SRC_FILES= audio.c \
cdaudio.c \
mixer_stub.c \
openal_track.c \
playlist.c \
track.c
LIBS=framework gamelib
ifeq ($(GFX), software)
LIBS+=ivis02
else
LIBS+=ivis_opengl
endif
LIB=sound
MAKERULES=../../makerules
include $(MAKERULES)/lib.mk