35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Net join.
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* join related stuff
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*/
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#include "lib/framework/frame.h"
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#include "netplay.h"
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int32_t NETgetGameFlagsUnjoined(unsigned int gameid, unsigned int flag)
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{
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ASSERT(gameid < ARRAY_SIZE(NetPlay.games), "Out of range gameid: %u", gameid);
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ASSERT(flag < ARRAY_SIZE(NetPlay.games[gameid].desc.dwUserFlags), "Out of range flag number: %u", flag);
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return NetPlay.games[gameid].desc.dwUserFlags[flag];
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}
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