warzone2100/tools/3ds2pie/3ds2pie_gui.ui

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XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Gui3ds2pie</class>
<widget class="QDialog" name="Gui3ds2pie">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>256</height>
</rect>
</property>
<property name="windowTitle">
<string>3ds2pie</string>
</property>
<layout class="QGridLayout">
<item row="0" column="0">
<layout class="QGridLayout">
<item row="0" column="1">
<widget class="QLineEdit" name="inputFile_edit">
<property name="toolTip">
<string>Path to the 3DS file</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="outputFile_edit">
<property name="toolTip">
<string>Path to the PIE file</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="texturePage_edit">
<property name="toolTip">
<string>Texture page to use</string>
</property>
<property name="prefix">
<string>page-</string>
</property>
<property name="minimum">
<number>1</number>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QSlider" name="scale_slider">
<property name="toolTip">
<string>Scale for model</string>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>1</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QPushButton" name="inputFile_browse">
<property name="text">
<string>Browse</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QPushButton" name="outputFile_browse">
<property name="text">
<string>Browse</string>
</property>
</widget>
</item>
<item row="3" column="2">
<widget class="QDoubleSpinBox" name="scale_spinbox">
<property name="toolTip">
<string>Scale for model</string>
</property>
<property name="maximum">
<double>99.989999999999995</double>
</property>
<property name="value">
<double>1.000000000000000</double>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="inputFile">
<property name="text">
<string>Input file</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="outputFile">
<property name="text">
<string>Output file</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="texturePage">
<property name="text">
<string>Texture page</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="scale">
<property name="text">
<string>Scale</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QGridLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="swapYZ">
<property name="toolTip">
<string>Assume that 'Z' denotes &quot;up&quot; direction
(Should be enabled for 3DS Max created files)</string>
</property>
<property name="text">
<string>Swap Y/Z</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="reverseWinding">
<property name="toolTip">
<string>Reverse the winding of all polygon faces
(Should be enabled for 3DS Max created files)</string>
</property>
<property name="text">
<string>Reverse polygon winding</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="invertUV">
<property name="toolTip">
<string>Invert the vertical point of origin for UV coordinates
(Should be enabled for 3DS Max created files)</string>
</property>
<property name="text">
<string>Invert U/V</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="twoSidedPolys">
<property name="toolTip">
<string>Use both sides of Polygons
(Not used in Warzone 2100)</string>
</property>
<property name="text">
<string>Two sided polygons</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="exportPIE3">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>Enable floating points in PIE format.</string>
</property>
<property name="text">
<string>Export PIE3</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="useTCMask">
<property name="toolTip">
<string>Use TCMask feature instead of old team coloring frames.</string>
</property>
<property name="text">
<string>Enable TCMask texture</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0">
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>Gui3ds2pie</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>199</x>
<y>214</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>119</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>Gui3ds2pie</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>199</x>
<y>214</y>
</hint>
<hint type="destinationlabel">
<x>199</x>
<y>119</y>
</hint>
</hints>
</connection>
</connections>
</ui>