808 lines
19 KiB
C
808 lines
19 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*!
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* \file imdload.c
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*
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* Load IMD (.pie) files
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*
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* - Changes at version 4:
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* - pcx name as string
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* - pcx filepath
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* - cut down vertex list
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*
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* - Changes at version 5_pre:
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* - float coordinate support
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* - ...
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include "lib/ivis_opengl/piematrix.h"
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#include "ivisdef.h" // for imd structures
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#include "imd.h" // for imd structures
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#include "rendmode.h"
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#include "ivispatch.h"
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#include "tex.h" // texture page loading
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// Static variables
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static VERTEXID vertexTable[iV_IMD_MAX_POINTS];
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static BOOL AtEndOfFile(const char *CurPos, const char *EndOfFile)
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{
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while ( *CurPos == 0x00 || *CurPos == 0x09 || *CurPos == 0x0a || *CurPos == 0x0d || *CurPos == 0x20 )
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{
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CurPos++;
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if (CurPos >= EndOfFile)
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{
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return TRUE;
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}
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}
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if (CurPos >= EndOfFile)
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{
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return TRUE;
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}
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return FALSE;
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}
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/*!
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* Load shape level polygons
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* \param ppFileData Pointer to the data (usualy read from a file)
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* \param s Pointer to shape level
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* \return FALSE on error (memory allocation failure/bad file format), TRUE otherwise
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* \pre ppFileData loaded
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* \pre s allocated
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* \pre s->npolys set
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* \post s->polys allocated (iFSDPoly * s->npolys)
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* \post s->pindex allocated for each poly
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*/
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static BOOL _imd_load_polys( const char **ppFileData, iIMDShape *s )
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{
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const char *pFileData = *ppFileData;
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int i, j, cnt;
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iIMDPoly *poly;
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s->numFrames = 0;
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s->animInterval = 0;
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s->polys = (iIMDPoly*)malloc(sizeof(iIMDPoly) * s->npolys);
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if (s->polys == NULL)
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{
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debug(LOG_ERROR, "(_load_polys) Out of memory (polys)");
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return FALSE;
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}
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for (i = 0, poly = s->polys; i < s->npolys; i++, poly++)
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{
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UDWORD flags, npnts;
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if (sscanf(pFileData, "%x %d%n", &flags, &npnts, &cnt) != 2)
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{
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debug(LOG_ERROR, "(_load_polys) [poly %d] error loading flags and npoints", i);
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}
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pFileData += cnt;
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poly->flags = flags;
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poly->npnts = npnts;
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poly->pindex = (VERTEXID*)malloc(sizeof(VERTEXID) * poly->npnts);
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if (poly->pindex == NULL)
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{
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debug(LOG_ERROR, "(_load_polys) [poly %d] memory alloc fail (poly indices)", i);
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return FALSE;
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}
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for (j = 0; j < poly->npnts; j++)
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{
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int newID;
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if (sscanf(pFileData, "%d%n", &newID, &cnt) != 1)
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{
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debug(LOG_ERROR, "failed poly %d. point %d", i, j);
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return FALSE;
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}
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pFileData += cnt;
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poly->pindex[j] = vertexTable[newID];
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}
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// calc poly normal
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if (poly->npnts > 2)
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{
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Vector3f p0, p1, p2;
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//assumes points already set
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p0.x = s->points[poly->pindex[0]].x;
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p0.y = s->points[poly->pindex[0]].y;
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p0.z = s->points[poly->pindex[0]].z;
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p1.x = s->points[poly->pindex[1]].x;
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p1.y = s->points[poly->pindex[1]].y;
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p1.z = s->points[poly->pindex[1]].z;
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p2.x = s->points[poly->pindex[poly->npnts-1]].x;
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p2.y = s->points[poly->pindex[poly->npnts-1]].y;
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p2.z = s->points[poly->pindex[poly->npnts-1]].z;
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pie_SurfaceNormal3fv(&p0, &p1, &p2, &poly->normal);
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}
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else
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{
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Vector3f_Set(&poly->normal, 0.0f, 0.0f, 0.0f);
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}
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if (poly->flags & iV_IMD_TEXANIM)
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{
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unsigned int nFrames, pbRate, tWidth, tHeight;
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poly->pTexAnim = (iTexAnim*)malloc(sizeof(iTexAnim));
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if (poly->pTexAnim == NULL)
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{
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debug(LOG_ERROR, "(_load_polys) [poly %d] memory alloc fail (iTexAnim struct)", i);
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return FALSE;
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}
