warzone2100/lib/ivis_opengl/piemode.c

167 lines
4.1 KiB
C

/***************************************************************************/
/*
* pieMode.h
*
* renderer control for pumpkin library functions.
*
*/
/***************************************************************************/
#include <SDL/SDL.h>
#ifdef _MSC_VER
#include <windows.h> //needed for gl.h! --Qamly
#endif
#include <SDL/SDL_opengl.h>
#include "lib/framework/frame.h"
#include "lib/ivis_common/piedef.h"
#include "lib/ivis_common/piestate.h"
#include "lib/ivis_common/piemode.h"
#include "piematrix.h"
#include "lib/ivis_common/piefunc.h"
#include "lib/ivis_common/tex.h"
#include "lib/ivis_common/rendmode.h"
#include "lib/ivis_common/pieclip.h"
#include "screen.h"
/***************************************************************************/
/*
* Local Definitions
*/
/***************************************************************************/
#define DIVIDE_TABLE_SIZE 1024
/***************************************************************************/
/*
* Local Variables
*/
/***************************************************************************/
int32 _iVPRIM_DIVTABLE[DIVIDE_TABLE_SIZE];
/***************************************************************************/
/*
* Local ProtoTypes
*/
/***************************************************************************/
extern void screenDoDumpToDiskIfRequired(void);
/***************************************************************************/
/*
* Source
*/
/***************************************************************************/
BOOL pie_Initialise(void)
{
int i;
pie_InitMaths();
pie_TexInit();
rendSurface.usr = REND_UNDEFINED;
rendSurface.flags = REND_SURFACE_UNDEFINED;
rendSurface.buffer = NULL;
rendSurface.size = 0;
// divtable: first entry == unity to (ie n/0 == 1 !)
_iVPRIM_DIVTABLE[0] = iV_DIVMULTP;
for (i=1; i<DIVIDE_TABLE_SIZE; i++)
{
_iVPRIM_DIVTABLE[i-0] = MAKEINT ( FRACTdiv(MAKEFRACT(1),MAKEFRACT(i)) * iV_DIVMULTP);
}
pie_MatInit();
_TEX_INDEX = 0;
rendSurface.buffer = 0;
rendSurface.flags = REND_SURFACE_SCREEN;
rendSurface.width = pie_GetVideoBufferWidth();
rendSurface.height = pie_GetVideoBufferHeight();
rendSurface.xcentre = pie_GetVideoBufferWidth()/2;
rendSurface.ycentre = pie_GetVideoBufferHeight()/2;
rendSurface.clip.left = 0;
rendSurface.clip.top = 0;
rendSurface.clip.right = pie_GetVideoBufferWidth();
rendSurface.clip.bottom = pie_GetVideoBufferHeight();
rendSurface.xpshift = 10;
rendSurface.ypshift = 10;
pie_SetDefaultStates();
iV_RenderAssign(&rendSurface);
return TRUE;
}
void pie_ShutDown(void) {
rendSurface.buffer = NULL;
rendSurface.flags = REND_SURFACE_UNDEFINED;
rendSurface.usr = REND_UNDEFINED;
rendSurface.size = 0;
pie_CleanUp();
}
/***************************************************************************/
void pie_ScreenFlip(CLEAR_MODE clearMode) {
PIELIGHT fog_colour;
screenDoDumpToDiskIfRequired();
SDL_GL_SwapBuffers();
switch (clearMode) {
case CLEAR_OFF_AND_NO_BUFFER_DOWNLOAD:
break;
case CLEAR_BLACK:
default:
glDepthMask(GL_TRUE);
fog_colour.argb = pie_GetFogColour();
glClearColor(fog_colour.byte.r/255.0f,
fog_colour.byte.g/255.0f,
fog_colour.byte.b/255.0f,
fog_colour.byte.a/255.0f);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
break;
}
if (screen_GetBackDrop()) {
screen_Upload(NULL);
}
}
/***************************************************************************/
void pie_Clear(UDWORD colour) {
}
/***************************************************************************/
void pie_GlobalRenderBegin(void) {
}
void pie_GlobalRenderEnd(BOOL bForceClearToBlack) {
}
/***************************************************************************/
UDWORD pie_GetResScalingFactor( void ) {
// UDWORD resWidth; //n.b. resolution width implies resolution height...!
if (pie_GetVideoBufferWidth() * 4 > pie_GetVideoBufferHeight() * 5) {
return pie_GetVideoBufferHeight()*5/4/6;
} else {
return pie_GetVideoBufferWidth()/6;
}
}
/***************************************************************************/
void pie_LocalRenderBegin(void) {
}
void pie_LocalRenderEnd(void) {
}
static void pie_RenderSetup(void) {
}