391 lines
10 KiB
C++
391 lines
10 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* pieBlitFunc.c
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*
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* patch for exisitng ivis rectangle draw functions.
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*
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*/
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/***************************************************************************/
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#include "lib/framework/frame.h"
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#include "lib/framework/opengl.h"
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#include <time.h>
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#include "lib/ivis_opengl/pieblitfunc.h"
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#include "lib/ivis_opengl/piedef.h"
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#include "lib/ivis_opengl/piemode.h"
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#include "lib/ivis_opengl/piestate.h"
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#include "lib/ivis_opengl/pieclip.h"
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#include "lib/ivis_opengl/piefunc.h"
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#include "lib/ivis_opengl/piepalette.h"
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#include "lib/ivis_opengl/tex.h"
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#include "piematrix.h"
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#include "screen.h"
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/***************************************************************************/
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/*
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* Local Variables
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*/
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/***************************************************************************/
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#define pie_FILLRED 16
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#define pie_FILLGREEN 16
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#define pie_FILLBLUE 128
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#define pie_FILLTRANS 128
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static GLuint radarTexture;
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static GLuint radarSizeX, radarSizeY;
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static GLfloat radarTexX, radarTexY;
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/***************************************************************************/
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/*
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* Source
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*/
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/***************************************************************************/
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void iV_Line(int x0, int y0, int x1, int y1, PIELIGHT colour)
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{
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_SetAlphaTest(false);
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glColor4ubv(colour.vector);
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glBegin(GL_LINE_STRIP);
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glVertex2i(x0, y0);
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glVertex2i(x1, y1);
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glEnd();
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}
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/**
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* Assumes render mode set up externally, draws filled rectangle.
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*/
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static void pie_DrawRect(float x0, float y0, float x1, float y1, PIELIGHT colour)
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{
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pie_SetAlphaTest(false);
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glColor4ubv(colour.vector);
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2f(x0, y0);
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glVertex2f(x1, y0);
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glVertex2f(x0, y1);
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glVertex2f(x1, y1);
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glEnd();
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}
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/***************************************************************************/
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void iV_Box(int x0,int y0, int x1, int y1, PIELIGHT colour)
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{
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_SetAlphaTest(false);
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if (x0>rendSurface.clip.right || x1<rendSurface.clip.left ||
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y0>rendSurface.clip.bottom || y1<rendSurface.clip.top)
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{
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return;
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}
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if (x0<rendSurface.clip.left)
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x0 = rendSurface.clip.left;
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if (x1>rendSurface.clip.right)
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x1 = rendSurface.clip.right;
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if (y0<rendSurface.clip.top)
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y0 = rendSurface.clip.top;
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if (y1>rendSurface.clip.bottom)
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y1 = rendSurface.clip.bottom;
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glColor4ubv(colour.vector);
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glBegin(GL_LINE_STRIP);
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glVertex2f(x0, y0);
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glVertex2f(x1, y0);
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glVertex2f(x1, y1);
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glVertex2f(x0, y1);
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glVertex2f(x0, y0);
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glEnd();
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}
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/***************************************************************************/
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void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour)
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{
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pie_SetRendMode(REND_OPAQUE);
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_DrawRect(x0, y0, x1, y1, colour);
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}
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/***************************************************************************/
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void iV_TransBoxFill(float x0, float y0, float x1, float y1)
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{
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PIELIGHT light;
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light.byte.r = pie_FILLRED;
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light.byte.g = pie_FILLGREEN;
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light.byte.b = pie_FILLBLUE;
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light.byte.a = pie_FILLTRANS;
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pie_UniTransBoxFill(x0, y0, x1, y1, light);
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}
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/***************************************************************************/
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void pie_UniTransBoxFill(float x0, float y0, float x1, float y1, PIELIGHT light)
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{
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_SetRendMode(REND_ALPHA);
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pie_DrawRect(x0, y0, x1, y1, light);
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}
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/***************************************************************************/
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bool assertValidImage(IMAGEFILE *imageFile, unsigned id)
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{
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ASSERT_OR_RETURN(false, id < (unsigned)imageFile->NumImages, "Out of range 1: %u/%d", id, imageFile->NumImages);
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ASSERT_OR_RETURN(false, imageFile->ImageDefs[id].TPageID < MAX_NUM_TPAGEIDS, "Out of range 2: %u", imageFile->ImageDefs[id].TPageID);
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return true;
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}
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static PIEIMAGE makePieImage(IMAGEFILE *imageFile, unsigned id, PIERECT *dest = NULL, int x = 0, int y = 0)
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{
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IMAGEDEF const &image = imageFile->ImageDefs[id];
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PIEIMAGE pieImage;
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pieImage.texPage = imageFile->TPageIDs[image.TPageID];
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pieImage.tu = image.Tu;
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pieImage.tv = image.Tv;
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pieImage.tw = image.Width;
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pieImage.th = image.Height;
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if (dest != NULL)
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{
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dest->x = x + image.XOffset;
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dest->y = y + image.YOffset;
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dest->w = image.Width;
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dest->h = image.Height;
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}
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return pieImage;
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}
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void iV_DrawImage(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
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{
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if (!assertValidImage(ImageFile, ID))
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{
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return;
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}
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PIERECT dest;
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PIEIMAGE pieImage = makePieImage(ImageFile, ID, &dest, x, y);
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pie_SetRendMode(REND_ALPHA);
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pie_SetAlphaTest(true);
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pie_DrawImage(&pieImage, &dest);
