warzone2100/lib/ivis_opengl
Dennis Schridde 8952155c7a - Add -Wextra to debug=yes, as it doesn't generate so many new warnings
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 14:41:22 +00:00
..
Makefile.am - Remove unneeded gettext files and instead create them via autopoint 2007-04-02 17:21:05 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00
bspimd.c * remove macro PTRVALID 2007-04-03 13:20:41 +00:00
ivi.c Fixes informed by -Wextra for graphics code. Removes much redundant code. 2007-02-19 17:18:50 +00:00
pieblitfunc.c Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
piedraw.c Fix warning 2007-04-01 20:12:47 +00:00
piefunc.c r1302 caused smoke to be nontransparent when viewed in front of the sky or fogbox. This is fixed by first drawing the sky and fogboxes and then 2007-03-30 19:41:44 +00:00
piematrix.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piematrix.h - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piemode.c * get rid of unused priority queue implementation (lib/gamelib/queue.[ch]) 2007-04-05 20:19:58 +00:00
piepalette.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piestate.c Fix some problems introduced in r1286: 1. flickering water edges 2. transparent water was not correctly drawn 2007-04-05 14:32:13 +00:00
pietexture.c Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
pietexture.h Small cleanup of texture loading and handling, removing unused 2007-02-16 23:19:33 +00:00
rendfunc.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
rendmode.c * remove macro PTRVALID 2007-04-03 13:20:41 +00:00
screen.c Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
screen.h Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
tex.c * remove macro PTRVALID 2007-04-03 13:20:41 +00:00
textdraw.c - Add -Wextra to debug=yes, as it doesn't generate so many new warnings 2007-04-09 14:41:22 +00:00