488 lines
12 KiB
C++
488 lines
12 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Debug.c
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*
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* Various debugging output functions.
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*
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*/
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#include "frame.h"
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include "string_ext.h"
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#include "lib/framework/wzapp_c.h"
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#include "lib/gamelib/gtime.h"
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extern void NotifyUserOfError(char *); // will throw up a notifier on error
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#define MAX_LEN_LOG_LINE 512
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char last_called_script_event[MAX_EVENT_NAME_LEN];
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UDWORD traceID = -1;
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static debug_callback * callbackRegistry = NULL;
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bool enabled_debug[LOG_LAST]; // global
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#ifdef DEBUG
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bool assertEnabled = true;
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#else
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bool assertEnabled = false;
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#endif
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#ifdef WZ_OS_MAC
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#include "cocoa_wrapper.h"
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#endif
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/*
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* This list _must_ match the enum in debug.h!
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* Names must be 8 chars long at max!
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*/
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static const char *code_part_names[] = {
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"all",
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"main",
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"sound",
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"video",
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"wz",
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"3d",
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"texture",
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"net",
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"memory",
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"warning",
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"error",
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"never",
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"script",
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"movement",
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"attack",
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"fog",
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"sensor",
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"gui",
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"map",
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"save",
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"sync",
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"death",
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"life",
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"gateway",
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"message",
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"info",
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"terrain",
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"feature",
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"fatal",
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"input",
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"popup",
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"console",
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"last"
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};
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static char inputBuffer[2][MAX_LEN_LOG_LINE];
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static bool useInputBuffer1 = false;
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static bool debug_flush_stderr = false;
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/**
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* Convert code_part names to enum. Case insensitive.
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*
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* \return Codepart number or LOG_LAST if can't match.
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*/
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static code_part code_part_from_str(const char *str)
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{
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unsigned int i;
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for (i = 0; i < LOG_LAST; i++) {
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if (strcasecmp(code_part_names[i], str) == 0) {
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return (code_part)i;
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}
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}
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return LOG_LAST;
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}
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/**
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* Callback for outputing to stderr
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*
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* \param data Ignored. Use NULL.
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* \param outputBuffer Buffer containing the preprocessed text to output.
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*/
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void debug_callback_stderr( WZ_DECL_UNUSED void ** data, const char * outputBuffer )
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{
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if ( outputBuffer[strlen(outputBuffer) - 1] != '\n' ) {
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fprintf( stderr, "%s\n", outputBuffer );
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} else {
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fprintf( stderr, "%s", outputBuffer );
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}
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// Make sure that all output is flushed to stderr when requested by the user
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if (debug_flush_stderr)
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{
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fflush(stderr);
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}
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}
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/**
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* Callback for outputting to a win32 debugger
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*
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* \param data Ignored. Use NULL.
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* \param outputBuffer Buffer containing the preprocessed text to output.
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*/
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#if defined WIN32 && defined DEBUG
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void debug_callback_win32debug(WZ_DECL_UNUSED void ** data, const char * outputBuffer)
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{
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char tmpStr[MAX_LEN_LOG_LINE];
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sstrcpy(tmpStr, outputBuffer);
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if (!strchr(tmpStr, '\n'))
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{
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sstrcat(tmpStr, "\n");
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}
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OutputDebugStringA( tmpStr );
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}
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#endif // WIN32
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/**
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* Callback for outputing to a file
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*
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* \param data Filehandle to output to.
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* \param outputBuffer Buffer containing the preprocessed text to output.
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*/
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void debug_callback_file( void ** data, const char * outputBuffer )
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{
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FILE * logfile = (FILE*)*data;
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if ( !strchr( outputBuffer, '\n' ) ) {
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fprintf( logfile, "%s\n", outputBuffer );
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} else {
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fprintf( logfile, "%s", outputBuffer );
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}
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}
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/**
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* Setup the file callback
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*
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* Sets data to the filehandle opened for the filename found in data.
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*
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* \param[in,out] data In: The filename to output to.
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* Out: The filehandle.
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*/
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bool debug_callback_file_init(void ** data)
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{
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const char * filename = (const char *)*data;
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FILE* const logfile = fopen(filename, "w");
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if (!logfile)
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{
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fprintf(stderr, "Could not open %s for appending!\n", filename);
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return false;
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}
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setbuf(logfile, NULL);
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fprintf(logfile, "\n--- Starting log ---\n");
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*data = logfile;
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return true;
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}
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/**
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* Shutdown the file callback
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*
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* Closes the logfile.
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*
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* \param data The filehandle to close.
