115 lines
1.4 KiB
C
115 lines
1.4 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include "vector.h"
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struct _vector
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{
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void **mem;
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int size;
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int head;
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};
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static const int defaultSize = 4;
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vector *vectorCreate()
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{
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vector *v = malloc(sizeof(vector));
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if (v == NULL)
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{
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return NULL;
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}
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v->mem = calloc(defaultSize, sizeof(void *));
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if (v->mem == NULL)
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{
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free(v);
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return NULL;
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}
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v->size = defaultSize;
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v->head = 0;
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return v;
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}
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void vectorDestroy(vector *v)
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{
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free(v->mem);
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free(v);
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}
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void *vectorAdd(vector *v, void *object)
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{
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if (v->head + 1 > v->size)
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{
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void **newMem = realloc(v->mem, 2 * v->size * sizeof(void *));
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if (newMem == NULL)
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{
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return NULL;
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}
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v->mem = newMem;
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v->size *= 2;
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}
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v->mem[v->head++] = object;
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return object;
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}
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void *vectorAt(vector *v, int index)
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{
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return (index <= v->size) ? v->mem[index] : NULL;
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}
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void *vectorSetAt(vector *v, int index, void *object)
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{
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if (index >= v->head)
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{
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return NULL;
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}
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// Replace the item
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v->mem[index] = object;
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return object;
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}
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void vectorRemoveAt(vector *v, int index)
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{
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if (index >= v->head)
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{
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return;
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}
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memmove(&v->mem[index], &v->mem[index + 1],
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(v->head - index) * sizeof(void *));
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v->head--;
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}
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void vectorMap(vector *v, mapCallback cb)
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{
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int i;
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for (i = 0; i < v->head; i++)
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{
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cb(v->mem[i]);
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}
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}
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void vectorMapAndDestroy(vector *v, mapCallback cb)
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{
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vectorMap(v, cb);
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vectorDestroy(v);
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}
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int vectorSize(vector *v)
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{
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return v->head;
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}
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