99 lines
3.4 KiB
C
99 lines
3.4 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* sequence.h
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*
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* video streaming to game surfaces.
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*
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*/
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/***************************************************************************/
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#ifndef _sequence_h
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#define _sequence_h
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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typedef enum _video_mode
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{
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VIDEO_SOFT_WINDOW, // video size 16bit rgb 555 mode (convert to 8bit from the buffer)
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VIDEO_SOFT_FULLSCREEN, // directX 640 * 480 16bit rgb mode render through local buffer to back buffer
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VIDEO_D3D_WINDOW, // video 16bit screen pixel mode
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VIDEO_D3D_FULLSCREEN, // 640 * 480 screen pixel mode
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VIDEO_3DFX_WINDOW, // video 16bit BGR 565 mode
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VIDEO_3DFX_FULLSCREEN // 640 * 480 BGR 565 mode
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} VIDEO_MODE;
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typedef enum _perf_mode
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{
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VIDEO_PERF_FULLSCREEN, // Normal alternate line video
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VIDEO_PERF_WINDOW, // 320 240 centred
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VIDEO_PERF_SKIP_FRAMES // 320 240 centred and display every 4th frame
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} PERF_MODE;
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#define MAX_BAD_DATA 20
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#define FRAMES_TO_SKIP 4
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#define VIDEO_FINISHED -1
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#define VIDEO_FRAME_WAIT -2
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#define VIDEO_FRAME_ERROR -3
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#define VIDEO_SOUND_ERROR -4
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#define VIDEO_SURFACE_ERROR -5
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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//buffer render for software_window 3DFX_window and 3DFX_fullscreen modes
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extern BOOL seq_SetSequenceForBuffer(char* filename, int startTime, PERF_MODE perfMode);
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extern int seq_RenderOneFrameToBuffer(char* lpSF, int skip, SDWORD boxMin, SDWORD boxMax);
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//directX fullscreeen render uses local buffer to store previous frame data
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extern BOOL seq_SetSequence(char* filename, int startTime, char* lpBF, PERF_MODE perfMode);
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extern int seq_RenderOneFrame(int skip, SDWORD boxMin, SDWORD boxMax);
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extern int seq_ClearMovie(void);
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//setup monitoring and control
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extern BOOL seq_RefreshVideoBuffers(void);
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extern BOOL seq_ShutDown(void);
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extern BOOL seq_GetFrameSize(SDWORD *pWidth, SDWORD* pHeight);
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extern int seq_GetCurrentFrame(void);
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extern int seq_GetFrameTimeInClicks(void);
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extern int seq_GetTotalFrames(void);
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//extern int seq_ResetMovie(void);
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#endif // _sequence_h
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