warzone2100/lib/ivis_opengl/ivisdef.h

134 lines
3.2 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* ivisdef.h
*
* type defines for all ivis library functions.
*
*/
/***************************************************************************/
#ifndef _ivisdef_h
#define _ivisdef_h
#include "lib/framework/frame.h"
#include "pietypes.h"
//*************************************************************************
//
// screen surface structure
//
//*************************************************************************
struct iClip
{
int32_t left, top, right, bottom;
};
struct iSurface
{
int xcentre;
int ycentre;
iClip clip;
int width;
int height;
};
//*************************************************************************
//
// imd structures
//
//*************************************************************************
/// Stores the from and to verticles from an edge
struct EDGE
{
int from, to;
};
struct iIMDPoly
{
uint32_t flags;
int32_t zcentre;
unsigned int npnts;
Vector3f normal;
int pindex[3];
Vector2f *texCoord;
Vector2f texAnim;
};
struct iIMDShape
{
unsigned int flags;
int texpage;
int tcmaskpage;
int sradius, radius;
Vector3i min, max;
Vector3f ocen;
unsigned short numFrames;
unsigned short animInterval;
unsigned int npoints;
Vector3f *points;
unsigned int npolys;
iIMDPoly *polys;
unsigned int nconnectors;
Vector3i *connectors;
unsigned int nShadowEdges;
EDGE *shadowEdgeList;
float material[LIGHT_MAX][4];
float shininess;
iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !)
};
//*************************************************************************
//
// immitmap image structures
//
//*************************************************************************
struct IMAGEDEF
{
unsigned int TPageID; /**< Which associated file to read our info from */
unsigned int Tu; /**< First vertex coordinate */
unsigned int Tv; /**< Second vertex coordinate */
unsigned int Width; /**< Width of image */
unsigned int Height; /**< Height of image */
int XOffset; /**< X offset into source position */
int YOffset; /**< Y offset into source position */
};
#define MAX_NUM_TPAGEIDS 16
struct IMAGEFILE
{
int NumImages; /**< Number of images contained here */
int TPageIDs[MAX_NUM_TPAGEIDS]; /**< OpenGL Texture IDs */
IMAGEDEF *ImageDefs; /**< Stored images */
};
#endif // _ivisdef_h