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*/
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void debug_callback_file_exit( void ** data )
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{
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FILE * logfile = (FILE*)*data;
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fclose( logfile );
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*data = NULL;
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}
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void debugFlushStderr()
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{
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debug_flush_stderr = true;
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}
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// MSVC specific rotuines to set/clear allocation tracking
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#if defined(WZ_CC_MSVC) && defined(DEBUG)
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void debug_MEMCHKOFF(void)
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{
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// Disable allocation tracking
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int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
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flags &= ~_CRTDBG_ALLOC_MEM_DF;
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_CrtSetDbgFlag(flags);
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}
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void debug_MEMCHKON(void)
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{
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// Enable allocation tracking
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int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
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flags |= _CRTDBG_ALLOC_MEM_DF;
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_CrtSetDbgFlag(flags);
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}
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void debug_MEMSTATS(void)
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{
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_CrtMemState state;
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_CrtMemCheckpoint(&state);
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_CrtMemDumpStatistics(&state);
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}
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#endif
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void debug_init(void)
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{
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/*** Initialize the debug subsystem ***/
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#if defined(WZ_CC_MSVC) && defined(DEBUG)
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int tmpDbgFlag;
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_CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_DEBUG ); // Output CRT info to debugger
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tmpDbgFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ); // Grab current flags
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# if defined(DEBUG_MEMORY)
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tmpDbgFlag |= _CRTDBG_CHECK_ALWAYS_DF; // Check every (de)allocation
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# endif // DEBUG_MEMORY
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tmpDbgFlag |= _CRTDBG_ALLOC_MEM_DF; // Check allocations
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tmpDbgFlag |= _CRTDBG_LEAK_CHECK_DF; // Check for memleaks
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_CrtSetDbgFlag( tmpDbgFlag );
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#endif // WZ_CC_MSVC && DEBUG
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STATIC_ASSERT(ARRAY_SIZE(code_part_names) - 1 == LOG_LAST); // enums start at 0
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memset( enabled_debug, false, sizeof(enabled_debug) );
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enabled_debug[LOG_ERROR] = true;
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enabled_debug[LOG_INFO] = true;
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enabled_debug[LOG_FATAL] = true;
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enabled_debug[LOG_POPUP] = true;
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inputBuffer[0][0] = '\0';
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inputBuffer[1][0] = '\0';
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#ifdef DEBUG
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enabled_debug[LOG_WARNING] = true;
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#endif
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}
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void debug_exit(void)
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{
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debug_callback * curCallback = callbackRegistry, * tmpCallback = NULL;
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while ( curCallback )
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{
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if ( curCallback->exit )
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curCallback->exit( &curCallback->data );
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tmpCallback = curCallback->next;
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free( curCallback );
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curCallback = tmpCallback;
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}
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callbackRegistry = NULL;
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}
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void debug_register_callback( debug_callback_fn callback, debug_callback_init init, debug_callback_exit exit, void * data )
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{
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debug_callback * curCallback = callbackRegistry, * tmpCallback = NULL;
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tmpCallback = (debug_callback*)malloc(sizeof(*tmpCallback));
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tmpCallback->next = NULL;
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tmpCallback->callback = callback;
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tmpCallback->init = init;
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tmpCallback->exit = exit;
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tmpCallback->data = data;
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if (tmpCallback->init
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&& !tmpCallback->init(&tmpCallback->data))
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{
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debug(LOG_ERROR, "Failed to initialise debug callback");
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free(tmpCallback);
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return;
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}
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if ( !curCallback )
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{
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callbackRegistry = tmpCallback;
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return;
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}
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while ( curCallback->next )
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curCallback = curCallback->next;
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curCallback->next = tmpCallback;
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}
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bool debug_enable_switch(const char *str)
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{
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code_part part = code_part_from_str(str);
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if (part != LOG_LAST) {
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enabled_debug[part] = !enabled_debug[part];
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}
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if (part == LOG_ALL) {
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memset(enabled_debug, true, sizeof(enabled_debug));
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}
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return (part != LOG_LAST);
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}
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/** Send the given string to all debug callbacks.
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*
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* @param str The string to send to debug callbacks.
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*/
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static void printToDebugCallbacks(const char * const str)
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{
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debug_callback * curCallback;
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// Loop over all callbacks, invoking them with the given data string
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for (curCallback = callbackRegistry; curCallback != NULL; curCallback = curCallback->next)
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{
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curCallback->callback(&curCallback->data, str);
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}
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}
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void _realObjTrace(int id, const char *function, const char *str, ...)