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// even the psx needs to skip the data
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if (sscanf(pFileData, "%d %d %d %d%n", &nFrames, &pbRate, &tWidth, &tHeight, &cnt) != 4)
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{
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debug(LOG_ERROR, "(_load_polys) [poly %d] error reading texanim data", i);
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return FALSE;
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}
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pFileData += cnt;
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ASSERT( tWidth > 0, "_imd_load_polys: texture width = %i", tWidth );
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ASSERT( tHeight > 0, "_imd_load_polys: texture height = %i", tHeight );
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/* Assumes same number of frames per poly */
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s->numFrames = nFrames;
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poly->pTexAnim->nFrames = nFrames;
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poly->pTexAnim->playbackRate =pbRate;
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/* Uses Max metric playback rate */
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s->animInterval = pbRate;
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poly->pTexAnim->textureWidth = tWidth;
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poly->pTexAnim->textureHeight = tHeight;
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}
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else
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{
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poly->pTexAnim = NULL;
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}
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// PC texture coord routine
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if (poly->flags & iV_IMD_TEX)
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{
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poly->texCoord = malloc(sizeof(Vector2f) * poly->npnts);
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if (poly->texCoord == NULL)
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{
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debug(LOG_ERROR, "(_load_polys) [poly %d] memory alloc fail (vertex struct)", i);
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return FALSE;
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}
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for (j = 0; j < poly->npnts; j++)
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{
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float VertexU, VertexV;
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if (sscanf(pFileData, "%f %f%n", &VertexU, &VertexV, &cnt) != 2)
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{
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debug(LOG_ERROR, "(_load_polys) [poly %d] error reading tex outline", i);
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return FALSE;
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}
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pFileData += cnt;
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poly->texCoord[j].x = VertexU;
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poly->texCoord[j].y = VertexV;
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}
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}
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else
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{
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poly->texCoord = NULL;
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}
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}
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*ppFileData = pFileData;
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return TRUE;
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}
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static BOOL ReadPoints( const char **ppFileData, iIMDShape *s )
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{
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const char *pFileData = *ppFileData;
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int cnt, i, j, lastPoint = 0, match = -1;
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Vector3f newVector = {0.0f, 0.0f, 0.0f};
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for (i = 0; i < s->npoints; i++)
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{
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if (sscanf(pFileData, "%f %f %f%n", &newVector.x, &newVector.y, &newVector.z, &cnt) != 3)
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{
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debug(LOG_ERROR, "(_load_points) file corrupt -K");
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return FALSE;
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}
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pFileData += cnt;
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//check for duplicate points
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match = -1;
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// scan through list upto the number of points added (lastPoint) ... not up to the number of points scanned in (i) (which will include duplicates)
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for (j = 0; j < lastPoint; j++)
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{
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if (Vector3f_compare(&newVector, &s->points[j]))
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{
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match = j;
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break;
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}
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}
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//check for duplicate points
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if (match == -1)
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{
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// new point
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s->points[lastPoint].x = newVector.x;
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s->points[lastPoint].y = newVector.y;
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s->points[lastPoint].z = newVector.z;
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vertexTable[i] = lastPoint;
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lastPoint++;
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}
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else
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{
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vertexTable[i] = match;
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}
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}
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//clear remaining table
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for (i = s->npoints; i < iV_IMD_MAX_POINTS; i++)
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{
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vertexTable[i] = -1;
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}
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s->npoints = lastPoint;
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*ppFileData = pFileData;
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return TRUE;
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}
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static BOOL _imd_load_points( const char **ppFileData, iIMDShape *s )
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{
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Vector3f *p = NULL;
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Sint32 tempXMax, tempXMin, tempZMax, tempZMin;
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Sint32 xmax, ymax, zmax;
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double dx, dy, dz, rad_sq, rad, old_to_p_sq, old_to_p, old_to_new;
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double xspan, yspan, zspan, maxspan;
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Vector3f dia1, dia2, cen;
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Vector3f vxmin = { 0, 0, 0 }, vymin = { 0, 0, 0 }, vzmin = { 0, 0, 0 },
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vxmax = { 0, 0, 0 }, vymax = { 0, 0, 0 }, vzmax = { 0, 0, 0 };
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//load the points then pass through a second time to setup bounding datavalues
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s->points = (Vector3f*)malloc(sizeof(Vector3f) * s->npoints);
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if (s->points == NULL)
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{
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return FALSE;
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}
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// Read in points and remove duplicates (!)
