warzone2100/lib/ivis_opengl/pieblitfunc.c

508 lines
13 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* pieBlitFunc.c
*
* patch for exisitng ivis rectangle draw functions.
*
*/
/***************************************************************************/
#include "lib/framework/frame.h"
#include <time.h>
#include <SDL/SDL_opengl.h>
#include "lib/ivis_common/pieblitfunc.h"
#include "lib/ivis_common/piedef.h"
#include "lib/ivis_common/piemode.h"
#include "lib/ivis_common/piestate.h"
#include "lib/ivis_common/rendfunc.h"
#include "lib/ivis_common/rendmode.h"
#include "lib/ivis_common/pieclip.h"
#include "lib/ivis_common/piefunc.h"
#include "piematrix.h"
#include "screen.h"
extern BOOL dtm_LoadRadarSurface(UBYTE* radarBuffer);
extern SDWORD dtm_GetRadarTexImageSize(void);
/***************************************************************************/
/*
* Local Definitions
*/
/***************************************************************************/
SDWORD gSurfaceOffsetX;
SDWORD gSurfaceOffsetY;
UWORD* pgSrcData = NULL;
SDWORD gSrcWidth;
SDWORD gSrcHeight;
SDWORD gSrcStride;
#define COLOURINTENSITY 0xffffffff
/***************************************************************************/
/*
* Local Variables
*/
/***************************************************************************/
PIESTYLE rendStyle;
POINT rectVerts[4];
/***************************************************************************/
/*
* Local ProtoTypes
*/
/***************************************************************************/
/***************************************************************************/
/*
* Source
*/
/***************************************************************************/
void pie_Line(int x0, int y0, int x1, int y1, Uint32 colour)
{
// PIELIGHT light;
pie_SetRendMode(REND_FLAT);
pie_SetColour(colour);
pie_SetTexturePage(-1);
pie_SetColourKeyedBlack(FALSE);
glBegin(GL_LINE_STRIP);
glVertex2f(x0, y0);
glVertex2f(x1, y1);
glEnd();
}
/***************************************************************************/
void pie_Box(int x0,int y0, int x1, int y1, Uint32 colour)
{
// PIELIGHT light;
// iColour* psPalette;
pie_SetRendMode(REND_FLAT);
pie_SetColour(colour);
pie_SetTexturePage(-1);
pie_SetColourKeyedBlack(FALSE);
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
return;
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
glBegin(GL_LINE_STRIP);
glVertex2f(x0, y0);
glVertex2f(x1, y0);
glVertex2f(x1, y1);
glVertex2f(x0, y1);
glVertex2f(x0, y0);
glEnd();
}
/***************************************************************************/
void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour)
{
PIELIGHT light;
iColour* psPalette;
pie_SetRendMode(REND_FLAT);
pie_SetTexturePage(-1);
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
return;
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
psPalette = pie_GetGamePal();
light.byte.r = psPalette[colour].r;
light.byte.g = psPalette[colour].g;
light.byte.b = psPalette[colour].b;
light.byte.a = MAX_UB_LIGHT;
pie_DrawRect( x0, y0, x1, y1, light.argb );
}
void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour)
{
pie_SetRendMode(REND_FLAT);
pie_SetTexturePage(-1);
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
return;
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
pie_DrawRect( x0, y0, x1, y1, colour );
}
/***************************************************************************/
