426 lines
12 KiB
Python
426 lines
12 KiB
Python
#!/usr/bin/env python
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#
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# This file is part of the Warzone 2100 Resurrection Project.
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# Copyright (c) 2007-2009 Warzone 2100 Resurrection Project
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#
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# Warzone 2100 is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# You should have received a copy of the GNU General Public License
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# along with Warzone 2100; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#
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################################################################################
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# import from __future__
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from __future__ import with_statement
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#
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################################################################################
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# Get the things we need.
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from contextlib import contextmanager
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import logging
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import socket
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import struct
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from StringIO import StringIO
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from pkg_resources import parse_version
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from game import *
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__all__ = ['Protocol']
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@contextmanager
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def _socket(family = socket.AF_INET, type = socket.SOCK_STREAM, proto = 0):
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s = socket.socket(family, type, proto)
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try:
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if family == socket.AF_INET6:
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# Ensure that connecting to IPv6-mapped IPv4 addresses works as well
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s.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
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yield s
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finally:
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s.close()
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@contextmanager
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def connection(host, port, family = socket.AF_UNSPEC, socktype = socket.SOCK_STREAM):
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addrs = socket.getaddrinfo(host, port, family, socktype)
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for num, addr in enumerate(addrs):
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(family, socktype, proto, canonname, sockaddr) = addr
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with _socket(family, socktype, proto) as s:
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timeout = s.gettimeout()
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s.settimeout(10.0)
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try:
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s.connect(sockaddr)
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except socket.timeout:
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if num == (len(addrs) - 1):
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raise
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continue
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s.settimeout(timeout)
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yield s
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return
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def _encodeCString(string, buf_len):
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# If we haven't got a string return an empty one
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if not string:
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return str('\0' * buf_len)
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# Make sure the string fits
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string = string[:buf_len - 1]
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# Add a terminating NUL and fill the rest of the buffer with NUL bytes
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string = string.ljust(buf_len, "\0")
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# Make sure *not* to use a unicode string
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return str(string)
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def _swap_endianness(i):
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return struct.unpack(">I", struct.pack("<I", i))[0]
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@contextmanager
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def writeable(output):
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if hasattr(output, 'write'):
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# File IO
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yield output
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else:
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try:
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# Socket IO
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io = output.makefile()
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yield io
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except AttributeError:
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# String, lets use StringIO instead
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io = StringIO(output)
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yield io
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finally:
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io.close()
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@contextmanager
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def readable(input):
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if hasattr(input, 'read'):
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# File IO
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yield input
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else:
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try:
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# Socket IO
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io = input.makefile()
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yield io
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except AttributeError:
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# String IO (no, not the StringIO class, that would have been matched as "File IO")
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io = None
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yield io
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finally:
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if io:
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io.close()
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class BaseProtocol(object):
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# Gameserver port.
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gamePort = {'2.0': 9999,
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'2.2': 2100}
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# Lobby server port.
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lobbyPort = {'2.0': 9998,
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'2.1': 9997,
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'2.2': 9990}
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def __init__(self, version):
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self.version = version
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def encodeSingle(data):
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pass
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def encodeMultiple(data):
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pass
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def decodeSingle(data, game = Game()):
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pass
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def decodeMultiple(data):
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pass
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def encodeGameID(gameId):
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pass
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def sendStatusMessage(host, status, message):
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pass
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def check(self, game, host):
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"""Check we can connect to the game's host."""
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try:
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logging.debug("Checking %s's vitality..." % host)
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with connection(host, self.gamePort) as s:
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return True
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except (socket.error, socket.herror, socket.gaierror, socket.timeout), e:
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logging.debug("%s did not respond: %s" % (host, e))
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return False
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def list(self, host):
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"""Retrieve a list of games from the lobby server."""