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if ( ReadPoints( ppFileData, s ) == FALSE )
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{
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return FALSE;
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}
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s->xmax = s->ymax = s->zmax = tempXMax = tempZMax = -FP12_MULTIPLIER;
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s->xmin = s->ymin = s->zmin = tempXMin = tempZMin = FP12_MULTIPLIER;
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vxmax.x = vymax.y = vzmax.z = -FP12_MULTIPLIER;
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vxmin.x = vymin.y = vzmin.z = FP12_MULTIPLIER;
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// set up bounding data for minimum number of vertices
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for (p = s->points; p < s->points + s->npoints; p++)
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{
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if (p->x > s->xmax)
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s->xmax = p->x;
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if (p->x < s->xmin)
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s->xmin = p->x;
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/* Biggest x coord so far within our height window? */
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if( p->x > tempXMax && p->y > DROID_VIS_LOWER && p->y < DROID_VIS_UPPER )
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{
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tempXMax = p->x;
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}
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/* Smallest x coord so far within our height window? */
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if( p->x < tempXMin && p->y > DROID_VIS_LOWER && p->y < DROID_VIS_UPPER )
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{
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tempXMin = p->x;
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}
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if (p->y > s->ymax)
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s->ymax = p->y;
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if (p->y < s->ymin)
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s->ymin = p->y;
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if (p->z > s->zmax)
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s->zmax = p->z;
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if (p->z < s->zmin)
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s->zmin = p->z;
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/* Biggest z coord so far within our height window? */
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if( p->z > tempZMax && p->y > DROID_VIS_LOWER && p->y < DROID_VIS_UPPER )
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{
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tempZMax = p->z;
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}
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/* Smallest z coord so far within our height window? */
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if( p->z < tempZMax && p->y > DROID_VIS_LOWER && p->y < DROID_VIS_UPPER )
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{
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tempZMin = p->z;
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}
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// for tight sphere calculations
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if (p->x < vxmin.x)
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{
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vxmin.x = p->x;
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vxmin.y = p->y;
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vxmin.z = p->z;
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}
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if (p->x > vxmax.x)
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{
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vxmax.x = p->x;
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vxmax.y = p->y;
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vxmax.z = p->z;
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}
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if (p->y < vymin.y)
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{
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vymin.x = p->x;
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vymin.y = p->y;
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vymin.z = p->z;
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}
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if (p->y > vymax.y)
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{
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vymax.x = p->x;
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vymax.y = p->y;
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vymax.z = p->z;
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}
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if (p->z < vzmin.z)
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{
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vzmin.x = p->x;
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vzmin.y = p->y;
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vzmin.z = p->z;
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}
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if (p->z > vzmax.z)
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{
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vzmax.x = p->x;
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vzmax.y = p->y;
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vzmax.z = p->z;
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}
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}
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// no need to scale an IMD shape (only FSD)
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xmax = MAX(s->xmax, -s->xmin);
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ymax = MAX(s->ymax, -s->ymin);
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zmax = MAX(s->zmax, -s->zmin);
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s->radius = MAX(xmax, (MAX(ymax, zmax)));
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s->sradius = sqrtf(xmax*xmax + ymax*ymax + zmax*zmax);
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// START: tight bounding sphere
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// set xspan = distance between 2 points xmin & xmax (squared)
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dx = vxmax.x - vxmin.x;
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dy = vxmax.y - vxmin.y;
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dz = vxmax.z - vxmin.z;
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xspan = dx*dx + dy*dy + dz*dz;
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// same for yspan
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dx = vymax.x - vymin.x;
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dy = vymax.y - vymin.y;
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dz = vymax.z - vymin.z;
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yspan = dx*dx + dy*dy + dz*dz;
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// and ofcourse zspan