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}
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void iV_DrawImageTc(IMAGEFILE *imageFile, unsigned id, unsigned idTc, int x, int y, PIELIGHT colour)
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{
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if (!assertValidImage(imageFile, id) || !assertValidImage(imageFile, idTc))
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{
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return;
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}
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PIERECT dest;
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PIEIMAGE pieImage = makePieImage(imageFile, id, &dest, x, y);
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PIEIMAGE pieImageTc = makePieImage(imageFile, idTc);
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pie_SetRendMode(REND_ALPHA);
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pie_SetAlphaTest(true);
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pie_DrawImage(&pieImage, &dest);
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pie_DrawImage(&pieImageTc, &dest, colour);
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}
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void iV_DrawImageRect(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height)
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{
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IMAGEDEF *Image;
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SDWORD hRep, hRemainder, vRep, vRemainder;
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PIEIMAGE pieImage;
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PIERECT dest;
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ASSERT_OR_RETURN(, ID < ImageFile->NumImages, "Out of range 1: %d", (int)ID);
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Image = &ImageFile->ImageDefs[ID];
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ASSERT_OR_RETURN(, Image->TPageID < MAX_NUM_TPAGEIDS, "Out of range 2: %d", (int)Image->TPageID);
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pie_SetRendMode(REND_OPAQUE);
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pie_SetAlphaTest(true);
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pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
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pieImage.tu = Image->Tu;
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pieImage.tv = Image->Tv;
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pieImage.tw = Image->Width;
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pieImage.th = Image->Height;
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dest.x = x + Image->XOffset;
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dest.y = y + Image->YOffset;
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dest.w = Image->Width;
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dest.h = Image->Height;
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vRemainder = Height % Image->Height;
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hRemainder = Width % Image->Width;
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for (vRep = 0; vRep < Height/Image->Height; vRep++)
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{
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pieImage.tw = Image->Width;
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dest.x = x + Image->XOffset;
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dest.w = Image->Width;
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for (hRep = 0; hRep < Width/Image->Width; hRep++)
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{
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pie_DrawImage(&pieImage, &dest);
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dest.x += Image->Width;
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}
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//draw remainder
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if (hRemainder > 0)
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{
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pieImage.tw = hRemainder;
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dest.w = hRemainder;
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pie_DrawImage(&pieImage, &dest);
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}
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dest.y += Image->Height;
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}
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//draw remainder
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if (vRemainder > 0)
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{
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//as above
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pieImage.tw = Image->Width;
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dest.x = x + Image->XOffset;
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dest.w = Image->Width;
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pieImage.th = vRemainder;
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dest.h = vRemainder;
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for (hRep = 0; hRep < Width/Image->Width; hRep++)
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{
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pie_DrawImage(&pieImage, &dest);
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dest.x += Image->Width;
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}
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//draw remainder
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if (hRemainder > 0)
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{
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pieImage.tw = hRemainder;
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dest.w = hRemainder;
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pie_DrawImage(&pieImage, &dest);
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}
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}
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}
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/* FIXME: WTF is this supposed to do? Looks like some other functionality
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* was retrofitted onto something else. - Per */
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void pie_UploadDisplayBuffer()
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{
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screen_Upload(NULL, false);
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}
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bool pie_InitRadar(void)
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{
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radarTexture = _TEX_INDEX;
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glGenTextures(1, &_TEX_PAGE[_TEX_INDEX].id);
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_TEX_INDEX++;
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return true;
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}
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bool pie_ShutdownRadar(void)
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{
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glDeleteTextures(1, &_TEX_PAGE[radarTexture].id);
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return true;
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}
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/** Store radar texture with given width and height. */
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void pie_DownLoadRadar(UDWORD *buffer, int width, int height, bool filter)
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{
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int w = 1, h = 1;
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char *black;
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/* Find power of two size */
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while (width > (w *= 2)) {}
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while (height > (h *= 2)) {}
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pie_SetTexturePage(radarTexture);
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black = (char *)calloc(1, w * h * 4);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
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free(black);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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if (filter)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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radarSizeX = width;
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radarSizeY = height;
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radarTexX = ((GLfloat)width / (GLfloat)w);
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radarTexY = ((GLfloat)height / (GLfloat)h);
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}
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/** Display radar texture using the given height and width, depending on zoom level. */
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void pie_RenderRadar(int x, int y, int width, int height)
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{
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pie_SetTexturePage(radarTexture);
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pie_SetRendMode(REND_ALPHA);
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glColor4ubv(WZCOL_WHITE.vector);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(radarTexX, 0); glVertex2f(x + width, y);
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glTexCoord2f(0, radarTexY); glVertex2f(x, y + height);
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glTexCoord2f(radarTexX, radarTexY); glVertex2f(x + width, y + height);
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glEnd();
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}
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void pie_LoadBackDrop(SCREENTYPE screenType)
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{
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char backd[128];
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//randomly load in a backdrop piccy.
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srand( (unsigned)time(NULL) + 17 ); // Use offset since time alone doesn't work very well
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switch (screenType)
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{
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case SCREEN_RANDOMBDROP:
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snprintf(backd, sizeof(backd), "texpages/bdrops/backdrop%i.png", rand() % NUM_BACKDROPS); // Range: 0 to (NUM_BACKDROPS-1)
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break;
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case SCREEN_MISSIONEND:
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sstrcpy(backd, "texpages/bdrops/missionend.png");
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break;
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case SCREEN_CREDITS:
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default:
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sstrcpy(backd, "texpages/bdrops/credits.png");
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break;
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}
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screen_SetBackDropFromFile(backd);
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}
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