warzone2100/lib/ivis_common/rendmode.h

64 lines
2.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// vid.c 0.1 10-01-96.22-11-96
#ifndef _rendmode_h_
#define _rendmode_h_
#include "ivisdef.h"
#include "pieblitfunc.h"
#include "bitimage.h"
#include "textdraw.h"
//*************************************************************************
//patch
#define iV_Line pie_Line
#define iV_Box pie_Box
#define iV_BoxFill pie_BoxFillIndex
#define iV_TransBoxFill pie_TransBoxFill
#define iV_DrawImage pie_ImageFileID
#define iV_DrawImageRect pie_ImageFileIDTile
//*************************************************************************
// polygon flags b0..b7: col, b24..b31: anim index
#define PIE_COLOURKEYED 0x00000800
#define PIE_ALPHA 0x00040000
#define PIE_NO_CULL 0x00002000
//*************************************************************************
#define REND_SURFACE_UNDEFINED 0
#define REND_SURFACE_SCREEN 1
#define REND_SURFACE_USR 2
//*************************************************************************
extern iSurface rendSurface;
extern iSurface *psRendSurface;
//*************************************************************************
extern void iV_RenderAssign(iSurface *s);
extern void iV_SurfaceDestroy(iSurface *s);
extern iSurface *iV_SurfaceCreate(Uint32 flags, int width, int height, int xp, int yp, Uint8 *buffer);
#endif