warzone2100/lib/widget/label.h

62 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Label.h
*
* Definitions for the label widget.
*/
#ifndef _label_h
#define _label_h
/* The widget heaps */
extern OBJ_HEAP *psLabHeap;
// label states.
#define WLABEL_HILITE 0x0004 // label is hilited
typedef struct _w_label
{
/* The common widget data */
WIDGET_BASE;
UDWORD state; // The current button state
char aText[WIDG_MAXSTR]; // Text on the label
int FontID;
const char *pTip; // The tool tip for the button
} W_LABEL;
/* Create a button widget data structure */
extern BOOL labelCreate(W_LABEL **ppsWidget, W_LABINIT *psInit);
/* Free the memory used by a button */
extern void labelFree(W_LABEL *psWidget);
/* label display function */
extern void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours);
/* Respond to a mouse moving over a label */
extern void labelHiLite(W_LABEL *psWidget, W_CONTEXT *psContext);
/* Respond to the mouse moving off a label */
extern void labelHiLiteLost(W_LABEL *psWidget);
#endif