warzone2100/lib/ivis_common
Per Inge Mathisen 232a070ce2 Remove unused dead terrain code. From ticket:1616 by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9886 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 01:50:15 +01:00
..
Makefile.am Move piefixedpoint.h and pievector.h out of ivis, since they are quite generic 2009-02-10 17:23:18 +00:00
bitimage.c Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements. 2009-02-23 18:56:41 +00:00
bitimage.h Bump copyright 2009-02-10 18:01:48 +00:00
imd.c Bump copyright 2009-02-10 18:01:48 +00:00
imd.h Bump copyright 2009-02-10 18:01:48 +00:00
imdload.c Remove duplicate points removal in PIE loader. Closes ticket:1582 Reviewed by Safety0ff 2010-02-13 23:05:01 +01:00
ivi.h Remove unused code and correct PIE documentation. Number of texture animations and playback rates do not 2009-10-04 19:01:56 +02:00
ivis_common.vcproj Updated MSVC project & solution file(s). 2009-02-15 05:46:13 +00:00
ivisdef.h Remove unused code and correct PIE documentation. Number of texture animations and playback rates do not 2009-10-04 19:01:56 +02:00
ivispatch.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
pieblitfunc.h Remove the two Warzone logo backdrops - they're really unprofessional and tacky, especially when there's already a Warzone logo at the top of the screen. 2010-02-09 20:03:57 +01:00
pieclip.c Bump copyright 2009-02-10 18:01:48 +00:00
pieclip.h Bump copyright 2009-02-10 18:01:48 +00:00
piedef.h Remove unused dead terrain code. From ticket:1616 by i-NoD. 2010-02-20 01:50:15 +01:00
piefunc.h Bump copyright 2009-02-10 18:01:48 +00:00
piemode.h Bump copyright 2009-02-10 18:01:48 +00:00
piepalette.h Better-looking HP/reload bars. (Warning to Per: Adds 4 colors to piepalette.c/.h) 2009-11-22 16:19:57 +01:00
piestate.c Clean up the definitions of the rendering modes. 2010-02-09 20:28:01 +01:00
piestate.h Clean up the definitions of the rendering modes. 2010-02-09 20:28:01 +01:00
pietypes.h Bump copyright 2009-02-10 18:01:48 +00:00
png_util.c Don't return a value in void function. 2010-02-20 00:00:21 +01:00
png_util.h Add new function to output grayscale PNG images. Needed for ticket:652 net map/savegame format. 2009-09-27 19:06:26 +02:00
rendmode.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
tex.h Turns out that we can't use GLee.h for all our openGL header needs, since GLee.h defines Status, and we also use that, so until we fix that either in GLee.h or our codebase, going to revert r8615/r8616 2010-01-30 17:12:51 +01:00
textdraw.h Add small font for textdraw routines. 2010-01-30 20:26:44 +01:00