90 lines
2.7 KiB
Plaintext
90 lines
2.7 KiB
Plaintext
1,1,1,ff // black
|
|
ff,ff,ff,ff // white
|
|
1,1,1,ff // reload background
|
|
ff,ff,ff,ff // reload bar
|
|
0,ff,0,ff // health high
|
|
ff,ff,0,ff // health medium
|
|
ff,0,0,ff // health low
|
|
0,ff,0,ff // green
|
|
ff,0,0,ff // red
|
|
ff,ff,0,ff // yellow
|
|
0,1,61,ff // menu background
|
|
0,15,f0,ff // menu border
|
|
85,1,1,ff // menu load border
|
|
ff,ff,ff,ff // cursor
|
|
1,1,21,ff // menu scores interior
|
|
64,64,a0,ff // menu separator
|
|
ff,ff,ff,ff // text bright
|
|
a0,a0,ff,ff // text medium
|
|
60,60,ff,ff // text dark
|
|
1,1,1,ff // score box border
|
|
0,0,58,80 // score box
|
|
cf,cf,cf,ff // tooltip text
|
|
0,0,80,ff // unit select border
|
|
ff,ff,ff,10 // unit select box
|
|
0,1,61,0 // radar backgroudn
|
|
ff,ff,ff,ff // map outline ok
|
|
ff,0,0,ff // map outline bad
|
|
0,80,0,ff // keymap active
|
|
80,0,0,ff // keymap fixed
|
|
ff,23,0,ff // menu score loss
|
|
37,ef,6f,ff // menu score destroyed
|
|
27,31,b9,ff // menu score built
|
|
eb,eb,13,ff // menu score rank
|
|
91,0,c3,ff // frame border normal
|
|
c8,c8,c8,ff // console text system
|
|
ff,ff,ff,ff // console text user
|
|
ff,ff,0,ff // console text ally
|
|
ff,0,0,ff // console text enemy
|
|
96,96,96,ff // console text debug
|
|
55,55,55,ff // grey
|
|
0,7f,0,ff // map preview ai player
|
|
1,1,1,ff // menu shadow
|
|
f,8,56,ff // dark blue
|
|
1c,9f,fb,ff // light blue
|
|
50,ff,78,ff // blueprint valid
|
|
ff,50,50,ff // blueprint invalid
|
|
32,a0,4b,ff // blueprint planned
|
|
0,a0,0,ff // health high shadow
|
|
a0,a0,0,ff // health medium shadow
|
|
a0,0,0,ff // health low shadow
|
|
80,c0,ff,ff // health resistance
|
|
10,70,10,ff // team1 - green
|
|
ff,b0,35,ff // team2 - orange
|
|
90,90,90,ff // team3 - gray
|
|
20,20,20,ff // team4 - black
|
|
9b,0f,0f,ff // team5 - red
|
|
27,31,b9,ff // team6 - blue
|
|
d0,10,b0,ff // team7 - pink
|
|
20,d0,d0,ff // team8 - cyan
|
|
7f,7f,7f,ff // default form background
|
|
bf,bf,bf,ff // default form text
|
|
ff,ff,ff,ff // default form light
|
|
00,00,00,ff // default form dark
|
|
40,40,40,ff // default form hilite
|
|
ff,0,0,ff // default form cursor
|
|
30,30,30,ff // default form tip background
|
|
bf,bf,bf,ff // default form disabled
|
|
0,a4,0,ff // design power form background
|
|
cc,0,0,ff // power bar
|
|
cc,eb,13,ff // action progress bar major
|
|
55,0,0,ff // action progress bar minor
|
|
ff,ff,0,ff // production run text
|
|
0,20,40,ff // production run background
|
|
0,0,0,18 // game loading bar background
|
|
ff,0,ff,ff // WZCOL_MAP_PREVIEW_HQ
|
|
ff,ff,00,ff // WZCOL_MAP_PREVIEW_OIL
|
|
b0,08,5f,ff // fog colour
|
|
f0,e8,10,ff // team9 - yellow
|
|
70,00,74,ff // team10 - purple
|
|
E0,E0,E0,ff // team11 - white
|
|
20,20,FF,ff // team12 - bright blue
|
|
00,A0,00,ff // team13 - neon green
|
|
40,00,00,ff // team14 - infrared
|
|
10,00,40,ff // team15 - ultraviolet
|
|
40,60,00,ff // team16 - brown
|
|
32,4b,a0,ff // blueprint planned by ally
|
|
ff,80,40,ff // construction bar text
|
|
00,ff,00,ff // power queue bar text
|
|
80,c0,00,ff // WZCOL_MAP_PREVIEW_BARREL
|