warzone2100/lib/netplay/netusers_stub.c

67 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* netusers.c
* functions regarding specific players
*/
#include "lib/framework/frame.h"
#include "netplay.h"
// call to disable/enable ALL comms. Absolute arse of a thing, be very careful!
BOOL NETuseNetwork(BOOL val)
{
NetPlay.bComms = val;
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////
// Functions for spectators.
BOOL NETspectate(void) // FIXME Remove if unused
{
return FALSE;
}
// ////////////////////////////////////////////////////////////////////////
BOOL NETisSpectator(UDWORD dpid) // FIXME Remove if unused
{
UBYTE i;
// was "dpid = NetPlay.dpidPlayer == dpid", but that didn't make sense.
if((dpid = NetPlay.dpidPlayer) == dpid) // checking ourselves
{
return NetPlay.bSpectator;
}
// could enumerate the spectators and check if he's there!
// bugger it, just check that dpid isn't a player instead!
for(i=0; i<MaxNumberOfPlayers; i++)
{
if(NetPlay.players[i].dpid == dpid)
{
return FALSE;
}
}
return TRUE;
}