warzone2100/lib/ivis_common/bitimage.c

142 lines
4.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "piepalette.h"
#include "tex.h"
#include "ivispatch.h"
#include "bitimage.h"
#include "lib/framework/frameresource.h"
#include <physfs.h>
static unsigned short LoadTextureFile(const char *FileName, iTexture *pSprite)
{
unsigned int i;
debug(LOG_TEXTURE, "LoadTextureFile: %s", FileName);
ASSERT(resPresent("IMGPAGE", FileName), "Texture file \"%s\" not preloaded.", FileName);
*pSprite = *(iTexture*)resGetData("IMGPAGE", FileName);
debug(LOG_TEXTURE, "Load texture from resource cache: %s (%d, %d)",
FileName, pSprite->width, pSprite->height);
/* Have we already loaded this one? */
for (i = 0; i < _TEX_INDEX; ++i)
{
if (strcasecmp(FileName, _TEX_PAGE[i].name) == 0)
{
debug(LOG_TEXTURE, "LoadTextureFile: already loaded");
return _TEX_PAGE[i].id;
}
}
return pie_AddTexPage(pSprite, FileName, 1, TRUE);
}
static inline IMAGEFILE* iV_AllocImageFile(size_t NumTPages, size_t NumImages)
{
const size_t totalSize = sizeof(IMAGEFILE) + sizeof(iTexture) * NumTPages + sizeof(IMAGEDEF) * NumImages;
IMAGEFILE* ImageFile = malloc(totalSize);
if (ImageFile == NULL)
{
debug(LOG_ERROR, "iV_AllocImageFile: Out of memory");
return NULL;
}
// Set member pointers to their respective areas in the allocated memory area
ImageFile->TexturePages = (iTexture*)(ImageFile + 1);
ImageFile->ImageDefs = (IMAGEDEF*)(ImageFile->TexturePages + NumTPages);
return ImageFile;
}
IMAGEFILE *iV_LoadImageFile(const char *fileName)
{
IMAGEFILE *ImageFile;
IMAGEDEF* ImageDef;
unsigned int i;
IMAGEHEADER Header;
PHYSFS_file* fileHandle;
fileHandle = PHYSFS_openRead(fileName);
if (!fileHandle)
{
debug(LOG_ERROR, "iV_LoadImageFromFile: PHYSFS_openRead failed (opening %s) with error: %s", fileName, PHYSFS_getLastError());
return NULL;
}
// Read header from file
PHYSFS_readULE16 (fileHandle, &Header.Version);
PHYSFS_readULE16 (fileHandle, &Header.NumImages);
PHYSFS_readULE16 (fileHandle, &Header.BitDepth);
PHYSFS_readULE16 (fileHandle, &Header.NumTPages);
PHYSFS_read (fileHandle, &Header.TPageFiles, sizeof(Header.TPageFiles), 1);
ImageFile = iV_AllocImageFile(Header.NumTPages, Header.NumImages);
if(ImageFile == NULL)
{
PHYSFS_close(fileHandle);
return NULL;
}
ImageFile->Header = Header;
// Load the texture pages.
for (i = 0; i < Header.NumTPages; i++)
{
ImageFile->TPageIDs[i] = LoadTextureFile((char *)Header.TPageFiles[i], &ImageFile->TexturePages[i]);
}
for(ImageDef = &ImageFile->ImageDefs[0]; ImageDef != &ImageFile->ImageDefs[Header.NumImages]; ++ImageDef)
{
// Read image definition from file
PHYSFS_readULE16(fileHandle, &ImageDef->TPageID);
PHYSFS_readULE16(fileHandle, &ImageDef->Tu);
PHYSFS_readULE16(fileHandle, &ImageDef->Tv);
PHYSFS_readULE16(fileHandle, &ImageDef->Width);
PHYSFS_readULE16(fileHandle, &ImageDef->Height);
PHYSFS_readSLE16(fileHandle, &ImageDef->XOffset);
PHYSFS_readSLE16(fileHandle, &ImageDef->YOffset);
if( (ImageDef->Width <= 0) || (ImageDef->Height <= 0) )
{
debug( LOG_ERROR, "iV_LoadImageFromFile: Illegal image size" );
free(ImageFile);
PHYSFS_close(fileHandle);
return NULL;
}
}
PHYSFS_close(fileHandle);
return ImageFile;
}
void iV_FreeImageFile(IMAGEFILE *ImageFile)
{
free(ImageFile);
}