warzone2100/lib/framework/mono.h

54 lines
1.5 KiB
C

/*
* File: mono.h
*
*/
#ifndef _mono_h
#define _mono_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
#error Framework header files MUST be included from Frame.h ONLY.
#endif
#include "types.h"
/*
*****************************************************************************************
* monochrome text attributes
*****************************************************************************************
*/
#define MONO_NORMAL (0x07)
#define MONO_BRIGHT (0x0F)
#define MONO_BLINK (0x87)
#define MONO_UNDERLINE (0x01)
#define MONO_BRIGHT_UNDERLINE (0x09)
#define MONO_REVERSED (0x70)
#define MONO_BLINK_REVERSED (0xF0)
/*
*****************************************************************************************
* monochrome screen dimensions
*****************************************************************************************
*/
#define MONO_SCREEN_WIDTH (80)
#define MONO_SCREEN_HEIGHT (25)
/*
*****************************************************************************************
* library function prototypes
*****************************************************************************************
*/
extern void dbg_MONO_ClearRectangle(SDWORD, SDWORD, SDWORD, SDWORD);
extern void dbg_MONO_ClearScreen(void);
extern void dbg_MONO_PrintString(SDWORD, SDWORD, SBYTE *, ...);
/* Tell lint that PrintString takes printf like arguments */
/*lint -printf(3,dbg_MONO_PrintString) */
#endif