95 lines
3.4 KiB
C
95 lines
3.4 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* pieBlitFunc.h
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*
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* patch for exisitng ivis rectangle draw functions.
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*
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*/
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/***************************************************************************/
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#ifndef _pieBlitFunc_h
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#define _pieBlitFunc_h
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/***************************************************************************/
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#include "lib/framework/frame.h"
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#include "piedef.h"
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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#define BACKDROP_WIDTH 640
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#define BACKDROP_HEIGHT 480
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/* These are Qamly's hacks used for map previews. They need to be power of
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* two sized until we clean up this mess properly. */
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#define BACKDROP_HACK_WIDTH 512
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#define BACKDROP_HACK_HEIGHT 512
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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extern void pie_Line(int x0, int y0, int x1, int y1, Uint32 colour);
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extern void pie_Box(int x0,int y0, int x1, int y1, Uint32 colour);
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extern void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour);
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extern void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour);
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extern void pie_DrawImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
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extern void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
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extern void pie_ImageFileIDTile(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height);
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extern void pie_ImageFileIDStretch(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height);
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extern void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1);
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extern void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, UDWORD rgb, UDWORD transparency);
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extern void pie_DrawRect( SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1, UDWORD colour );
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extern BOOL pie_InitRadar(void);
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extern BOOL pie_ShutdownRadar(void);
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extern void pie_DownLoadRadar( unsigned char *buffer );
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extern void pie_RenderRadar( int x, int y );
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extern void pie_UploadDisplayBuffer(void);
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extern void pie_SetAdditiveSprites(BOOL val);
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extern void pie_SetAdditiveSpriteLevel(UDWORD val);
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typedef enum _screenType
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{
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SCREEN_RANDOMBDROP,
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SCREEN_CREDITS,
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SCREEN_MISSIONEND,
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} SCREENTYPE;
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extern void pie_LoadBackDrop(SCREENTYPE screenType);
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#endif //
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