49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 2010 Giel van Schijndel
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Copyright (C) 2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* @brief Platform independent OpenGL inclusion.
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*/
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#ifndef __INCLUDED_LIB_FRAMEWORK_OPENGL_H__
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#define __INCLUDED_LIB_FRAMEWORK_OPENGL_H__
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#include "wzglobal.h"
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#if defined(__glext_h_)
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# define FRAMEWORK_GLEXT_INCLUDED
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#else
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// Prevent inclusion of glext.h by gl.h, requiring explicit inclusion by the user
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# define __glext_h_
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#endif
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#if defined(WZ_OS_MAC)
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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#if defined(FRAMEWORK_GLEXT_INCLUDED)
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# undef FRAMEWORK_GLEXT_INCLUDED
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#else
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# undef __glext_h_
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#endif
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#endif
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