warzone2100/lib/sound/audio.h

78 lines
3.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
#ifndef _AUDIO_H_
#define _AUDIO_H_
/***************************************************************************/
#include "track.h"
/***************************************************************************/
extern BOOL audio_Init( AUDIO_CALLBACK pStopTrackCallback );
extern void audio_Update(void);
extern BOOL audio_Shutdown(void);
extern BOOL audio_Disabled( void );
extern BOOL audio_LoadTrackFromFile( char szFileName[] );
extern BOOL audio_SetTrackVals( const char* fileName, BOOL bLoop, int *iTrack,
int iVol, int iAudibleRadius );
extern BOOL audio_PlayStaticTrack( SDWORD iX, SDWORD iY, int iTrack );
extern BOOL audio_PlayObjStaticTrack( void * psObj, int iTrack );
extern BOOL audio_PlayObjStaticTrackCallback( void * psObj, int iTrack,
AUDIO_CALLBACK pUserCallback );
extern BOOL audio_PlayObjDynamicTrack( void * psObj, int iTrack,
AUDIO_CALLBACK pUserCallback );
extern BOOL audio_PlayClusterDynamicTrack( void * psClusterObj,
int iTrack, AUDIO_CALLBACK pUserCallback );
extern void audio_StopObjTrack( void * psObj, int iTrack );
extern void audio_PlayTrack( int iTrack );
extern void audio_PlayCallbackTrack( int iTrack,
AUDIO_CALLBACK pUserCallback );
extern BOOL audio_PlayStream( const char szFileName[], SDWORD iVol,
AUDIO_CALLBACK pUserCallback );
extern void audio_QueueTrack( SDWORD iTrack );
extern void audio_QueueTrackMinDelay( SDWORD iTrack, UDWORD iMinDelay );
extern void audio_QueueTrackMinDelayPos( SDWORD iTrack, UDWORD iMinDelay,
SDWORD iX, SDWORD iY, SDWORD iZ);
extern void audio_QueueTrackGroup( SDWORD iTrack, SDWORD iGroup );
extern void audio_QueueTrackPos( SDWORD iTrack, SDWORD iX, SDWORD iY,
SDWORD iZ );
extern void audio_QueueTrackGroupPos( SDWORD iTrack, SDWORD iGroup,
SDWORD iX, SDWORD iY, SDWORD iZ );
extern BOOL audio_GetPreviousQueueTrackPos( SDWORD *iX, SDWORD *iY,
SDWORD *iZ );
extern void audio_PauseAll( void );
extern void audio_ResumeAll( void );
extern void audio_StopAll( void );
extern SDWORD audio_GetTrackID( const char *fileName );
/***************************************************************************/
#endif // _AUDIO_H_
/***************************************************************************/