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dx = vzmax.x - vzmin.x;
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dy = vzmax.y - vzmin.y;
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dz = vzmax.z - vzmin.z;
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zspan = dx*dx + dy*dy + dz*dz;
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// set points dia1 & dia2 to maximally seperated pair
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// assume xspan biggest
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dia1 = vxmin;
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dia2 = vxmax;
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maxspan = xspan;
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if (yspan > maxspan)
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{
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maxspan = yspan;
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dia1 = vymin;
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dia2 = vymax;
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}
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if (zspan > maxspan)
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{
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maxspan = zspan;
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dia1 = vzmin;
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dia2 = vzmax;
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}
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// dia1, dia2 diameter of initial sphere
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cen.x = (dia1.x + dia2.x) / 2.;
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cen.y = (dia1.y + dia2.y) / 2.;
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cen.z = (dia1.z + dia2.z) / 2.;
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// calc initial radius
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dx = dia2.x - cen.x;
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dy = dia2.y - cen.y;
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dz = dia2.z - cen.z;
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rad_sq = dx*dx + dy*dy + dz*dz;
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rad = sqrt(rad_sq);
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// second pass (find tight sphere)
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for (p = s->points; p < s->points + s->npoints; p++)
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{
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dx = p->x - cen.x;
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dy = p->y - cen.y;
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dz = p->z - cen.z;
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old_to_p_sq = dx*dx + dy*dy + dz*dz;
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// do r**2 first
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if (old_to_p_sq>rad_sq)
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{
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// this point outside current sphere
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old_to_p = sqrt(old_to_p_sq);
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// radius of new sphere
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rad = (rad + old_to_p) / 2.;
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// rad**2 for next compare
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rad_sq = rad*rad;
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old_to_new = old_to_p - rad;
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// centre of new sphere
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cen.x = (rad*cen.x + old_to_new*p->x) / old_to_p;
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cen.y = (rad*cen.y + old_to_new*p->y) / old_to_p;
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cen.z = (rad*cen.z + old_to_new*p->z) / old_to_p;
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debug(LOG_3D, "NEW SPHERE: cen,rad = %f %f %f, %f\n", cen.x, cen.y, cen.z, rad);
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}
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}
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s->ocen = cen;
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debug(LOG_3D, "radius, sradius, %d, %d\n", s->radius, s->sradius);
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debug(LOG_3D, "SPHERE: cen,rad = %f %f %f\n", s->ocen.x, s->ocen.y, s->ocen.z);
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// END: tight bounding sphere
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return TRUE;
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}
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/*!
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* Load shape level connectors
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* \param ppFileData Pointer to the data (usualy read from a file)
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* \param s Pointer to shape level
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* \return FALSE on error (memory allocation failure/bad file format), TRUE otherwise
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* \pre ppFileData loaded
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* \pre s allocated
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* \pre s->nconnectors set
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* \post s->connectors allocated
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*/
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static BOOL _imd_load_connectors(const char **ppFileData, iIMDShape *s)
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{
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const char *pFileData = *ppFileData;
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int cnt;
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Vector3f *p = NULL, newVector = {0.0f, 0.0f, 0.0f};
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s->connectors = (Vector3f*)malloc(sizeof(Vector3f) * s->nconnectors);
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if (s->connectors == NULL)
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{
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debug(LOG_ERROR, "(_load_connectors) MALLOC fail");
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return FALSE;
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}
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for (p = s->connectors; p < s->connectors + s->nconnectors; p++)
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{
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if (sscanf(pFileData, "%f %f %f%n", &newVector.x, &newVector.y, &newVector.z, &cnt) != 3)
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{
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debug(LOG_ERROR, "(_load_connectors) file corrupt -M");
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return FALSE;
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}
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pFileData += cnt;
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*p = newVector;
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}
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*ppFileData = pFileData;
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return TRUE;
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}
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/*!
