warzone2100/lib
Giel van Schijndel d075832459 * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
 * Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/

This closes #1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-01 19:45:49 +00:00
..
framework * Remove lib/framework/utf8.c[ch] as we don't need it just right now (we can always revert this commit later on if necessary) 2007-09-25 19:46:10 +00:00
gamelib AM: Add lexers to BUILT_SOURCES and CLEAN_FILES as well. 2007-08-21 13:16:09 +00:00
ivis_common * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation); 2007-10-01 19:45:49 +00:00
ivis_opengl * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation); 2007-10-01 19:45:49 +00:00
netplay Formating to match EvilGuru's current version. (14) 2007-09-21 20:43:15 +00:00
script Scripting engine: 2007-09-29 14:41:46 +00:00
sequence * Remove some rather useless debugging printf statements 2007-07-21 14:12:49 +00:00
sound * Fix doxygen comment 2007-09-23 21:43:57 +00:00
widget Cleanup. Remove another ton of unused code. Fix error message which is not an error. 2007-08-03 17:39:04 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00