warzone2100/lib/netplay
Cyp ee1ae86ea7 newnet: Use Z_PARTIAL_FLUSH instead of Z_SYNC_FLUSH to save a few bytes.
They do the same thing, except that Z_SYNC_FLUSH adds a bit of useless padding.
2010-07-17 02:01:08 +02:00
..
miniupnpc Put miniupnpc and iniparser license files into dist tarball 2010-04-25 21:24:57 +02:00
Makefile.am Merge remote branch 'origin/master' into newnet 2010-03-17 14:26:32 +01:00
makefile.win32 Merge remote branch 'origin/master' into newnet 2010-06-15 08:35:52 +02:00
netjoin_stub.c Bump copyright 2009-02-10 18:01:48 +00:00
netlog.c Merge remote branch 'origin/master' into newnet 2010-07-10 17:02:39 +02:00
netlog.h Fix endian issues, byte & packet counts for the logging. 2010-06-28 08:20:53 +02:00
netplay.c newnet: Don't send lots of small packets, fix "connection error"s when listing games. 2010-07-16 21:46:00 +02:00
netplay.h newnet: Don't send lots of small packets, fix "connection error"s when listing games. 2010-07-16 21:46:00 +02:00
netplay.vcproj Merge remote branch 'origin/master' into newnet 2010-07-13 20:50:37 +02:00
netqueue.cpp newnet: Fix the host mixing up broadcast messages with messsages to the host, by making NetQueue even more message-oriented. Use -Wall -Werror on C++ files too, and fix the corresponding werrors. Don't use gameRand() from scripts, since the scripts are apparently only executed on the host. Add syncDebug() log function, which is only printed, if it would print different things on different clients. 2010-02-16 23:02:27 +01:00
netqueue.h newnet: Fix the host mixing up broadcast messages with messsages to the host, by making NetQueue even more message-oriented. Use -Wall -Werror on C++ files too, and fix the corresponding werrors. Don't use gameRand() from scripts, since the scripts are apparently only executed on the host. Add syncDebug() log function, which is only printed, if it would print different things on different clients. 2010-02-16 23:02:27 +01:00
netsocket.cpp newnet: Use Z_PARTIAL_FLUSH instead of Z_SYNC_FLUSH to save a few bytes. 2010-07-17 02:01:08 +02:00
netsocket.h newnet: Don't send lots of small packets, fix "connection error"s when listing games. 2010-07-16 21:46:00 +02:00
nettypes.cpp newnet: Move logic in NETuint32_tSmall to the right place. 2010-07-10 16:56:09 +02:00
nettypes.h newnet: Move logic in NETuint32_tSmall to the right place. 2010-07-10 16:56:09 +02:00