109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/file.h"
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#include "lib/ivis_opengl/piestate.h"
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#include "lib/ivis_opengl/piepalette.h"
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#include "screen.h"
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PIELIGHT psPalette[WZCOL_MAX];
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void pal_Init(void)
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{
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char *pFileData, *ptr;
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UDWORD fileSize;
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int i, lenLeft;
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// Read these from file so that mod-makers can change them
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loadFile("palette.txt", &pFileData, &fileSize);
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ptr = pFileData;
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lenLeft = fileSize;
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for (i = 0; i < WZCOL_MAX; i++)
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{
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unsigned int r, g, b, a;
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int len;
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sscanf(ptr, "%x, %x, %x, %x %*[^\n]\n%n", &r, &g, &b, &a, &len);
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psPalette[i].byte.r = r;
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psPalette[i].byte.g = g;
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psPalette[i].byte.b = b;
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psPalette[i].byte.a = a;
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ptr += len;
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lenLeft -= len;
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ASSERT(lenLeft >= 0, "Buffer overrun reading palette data");
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}
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free(pFileData);
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}
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void pal_ShutDown(void)
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{
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// placeholder
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}
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PIELIGHT pal_GetTeamColour(int team)
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{
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PIELIGHT tcolour;
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// set correct team colour based on team
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switch (team)
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{
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case 0:
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tcolour = WZCOL_TEAM1; //green
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break;
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case 1:
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tcolour = WZCOL_TEAM2; //orange
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break;
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case 2:
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tcolour = WZCOL_TEAM3; //gray
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break;
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case 3:
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tcolour = WZCOL_TEAM4; //black
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break;
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case 4:
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tcolour = WZCOL_TEAM5; //red
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break;
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case 5:
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tcolour = WZCOL_TEAM6; //blue
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break;
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case 6:
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tcolour = WZCOL_TEAM7; //purple
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break;
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case 7:
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tcolour = WZCOL_TEAM8; //teal
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break;
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case 8: return WZCOL_TEAM9;
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case 9: return WZCOL_TEAM10;
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case 10: return WZCOL_TEAM11;
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case 11: return WZCOL_TEAM12;
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case 12: return WZCOL_TEAM13;
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case 13: return WZCOL_TEAM14;
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case 14: return WZCOL_TEAM15;
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case 15: return WZCOL_TEAM16;
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default:
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STATIC_ASSERT(MAX_PLAYERS <= 16);
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ASSERT(false, "Attempting to get colour for non-existing team %u", (unsigned int)team);
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tcolour = WZCOL_WHITE; //default is white
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break;
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}
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return tcolour;
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}
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