151 lines
4.0 KiB
C
151 lines
4.0 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "lib/ivis_common/ivi.h"
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#include "lib/ivis_common/rendmode.h"
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#include "lib/ivis_common/pieclip.h"
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#include "lib/ivis_common/rendfunc.h"
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#include "lib/ivis_common/textdraw.h"
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#include "lib/ivis_common/piepalette.h"
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#include "lib/ivis_common/piestate.h"
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#include "lib/ivis_common/ivispatch.h"
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#include "lib/framework/fractions.h"
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//*************************************************************************
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iSurface rendSurface;
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iSurface *psRendSurface;
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//*************************************************************************
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//***
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//*
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//*
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//******
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iSurface *iV_SurfaceCreate(Uint32 flags, int width, int height, int xp, int yp, UBYTE *buffer)
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{
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iSurface *s;
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int i;
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assert(buffer!=NULL); // on playstation this MUST be null
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if ((s = (iSurface *) malloc(sizeof(iSurface))) == NULL)
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return NULL;
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s->flags = flags;
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s->xcentre = width>>1;
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s->ycentre = height>>1;
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s->xpshift = xp;
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s->ypshift = yp;
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s->width = width;
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s->height = height;
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s->size = width * height;
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s->buffer = buffer;
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for (i=0; i<iV_SCANTABLE_MAX; i++)
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s->scantable[i] = i * width;
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s->clip.left = 0;
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s->clip.right = width-1;
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s->clip.top = 0;
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s->clip.bottom = height-1;
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iV_DEBUG2("vid[SurfaceCreate] = created surface width %d, height %d\n",width,height);
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return s;
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}
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// user must free s->buffer before calling
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void iV_SurfaceDestroy(iSurface *s)
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{
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// if renderer assigned to surface
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if (psRendSurface == s)
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psRendSurface = NULL;
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if (s)
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free(s);
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}
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//*************************************************************************
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//*** assign renderer
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//*
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//******
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void rend_Assign(iSurface *s)
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{
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iV_RenderAssign(s);
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/* Need to look into this - won't the unwanted called still set render surface? */
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psRendSurface = s;
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}
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// pre VideoOpen
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void rend_AssignScreen(void)
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{
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iV_RenderAssign(&rendSurface);
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}
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int iV_GetDisplayWidth(void)
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{
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return rendSurface.width;
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}
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int iV_GetDisplayHeight(void)
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{
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return rendSurface.height;
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}
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//*************************************************************************
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//
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// function pointers for render assign
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//
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//*************************************************************************
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void (*iV_ppBitmap)(iBitmap *bmp, int x, int y, int w, int h, int ow);
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void (*iV_ppBitmapTrans)(iBitmap *bmp, int x, int y, int w, int h, int ow);
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void (*iV_SetTransFilter)(UDWORD rgb,UDWORD tablenumber);
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void (*iV_UniBitmapDepth)(int texPage, int u, int v, int srcWidth, int srcHeight,
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int x, int y, int destWidth, int destHeight, unsigned char brightness, int depth);
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void (*iV_SetTransImds)(BOOL trans);
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//*************************************************************************
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//
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// function pointers for render assign
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//
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//*************************************************************************
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#ifndef PIETOOL
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void iV_RenderAssign(iSurface *s)
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{
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/* Need to look into this - won't the unwanted called still set render surface? */
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psRendSurface = s;
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iV_SetTransFilter = SetTransFilter;
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iV_DEBUG0("vid[RenderAssign] = assigned renderer :\n");
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iV_DEBUG5("usr %d\nflags %x\nxcentre, ycentre %d\nbuffer %p\n",
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s->usr,s->flags,s->xcentre,s->ycentre,s->buffer);
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}
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#endif // don't want this function at all if we have PIETOOL defined
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