void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1)
{
UDWORD rgb;
UDWORD transparency;
rgb = (pie_FILLRED<<16) | (pie_FILLGREEN<<8) | pie_FILLBLUE;//blue
transparency = pie_FILLTRANS;
pie_UniTransBoxFill(x0, y0, x1, y1, rgb, transparency);
}
/***************************************************************************/
void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, UDWORD rgb, UDWORD transparency)
{
UDWORD light;
if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
return;
if (x0<psRendSurface->clip.left)
x0 = psRendSurface->clip.left;
if (x1>psRendSurface->clip.right)
x1 = psRendSurface->clip.right;
if (y0<psRendSurface->clip.top)
y0 = psRendSurface->clip.top;
if (y1>psRendSurface->clip.bottom)
y1 = psRendSurface->clip.bottom;
if (transparency == 0 ) {
transparency = 127;
}
pie_SetTexturePage(-1);
pie_SetRendMode(REND_ALPHA_FLAT);
light = (rgb & 0x00ffffff) + (transparency << 24);
pie_DrawRect( x0, y0, x1, y1, light );
}
/***************************************************************************/
void pie_DrawImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
{
IMAGEDEF *Image;
// iBitmap *bmp;
// UDWORD modulus;
PIEIMAGE pieImage;
PIERECT dest;
// SDWORD width;
// SDWORD height;
// SDWORD delta;
assert(ID < ImageFile->Header.NumImages);
Image = &ImageFile->ImageDefs[ID];
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x+Image->XOffset;
dest.y = y+Image->YOffset;
dest.w = Image->Width;
dest.h = Image->Height;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
BOOL bAddSprites = FALSE;
UDWORD addSpriteLevel;
void pie_SetAdditiveSprites(BOOL val) {
bAddSprites = val;
}
void pie_SetAdditiveSpriteLevel(UDWORD val) {
addSpriteLevel = val;
}
static BOOL pie_GetAdditiveSprites( void ) {
return bAddSprites;
}
void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
{
IMAGEDEF *Image;
// iBitmap *bmp;
// UDWORD modulus;
PIEIMAGE pieImage;
PIERECT dest;
// SDWORD width;
// SDWORD height;
// SDWORD delta;
// SDWORD div,wave;
assert(ID < ImageFile->Header.NumImages);
Image = &ImageFile->ImageDefs[ID];
if(pie_GetAdditiveSprites()) {
pie_SetBilinear(TRUE);
pie_SetRendMode(REND_ALPHA_TEX);
pie_SetColour(addSpriteLevel);
} else {
pie_SetBilinear(FALSE);
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColour(COLOURINTENSITY);
}
pie_SetColourKeyedBlack(TRUE);
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x+Image->XOffset;
dest.y = y+Image->YOffset;
dest.w = Image->Width;
dest.h = Image->Height;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
/***************************************************************************/
void pie_ImageFileIDTile(IMAGEFILE *ImageFile,UWORD ID,int x,int y,int x0,int y0,int Width,int Height)
{
IMAGEDEF *Image;
SDWORD hRep, hRemainder, vRep, vRemainder;
PIEIMAGE pieImage;
PIERECT dest;
assert(ID < ImageFile->Header.NumImages);
assert(x0 == 0);
assert(y0 == 0);
Image = &ImageFile->ImageDefs[ID];
pie_SetBilinear(FALSE);
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColour(COLOURINTENSITY);
pie_SetColourKeyedBlack(TRUE);
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x+Image->XOffset;
dest.y = y+Image->YOffset;
dest.w = Image->Width;
dest.h = Image->Height;
vRep = Height/Image->Height;
vRemainder = Height - (vRep * Image->Height);
while(vRep > 0) {
hRep = Width/Image->Width;
hRemainder = Width - (hRep * Image->Width);
pieImage.tw = Image->Width;
dest.x = x+Image->XOffset;
dest.w = Image->Width;
while(hRep > 0) {
pie_DrawImage(&pieImage, &dest, &rendStyle);