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{
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char vaBuffer[MAX_LEN_LOG_LINE];
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char outputBuffer[MAX_LEN_LOG_LINE];
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va_list ap;
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va_start(ap, str);
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vssprintf(vaBuffer, str, ap);
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va_end(ap);
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ssprintf(outputBuffer, "[%6d]: [%s] %s", id, function, vaBuffer);
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printToDebugCallbacks(outputBuffer);
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}
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void _debug( code_part part, const char *function, const char *str, ... )
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{
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va_list ap;
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static char outputBuffer[MAX_LEN_LOG_LINE];
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static unsigned int repeated = 0; /* times current message repeated */
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static unsigned int next = 2; /* next total to print update */
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static unsigned int prev = 0; /* total on last update */
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va_start(ap, str);
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vssprintf(outputBuffer, str, ap);
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va_end(ap);
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ssprintf(inputBuffer[useInputBuffer1 ? 1 : 0], "[%s] %s", function, outputBuffer);
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if (sstrcmp(inputBuffer[0], inputBuffer[1]) == 0)
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{
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// Received again the same line
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repeated++;
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if (repeated == next) {
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if (repeated > 2) {
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ssprintf(outputBuffer, "last message repeated %u times (total %u repeats)", repeated - prev, repeated);
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} else {
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ssprintf(outputBuffer, "last message repeated %u times", repeated - prev);
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}
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printToDebugCallbacks(outputBuffer);
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prev = repeated;
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next *= 2;
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}
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} else {
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// Received another line, cleanup the old
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if (repeated > 0 && repeated != prev && repeated != 1) {
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/* just repeat the previous message when only one repeat occurred */
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if (repeated > 2) {
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ssprintf(outputBuffer, "last message repeated %u times (total %u repeats)", repeated - prev, repeated);
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} else {
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ssprintf(outputBuffer, "last message repeated %u times", repeated - prev);
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}
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printToDebugCallbacks(outputBuffer);
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}
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repeated = 0;
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next = 2;
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prev = 0;
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}
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if (!repeated)
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{
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time_t rawtime;
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struct tm * timeinfo;
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char ourtime[15]; //HH:MM:SS
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time ( &rawtime );
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timeinfo = localtime ( &rawtime );
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strftime (ourtime,15,"%I:%M:%S",timeinfo);
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// Assemble the outputBuffer:
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ssprintf(outputBuffer, "%-8s|%s: %s", code_part_names[part], ourtime, useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
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printToDebugCallbacks(outputBuffer);
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if (part == LOG_ERROR)
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{
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// used to signal user that there was a error condition, and to check the logs.
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NotifyUserOfError(useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
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}
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// Throw up a dialog box for users since most don't have a clue to check the dump file for information. Use for (duh) Fatal errors, that force us to terminate the game.
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if (part == LOG_FATAL)
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{
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#if defined(WZ_OS_WIN)
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char wbuf[512];
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ssprintf(wbuf, "%s\n\nPlease check your stderr.txt file in the same directory as the program file for more details. \
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\nDo not forget to upload both the stderr.txt file and the warzone2100.rpt file in your bug reports!", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
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MessageBoxA( NULL,
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wbuf,
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"Warzone has terminated unexpectedly", MB_OK|MB_ICONERROR);
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#elif defined(WZ_OS_MAC)
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cocoaShowAlert("Warzone has terminated unexpectedly.",
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"Please check your logs for more details."
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"\n\nRun Console.app, search for \"wz2100\", and copy that to a file."
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"\n\nIf you are on 10.4 (Tiger) or 10.5 (Leopard) the crash report"
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" is in ~/Library/Logs/CrashReporter."
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" If you are on 10.6 (Snow Leopard), it is in"
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"\n~/Library/Logs/DiagnosticReports."
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"\n\nDo not forget to upload and attach those to a bug report at http://developer.wz2100.net/newticket"
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"\nThanks!", 2);
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#else
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const char* popupBuf = useInputBuffer1 ? inputBuffer[1] : inputBuffer[0];
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wzFatalDialog(popupBuf);
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#endif
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}
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// Throw up a dialog box for windows users since most don't have a clue to check the stderr.txt file for information
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// This is a popup dialog used for times when the error isn't fatal, but we still need to notify user what is going on.
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if (part == LOG_POPUP)
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{
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#if defined(WZ_OS_WIN)
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char wbuf[512];
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ssprintf(wbuf, "A non fatal error has occurred.\n\n%s\n\n", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
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MessageBoxA( NULL,
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wbuf,
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"Warzone has detected a problem.", MB_OK|MB_ICONINFORMATION);
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#elif defined(WZ_OS_MAC)
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cocoaShowAlert("Warzone has detected a problem.", inputBuffer[useInputBuffer1 ? 1 : 0], 0);
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#endif
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}
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}
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useInputBuffer1 = !useInputBuffer1; // Swap buffers
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}
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bool debugPartEnabled(code_part codePart)
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{
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return enabled_debug[codePart];
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}
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void debugDisableAssert()
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{
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assertEnabled = false;
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}
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