warzone2100/lib/ivis_opengl/screen.h

98 lines
2.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Screen.h
*
* Interface to the OpenGL double buffered display.
*
*/
#ifndef _screen_h
#define _screen_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
#error Framework header files MUST be included from Frame.h ONLY.
#endif
#include "lib/framework/types.h"
#include "lib/framework/vector.h"
/* ------------------------------------------------------------------------------------------- */
extern unsigned screenWidth;
extern unsigned screenHeight;
/* backDrop */
extern void screen_SetBackDropFromFile(const char* filename);
extern void screen_StopBackDrop(void);
extern void screen_RestartBackDrop(void);
extern bool screen_GetBackDrop(void);
extern void screen_Upload(const char *newBackDropBmp);
void screen_Display();
/* screendump */
extern void screenDumpToDisk(const char* path);
extern int wz_texture_compression;
extern void screenDoDumpToDiskIfRequired(void);
void screen_enableMapPreview(int width, int height, Vector2i *playerpositions);
void screen_disableMapPreview(void);
void screen_EnableMissingFunctions();
/// gaphics performance measurement points
enum PERF_POINT
{
PERF_START_FRAME,
PERF_EFFECTS,
PERF_TERRAIN,
PERF_MODEL_INIT,
PERF_PARTICLES,
PERF_WATER,
PERF_MODELS,
PERF_MISC,
PERF_COUNT
};
bool screenInitialise();
void screenShutDown();
void wzPerfBegin(PERF_POINT pp, const char *descr);
void wzPerfEnd(PERF_POINT pp);
void wzPerfStart();
void wzPerfShutdown();
void wzPerfFrame();
/// Are performance measurements available?
bool wzPerfAvailable();
struct OPENGL_DATA
{
char vendor[256];
char renderer[256];
char version[256];
char GLEWversion[256];
char GLSLversion[256];
};
extern OPENGL_DATA opengl;
#endif