56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/*
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* PieToaster is an OpenGL application to edit 3D models in
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* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
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* inspired by PieSlicer created by stratadrake.
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* Copyright (C) 2007 Carl Hee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _screen_h
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#define _screen_h
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#include <SDL_opengl.h>
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#include "wzglobal.h"
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#include "pie_types.h"
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class CScreen {
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public:
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PFNGLGENBUFFERSARBPROC glGenBuffersARB;
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PFNGLBINDBUFFERARBPROC glBindBufferARB;
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PFNGLBUFFERDATAARBPROC glBufferDataARB;
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PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
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PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
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PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
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PFNGLMAPBUFFERARBPROC glMapBufferARB;
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PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
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Uint16 m_width; ///<width of window
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Uint16 m_height; ///<height of window
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Sint32 m_bpp; ///<bit per pixel
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Uint32 m_flags; ///<SDL surface flags
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bool m_useVBO; ///uses VBO or not
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int initialize(void);
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void initializeVBOExtension(void);
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bool setVideoMode(void);
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SDL_Surface *m_Surface;
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};
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extern CScreen g_Screen;
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#endif
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