warzone2100/tools/pietoaster/screen.h

56 lines
1.7 KiB
C++

/*
* PieToaster is an OpenGL application to edit 3D models in
* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
* inspired by PieSlicer created by stratadrake.
* Copyright (C) 2007 Carl Hee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _screen_h
#define _screen_h
#include <SDL_opengl.h>
#include "wzglobal.h"
#include "pie_types.h"
class CScreen {
public:
PFNGLGENBUFFERSARBPROC glGenBuffersARB;
PFNGLBINDBUFFERARBPROC glBindBufferARB;
PFNGLBUFFERDATAARBPROC glBufferDataARB;
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
PFNGLMAPBUFFERARBPROC glMapBufferARB;
PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
Uint16 m_width; ///<width of window
Uint16 m_height; ///<height of window
Sint32 m_bpp; ///<bit per pixel
Uint32 m_flags; ///<SDL surface flags
bool m_useVBO; ///uses VBO or not
int initialize(void);
void initializeVBOExtension(void);
bool setVideoMode(void);
SDL_Surface *m_Surface;
};
extern CScreen g_Screen;
#endif