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* Load shape levels recursively
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* \param ppFileData Pointer to the data (usualy read from a file)
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* \param FileDataEnd ???
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* \param nlevels Number of levels to load
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* \return pointer to iFSDShape structure (or NULL on error)
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* \pre ppFileData loaded
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* \post s allocated
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*/
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static iIMDShape *_imd_load_level(const char **ppFileData, const char *FileDataEnd, int nlevels)
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{
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const char *pFileData = *ppFileData;
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char buffer[PATH_MAX] = {'\0'};
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int cnt = 0, n = 0;
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iIMDShape *s = NULL;
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if (nlevels == 0)
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return NULL;
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s = (iIMDShape*)malloc(sizeof(iIMDShape));
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if (s == NULL)
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{
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/* Failed to allocate memory for s */
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debug(LOG_ERROR, "_imd_load_level: Memory allocation error");
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return NULL;
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}
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s->nconnectors = 0; // Default number of connectors must be 0
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s->npoints = 0;
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s->npolys = 0;
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s->points = NULL;
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s->polys = NULL;
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s->connectors = NULL;
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s->next = NULL;
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s->shadowEdgeList = NULL;
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s->nShadowEdges = 0;
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s->texpage = iV_TEX_INVALID;
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if (sscanf(pFileData, "%s %d%n", buffer, &s->npoints, &cnt) != 2)
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{
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debug(LOG_ERROR, "_imd_load_level(2): file corrupt");
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return NULL;
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}
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pFileData += cnt;
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// load points
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if (strcmp(buffer, "POINTS") != 0)
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{
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debug(LOG_ERROR, "_imd_load_level: expecting 'POINTS' directive, got: %s", buffer);
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return NULL;
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}
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if (s->npoints > iV_IMD_MAX_POINTS)
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{
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debug(LOG_ERROR, "_imd_load_level: too many points in IMD");
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return NULL;
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}
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_imd_load_points( &pFileData, s );
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if (sscanf(pFileData, "%s %d%n", buffer, &s->npolys, &cnt) != 2)
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{
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debug(LOG_ERROR, "_imd_load_level(3): file corrupt");
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return NULL;
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}
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pFileData += cnt;
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if (strcmp(buffer, "POLYGONS") != 0)
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{
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debug(LOG_ERROR,"_imd_load_level: expecting 'POLYGONS' directive");
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return NULL;
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}
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_imd_load_polys( &pFileData, s );
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// NOW load optional stuff
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while (!AtEndOfFile(pFileData, FileDataEnd)) // check for end of file (give or take white space)
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{
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// Scans in the line ... if we don't get 2 parameters then quit
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if (sscanf(pFileData, "%s %d%n", buffer, &n, &cnt) != 2)
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{
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break;
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}
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pFileData += cnt;
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// check for next level ... or might be a BSP - This should handle an imd if it has a BSP tree attached to it
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// might be "BSP" or "LEVEL"
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if (strcmp(buffer, "LEVEL") == 0)
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{
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debug(LOG_3D, "imd[_load_level] = npoints %d, npolys %d\n", s->npoints, s->npolys);
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s->next = _imd_load_level(&pFileData, FileDataEnd, nlevels - 1);
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}
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else if (strcmp(buffer, "CONNECTORS") == 0)
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{
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//load connector stuff
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s->nconnectors = n;
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_imd_load_connectors( &pFileData, s );
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}
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else
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{
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debug(LOG_ERROR, "(_load_level) unexpected directive %s %d", buffer, n);
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break;
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}
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}
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*ppFileData = pFileData;
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return s;
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}
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/*!
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* Load ppFileData into a shape
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* \param ppFileData Data from the IMD file
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* \param FileDataEnd Endpointer
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* \return The shape, constructed from the data read
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*/
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// ppFileData is incremented to the end of the file on exit!