hRep --;
dest.x += Image->Width;
}
//draw remainder
if (hRemainder > 0) {
pieImage.tw = hRemainder;
dest.w = hRemainder;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
vRep --;
dest.y += Image->Height;
}
//draw remainder
if (vRemainder > 0) {
hRep = Width/Image->Width;
hRemainder = Width - (hRep * Image->Width);
pieImage.th = vRemainder;
dest.h = vRemainder;
//as above
{
pieImage.tw = Image->Width;
dest.x = x+Image->XOffset;
dest.w = Image->Width;
while(hRep > 0)
{
pie_DrawImage(&pieImage, &dest, &rendStyle);
hRep --;
dest.x += Image->Width;
}
//draw remainder
if (hRemainder > 0)
{
pieImage.tw = hRemainder;
dest.w = hRemainder;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
}
}
}
void pie_ImageFileIDStretch(IMAGEFILE *ImageFile,UWORD ID,int x,int y,int Width,int Height)
{
IMAGEDEF *Image;
PIEIMAGE pieImage;
PIERECT dest;
assert(ID < ImageFile->Header.NumImages);
Image = &ImageFile->ImageDefs[ID];
pie_SetBilinear(FALSE);
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColour(COLOURINTENSITY);
pie_SetColourKeyedBlack(TRUE);
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
pieImage.tu = Image->Tu;
pieImage.tv = Image->Tv;
pieImage.tw = Image->Width;
pieImage.th = Image->Height;
dest.x = x+Image->XOffset;
dest.y = y+Image->YOffset;
dest.w = Width;
dest.h = Height;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
/* FIXME: WTF is this supposed to do? Looks like some other functionality
* was retrofitted onto something else. - Per */
void pie_UploadDisplayBuffer( WZ_DECL_UNUSED char *DisplayBuffer )
{
screen_Upload(NULL);
}
UDWORD radarTexture;
unsigned char radarBitmap[128*128*4];
BOOL pie_InitRadar(void)
{
glGenTextures(1, &radarTexture);
return TRUE;
}
BOOL pie_ShutdownRadar(void)
{
glDeleteTextures(1, &radarTexture);
return TRUE;
}
void pie_DownLoadRadar( unsigned char *buffer )
{
unsigned int i, j;
iColour* psPalette = pie_GetGamePal();
for (i = 0, j = 0; i < 128*128; ++i) {
radarBitmap[j++] = psPalette[buffer[i]].r;
radarBitmap[j++] = psPalette[buffer[i]].g;
radarBitmap[j++] = psPalette[buffer[i]].b;
if (buffer[i] == 0) {
radarBitmap[j++] = 0;
} else {
radarBitmap[j++] = 255;
}
}
pie_SetTexturePage(radarTexture);
glTexImage2D(GL_TEXTURE_2D, 0, wz_texture_compression, 128, 128, 0,
GL_RGBA, GL_UNSIGNED_BYTE, radarBitmap);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
void pie_RenderRadar( int x, int y )
{
PIEIMAGE pieImage;
PIERECT dest;
pie_SetBilinear(TRUE);
pie_SetRendMode(REND_GOURAUD_TEX);
pie_SetColour(COLOURINTENSITY);
pie_SetColourKeyedBlack(TRUE);
//special case function because texture is held outside of texture list
pieImage.texPage = radarTexture;
pieImage.tu = 0;
pieImage.tv = 0;
pieImage.tw = 256;
pieImage.th = 256;
dest.x = x;
dest.y = y;
dest.w = 128;
dest.h = 128;
pie_DrawImage(&pieImage, &dest, &rendStyle);
}
void pie_LoadBackDrop(SCREENTYPE screenType)
{
char backd[128];
//randomly load in a backdrop piccy.
srand( (unsigned)time(NULL) + 17 ); // Use offset since time alone doesn't work very well
switch (screenType)
{
case SCREEN_RANDOMBDROP:
if ( rand()%2 == 0 )
sprintf(backd,"texpages/bdrops/0%i-bdrop.png", rand()%7); // Range: 0-6
else
sprintf(backd,"texpages/bdrops/wzlogo_%i.png", rand()%2 + 3); // Range: 3-4
break;
case SCREEN_MISSIONEND:
sprintf(backd,"texpages/bdrops/missionend.png");
break;
case SCREEN_CREDITS:
default:
sprintf(backd,"texpages/bdrops/credits.png");
break;
}
screen_SetBackDropFromFile(backd);
}