warzone2100/lib/ivis_common/pieblitfunc.h

95 lines
3.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* pieBlitFunc.h
*
* patch for exisitng ivis rectangle draw functions.
*
*/
/***************************************************************************/
#ifndef _pieBlitFunc_h
#define _pieBlitFunc_h
/***************************************************************************/
#include "lib/framework/frame.h"
#include "piedef.h"
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define BACKDROP_WIDTH 640
#define BACKDROP_HEIGHT 480
/* These are Qamly's hacks used for map previews. They need to be power of
* two sized until we clean up this mess properly. */
#define BACKDROP_HACK_WIDTH 512
#define BACKDROP_HACK_HEIGHT 512
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
extern void pie_Line(int x0, int y0, int x1, int y1, Uint32 colour);
extern void pie_Box(int x0,int y0, int x1, int y1, Uint32 colour);
extern void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour);
extern void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour);
extern void pie_DrawImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
extern void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
extern void pie_ImageFileIDTile(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height);
extern void pie_ImageFileIDStretch(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height);
extern void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1);
extern void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, UDWORD rgb, UDWORD transparency);
extern void pie_DrawRect( SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1, UDWORD colour );
extern BOOL pie_InitRadar(void);
extern BOOL pie_ShutdownRadar(void);
extern void pie_DownLoadRadar( unsigned char *buffer );
extern void pie_RenderRadar( int x, int y );
extern void pie_UploadDisplayBuffer(void);
extern void pie_SetAdditiveSprites(BOOL val);
extern void pie_SetAdditiveSpriteLevel(UDWORD val);
typedef enum _screenType
{
SCREEN_RANDOMBDROP,
SCREEN_CREDITS,
SCREEN_MISSIONEND,
} SCREENTYPE;
extern void pie_LoadBackDrop(SCREENTYPE screenType);
#endif //