
if (currID == id)
{
break;
}
currID ++;
}
//if we're over a different template
if (psTempl && psTempl != &sCurrDesign)
{
/* Now set the bar graphs for the stats */
intSetBodyShadowStats(asBodyStats + psTempl->asParts[COMP_BODY]);
intSetPropulsionShadowStats(asPropulsionStats + psTempl->asParts[COMP_PROPULSION]);
//only set the system shadow bar if the same type of droid
psStats = NULL;
templType = droidTemplateType(psTempl);
if (templType == droidTemplateType(&sCurrDesign))
{
switch (templType)
{
case DROID_WEAPON:
psStats = (COMP_BASE_STATS *)(asWeaponStats + psTempl->
asWeaps[0]);
break;
case DROID_SENSOR:
psStats = (COMP_BASE_STATS *)(asSensorStats + psTempl->
asParts[COMP_SENSOR]);
break;
case DROID_ECM:
psStats = (COMP_BASE_STATS *)(asECMStats + psTempl->
asParts[COMP_ECM]);
break;
case DROID_CONSTRUCT:
psStats = (COMP_BASE_STATS *)(asConstructStats + psTempl->
asParts[COMP_CONSTRUCT]);
break;
case DROID_REPAIR:
psStats = (COMP_BASE_STATS *)(asRepairStats + psTempl->
asParts[COMP_REPAIRUNIT]);
break;
default:
break;
}
}
if (psStats)
{
intSetSystemShadowStats(psStats);
}
//set the template shadow stats
//intSetTemplateBodyShadowStats(psStats);
//haven't got a stat so just do the code required here...
widgSetMinorBarSize( psWScreen, IDDES_BODYPOINTS,
calcTemplateBody(psTempl, (UBYTE)selectedPlayer) );
//intSetTemplatePowerShadowStats(psStats);
widgSetMinorBarSize( psWScreen, IDDES_POWERBAR,
calcTemplatePower(psTempl) );
}
}
/*sets which states need to be paused when the design screen is up*/
void setDesignPauseState(void)
{
if (!bMultiPlayer)
{
//need to clear mission widgets from being shown on design screen
clearMissionWidgets();
gameTimeStop();
setGameUpdatePause(TRUE);
setScrollPause(TRUE);
}
}
/*resets the pause states */
void resetDesignPauseState(void)
{
if (!bMultiPlayer)
{
//put any widgets back on for the missions
resetMissionWidgets();
setGameUpdatePause(FALSE);
setScrollPause(FALSE);
gameTimeStart();
}
}
/*this is called when a new propulsion type is added to the current design
to check the weapon is 'allowed'. Check if VTOL, the weapon is direct fire.
Also check numVTOLattackRuns for the weapon is not zero - return TRUE if valid weapon*/
static BOOL intCheckValidWeaponForProp(void)
{
return checkValidWeaponForProp(&sCurrDesign);
}
BOOL intAddDesign( BOOL bShowCentreScreen )
{
return _intAddDesign(bShowCentreScreen);
}
/* Set up the system clickable form of the design screen given a set of stats */
static BOOL intSetSystemForm(COMP_BASE_STATS *psStats)
{
return _intSetSystemForm(psStats);
}
static BOOL intAddTemplateForm(DROID_TEMPLATE *psSelected)
{
return _intAddTemplateForm(psSelected);
}
//checks if the template has LIFT propulsion attached - returns TRUE if it does
BOOL checkTemplateIsVtol(DROID_TEMPLATE *psTemplate)
{
if (asPropulsionStats[psTemplate->asParts[COMP_PROPULSION]].
propulsionType == LIFT)
{
return TRUE;
}
else
{
return FALSE;
}
}
/*goes thru' the list passed in reversing the order so the first entry becomes
the last and the last entry becomes the first!*/
void reverseTemplateList(DROID_TEMPLATE **ppsList)
{
DROID_TEMPLATE *psPrev, *psNext, *psCurrent, *psObjList;
//initialise the pointers
psObjList = *ppsList;
psPrev = psNext = NULL;
psCurrent = psObjList;
while(psCurrent != NULL)
{
psNext = psCurrent->psNext;
psCurrent->psNext = psPrev;
psPrev = psCurrent;
psCurrent = psNext;
}
//set the list passed in to point to the new top
*ppsList = psPrev;
}