warzone2100/lib/netplay/netjoin_stub.cpp

35 lines
1.2 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Net join.
* join related stuff
*/
#include "lib/framework/frame.h"
#include "netplay.h"
int32_t NETgetGameFlagsUnjoined(unsigned int gameid, unsigned int flag)
{
ASSERT(gameid < ARRAY_SIZE(NetPlay.games), "Out of range gameid: %u", gameid);
ASSERT(flag < ARRAY_SIZE(NetPlay.games[gameid].desc.dwUserFlags), "Out of range flag number: %u", flag);
return NetPlay.games[gameid].desc.dwUserFlags[flag];
}