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with connection(host, self.lobbyPort) as s:
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s.send("list\0")
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for game in self.decodeMultiple(s):
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yield game
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class BinaryProtocol20(BaseProtocol):
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# Binary struct format to use (GAMESTRUCT)
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# >= 2.0 data
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name_length = 64
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host_length = 16
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gameFormat = struct.Struct('!%dsII%ds6I' % (name_length, host_length))
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countFormat = struct.Struct('!I')
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size = property(fget = lambda self: self.gameFormat.size)
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gamePort = BaseProtocol.gamePort['2.0']
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lobbyPort = BaseProtocol.lobbyPort['2.0']
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def _encodeName(self, game):
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return _encodeCString(game.description, self.name_length)
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def _encodeHost(self, game, hostnum = 0):
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if hostnum < len(game.hosts):
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return _encodeCString(game.hosts[hostnum], self.host_length)
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else:
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return _encodeCString(str(), self.host_length)
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def encodeSingle(self, game, out = str(), hideGameID = False):
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with writeable(out) as write:
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# Workaround the fact that the 2.0.x versions don't
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# perform endian swapping
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maxPlayers = _swap_endianness(game.maxPlayers)
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currentPlayers = _swap_endianness(game.currentPlayers)
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write.write(self.gameFormat.pack(
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self._encodeName(game),
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game.size or self.size, game.flags,
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self._encodeHost(game),
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maxPlayers, currentPlayers, game.user1, game.user2, game.user3, game.user4))
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try:
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return write.getvalue()
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except AttributeError:
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return out
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def encodeMultiple(self, games, out = str(), hideGameID = False):
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with writeable(out) as write:
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write.write(self.countFormat.pack(len(games)))
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for game in games:
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self.encodeSingle(game, write, hideGameID)
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try:
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return write.getvalue()
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except AttributeError:
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return out
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def decodeSingle(self, input, game = Game(), offset = None):
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with readable(input) as read:
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decData = {'hosts': [None]}
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if offset != None and read == None:
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def unpack():
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return self.gameFormat.unpack_from(out, offset)
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elif not read:
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def unpack():
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return self.gameFormat.unpack(input)
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else:
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def unpack():
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data = read.read(self.size)
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if len(data) != self.size:
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return None
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return self.gameFormat.unpack(data)
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data = unpack()
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if not data:
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return None
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(decData['name'], game.size, game.flags, decData['hosts'][0], game.maxPlayers, game.currentPlayers,
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game.user1, game.user2, game.user3, game.user4) = data
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# Workaround the fact that the 2.0.x versions don't
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# perform endian swapping
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game.maxPlayers = _swap_endianness(game.maxPlayers)
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game.currentPlayers = _swap_endianness(game.currentPlayers)
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decData['name'] = decData['name'].strip("\0")
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decData['hosts'][0] = decData['hosts'][0].strip("\0")
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game.data.update(decData)
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return game
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def decodeMultiple(self, input):
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with readable(input) as read:
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if read:
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(count,) = self.countFormat.unpack(read.read(self.countFormat.size))
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else:
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(count,) = self.countFormat.unpack_from(input)
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for i in xrange(count):
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game = self.decodeSingle(read or input, offset=(self.size * i + self.countFormat.size))
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if game is None:
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return
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yield game
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def encodeGameID(self, gameId, out = str()):
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"""Unsupported by this protocol version."""
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raise NotImplementedError
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def sendStatusMessage(self, host, status, message, out = str()):
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"""Unsupported by this protocol version."""