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iIMDShape *iV_ProcessIMD( const char **ppFileData, const char *FileDataEnd )
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{
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const char *pFileName = GetLastResourceFilename(); // Last loaded texture page filename
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const char *pFileData = *ppFileData;
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char buffer[PATH_MAX], texfile[PATH_MAX];
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int cnt, nlevels;
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iIMDShape *shape, *psShape;
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UDWORD level;
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Sint32 imd_version;
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Uint32 imd_flags; // FIXME UNUSED
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BOOL bTextured = FALSE;
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if (sscanf(pFileData, "%s %d%n", buffer, &imd_version, &cnt) != 2)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s bad version: (%s)", pFileName, buffer);
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assert(FALSE);
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return NULL;
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}
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pFileData += cnt;
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if (strcmp(IMD_NAME, buffer) != 0 && strcmp(PIE_NAME, buffer) !=0 )
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s not an IMD file (%s %d)", pFileName, buffer, imd_version);
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return NULL;
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}
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//Now supporting version 4 files
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if (imd_version < 2 || imd_version > 5)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s version %d not supported", pFileName, imd_version);
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return NULL;
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}
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/* Flags are ignored now. Reading them in just to pass the buffer. */
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if (sscanf(pFileData, "%s %x%n", buffer, &imd_flags, &cnt) != 2)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s bad flags: %s", pFileName, buffer);
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return NULL;
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}
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pFileData += cnt;
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/* This can be either texture or levels */
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if (sscanf(pFileData, "%s %d%n", buffer, &nlevels, &cnt) != 2)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s expecting TEXTURE or LEVELS: %s", pFileName, buffer);
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return NULL;
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}
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pFileData += cnt;
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// get texture page if specified
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if (strncmp(buffer, "TEXTURE", 7) == 0)
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{
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int i, pwidth, pheight;
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char ch, texType[PATH_MAX];
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/* the first parameter for textures is always ignored; which is why we ignore
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* nlevels read in above */
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ch = *pFileData++;
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// Run up to the dot or till the buffer is filled. Leave room for the extension.
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for( i = 0; i < PATH_MAX-5 && (ch = *pFileData++) != EOF && ch != '.'; i++ )
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{
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texfile[i] = (char)ch;
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}
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texfile[i] = '\0';
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if (sscanf(pFileData, "%s%n", texType, &cnt) != 1)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s texture info corrupt: %s", pFileName, buffer);
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return NULL;
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}
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pFileData += cnt;
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if (strcmp(texType, "png") != 0)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s: only png textures supported", pFileName);
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return NULL;
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}
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strcat(texfile, ".png");
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pie_MakeTexPageName(texfile);
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if (sscanf(pFileData, "%d %d%n", &pwidth, &pheight, &cnt) != 2)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s bad texture size: %s", pFileName, buffer);
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return NULL;
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}
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pFileData += cnt;
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/* Now read in LEVELS directive */
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if (sscanf(pFileData, "%s %d%n", buffer, &nlevels, &cnt) != 2)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s bad levels info: %s", pFileName, buffer);
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return NULL;
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}
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pFileData += cnt;
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bTextured = TRUE;
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}
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if (strncmp(buffer, "LEVELS", 6) != 0)
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{
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debug(LOG_ERROR, "iV_ProcessIMD: expecting 'LEVELS' directive (%s)", buffer);
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return NULL;
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}
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/* Read first LEVEL directive */
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if (sscanf(pFileData, "%s %d%n", buffer, &level, &cnt) != 2)
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{
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debug(LOG_ERROR, "(_load_level) file corrupt -J");
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return NULL;
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}
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pFileData += cnt;
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if (strncmp(buffer, "LEVEL", 5) != 0)
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{
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debug(LOG_ERROR, "iV_ProcessIMD(2): expecting 'LEVELS' directive (%s)", buffer);
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return NULL;
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}
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shape = _imd_load_level(&pFileData, FileDataEnd, nlevels);
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if (shape == NULL)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s unsuccessful", pFileName);
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return NULL;
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}
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// load texture page if specified
|
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if (bTextured)
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{
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int texpage = iV_GetTexture(texfile);
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if (texpage < 0)
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{
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debug(LOG_ERROR, "iV_ProcessIMD %s could not load tex page %s", pFileName, texfile);
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return NULL;
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}
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/* assign tex page to levels */
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for (psShape = shape; psShape != NULL; psShape = psShape->next)
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{
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psShape->texpage = texpage;
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}
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}
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*ppFileData = pFileData;
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return shape;
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}
|