98 lines
2.6 KiB
C
98 lines
2.6 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Screen.h
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*
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* Interface to the OpenGL double buffered display.
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*
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*/
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#ifndef _screen_h
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#define _screen_h
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/* Check the header files have been included from frame.h if they
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* are used outside of the framework library.
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*/
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#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
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#error Framework header files MUST be included from Frame.h ONLY.
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#endif
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#include "lib/framework/types.h"
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#include "lib/framework/vector.h"
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/* ------------------------------------------------------------------------------------------- */
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extern unsigned screenWidth;
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extern unsigned screenHeight;
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/* backDrop */
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extern void screen_SetBackDropFromFile(const char* filename);
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extern void screen_StopBackDrop(void);
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extern void screen_RestartBackDrop(void);
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extern bool screen_GetBackDrop(void);
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extern void screen_Upload(const char *newBackDropBmp);
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void screen_Display();
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/* screendump */
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extern void screenDumpToDisk(const char* path);
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extern int wz_texture_compression;
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extern void screenDoDumpToDiskIfRequired(void);
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void screen_enableMapPreview(int width, int height, Vector2i *playerpositions);
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void screen_disableMapPreview(void);
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void screen_EnableMissingFunctions();
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/// gaphics performance measurement points
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enum PERF_POINT
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{
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PERF_START_FRAME,
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PERF_EFFECTS,
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PERF_TERRAIN,
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PERF_MODEL_INIT,
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PERF_PARTICLES,
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PERF_WATER,
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PERF_MODELS,
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PERF_MISC,
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PERF_COUNT
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};
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bool screenInitialise();
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void screenShutDown();
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void wzPerfBegin(PERF_POINT pp, const char *descr);
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void wzPerfEnd(PERF_POINT pp);
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void wzPerfStart();
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void wzPerfShutdown();
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void wzPerfFrame();
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/// Are performance measurements available?
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bool wzPerfAvailable();
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struct OPENGL_DATA
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{
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char vendor[256];
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char renderer[256];
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char version[256];
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char GLEWversion[256];
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char GLSLversion[256];
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};
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extern OPENGL_DATA opengl;
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#endif
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