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raise NotImplementedError
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class BinaryProtocol21(BinaryProtocol20):
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lobbyPort = BaseProtocol.lobbyPort['2.1']
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def encodeSingle(self, game, out = str(), hideGameID = False):
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with writeable(out) as write:
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write.write(self.gameFormat.pack(
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self._encodeName(game),
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game.size or self.size, game.flags,
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self._encodeHost(game),
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game.maxPlayers, game.currentPlayers, game.user1, game.user2, game.user3, game.user4))
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try:
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return write.getvalue()
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except AttributeError:
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return out
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def decodeSingle(self, input, game = Game(), offset = None):
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with readable(input) as read:
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decData = {'hosts': [None]}
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if offset != None and read == None:
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def unpack():
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return self.gameFormat.unpack_from(out, offset)
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elif not read:
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def unpack():
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return self.gameFormat.unpack(input)
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else:
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def unpack():
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data = read.read(self.size)
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if len(data) != self.size:
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return None
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return self.gameFormat.unpack(data)
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data = unpack()
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if not data:
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return None
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(decData['name'], game.size, game.flags, decData['hosts'][0], game.maxPlayers, game.currentPlayers,
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game.user1, game.user2, game.user3, game.user4) = data
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decData['name'] = decData['name'].strip("\0")
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decData['hosts'][0] = decData['hosts'][0].strip("\0")
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game.data.update(decData)
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return game
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class BinaryProtocol22(BinaryProtocol21):
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# changes to >= 2.0 data
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host_length = 40
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# >= 2.2 data
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extra_length = 239
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versionstring_length = 64
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modlist_length = 255
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gameFormat = struct.Struct('!I%dsii%ds6i%ds%ds%ds%ds%ds9I' % (BinaryProtocol21.name_length, host_length, host_length, host_length, extra_length, versionstring_length, modlist_length))
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gamePort = BaseProtocol.gamePort['2.2']
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lobbyPort = BaseProtocol.lobbyPort['2.2']
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def _encodeExtra(self, game):
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return _encodeCString(game.extra, self.extra_length)
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def _encodeVersionString(self, game):
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return _encodeCString(game.multiplayerVersion, self.versionstring_length)
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def encodeSingle(self, game, out = str(), hideGameID = False):
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with writeable(out) as write:
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if hideGameID:
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gameId = 0
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else:
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gameId = game.gameId
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write.write(self.gameFormat.pack(
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game.lobbyVersion,
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self._encodeName(game),
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game.size or self.size, game.flags,
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self._encodeHost(game, 0),
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game.maxPlayers, game.currentPlayers, game.user1, game.user2, game.user3, game.user4,
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self._encodeHost(game, 1),
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self._encodeHost(game, 2),
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self._encodeExtra(game),
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self._encodeVersionString(game),
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game.modlist,
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game.game_version_major, game.game_version_minor, game.private,
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game.pure, game.Mods, gameId, game.future2, game.future3, game.future4))
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try:
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return write.getvalue()
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except AttributeError:
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return out
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def decodeSingle(self, input, game = Game(), offset = None):
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with readable(input) as read:
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decData = {'hosts': [None, None, None]}
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if offset != None and read == None:
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def unpack():
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return self.gameFormat.unpack_from(out, offset)
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elif not read:
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def unpack():
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return self.gameFormat.unpack(input)
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else:
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def unpack():
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data = read.read(self.size)
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if len(data) != self.size:
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return None
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return self.gameFormat.unpack(data)
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data = unpack()
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if not data:
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return None
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(game.lobbyVersion, decData['name'], game.size, game.flags, decData['hosts'][0], game.maxPlayers, game.currentPlayers,
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game.user1, game.user2, game.user3, game.user4,
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decData['hosts'][1], decData['hosts'][2], game.extra, decData['multiplayer-version'], game.modlist,
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game.game_version_major, game.game_version_minor, game.private, game.pure, game.Mods, game.gameId,
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game.future2, game.future3, game.future4) = data
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for strKey in ['name', 'multiplayer-version']:
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decData[strKey] = decData[strKey].strip("\0")
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for i in xrange(len(decData['hosts'])):
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decData['hosts'][i] = decData['hosts'][i].strip("\0")
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decData['hosts'] = filter(bool, decData['hosts'])
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game.extra = game.extra.strip("\0")
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game.modlist = game.modlist.strip("\0")
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game.data.update(decData)
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return game
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def encodeGameID(self, gameId, out = str()):
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with writeable(out) as write:
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write.write(struct.pack('!I', gameId))
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try:
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return write.getvalue()
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except AttributeError:
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return out
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def sendStatusMessage(self, host, status, message, out = str()):
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with writeable(out) as write:
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write.write(struct.pack('!II%ds' % len(message), status, len(message), message))
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try:
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return write.getvalue()
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except AttributeError:
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return out
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def Protocol(version = '2.2'):
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if parse_version('2.0') <= parse_version(version) < parse_version('2.1'):
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return BinaryProtocol20(version)
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elif parse_version('2.1') <= parse_version(version) < parse_version('2.2'):
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return BinaryProtocol21(version)
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elif parse_version('2.2') <= parse_version(version):
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return BinaryProtocol22(version)
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