68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
/* QuesoGLC
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* A free implementation of the OpenGL Character Renderer (GLC)
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* Copyright (c) 2002, 2004-2008, Bertrand Coconnier
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* $Id$ */
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/** \file
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* header of the object __GLCcharMap which manage the charmaps of both the fonts
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* and the masters.
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*/
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#ifndef __glc_ocharmap_h
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#define __glc_ocharmap_h
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#include "ocontext.h"
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#include "oglyph.h"
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typedef struct __GLCcharMapElementRec __GLCcharMapElement;
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typedef struct __GLCcharMapRec __GLCcharMap;
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typedef struct __GLCmasterRec __GLCmaster;
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struct __GLCcharMapElementRec {
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GLCulong mappedCode;
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__GLCglyph* glyph;
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};
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struct __GLCcharMapRec {
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FcCharSet* charSet;
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__GLCarray* map;
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};
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__GLCcharMap* __glcCharMapCreate(const __GLCmaster* inMaster,
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const __GLCcontext* inContext);
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void __glcCharMapDestroy(__GLCcharMap* This);
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void __glcCharMapAddChar(__GLCcharMap* This, const GLint inCode,
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__GLCglyph* inGlyph);
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void __glcCharMapRemoveChar(__GLCcharMap* This, const GLint inCode);
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const GLCchar8* __glcCharMapGetCharName(const __GLCcharMap* This,
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const GLint inCode);
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__GLCglyph* __glcCharMapGetGlyph(const __GLCcharMap* This, const GLint inCode);
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GLboolean __glcCharMapHasChar(const __GLCcharMap* This, const GLint inCode);
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const GLCchar8* __glcCharMapGetCharNameByIndex(const __GLCcharMap* This,
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const GLint inIndex);
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/* Return the number of characters in the character map */
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static inline GLint __glcCharMapGetCount(const __GLCcharMap* This)
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{
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assert(This);
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assert(This->charSet);
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return FcCharSetCount(This->charSet);
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}
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GLint __glcCharMapGetMaxMappedCode(const __GLCcharMap* This);
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GLint __glcCharMapGetMinMappedCode(const __GLCcharMap* This);
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#endif
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