warzone2100/lib/netplay/netaudio_stub.c

45 lines
1.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* NetAudio.c
*
* Internet audio. Team communication using microphone etc.. Currently
* just an unimplemented skeleton.
*/
#include "lib/framework/frame.h"
#include "netplay.h"
// ////////////////////////////////////////////////////////////////////////
BOOL NETinitPlaybackBuffer(void *pSoundBuffer)
{
debug(LOG_SOUND, "NETinitPlaybackBuffer");
return FALSE;
}
// ////////////////////////////////////////////////////////////////////////
// handle the playback buffer.
BOOL NETqueueIncomingAudio(void *pSoundData, SDWORD soundBytes, BOOL bStream)
{
debug(LOG_SOUND, "NETqueueIncomingAudio");
return FALSE;
}