warzone2100/data/base/palette.txt

90 lines
2.7 KiB
Plaintext

1,1,1,ff // black
ff,ff,ff,ff // white
1,1,1,ff // reload background
ff,ff,ff,ff // reload bar
0,ff,0,ff // health high
ff,ff,0,ff // health medium
ff,0,0,ff // health low
0,ff,0,ff // green
ff,0,0,ff // red
ff,ff,0,ff // yellow
0,1,61,ff // menu background
0,15,f0,ff // menu border
85,1,1,ff // menu load border
ff,ff,ff,ff // cursor
1,1,21,ff // menu scores interior
64,64,a0,ff // menu separator
ff,ff,ff,ff // text bright
a0,a0,ff,ff // text medium
60,60,ff,ff // text dark
1,1,1,ff // score box border
0,0,58,80 // score box
cf,cf,cf,ff // tooltip text
0,0,80,ff // unit select border
ff,ff,ff,10 // unit select box
0,1,61,0 // radar backgroudn
ff,ff,ff,ff // map outline ok
ff,0,0,ff // map outline bad
0,80,0,ff // keymap active
80,0,0,ff // keymap fixed
ff,23,0,ff // menu score loss
37,ef,6f,ff // menu score destroyed
27,31,b9,ff // menu score built
eb,eb,13,ff // menu score rank
91,0,c3,ff // frame border normal
c8,c8,c8,ff // console text system
ff,ff,ff,ff // console text user
ff,ff,0,ff // console text ally
ff,0,0,ff // console text enemy
96,96,96,ff // console text debug
55,55,55,ff // grey
0,7f,0,ff // map preview ai player
1,1,1,ff // menu shadow
f,8,56,ff // dark blue
1c,9f,fb,ff // light blue
50,ff,78,ff // blueprint valid
ff,50,50,ff // blueprint invalid
32,a0,4b,ff // blueprint planned
0,a0,0,ff // health high shadow
a0,a0,0,ff // health medium shadow
a0,0,0,ff // health low shadow
80,c0,ff,ff // health resistance
10,70,10,ff // team1 - green
ff,b0,35,ff // team2 - orange
90,90,90,ff // team3 - gray
20,20,20,ff // team4 - black
9b,0f,0f,ff // team5 - red
27,31,b9,ff // team6 - blue
d0,10,b0,ff // team7 - pink
20,d0,d0,ff // team8 - cyan
7f,7f,7f,ff // default form background
bf,bf,bf,ff // default form text
ff,ff,ff,ff // default form light
00,00,00,ff // default form dark
40,40,40,ff // default form hilite
ff,0,0,ff // default form cursor
30,30,30,ff // default form tip background
bf,bf,bf,ff // default form disabled
0,a4,0,ff // design power form background
cc,0,0,ff // power bar
cc,eb,13,ff // action progress bar major
55,0,0,ff // action progress bar minor
ff,ff,0,ff // production run text
0,20,40,ff // production run background
0,0,0,18 // game loading bar background
ff,0,ff,ff // WZCOL_MAP_PREVIEW_HQ
ff,ff,00,ff // WZCOL_MAP_PREVIEW_OIL
b0,08,5f,ff // fog colour
f0,e8,10,ff // team9 - yellow
70,00,74,ff // team10 - purple
E0,E0,E0,ff // team11 - white
20,20,FF,ff // team12 - bright blue
00,A0,00,ff // team13 - neon green
40,00,00,ff // team14 - infrared
10,00,40,ff // team15 - ultraviolet
40,60,00,ff // team16 - brown
32,4b,a0,ff // blueprint planned by ally
ff,80,40,ff // construction bar text
00,ff,00,ff // power queue bar text
80,c0,00,ff // WZCOL_MAP_PREVIEW_BARREL